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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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1 |  |  Angelit | 1 | Skill | 240 | 2,567,351 | --   Angelic Mercy ( Player +100% ) Pre-emptive Strike. Recovers Player 100% of maximum HP .. Angrilit ( 999 Turns ) 100% Chance 100% Chance. Will use when alone Increases damage to 300% for the next 999 turns ..  Heart Attack ( 11,755 ) 1 x    100% Chance ( 35265 after Angrilit ) 100% Chance. Will use when no other skills are rolled Deal 100% damage and converts 1 Random orb into Heart orbs ..  Angelit Halo ( Leaders 4 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds Both Leaders for 4 turns. This will also disable leader skills and awoken skills ..  Hell & Heaven ( 23,512 ) < 20% HP, 100% Chance ( 70536 after Angrilit ) < 20% HP, 100% Chance. Deal 200% damage ( 4 hits, 50% per hit ) .. |
1 |  |  Devilit | 1 | Skill | 240 | 3,765,129 | --  Angrilit ( 999 Turns ) 100% Chance 100% Chance. Will use when alone Increases damage to 300% for the next 999 turns ..  Heart Break ( 23,305 )    100% Chance ( 69915 after Angrilit ) 100% Chance. Will use when no other skills are rolled Deal 100% damage and converts all Heart orbs into Jammer orbs ..  Devilit Poison 6 x    100% Chance 100% Chance. Will use every other turn Converts 6 Random orbs into Poison orbs ..  Hell & Heaven ( 46,612 ) < 20% HP, 100% Chance ( 139836 after Angrilit ) < 20% HP, 100% Chance. Deal 200% damage ( 4 hits, 50% per hit ) .. |
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2 |  |   Awoken Noah | 1 | Skill | 1,410 | 5,141,632 | --   Are you worth saving? ( Player +100% ) Pre-emptive Strike. Recovers Player 100% of maximum HP .. Ark Impact ( -99% HP ) 100% Chance 100% Chance. Will use when above 30% HP Player -99% current HP ..  Sacred Sacrifice ( 6,383 ) 1 x Sub ( 2 Turns ) 100% Chance 100% Chance. Will use when above 30% HP after [Ark Impact] Deal 50% damage and binds 1 Random sub for 2 turns. This will also disable awoken skills ..  Rainbow Contract ( 9,574 ) 1 x    100% Chance 100% Chance. Will use when above 30% HP after Sacred Sacrifice Deal 75% damage and converts 1 Random orb into Random orbs ..  Twinkle Hope ( 12,765 ) 1 x    100% Chance 100% Chance. Will use when above 30% HP after Rainbow Contract Deal 100% damage and converts 1 Random orb into Heart orbs ..  Ark Judgement 2 x    < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Converts 2 Random orbs into Jammer orbs ..  Punishment Thunder ( 127,650 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Deal 1000% damage .. |
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3 |  |  Wood Dominion Michael | 1 | Skill | 600,000 | 47 | --   Protective Field ( 4 Turns ) Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 4 turns .. Sealing Field ( Leaders 4 Turns ) First turn. 100% Chance First turn. 100% Chance. Binds Both Leaders for 4 turns. This will also disable leader skills and awoken skills .. Soul Scales ( 3,996 )  Soul Scales ( 7,991 )  Soul Scales ( 15,982 )  Soul Scales ( 63,928 ) |
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4 |  |  Fire Dominion Uriel | 1 | 11,704 | 432 | 1,714,191 | --  Miraculous Flame ( 17,556 ) 1 x    30% Chance 30% Chance. Will use if [Punishing Chains] isn't used Deal 150% damage and converts 1 Random orb into Heart orbs ..  Punishing Chains ( 8,778 ) 1 x Sub ( 2-3 Turns ) 70% Chance 70% Chance. Deal 75% damage and binds 1 Random sub for 2-3 turns. This will also disable awoken skills ..  Eternal Flames ( 8,778 )    < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use when heal orbs are present Deal 75% damage and converts all Heart orbs into Fire orbs .. |
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5 |  |  Light Dominion Raphael | 5 | Skill | 0 | 3,181,469 | --   Healing Miracle ( 10 Turns ) Pre-emptive Strike. Absorbs 100% Dark damage for 10 turns .. Eternal Peace ( 165,084 ) 100% Chance 100% Chance. Deal 1200% damage ( 3 hits, 400% per hit ) .. |
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6 |  |  Water Dominion Gabriel | 2 | 11,191 | 432 | 773,080 | --   Angelic Murmur ( P.Leader 5 Turns ) Pre-emptive Strike. Binds Player's Leader for 5 turns. This will also disable leader skill and awoken skills .. Mystic White Lily ( Enemy +100% ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Will use as normal attack if player HP is <11191 Recovers enemy 100% of maximum HP ..  Summon Casablanca ( 17,906 ) 100% Chance 100% Chance. Will use every other turn Deal 160% damage ( 2 hits, 80% per hit ) ..  Divine Word - The Final Day ( -99% HP ) 100% Chance 100% Chance. Will use every other turn Player -99% current HP .. |
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7 |  |  Fallen Angel Lucifer | 1 | Skill | 900 | 3,424,789 | --   I will be your opponent 3 x    Will use if no dark card is in team Pre-emptive Strike. Converts 3 Random orbs into Poison orbs ..  Charismatic Evil ( 3 Turns ) Will use if dark card is in team Pre-emptive Strike. Binds all Dark attribute cards for 3 turns. This will also disable leader skills and awoken skills .. Evil Nova ( 10,202 )    60% Chance 60% Chance. Will use when dark orb is present Deal 75% damage and converts all Dark orbs into Jammer orbs ..  Cursed Blade ( 13,603 ) 100% Chance 100% Chance. Will use if no other skills are rolled Deal 100% damage ..  Perish! < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Skip turn ..  The Morning Star ( 272,060 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Deal 2000% damage .. |
floor 1) use verche if needed, but try to save. tpa ohko or at least kill one so you get another free turn to finish last one off.
2) use verche tpa, depending on how much damage you'll either get arch impact or arch judgement next. i got hit with impact and then barely didn't clear it probably at most 5% hp left. had to use L kali to clear the judgment skill that was used.
3) tpa to easily break defense
4) tpa ohko
5) you have 5 turns to finish it, very easy and stall for actives if needed
6) unless you're lucky enough for your sakuya(kirin) to block the bind, you want to combo below 50% which isn't very hard i almost ohko which would've sucked. once you get it below 50% in the two turns remembering not to finish it. let gabriel heal so you can stall out the bind and then make sure you have a board you can activate and if so just move a orb to take your bind down to 2 and use L meta and then finish it
7) use actives and ohko, collect budpy. much easier than i expected this dungeon to be
you may have to stone if getting orb trolled anywhere in this dungeon which i did get orb trolled on a couple floors but 1 of them was raphael so it didn't matter and managed to get the skyfall gods to work in my favor on the other. floor 1 and 2 will most likely determine if you'll be able to finish this dungeon with ease and 0 stone it. Good Luck