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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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|  |  Amethyst Carbuncle | 2 | 3,480 | 140 | 10,050 | Lv.10  |
|  |  Blood Demon | 1 | 3,782 | 1,540 | 35,685 | Lv.7   Flash Bind ( 2-4 Turns ) 20% Chance 20% Chance. Binds all Light attribute cards for 2-4 turns. This will also disable leader skills and awoken skills .. |
|  |  Mist Chimera | 2 | 5,490 | 350 | 25,417 | Lv.7   Double Strike ( 7,686 ) 10% Chance 10% Chance. Deal 140% damage ( 2 hits, 70% per hit ) .. |
|  |   Cerberus, the Guardian of Hell | 3 | 21,025 | 322 | 307,338 | 100% Lv.7  |
|  |  Dark Pengdra | 2 | 4,453 | 84 | 31,110 | Lv.7   Wait and See 20% Chance |
|  |  Yatagarasu | 1 | Skill | 0 | 712,785 | 100% Lv.1   Solar Guidance ( 4,453 ) 1 x    100% Chance 100% Chance. Will use when above 30% HP Deal 100% damage and converts 1 Random orb into Light orbs ..  Solar Rage ( 8,906 ) 1 x    100% Chance 100% Chance. Deal 200% damage and converts 1 Random orb into Light orbs .. - Shows up on Wednesdays |
|  |  Quinton | 1 | 2,125 | 100,000 | 13 | Lv.5   Dark Eating Attack ( 1,700 )    100% Chance 100% Chance. Will use every other turn Deal 80% damage and converts all Dark orbs into Jammer orbs ..  Bugs Bomb ( 4,250 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage .. |
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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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4 |  |  Thunder Chimera | 2 | 3,678 | 420 | 210,827 | Lv.3   Double Strike ( 5,150 ) < 75% HP, 40% Chance ( 10% Base Chance ) < 75% HP, 40% Chance ( 10% Base Chance ). Deal 140% damage ( 2 hits, 70% per hit ) ..  Double Bind 2 x ( 2-4 Turns ) < 75% HP, 40% Chance ( 10% Base Chance ) < 75% HP, 40% Chance ( 10% Base Chance ). Binds 2 Random cards for 2-4 turns. This will also disable leader skills and awoken skills .. |
4 |  |   Helldark Blood Demon | 1 | 3,752 | 480 | 307,679 | Lv.3   Flash Bind ( 2-4 Turns ) 30% Chance 30% Chance. Binds all Light attribute cards for 2-4 turns. This will also disable leader skills and awoken skills ..  Evil Slash ( 6,756 ) < 35% HP, 40% Chance < 35% HP, 40% Chance. Deal 180% damage ( 6 hits, 30% per hit ) .. |
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7 |  |  Dark Insect Dragon, Mutecocoon | 1 | Skill | 88,944 | 140,069 | ~40% Lv.5    Insect Dragon's Chitin ( < 4 Combos 5 Turns ) Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 3 and under for 5 turns .. Silent Darkness ( 1,184 ) 100% Chance 100% Chance. Will use every other turn Deal 25% damage and hide all orbs on the board. Moving the orb will reveal it ..  Gravity Spin ( 2,368 ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 50% damage ..  Gravity Spin ( 4,736 ) 1 x    100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 100% damage and converts 1 Random orb into Jammer orbs ..  Gravity Spin ( -99% HP ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Player -99% current HP ..  Wormhole ( 23,680 ) 100% Chance 100% Chance. Will use repeatedly after the 78th turn Deal 500% damage ( 5 hits, 100% per hit ) .. |
Honestly, this was probably the easiest out of the Master-level insect dragons for me. Good balanced dragon teams work well, especially if your leader skills are attack-oriented. I can't remember exactly what I used--it's been a few hours--but it was something along the lines of:
Ancient Dragon Knight, Zeal (lv. 41)/Chaos Dragon Knight, Voice (lv. 41)
Blast Aurora Dragon (lv. 60)
Lightning Holy Dragon (lv. 44)
Yellow Sky Fruit, Lemon Dragon (lv. 57)
Top Droidragon (lv. 51)(pretty flexible--as long as the team has a defense-breaking dragon works fine; this is just the one that I happen to have at the moment)
Helper: Destroyer Dragon, Apocalypse(lv. 13)/Phantom Dragon, Anima(lv. 68)
Leader and helper skills boost your attack by either 6x or 9x, so the first handful of levels are a breeze. The mid-level bosses, Chimera and Demon, aren't too hard, either, as long as you single one of them out and try to beat them one at a time instead of simultaneously. From there, it's just a matter of waiting it out until your leader skills activate (you're definitely safer on the lower levels than in with the boss), and then waiting until his leader skill (Insect Dragon's Chitin) wears off. As long as you have about 24,000 HP, you can at least survive his first use of Wormhole, and that's usually the signal to attack. Using all of your active skills (make sure to use Droidragon first, and Lightning Holy Dragon after Blast Aurora Dragon instead of the other way around) brings his HP down considerably--usually well over half--and from there, one good light combo usually finishes the job.