|
Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
|
|
|  |  Mythlit | 1 | 159 | 6 | 2,530 | --  Dark Bind ( 2-4 Turns ) Binds all Dark attribute cards for 2-4 turns. This will also disable leader skills and awoken skills .. Fire Bind ( 2-4 Turns ) Binds all Fire attribute cards for 2-4 turns. This will also disable leader skills and awoken skills .. Flash Bind ( 2-4 Turns ) Binds all Light attribute cards for 2-4 turns. This will also disable leader skills and awoken skills .. Leaf Bind ( 2-4 Turns ) Binds all Wood attribute cards for 2-4 turns. This will also disable leader skills and awoken skills .. Water Bind ( 2-4 Turns ) Binds all Water attribute cards for 2-4 turns. This will also disable leader skills and awoken skills .. |
|  |  Pyro Demon | 1 | 3,701 | 1,540 | 31,618 | --  Water Bind ( 2-4 Turns ) 20% Chance 20% Chance. Binds all Water attribute cards for 2-4 turns. This will also disable leader skills and awoken skills .. |
|  |  Frost Demon | 1 | 3,721 | 1,540 | 32,635 | --  Leaf Bind ( 2-4 Turns ) 20% Chance 20% Chance. Binds all Wood attribute cards for 2-4 turns. This will also disable leader skills and awoken skills .. |
|  |  Taur Demon | 1 | 3,843 | 1,540 | 33,652 | --  Fire Bind ( 2-4 Turns ) 20% Chance 20% Chance. Binds all Fire attribute cards for 2-4 turns. This will also disable leader skills and awoken skills .. |
|  |  Harpie Demon | 1 | 3,762 | 1,540 | 34,668 | --  Dark Bind ( 2-4 Turns ) 20% Chance 20% Chance. Binds all Dark attribute cards for 2-4 turns. This will also disable leader skills and awoken skills .. |
|  |  Blood Demon | 1 | 3,782 | 1,540 | 35,685 | --  Flash Bind ( 2-4 Turns ) 20% Chance 20% Chance. Binds all Light attribute cards for 2-4 turns. This will also disable leader skills and awoken skills .. |
|  |  Mystic Mask | 1 | 4,000 | 100,000 | 15 | -- |
|  |  Dub-mythlit | 5 | 7,777 | 100,000 | 15 | -- |
|  |  Flame Chimera | 2 | 5,185 | 350 | 23,383 | --  Double Strike ( 7,260 ) 10% Chance 10% Chance. Deal 140% damage ( 2 hits, 70% per hit ) .. |
|  |  Bubble Chimera | 2 | 5,043 | 350 | 22,367 | --  Double Strike ( 7,060 ) 10% Chance 10% Chance. Deal 140% damage ( 2 hits, 70% per hit ) .. |
|  |  Leaf Chimera | 2 | 4,880 | 350 | 21,350 | --  Double Strike ( 6,832 ) 10% Chance 10% Chance. Deal 140% damage ( 2 hits, 70% per hit ) .. |
|  |  Volt Chimera | 2 | 5,348 | 350 | 24,400 | --  Double Strike ( 7,488 ) 10% Chance 10% Chance. Deal 140% damage ( 2 hits, 70% per hit ) .. |
|  |  Mist Chimera | 2 | 5,490 | 350 | 25,417 | --  Double Strike ( 7,686 ) 10% Chance 10% Chance. Deal 140% damage ( 2 hits, 70% per hit ) .. |
|  |  Minotaur | 4 | 6,954 | 112 | 46,563 | --  Fire Break ( 3,477 )    100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 50% damage and converts all Fire orbs into Jammer orbs ..  Energy Charge ( 13,908 ) ( Charge ) < 50% HP, 40% Chance < 50% HP, 40% Chance. Skips turn and deal 200% damage on the next attack .. |
|  |  Cockatrice | 2 | 4,697 | 112 | 19,113 | --  Chaos Eye 2 x    20% Chance 20% Chance. Converts 2 Random orbs into Jammer orbs ..  Chirping 25% Chance  Evil Eye 1 x ( 5 Turns ) < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. Binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills .. |
|  |  Centaur | 1 | 2,684 | 5,600 | 51,647 | --  Lone Force ( 8,052 ) ( 999 Turns ) 100% Chance 100% Chance. Will use when alone Increases damage to 300% for the next 999 turns ..  Wind Lance ( 1,879 ) 1 x    70% Chance ( 5636 after Lone Force ) 70% Chance. Will use non-consecutively Deal 80% damage and converts 1 Random orb into Wood orbs .. |
|  |  Cyclops | 3 | 6,954 | 0 | 92,313 | --  Heavy Blow ( -75% HP ) 50% Chance 50% Chance. Will use when above 50% HP Player -75% current HP ..  Mega Impact ( 10,431 ) < 30% HP, 70% Chance < 30% HP, 70% Chance. Deal 150% damage .. |
|  |  Wicked Lady | 2 | 3,701 | 112 | 21,147 | --  Slap ( 4,626 ) 75% Chance 75% Chance. Deal 125% damage ..  Dark World 25% Chance 25% Chance. Hide all orbs on the board. Moving the orb will reveal it .. |
|
Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
|
|
5 |  |   Chaos Devil Dragon | 2 | Skill | 5,000 | 695,833 | --  Mouth Opened Wide 100% Chance, 1 time-use 100% Chance, 1 time-use. Skip turn ..  Chaos Ray 100% Chance 100% Chance. Will use after [Mouth Opened Wide] Deal 400% damage .. |
|
|
9 |  |  Lightning Holy Dragon | 1 | 10,028 | 5,000 | 626,389 | -- |
|
|
10 |  |  Meteor Volcano Dragon | 2 | 18,360 | 6,000 | 942,822 | -- |
(Since this dungeon is the same as series 1 except for the color of the dragons on floors 5, 9 and 10; however, they don't yet have a list of what Chaos Devil Dragon's skill does... According to some of the JP youtube videos I watched he charges up on his first attack, then hits for 66,444 with his skill after that. IF THAT IS WHAT HAPPENS, make sure you have >13290 HP - you may have to sub in something with more HP for a snowglobe dragon.)
I'll reply to this once I've done it myself (after it comes out).
1103 Heavenly Herald Archangel (Or use 988 Dancing Light, Amaterasu Ohkami)
951 AB Bluebird Blues
203 Mystical Forest Pixie, Alraune (1000/turn Auto-heals)
MAY REPLACE FOR MORE HP with another 1 target blast *** Any Snow Globe Dragon with ~700-900 ATK
MAY REPLACE FOR MORE HP with another 1 target blast *** Any Snow Globe Dragon with ~700-900 ATK
1423 Shining Lance Wielder, Odin
WATCH OUT FOR HP LIMIT: 13290!
Fl 1: Kill 1, grind skills.
Fl 2-4: Use snow globe dragons and odin to snipe targets, grind skills
Fl 5: Use all skills, grind until
Fl 6-8: Use snow globe dragons and odin to snipe targets, grind skills
Fl 9: Use AB Bluebirds, grind and use all skills whenever they're up
Fl 10: Use AB Bluebirds, grind and use all skills whenever they're up