
Dark Knight - Master






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ATTENTION: 1.5x HP / ATK / RCV to Physical & Devil cards
Corresponding Skill Up![]() ![]() | |
These monsters share the same skills: | |
Miracle of Wood CD: 13 ( 8 ) Max Lv.6 | ![]() ![]() ![]() ![]() ![]() |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | x 2![]() Hominal Beast, Centaur | 1 | 4,820 | 10,500 | 154,788 | ![]() ![]() ![]() Pre-emptive Strike. Deal 60% damage.. ![]() ![]() 70% Chance ( 15183-20244 after Lone Force ) ![]() ![]() 100% Chance ![]() ![]() < 30% HP, 100% Chance ( 1446 after Lone Force ) ![]() ![]() < 30% HP, 100% Chance ( 28920 after Lone Force ) | |
2 | ![]() | ![]() Flame Baron | 1 | 3,471 | 30,000 | 63,809 | ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() < 25% HP, 100% Chance | |
3 | ![]() | ![]() Torrential Fenrir Knight, Kamui | 1 | Skill | 1,200 | 855,950 | ![]() ![]() ![]() Pre-emptive Strike. Reduces time limit of orb movement by 1 sec for 3 turns.. ![]() ![]() Deal 80% damage.. ![]() ![]() Deal 160% damage ( 2 hits, 80% per hit ).. ![]() ![]() Deal 240% damage ( 3 hits, 80% per hit ).. ![]() ![]() Deal 320% damage ( 4 hits, 80% per hit ).. ![]() ![]() Deal 2000% damage ( 4 hits, 500% per hit ).. | |
4 | ![]() | ![]() ![]() Chaos Dragon Knight, Voice | 1 | Skill | 1,200 | 982,617 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Dark damage for 3 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when jammer orb exists Deal 200% damage and converts all Jammer orbs into Dark orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when no jammer orb exists Deal 100% damage and converts 1 Random orb into Jammer orbs.. | |
5 | ![]() | ![]() ![]() Gryps Rider, Vector Finn | 1 | 6,966 | 132 | 1,141,046 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Deal 50% damage.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() 35% Chance ![]() ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Deal 80% damage and binds 1 Random sub for 3 turns. This will also disable awoken skills.. | |
6 | ![]() | ![]() ![]() Corpse Armor Dark Knight, Gravis | 1 | Skill | 1,040 | 1,299,156 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() 24% Chance ![]() ![]() ![]() ![]() ![]() 60% Chance ![]() ![]() 16% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all Light attribute cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 30% HP, 100% Chance |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
Tell us what you think about this dungeon![]() ![]() |
Add your comment |
0 By Yellerdog#34179 4 years ago ( 7.2.3 ) 0 stoned with leader Cauchemar, sub's Dreaming Astaroth, Kitty Woodbubblie, Batman+S.Gloves, & King Baddie. Friend can be Pure Demon Astroth or Crazed King Beelzebub. Used Kitty Woodbubblie to heal, Batman to stall for hearts when needed. Easy build. Use skills for full board of black + orbs (with Beelzebub), green orbs, & 3x devil atk. 1 Davvinchi#29456 4 years ago ( 7.2.3 ) Zero stoned with awoken chauchmer and dreaming astaroth leads with pure demon astaroth, a.hera-is, toxi poison ivy, and Mephisto subs just make sure all skills are up for boss cause you don't want to get heart orb trolled and die by poison. You get 30% grav then use all skills to get 1.5x devil boost, and a all green and dark board to make rows with 5 green row enhance to hit really hard, it it still doesn't kill the boss you still get one shot with mephisto skill to help your hp against the poison orbs 0 Dreaming astaroth and Demon astaroth as lead cauchemar awoken hera is awoken hera beorc king baddie as subs mass attack for centaur astaroth for baron cauchemar+astaroth for Kamui easy=chaos dragon easy=Gryps rider hera is+ beorc+k. baddie for Dark Knight Thanks for your astaroth mate!! :) 0 By XCWarior#37901 4 years ago ( 7.2.3 ) Anyone have a SERIOUS build to suggest? 1 greml1n#39494 4 years ago ( 7.2.3 ) 0 stoned this level repeatedly with a somewhat thrown together deck... Had trouble with Legend (2 stones, my fault to not combo enough), but on master fire and ice hera UEVO's seem reliable: 1737 - UEVO Hera-IS 985 - DQ 636 - Baal 632 - Amon 1250 - Hera-Swilo 1536 - UEVO Hera-UR Was having trouble running my non-UEVO Hera-UR as a lead, noticed I had the materials to UEVO my Hera-IS just sitting there in my box. lucky I guess. Anyway... Combo lots on the first couple levels, just grind with non-dark and heal each turn on LVL 4, then combo and TPA to the boss, and on the last floor Baal first, then Amon next... their active skills back to back make grinding down a dark/fire boss pretty easy. Grind and heal while those two do their work. Most were LVL 45-ish, DQ was 65, friends Dancing Hera was MAX... All max awoken when applicable. Run 3 times on master, 0 stones. YMMV. Last edited by greml1n 4 years ago ( 7.2.3 ) 0 玉折@HG#39587 4 years ago ( 7.2.3 ) Just run a Sieg team and you should be fine, it's really not that difficult provided your physical team has good RCV and orb changers. I wouldn't recommend dark devil teams because of CDK though. 0 By rccab#57109 4 years ago ( 7.2.3 ) SUGGESTED BUILD PROBABLY WON'T GET APPROVED IN TIME SO HERE IT IS Heaven shaking Archdemon Lucifer King Baddie Arcane Monarch Vampire Duke Awoken Hera Sowilo *Can be a wildcard (Picked for autoheal and light row enhance) Awoken Hera Haughty Demon Lord Baal F1: Stall as long as possible. Do not drop both below 30%. Keep hp above 50%. F2: Stall for at least Baal. F3: Keep hp above 50% and use Baal and vampire. Use baddie in emergency. F4-F5: Keep hp above 50% and stall again for all skills. F6: Unleash all but make sure you are above 50% health. Just keep hp over 50% should be easy with 2x RCV 0 By Greg!#39904 4 years ago ( 7.3.0 ) This dungeon is a BREEZE with Ultimate Beelzebub. Don't try it unless you want to have a boring time clearing this dungeon 0 By Dercks#43726 4 years ago ( 7.3.0 ) Not sure if the dungeon info is accurate - just got hit for over 2 million damage in lvl 5 via the "Kings Claws" skill. Needless to say, that made quick work of the team Last edited by Dercks 4 years ago ( 7.3.0 ) 0 By Guest#79543 3 years ago ( 8.6.2 ) This team is practically overkill. Leader: Peach General Guan Yinping Two Zeromus, both around level 50 Two Pacifying Yomi Goddess Izanami, fully awoken Friend: Seraph of Corruption, Lucifer, fully awoke. More than 50,000 HP and a 5,000 autoheal. First two floors you can pretty much tank and bulldoze your way through. Be sure to heal and match orbs. May use one Zeromus nuke for the Flame baron. Third floor, use Izanami's damage reduction after the 3rd strike and heal back up. Nuke with the other Zeromus at 50%. Fourth and fifth floor, tank and match orbs. Boss floor, make sure all skills are up.Wear him down to 60%, nuke him with Morningstar, and both Zeromus. Last edited by N/A 3 years ago ( 8.6.2 ) 0 By Guest#79543 3 years ago ( 8.6.2 ) Another team build that is primarily defensive and for those who have the patience. Leader: Cyclone Devil Dragon, fully awoken. Two Pacifying Yomi Goddesses Izanami, fully awoken Dancing Mad Kefka, not awoken, with +107 Awoken Hera Friend Seraph of Corruption, Lucifer, fully awoken. Over 37,000 HP and 5,000 autoheal. Floor 1, tank and match orbs. Once Hyperdrive is up, eliminate one centaur. Wear down the other while building skills. Floor 2, unless you are good at high combos, wear down the Flame Baron, build up skills, destroy with Hyperdrive. Floor 3, use Izanami's damage reduction on 3rd strike, build up skills, match orbs. Once the enemy is down to 60-70%. Hera's Gravity and Lucifer's Morningstar. Immediately build up HP on Look 4, with matching heal orbs and autoheal. Build up skills on Floor 4 and 5. Floor 6, tank and match orbs. Match heal orbs if you have to match poison orbs to cancel them out. Once the knight is down to 60%, Gravity, Morningstar then Hyperdrive. 0 By MapleTable#26807 3 years ago ( 9.2.1 ) Easy 0 stones with this non-IAP build (higher lvls & skill lvls will make faster progress): lv17 Shishio Makoto (skill lv6 LEADER) lv49 Paradise Celeb, Hera-Is (skill lv4) lv19 Drawn Joker (skill lv0) lv35 Cool Evening Sorceress, Armadel (skill lv0) lv22 Sadojima Hoji (skill max recommended since 2 bosses used jammers) lv81 Rebellious Demon, Oda Nobunaga (skill lv0 FRIEND) No awakenings at all. HP ~27k with very decent RCV and Drawn Joker acts as a fail-safe. Subs can be replaced with better devils but since I only got into this game, these are all I have from dungeons & REM. FL1: Stay alive and break thru because they will kill u if one is alone. FL2: Stall and easy grind for skills. FL3: Activate Hera-Is and finish him in 4 turns using Oda's skill if needed before he rekt u. FL4: Get rid of jammers and create combos; pop Hoji and Shishio when you're in danger. FL5: same as FL4 but easier and grind for skills. FL6: Pop them pimples and zits (skills) on your screen when Gravis is under 40% to show dominance and watch as he cowers in your might; then the God of PAD shall bestow on you the freshly-squeezed golden egg of Gravis. -7 By Trolololol#65092 4 years ago ( 7.2.3 ) BUT BE SURE TO USE RONIA, LU BU, OR KIRIN FOR THIS DUNGEON. IT'S A PUSHOVER WITH ANY OF THE THREE LOL XD XD XD XD XD HAHAHAHA 5 Thank you for seeing that the whole thing was a joke. The thing was not to mock those without REM monsters, but to joke about the fact that Ronia, Lu bu, and Kirin had devil and physical as subtypes, preventing them from being entered into this dungeon. However, the new update will make these jokes obsolete. 4 CJ#57142 4 years ago ( 7.2.3 ) I upvoted this because I thought it was pretty hilarious, but with the new balance update it actually becomes possible to use all of those monsters. Also, maybe people thought you were mocking them for not having REM stuff :P 1 That de-escalated quickly. Also, upvoted as well 0 Legend7Nat#59948 4 years ago ( 7.5.1 ) the new update coming in tonight at midnight will allow sub type and atrributes to be allowed Everything dungeon that I wanted to try with restrictions will be easy now and the team suggestions is going to blow up with Ronia LuBu and Kirin team builds hahaha -4 Trolololol#65092 4 years ago ( 7.2.3 ) For everyone who downvoted this: If you couldn't tell the above statement was sarcasm, I get why you didn't understand the joke here. -11 By Bé Táo@PV#21303 5 years ago ( 7.2.1 ) |
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Suggest a build Note: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster. |
Stone = Estimated number of stones to clear this dungeon Time = An approximation based on each individual build |
- Dark Knight! - Master |
Goemon
Bubblie
Gigas
Satan
Gigas
Goemon
F1: Wait till they drop you below 20% then kill them
F2: After preemptive wait till he drops you below 20% then kill
F3: MAY BE THE ONLY PROBLEM due to mainly fire
F4: kill don't match dark
F5: Kill
F6: Goemon bubblie
Only issue is stalling if goemon is not max skilled and having enough to tank the one preemptive...