| Ver | Party Suggestion | HP | Stone | Time | Like | Memo |
 | 6.10 |      
| ~64000 | 0 | ~90 min | 0 | By Tao: F1 Gravx2+MSx2, F2 gravx2+MSx2 on blue mask but leave a very little HP on green mask before killing blue mask & combo to heal & to kill green mask to avoid pre-emptive strike on F3, F3 Charge skills, 1 grav into yellow+MSx2, F4 Gravx2, combo to 15% on Thoth & <35% HP on Sodpet & 1 MS each., F5 Critical rejection |  | 5.20 |      
| ~19000 | 0 | ~20 min | 0 | By Sir Kyle: All max but Hadar at 50, ~550+; your 3 Ronias are panic buttons. Fl1 stall for skills, grind or Ronia. Fl2 Take out green, then Ronia, Minerva, Baddie. Fl3 Minerva will halve damage only at 50% hp, so combo or use Ronias. Fl4 Enjoy all the heals, charge skills, murder with Ronia + Baddie. Fl5 Ronias if no R/D, otherwise go win! |  | 5.00 |      
| >16000 | 0 | ~30 min | 0 | By thebaddest: 99/77/98/44/56/99, relatively low+, high+ friend kirin. 1) hit to 50% & charge 2 turns, burst. 2) stall for skills, get green to low HP then mass atk. 3) one 25x hit, use both gravity until under 50%, burst in 2 turns. 4) get both to <40% HP, delay, kill black first. 5) make sure to gett every color and heal every turn. |  | 5.00 |      
| ~24000 | 0 | ~15 min | 1 | By Gladtbx: Two LM give u 1.5x HP.F1 Stall until skills up.Echi,kill. Dont't overshoot.F2 focus blue while stall for echi up, kill blue then Ra.F3 grind until more than 50%,echi and kill.F4 u always have enough hearts, while always under 50% of ur hp.Grind until both ~30%, echi, LM to rcv back to more than 50%.Kill Dark then 3 rds for L.5Ra |  | 6.10 |      
| ~25000 | 0 | ~10 min | 0 | By Skitts @/r: Both Sonias +297, Haku +247.
If F1 binds Lubu(unlikely), then unbind with sonia awakening. Stall out bind, then burst with Haku/Perseph. F2 Sonia burst when green <20%. Green charges a turn when alone. F3, pre emp 6.3k. burst with Sonia at 50%. F4, stall while hitting dark, Sonia when dark ~50%. 5+ combo! F5, Sonia + lubu. |  | 6.10 |      
| ~53000 | 0 | ~60 min | 1 | By Snowman: Max skilled Isis crucial to avoid binds. F1. 2grav, 2ms F2. 2grav, 2ms blue, critical rejection on green. F3. Grind skills, 1grav, into yellow, 2ms F4. 1grav, 2grav, @20% 2grav and 1ms each. F5. Critical rejection. |  | 5.00 |      
| ~46000 | 0 | ~20 min | 0 | By Kdog kjo: Fl1: Tank wait for sonia skill ups and use one to kill. Fl2: Stall/heal for skill up again. Widdle green mask to half way. sonia. May have to use 2 sonias here. Fl3 stall for sonia skills. tank till right before half way then sonia. Fl4 Use both heras, sonia+luci. sonia again if needed. Fl5 match orbs fast. |  | 5.20 |      
| ~1700 | 0 | ~20 min | 1 | By Foxmosa: Avg Lv 75, ~300+. Skill ups not necessary since these guys got nothing on you. F1: Combo only. F2: First green, then ronia -> minerva -> dancing queen -> baddie. F3: Xmas grav and combo. F4: Combo down to half, ronia -> dancing queen -> baddie, 5+ combo with at least 1 red row. F5: Xmas and dancing queen gravs, smack him down. |  | 5.10 |      
| ~18000 | 0 | ~45 min | 0 | By hiei81: REM heavy build but better than dual-Luci cause enough auto-recover to lazy match fl 1-3. 1: kill. 2: kill blue then heal (for Fl3) and kill green in two turns. 3: I saved one grav. 4: run both down to 30%. Grav,luci+two odin on thoth, luci sop. 5: Match. Be careful when hades is bound on fl1/3. Handle poison orbs with care(3/3) |  | 6.10 |      
| ~33500 | 0 | ~15 min | 0 | By _(:3 J<)_: "Safe" build for some ppl but took me 5 tries to clear.DJ must be max skilled & awoken, baddie and 1 ronia max skill will make it safer.F1 grind near 50% ronia/beelz.F2 ping green to near death then use all skill,save DJ .Stall for baddie try when near 50%,ronia/beelz/baddie.F4 stall,then ronia,ronia/baddie/beelz.F5 easy clear. |  | 5.00 |      
| >19000 | 0 | ~10 min | 1 | By Rex@LL: 1F is the hardest. He will bind you first turn, so you should kill him before then. 2F kill blue, then lazer green. 3F don't be afraid to use echidna/kushi. 4F delay, grav if required, kill Thoth, then Sopdet. You may have to repeat this a few times, but it's easy to stall out. 5F you know how Ra does. |  | 5.10 |      
| >21693 | 0 | ~5 min | 0 | By dime: flr1 stall for active ronia/loki/zombie flr2 stall save hearts you can take 2 hits b4 healing chip green down ronia/loki/zombie flr 3 get close to 50% lubu/ronia/zomb flr 4 stall for lubu if scarce on hearts only match 3 poison per round if ronia bound full row H orbs flr 5 u must match red/dark orb everyturn use ronia if needed |  | 5.00 |      
| ~20000 | 0 | ~10 min | 0 | By Endokun: F1: Use Hanzo active if needed and 16x F2: Get Green mask down to <30%, pop Pandora and 16x F3: Pop Haku+Hanzo and 16x F4: Pop Ronia + Beelzebub and 16x, making sure you hit 5+ combo F5: You need to match fire and dark every turn plus heal or else you will die. All max skilled except Beelzebub. |  | 6.10 |      
| ~19000 | 0 | ~10 min | 0 | By Wolverine: Max skilled team helps. F1: Persephone + Luci to sweep. F2: Target green, ping to low health in case, then Ronia + Lilith + Luci. F3: Grind & stall close to 50% hp, then Ronia + Lu Bu + Luci. F4: You won't die due to constant hearts, so just get all skills up again then Ronia + Lu Bu + Luci. F5: Easy, 5 turns of dark + red kills |
|
Lucy
Darkseid/ra
something with an active heal (Metatron, Grodin orBlodin, Ceres)
Gravity
Gravity
Lucy.
Rd 1 do it normally.
Rd 2 has no real danger as long as you don't accidentally kill the green one. Same as the Wednesday dungeon. two gravities and two MS will kill the blue.
Rd 3 is the same as the thoth and sopdet descends. Grind her down and kill her once she's a bit into yellow with two MS
Rd 4 They have a little more hp than their descends versions. but the same applies. 6 gravities and focus everything onto thoth, then MS one, heal with your active, and MS the other.
rd 5 pop whatever you brought specifically to kill ra.
But I just wanted to say that I would take something to counter bind on F1. If both Lucifers are bound, you're pretty much done for (it's kind of rare but I'm sure it happens). Also, it sounds like a lot of people still don't realize this, but Lucifer no longer needs an instant heal to use multiple MS on the same turn. Maybe the OP was downvoted for these 2 things? Who knows, downvoters seldom leave comments, if not to cuss at you.
I've always taken 3 gravities + Ceres and it's been pretty safe. It just takes a very long time. (I had to take down crystal skull with 3TPA's last time though, not doing that again...) And I save 2 gravities for F5. Maybe I should try taking Bane too so that I don't have to use a measuring tape on Sopdet.
Also, I don't see anything wrong with using Lucifer teams, or any other teams for that matter. It's your own game that you play on your own time. I'd say just use whatever you enjoy using. At my rank, I still use him and think he's pretty good for nonIAP players (with patience). As long as you calculate everything out first, you don't ever need to worry about dying. Just don't use him to farm stuff, unless maybe he's max skill.
Luci x2, G/D Ceres, D/D Hera, Hera I?S, Venome Enhanced Bane, all fully awoken.
The only difference is on Thoth, Sopdet, I grav x 3, 1x luci on Thoth, then charged up luci and graves for the finale. Sopdet gives plenty of hearts once Thoth is below 20% and no longer creates jammers/poison orbs.
[Edit: for Thoth, Sopdet, I actually used grav x2, 2xluci on Thoth, gravx4, luci on Thoth, ceres, luci on Sopdet. I It was the only way to guarantee Thoth would die from Luci cannon. You have to keep Sopdet above 20% to ensure a steady supply of hearts.]
Anyways, that brings up a lot of options for how to run this. And if you willing to gamble on Floor 1, you have even more options.
Floor 1 however, will probably kill you if both Luci's get bound and you don't have an answer to that. A delay or something to reduce incoming damage work. or i gues you could just have a team with enough hp to tank his 21.6k hit with both lucifers bound.
The best option i have in my monster box is L Meta. immune to binds, can use her active to remove them, and also has the awakenings.
now there's two options for the remaining 3 slots. 3 gravities, or two gravities and and something to kill ra, likely Bane or your own ra.
A total of 6 gravities are needed to allow a MS to kill thoth and sopdet each. (Thoth needs a little more love, but that should be easy while your waiting for the gravities to come back online.
3 gravities means you need to make sure your getting thoth and sopdet where you need them, because you'll need 1-2 ready for Ra. you also run the risk of accidentally putting one or both of them under 20% where they start being a much larger pain. it's still doable though.
2 gravities means you need to let your gravities cycle twice, which makes the whole thing possibly take longer, the upside being that once you get to ra, he dies immediately. Down side here is, unless your bind recovery is G/d ceres, you have two monsters that aren't getting lucifer's leader bonus.
Finally, thanks Scathbais and yoshi for the upvotes. I understand lucifer is somewhat boring sometimes, but i never understood the hate he gets. He's nice and stable, no getting orb trolled.
If you're using bane, and he's awoken, your good there.
My build of
Luci
Bane (No awakenings)
L MEta
Hera
Hera
Had me okay until floor 4, where i accidentally hit enough TPAs, enough that both thoth and sopdet went under 20% when i did my second round of gravities. And i could not hold on for another 25 turns when i was taking 44k damage a turn.
edit:/ also swapping bane/ra for tenth angel. angel is dark and has alot of hp. (my bane is not lvl'd and i dont have ra :(
@Silveus that actually happened to me too in the first challenge series. I think it was right after Luci got his TPA and it didnt even occur to me. But luckily, I combo'd hard for a few turns until I ran out of hearts, then used 1 grav + MS to kill Thoth. Sopdet wasted a turn reviving him so I was able to heal. And somehow, switching target to Sopdet and doing 4 combos whenever I could, I was able to get him above 20% and start making hearts again. Now I just use at most 3 gravities and just grind them. Never give up! Lol.
... Even though I've been saying sht about calculating everything and whatnot, it really sounds like I'm the one who's not doing that (with having to TPA crystalskull too...lol). But I mean I can mess up that bad and still come out fine, I'd say Lucifer's more than viable :P Theres a guy on youtube clearing every descend + daily dungeon with Luci teams, and today my friend showed me a vid of that guy 0 stoning challenge lv10. Wasn't really surprised though, if you can clear Trifruits with Luci, you can do challenge 10 with him no prob. But I just want to show all those vids to all the Lucifer (and user) haters, just so they'd shut up about it.
For anyone whos interested, the guy is 田中筋肉 (Tanaka Kinniku).
I completely agree. It really is stupid for people simply to downvote Luci for the sake of it. In fact, I completed the dungeon with dual Luci easily (he was my first roll and even after rolling Ronia and most of her subs, I still use Luci quite often on descends).
My team was Luci 2x (friend was +297, mine is +170), Hera-Is, Divine Queen Hera (almost max skilled), G/D Ceres, and Drawn Joker (max skilled).
With a max skilled Drawn Joker and Ceres, Floor 1 (arguably the hardest floor) is an absolute joke since you can easily remove binds (even when both leaders are bound). The rest of the dungeon is simple grinding. Took about 40-45 min for me and completed it no problem!
Levels were: Luci (both max level), Hera-Is (lvl 54), Divine Queen Hera (70), G/D Ceres (max level) and Drawn Joker (61). Total HP was about 65k. Barely any plus eggs on any of the subs (so total plus egg investment a little less than 500). Good luck guys and keep proving to people that dual Luci is awesome!