
Chop Suey Dragon - Mythical





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ATTENTION: Water / Wood / Light / Heart Orbs only
Corresponding Skill Up![]() ![]() | |
These monsters share the same skills: | |
Blue Crest CD: 15 ( 10 ) Max Lv.6 | ![]() ![]() ![]() ![]() |
Enhanced Fire Orbs CD: 15 ( 3 ) Max Lv.13 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Flashing Field CD: 20 ( 10 ) Max Lv.11 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Gaia Breath CD: 26 ( 4 ) Max Lv.23 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Iron Wall Stance CD: 20 ( 15 ) Max Lv.6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Mercury Genesis CD: 30 ( 16 ) Max Lv.15 | ![]() ![]() ![]() ![]() ![]() |
Shower of Healing CD: 20 ( 10 ) Max Lv.11 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Water Rapids Field CD: 20 ( 10 ) Max Lv.11 | ![]() ![]() ![]() ![]() ![]() ![]() |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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![]() | ![]() Super Shimonita Leek | 1 | 6,188 | 364 | 250,693 | ![]() ![]() ![]() < 50% HP, 30% Chance < 50% HP, 30% Chance. Binds 4 Random cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Super Tsumagoi Cabbage | 2 | 11,503 | 3,380 | 200,912 | ![]() ![]() < 30% HP, 30% Chance | ||
![]() | ![]() Blue Moltdra | 2 | 10,115 | 130 | 118,008 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds 1 Random card for 2-4 turns. This will also disable leader skill and awoken skills.. | ||
![]() | ![]() Mystery of Toyama Bay, Firefly Squid | 2 | 9,877 | 416 | 697,340 | ![]() ![]() 40% Chance ![]() ![]() ![]() ![]() ![]() < 70% HP, 70% Chance, 1 time-use | ||
![]() | ![]() Jewel of Toyama Bay, Velvet Shrimp | 5 | Skill | 600,000 | 26 | ![]() ![]() 100% Chance | ||
![]() | ![]() Yatagarasu | 1 | Skill | 0 | 1,390,515 | ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance - Shows up on Wednesdays | ||
![]() | ![]() Mugmil | 2 | Skill | 1,000,000 | 25 | ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() ![]() < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. Binds 3 Random cards for 2-3 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Sea Bowl Demon, Tunabowl | 1 | 14,042 | 0 | 3,007,923 | ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when above 50% HP Deal 100% damage and converts all Water orbs into Jammer orbs.. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance - [Taste Stinger] will be used before [Munching Time] | ||
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
6 | ![]() | ![]() Blue Sky Fruit, Berry Dragon | 1 | 9,242 | 1,040 | 1,802,850 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() Deal 50% damage.. ![]() ![]() Deal 100% damage.. ![]() ![]() Deal 200% damage.. ![]() ![]() Deal 400% damage.. ![]() ![]() Deal 1000% damage.. | |
7 | ![]() | ![]() ![]() Fragrant Bowl Dragon, Happo | 1 | Skill | 0 | 5,275,050 | ![]() ![]() ![]() Passive. 50% Wood damage reduction.. ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Converts 1 Random orb into Jammer orbs.. ![]() ![]() 42% Chance ( 13554-18072 after Lunch Service ) ![]() ![]() ![]() ![]() ![]() 40% Chance ( 11295 after Lunch Service ) ![]() ![]() < 75% HP, 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance ( 30120 after Lunch Service ) < 50% HP, 100% Chance. Will use every other turn Deal 200% damage and converts 1 Random orb into Fire orbs.. ![]() ![]() < 30% HP, 100% Chance ( 48192 after Lunch Service ) |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
Tell us what you think about this dungeon![]() ![]() |
Add your comment |
9 By Starspark#59470 5 years ago ( 7.2.2 ) The dungeon teaches us one thing, Yatagarasu is edible. 1 In time. You need to eat alot of them though. 3 By ★Liao24★#35140 4 years ago ( 7.3.0 ) Lemme guess, in about a month or two, they will all combine evo into the Ultimate dragon soup/stew. 2 By Low#40854 4 years ago ( 7.3.0 ) Totally love that all the Ronia and Luci spammers can't just walk through this one for the loot. 2 By Cinyras@PF#58816 4 years ago ( 7.3.0 ) Didn't notice originally, but the orbs colors for this dungeon are great for Uvo Starling. Idk about anyone else, but I'm definitely going to run Starling to farm this. 0 Vanilla#21901 4 years ago ( 7.3.0 ) I have Apex Starling, too, would like to see some use for her. Aqua Leaf Prism certainly would change the orbs well...but I think Athena is a better choice. There are some mean veggies in the fodder floors that resist water. Athena's HP boost might help you survive a Hot Quail Bomb, and then you get more TPA's. 0 I lack the evo material but if my starling Is up when it comes I'll be ready 0 I think Saravasti is the best choice lol. Athena is a great option though. I decimated Mythical with my Sarasvati build. The damage output is insane! The hardest part was stalling without unleashing a tsunami on each floor :-p Can't wait to max skill the bowl dragon and toss him in my twin star I&I build. Woot woot! 0 Vanilla#21901 4 years ago ( 7.3.0 ) Tried both Starling and Athena as leads. Both have their merits. Using Athena, I came closest to losing against some shrimp--they can sometimes appear at low (In) and threaten you. It does help to have water cards to speed kills against them. Would love to work in my Amon as a sub because his awakenings & color work here, plus his Active could reverse the boss's quail egg. 1 By Krosis#35940 5 years ago ( 7.2.2 ) Himi Udon doesn't show? You mean the one dungeon where it would make sense for a bowl of noodles to fight you AND HE JUST DOESNT SHOW UP? 2 esperstron#30102 4 years ago ( 7.3.0 ) Don't worry, it'll show up in Gold Bowl Dragon, which is up next 1 By Silver Egg#68328 4 years ago ( 7.3.0 ) Would it be... a good decision to use Anubis here? When I ran this, because of the four-type limitations, I consistently averaged over 10 combo. Thoughts? Am I missing something vital? 0 By Tenora@PF#48934 4 years ago ( 7.3.0 ) Super easy with Bastet + kushinadahime. Even the shrimp can be one shorted with a cascaded sky fall of 15 combo (not overly hard with only 4 colours on the board) Just completed with this team and had no issues: Bastet G. Odin Valk U&Y Amaterasu Kushinadahime No active skills used, one shot all floors. You have 3-5 attempts to one shot the shrimp, or you can use bastet's active to make quick work of them. If i run this again I would likely swap out Amaterasu for echidna (less damage but can stall if tunebowl invades as I'm not sure how my current team would have faired against him) Happy hunting! 0 By Shikka#35154 4 years ago ( 7.3.0 ) This dungeon is probably one of the easiest for Light metatron teams. my team: -Lmeta ulted fully awoken -Ult Ult valk [double ult not required] -Evolved Sun quan [can be changed for another healer] -King Shynee -DQXQ -Lmeta friend most of them maxed level fl 1-6 is just stalling for skills and wrecking the monsters, and then at fl7 just grind it down to something around half health. sun quan can help a lot with that if you're afraid of losing your hp leader skill then use valk>king shynee and watch as everyone deals 700k+ damage :D. you can even use valk> king shynee at the start of the battle, if you feel confident you're gonna 1HKO it. happy hunting~ 0 Low#40854 4 years ago ( 7.3.0 ) Unless you're talking tons of plus eggs. Even at max level this team will have problems keeping its leader skill active from any more than one hit from even the weeniest of mobs. So grinding for skills isnt really viable since if your over 50% you'll usually smoke whatever you try and stall on, and under fifty you run the risk of getting one shotted by embarassing food products. Unless you stall on shrimp which you run the risk of getting deep fried by. This is one situation where DQXQ might be a safer option to plug as leader since you can definitely match all three and heart every turn to get X4. Your team can work it just is not as safe. 0 Have you tried this? All I can say is that analysis is wrong. You don't need to grind for skills in this dungeon. With the Velvet shrimp, Blue sky fruit, and the time the bowl dragon gives you before you need to do anything to him, You don't need to stall on this dungeon. All your skills are up before you need them, except maybe on an invade. You can wipe all of the monsters that aren't shrimp or bosses and have plenty of time. The only thing you might not wipe is the squids, and they don't do enough damage to knock you out of the zone. Even 2 synced ones won't kill you, and they have a 2 round counter and you pretty much full heal every single turn in this dungeon. The bowl dragon you can just hit, or hell, even stall if you want, until he does lunch service because at high life he does almost no damage. Then when he hits lunch service, you can either stall there, while he is still using weak skills, or just go for it. Sun quan -> 2 turns of 2x damage, which you're pretty likely to get some 15 combo that wipes him in 1 turn alone After sun quan -> Shynee or Arcline -> Definitely dead. This isn't risky. Pair with I&I for extra safety. 0 I have run it 5 times so far. I don't have L.Meta so I used I&I lead. I used friend +297 meta and lost because I don't have good luck with skyfalls. Also lost once to the invade on round 2 while using L.Meta helper. Other times I breezed through using friend ultimate Kushi helper. I wasn't trying to say it wasn't possible, most 12.25× builds can blitz this, only that a conditional lead with all these variables is less safe if you need to grind for skills to ensure victory. 0 Conditional LS makes it safer. You can heal without risking knocking an enemy into their danger zone. You can also use this to stall on the invade, a squid, or the boss, if needed. Finally got my invade (On 18th run of mythical) and this is exactly what I did. Don't want to risk getting into the 50% zone, so just take a hit, and then match orbs and heal 40k x N until sun quan is up. do the same on the boss until sun quan is back. Last edited by Eric 4 years ago ( 7.3.0 ) 0 By Greg!#39904 4 years ago ( 7.3.0 ) Seriously? I ran into 3 VELVET SHRIMP, all with COOLDOWNS OF 4. Really??? 0 By greml1n#39494 4 years ago ( 7.3.0 ) Kushi + DQXQ with Godin, Athena, U&Y and I&I as subs made pretty short work of this dungeon. I'd imagine dual Kushi and Dual DQXQ would also work... 0 greml1n#39494 4 years ago ( 7.3.0 ) Dual Athena with godin, U&Y, kushi, and drake as subs also works just fine... Just make over 31k hp in case you accidentally combo 14x or something and put the boss below 30% while it is angry and doing 2x damage... If under control use kushi for that, otherwise just make the team big enough to take a hit... 0 By VillageBoy#60509 4 years ago ( 7.3.0 ) No team builds up yet..but imma go out on a limb and say Fortoytops... Fortoytops everywhere 0 Valk#57072 4 years ago ( 7.3.0 ) Takes a while for teams to show up. I assume they have to be approved or something. I did it with Athena. Some skyfall hax definitely helps but the team is pretty strong in here. 0 By Goober#39996 4 years ago ( 7.3.0 ) Robin/Kushina leaders crush this dungeon. Just add your strongest appropriate color subs, and combo for the win. My team was Robin Grodin Idunn/Idunna Umisachi/Yamasachi Heavenly archangel Kushinadahime This team gives some board control, and buffs. I am sure there are better options, but this worked for me. 0 By Trolololol#65092 4 years ago ( 7.3.0 ) Wait! I got it! The secret to ordering the skill up is to have a Dragon Karin team set up! That should work to deal with the obstacles in ordering the skill up! Right? Any other ideas? 0 By Banjomarx#24413 4 years ago ( 7.3.0 ) holy cardboard the invade is way harder than the boss! was using a metatron team and it just wiped its butt with my 2 stones on the highest level 0 By Chris#26471 4 years ago ( 7.3.0 ) Mythical Very Farmable with Athena God team: All fully Awoken and leveled, only 50+ eggs Athena (1422) Leader, Max Skilled Valk Rose (1727), Max Skilled Izanagi (1299) Apollo (892) Ohkami (1557) Athena (1422) Helper 1st 5 floors really easy. If you get multiple Shrimp or Mugmil try to make sure you have 5 yellow and green orbs to match almost every turn. Otherwise TPA to kill everything very easy. FL6 - easily killed in 3-4 turns with TPA and high combo which is easy as there are no dark or red orbs. Never had to use skills in my 5 runs so far. FL7 - easily killed with one TPA followed by Valk -> Athena -> Izanagi. Not sure if you even need the 1st attack. I did it because there was no real drawback as the first attack could not kill you. Never used Apollo, Ohkami or 2nd Athena skills. Could sub Apollo and/or Ohkami with other Light Gods with good ATK and preferably TPA. Wood Gods would be good too, but not as strong on FL7 due to 50% Wood damage reduction. 0 By nturtle#21208 4 years ago ( 7.3.0 ) Easy S rank with any Athena/Artemis team. I was getting skyfall combos with 10+ combos every single turn. Last edited by nturtle 4 years ago ( 7.3.0 ) 0 By Actrezz#31210 4 years ago ( 7.3.0 ) Sea Bowl Demon Tunabowl has hit me 4xs with the energy recharge. Supposed to be once, right? Whazzup? Should I stop playing or try again? Using Sarasvati and Grodin leads, so grinding. No ability to OHKO at 50%. 0 By King Kazma#15985 4 years ago ( 7.3.0 ) hey can anyone take a look at my collection and help me with a build for this? 0 By0z#65390 4 years ago ( 7.3.0 ) Does 1266 Lskill activate with L+W+H as it says on page? If so you have a nice leader ready. Or Lmeta healer team, low lvls, just burst before they hit you and take Echidna for the boss. 0 By Shinzan#45654 4 years ago ( 7.3.0 ) I managed to beat this on Mythical with a double Perseus team. I usually don't use Perseus but this dungeon makes it pretty easy to get at least 8 wood orbs for the maximum bonus. My team was GSVD Perseus Marine Rider Bard Robin Steadfast Bearded Deity, Guan Yu Awoken Hera Beorc Thorned Goddess, Valkyrie Elize GSVD Perseus Use the various orb changer skills as needed for wood orbs if you don't have enough. When the shrimp show up make sure you get at least one wood, light and blue match each turn and you should be able to kill them before they get an attack off. My Hera Beorc's skill was only 11 but it was almost always up by the last floor. You don't need to use it to kill the boss but I did because I was lazy. Unfortunately I don't have a lot of Perseus friends but I tried subbing in Kushinadahime and it still worked because it's pretty easy to get combos with this dungeon. 0 By dave#23798 4 years ago ( 7.3.0 ) I must have run this 10 times yesterday (Wednesday) and Yatagarasu didn't show up once. 0 By MrT#50542 4 years ago ( 7.3.0 ) I beat mythical with this team: Ult Michael 85 Ult Grodin 93 Perseus 81 Not Ult Avalon Drake 50 Not Evo'd Guan Yu 69 Not Ult Athena 95 Not Ult All Awakenings except Avalon Drake didn't have any. Michael didnt have Awakenings either No Skill ups. Clear 1-5 normal, Heal with orbs 6 all skills except AD full board green with enhance OHKO 7 AD 1st, heal as needed with orbs until skills are up then repeat full board green w enhance KO No Stones Needed 0 By nturtle#21208 4 years ago ( 7.3.0 ) This is gonna sound crazy, but I swear they ninja patched this dungeon to make it more difficult. 0 By daniel#35270 3 years ago ( 9.2.1 ) Ran this with awoken DQXQ and some smaller subs for the S rank. was a bit dependent on sky falls considering I needed 3+heal to activate DQXQ. Got skyfall trolled on many runs despite the orb restriction which lowered my combo average. My team: 2904 A. DQXQ 2389 A Sakuya (good stats, + TE) 2819 Drama Club Cinderella (Lvl 66, awoken to TE) 60 Green Goblin 60 Green Goblin 2904 A. DQXQ Averaged 7.8 combos/turn with help from skyfalls (finally) Took 10 turns -somehow missed a heart combo a few times and didn't get light skyfall on first turn boss after changing jammers to water (when he changed my light to jammers) Last edited by daniel 3 years ago ( 9.2.1 ) -1 By Alesund#36451 4 years ago ( 7.3.0 ) Does the 50% wood shield on the boss mean he ends up taking 25% damage from wood? 0 Valk#57072 4 years ago ( 7.3.0 ) It would just become neutral because he is weak to wood being a water monster. The shield itself does not negate the fact that he has a weakness to wood. It would still do 2x damage otherwise but the wood shield negates the bonus. Also, why did you think it'd be 25%? That would only be the case if he were fire and you attacked with wood. -1 By OmniLiquid#17284 4 years ago ( 7.3.0 ) Since there's no way Amenouzume is taking this on, I'm planning to run w/ Luci. No dark orbs doesn't matter much when skills do a lot of the damage on bosses and off-color subs pick up enough (i hope) for mobs, while tricolor should make healing a breeze. Need 3 gravities for blueberry, one of them Zeus, so Zues, Hera-Is, and a regular Hera. That leaves room for one more sub, perhaps either vamp (for dark damage bursts) or cu chu (for more regular damage). Or grape dragon or Lilith for even more healing power? Thoughts? 1 OmniLiquid#17284 4 years ago ( 7.3.0 ) A shrimp fried me to a crisp on floor 1. Maybe Robin would work, but I suck at proccing him even in tricolor. I think I'll have to skip it until I have a good non-fire non-dark team. -1 By Wooz#33436 4 years ago ( 7.3.0 ) I just used a weird athena team that I could come up with L-Athena Divine Valk Ult Verche Kali Demon Slayer Susano L-Athena Stall enough to use susano on the final boss and rape him -3 By Trolololol#65092 4 years ago ( 7.3.0 ) Blue, green, yellow, pink, Freaking Ronia, how can she work? Oh, right. She doesn't work that easily. 0 ☸ Shelli Δ#12150 4 years ago ( 7.3.0 ) Your post had promise! If it had been a haiku, I'd have thumbs-up'd it. 0 I was trying to reference Miracles by Insane Clown Posse, but I guess I'll try a haku anyway. Blue, green, yellow, pink, This Haku here, does she work? It won't work that well. 0 misticspea#101589 1 year ago ( 14.1.0 ) I beat it with an Anubis team.I also beat Takeminakata Descended and Weekend Dungeon with Anubis. -8 By Knight Fox#6554 4 years ago ( 7.3.0 ) My Red Sonia is giving this dungeon the finger... as am I. (Almost all of my worth while teams have either Fire or Dark. Red Sonja, Dark Metatron, Newly aquired Conquerer of Heaven Raoh. May have to take Light Meta or Kushinadahima for this one.This post has been flagged as spam Show 5 2Wycked#45981 4 years ago ( 7.3.0 ) Has Kush. Sees a tricolor dungeon, and as an added bonus it includes green. Complains about not being able to use RSonia. There's something wrong with this one. 1 Greg!#39904 4 years ago ( 7.3.0 ) Or have some fun, and still take your Ronia team. Just have a few orb changers (vamp, haku, more sonias), lots of patience, but most importantly, a lot of fun! Sonia's x2.5 RCV should help you survive and stall for skills. It's silly, but doable. -13 By James#58868 5 years ago ( 7.2.2 ) this thing has its own descend... you must be fking my pineapples. first time i've ever heard of a dungeon filled with food. welp, now i know where Gungho's executives intelligence have gone. down the food drain.This post has been flagged as spam Show 12 Dr. Psaroo#42667 5 years ago ( 7.2.2 ) Because every dungeon needs to have a giant roaring dragon breathing fire, D&D mobs, purely almost-naked girls that do nothing but talk to you, and guns. And more orcs. Plus guns holding orcs. Last edited by Dr. Psaroo 5 years ago ( 7.2.2 ) 2 A gun holding an orc? WHERE CAN I FIND THIS DUNGEON??? -2 Banjomarx#24413 4 years ago ( 7.3.0 ) "you must be fking my pineapples" well idk about the executives but sounds like SOMEBODIES brains have gone rotten :P also @psaro naked chicks make everything better :P |
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- Blue Bowl Dragon - Mythical |
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