
Yomi Goddess - Mythical







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FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() Protection Demon of Light, Shouki | 2 | Skill | 750 | 626,042 | ![]() ![]() ![]() Pre-emptive Strike. Deal 50% damage.. ![]() ![]() First turn. 100% Chance ![]() ![]() 100% Chance ( 44418 after Lone Force ) ![]() ![]() 100% Chance | |
1 | ![]() | ![]() Protection Demon of Dark, Jyaki | 2 | Skill | -- | 1,042,708 | ![]() ![]() ![]() Pre-emptive Strike. Hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() First turn. 100% Chance ( 33315 after Lone Force ) ![]() ![]() 100% Chance ( 44418 after Lone Force ) ![]() ![]() 100% Chance | |
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2 | ![]() | ![]() ![]() Blue Shining Divinegon | 1 | Skill | 260 | 1,251,806 | -- ![]() ![]() Pre-emptive Strike. Deal 50% damage as soon as wave appears.. ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() ![]() < 50% HP, 40% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds 2 Random cards for 4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 60% Chance < 50% HP, 60% Chance. Will use when no other skills are rolled Deal 150% damage ( 2 hits, 75% per hit ).. | |
2 | ![]() | ![]() ![]() Dark Shining Divinegon | 1 | Skill | 260 | 1,251,806 | -- ![]() ![]() Pre-emptive Strike. Deal 50% damage as soon as wave appears.. ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() ![]() < 50% HP, 40% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds 1 Random card for 6 turns. This will also disable leader skill and awoken skills.. ![]() ![]() < 50% HP, 60% Chance < 50% HP, 60% Chance. Will use when no other skills are rolled Deal 150% damage ( 2 hits, 75% per hit ).. | |
3 | ![]() | ![]() ![]() War Deity of the Night, Tsukuyomi | 1 | 12,444 | 925 | 1,530,347 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() 40% Chance ![]() ![]() ![]() ![]() ![]() 60% Chance 60% Chance. Will use when no other skills are rolled Deal 100% damage and converts 1 Random orb into Dark orbs.. ![]() ![]() ![]() ![]() ![]() < 50% HP, 60% Chance < 50% HP, 60% Chance. Will use when no other skills are rolled Deal 100% damage and converts 1 Random orb into Light orbs.. ![]() ![]() < 30% HP, 100% Chance ![]() ![]() < 30% HP, 100% Chance | |
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4 | ![]() | ![]() ![]() Red Dragon God, Hino Kagutsuchi | 2 | Skill | 420 | 1,739,028 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all Devil type cards for 3-5 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use after [Holy Binding Flame] Deal 150% damage ( 3 hits, 50% per hit ).. | |
4 | ![]() | ![]() ![]() Fire Serpent God, Hino Kagutsuchi | 2 | Skill | 420 | 1,391,806 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Player -99% current HP.. ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds 6 Random cards for 1 turn. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 100% Chance | |
5 | ![]() | ![]() ![]() Empress of Creation, Izanami | 1 | Skill | 402 | 1,614,216 | ![]() ![]() ![]() Pre-emptive Strike. Disable active skills for 10 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 100% damage and converts all Dark orbs into Light orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance | |
6 | ![]() | ![]() ![]() Yomi Mistress, Izanami | 1 | Skill | 670 | 4,400,486 | ![]() ![]() ![]() Pre-emptive Strike. Reduces time limit of orb movement by 2 secs for 10 turns.. ![]() ![]() ![]() ![]() ![]() First turn. 100% Chance ![]() ![]() ![]() ![]() ![]() Will use after [An Invitation to Corruption] Deal 100% damage and converts 1 Random orb into Jammer orbs.. ![]() ![]() 100% Chance ![]() ![]() Deal 150% damage ( 5 hits, 30% per hit ).. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all God type cards for 1-3 turns. This will also disable leader skills and awoken skills.. |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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13 By Rock@pf#21331 6 years ago ( 7.5 ) Hey PADx, a lot of the teams in the Team Builds tab won't work anymore since the dungeon has been reworked. Probably a good idea to remove all the builds that were added before the dungeon update and we can work on adding new builds. 2 Eric#58349 6 years ago ( 8.1.1 ) This dungeon is also worth 22500 xp, not 18100. 0 masa#34960 in reply to Eric#58349 6 years ago ( 8.1.1 ) Confirming - I just cleared it for 22521xp (and leveled early D:) 2 By IdunnAma@Q#7235 7 years ago ( 6.4.2 ) MorganMix's design works well with Ama/Odin. You just need to have a very high RCV Amaterasu. Look me up if anyone is interested. IdunnAma@Q (+99Rcv Ama, autoheal 6594hp/rd) www.puzzledragonx.com/en/profile.asp?u=7235 Last edited by IdunnAma@Q 7 years ago ( 6.4.3 ) 2 By Tony#37833 7 years ago ( 7.2.2 ) Well, with the revamped Izanami dungeon, there will be 6 floors instead of 5 and both Izanami's will appear instead of a random one. I think this makes the dungeon more challenging. I wish I had chester for my pandora team. 1 kadian1365#38354 6 years ago ( 7.2.3 ) More challenging, but at least now you know you have a set chance of both dropping instead of either-or. Maybe they should reset the team builds to reflect the changed dungeon content. 2 By baggi#52317 6 years ago ( 7.3.0 ) I got about 22.1k xp from this, just so people know the posted xp range is incomplete 0 bloodwars#44864 6 years ago ( 8.1.1 ) I got exactly 22,521 xp w/ dark div on 2 and fire serpent on 4. 1 By NEKO猫ちゃん#45913 7 years ago ( 6.4.5 ) This dungeon is absolutely the worst I've ever played. I played Izanami descended (legend) 5 times and no boss drop. I guess 40% drop-rate doesn't even exist in izanami descended... -1 EigenValue#51614 6 years ago ( 7.2.3 ) Ran this dungeon on Mythical, didnt get the L Izanami drop, but ran it on Legend and got both L Izanami and D Izanami to drop. xD 1 By Qwertys#679 7 years ago ( 6.3.0 ) If you get Dark Izanami with an Ammy/GOdin build, try to match 5 poison orbs on the turn that she casts the poison and 3 orbs when she hits you with the orb jamming attack. If you're full hp (at least around 20.8k) then a max RCV Ammy will keep you full health without you having to consume heart orbs before her multi-hit attack. 0 Davvinchi#29456 7 years ago ( 6.5.2 ) I did Odin/Ama build with devil fish, satan, awoken Hera-is, and Alraune every one max awoken. This trick worked like a charm on dark. Actually I had no problems with any of the lvls with this build, but seriously this advice works. Edit : now that this dungeon has been reworked you need 18268 hp with Ama/Odin build or you die first round. My New a/o build subs are Permafrost Queen Hera-is (actually any card with high HP&RCV will work here if you have unit 13, PQH-is has extra auto heal and gravity though), Awoken Zeus Stratios(or any 35%), Unit13, and SGD ViperOrochi all high level, all awakenings. Last edited by Davvinchi 6 years ago ( 7.3.0 ) 1 By zaglier#14414 7 years ago ( 6.3.0 ) amount of damage light ogre does in round 1 is inaccurate. compare to http://pad.wikia.com/wiki/Izanami_Descended. the light ogre in round 1 does 17306 damage with lone force, NOT 14806 as stated. this cost me 50 stamina :( edit: just managed to clear mythical with the build listed below. cost me one stone at the boss because I kept the poison orbs on the board in the hope she would jammer them. From what i could tell, dark izanami does not jammer her poison orbs, but does poison the jammer orbs. Last edited by zaglier 7 years ago ( 6.3.0 ) 1 By ngrdix#6724 6 years ago ( 7.2.3 ) If they're gonna change how the entire dungeon works by having both bosses, they should delete all the team builds. Who knows which (if any) of these will work anymore. 0 ABC-666#47918 6 years ago ( 7.3.0 ) totally agree with you ... now i dont know which team to make out of this :P ill have to study it and make my own ! -1 Xeno_SA#22326 6 years ago ( 7.2.3 ) Who is "they" you are referring to? This website is not run by Gungho 1 By ChenYe#13548 6 years ago ( 7.2.3 ) new version farming https://www.youtube.com/watch?v=tOI2EQLNATA 0 greml1n#39494 6 years ago ( 7.8.1 ) Thanks. Yep a decent Athena team can just diesel through as long as orb trolling on the first floor does not occur. Surprised it works, but it does. :) Athena, Izanagi, Avalon drake, and some faster orb changers worked for me... Last edited by greml1n 6 years ago ( 7.8.1 ) 0 By urtoast(F)#4427 7 years ago ( 6.3.0 ) Screw it, going all out and doing dual fully awakened Anubis 3 I'll give you that if you're talking about ONLY the D/L ultevo. 8 combos every turn? Yes, a skilled player can do this consistently. 10 combos every turn? Nope. You'll always need skyfall to help you out. And skyfall is luck. 2 Uh, Double Anubis is never a guaranteed 0-stone... 1 ertdre@PF#35349 7 years ago ( 6.5.2 ) The sad thing is, even double Anubis isn't even a guaranteed 0-stone. Yomi preemp blind then 18k hit on next turn. 1 Lol yeah D/D or normal Anubis? Hell naw. Only guy I know that can activate him is Dubby, but he's a god. I can usually activate D/L, it's not too bad. Dubby: https://www.youtube.com/watch?v=plDKYNehWrQ&list=UU7RbkLZIwIwDosPwbzLOXEw 0 By Newbiecake#24305 7 years ago ( 6.3.0 ) Hey guys, if you want to farm Izanami with ease despite which one appears, just use the following build. It ONLY WORKS ON LEGEND though, but you'll get a sure clear. *Leader Odin/Nebradisk (If Nebradisk or Odin not fully bind resistant you'll need a fully awoken friend Ama) *Lucifer *Gravity user (I used Dark/Light Hades) *Gravity user (I used Hera Is) *Purple Stone Dragon, Damascus (Switch in if you meet Yomi Mistress for 50% Fire/Dark resist; you should survive since she doesn't do that much damage) *Friend Amaterasu Ohkami with high RCV Yomi Mistress literally does 4.7k with Fires of Deicide; if you match all 8 Poison orbs (-45% HP) about 6k for the amount of HP I had; the Despairing Lament jammer attack does about 3k. Make sure the Ama is fully awoken so she can use her ability to recover all your bound monsters after you nuke her to under 50%. My friend's Ama heals for more than 6k a turn so, gg both Izanmi. Last edited by Newbiecake 7 years ago ( 6.3.0 ) 0 By ÜberProof#35746 7 years ago ( 6.4.5 ) So many runs...no flipping drops. Hour 23: So p'd off with PAD. Threw my phone across the room after the third run. It's still there. 0 By the computer. You should be smart enough to no that. 0 By Can@PG*PND#6038 6 years ago ( 7.8.1 ) Ama/Odin still works for Mythical after the dungeon has been reworked, even with ALL FARMABLE subs. You need at least 18268 hp for F1 as the damage of the Ogre on F1 is actually higher then listed on the page! Here is what I used: *Leader Odin: fully awoken and max lvl *Awoken Zeus: any 35% gravity would be ok *High Dark Ninja: Luci with autoheal awoken is better but I do not have one *Awoken Noah: I used Awoken Noah for her very high hp, the auto heal and nuke. You can use another gravity here if you have Luci for HDK. *Purple Stone Dragon, Damascus:switch to leader at Floor 6 *Friend DL Ama, hypermaxed Team lvls are high (90 - max except Damascus at lvl 50) and autoheal was more than 9000 (Odin 2000 + hypermax Ama 6594 +Noah 500). F1-F5: grind, can use skills to speed up but make sure you have everything ready before enemy hp threshold and unleash them in the right order. F6: switch to Damascus, feel free to use skills to speed up and do not match too many poison orbs in one turn. The key for this build is to NOT finishing first floor using MS and switch to Damascus to leader on Floor 6 for damage reduction. You will be 100% safe for the boss fight as long as you have at least 8865 (half of fires of decide damage) autoheal and be clever on managing poison orbs (e.g. 5 in one turn and 3 next turn or 4 in one turn and 4 in next turn etc...). Last edited by Can@PG*PND 6 years ago ( 8.0.4 ) 0 By Larze#28014 7 years ago ( 6.3.0 ) I really want to run this one for the Divinegon. Anyone have any suggestions on builds for this yet? 1 C#12855 7 years ago ( 6.3.0 ) It looks like death from all sides, but someone will hopefully find something. 1 Kirin team is always possible. A good example here: http://www.youtube.com/watch?v=KJBEprgMV5Q 1 lain#4650 7 years ago ( 6.3.0 ) Brain storming a AMA/Green Odin build + Double Gravity + Lucifer/Satan Floor 1: If you get lucky the Demons will not be synced so you can stall as long as you want. Round 2: You can stall until 53% hp. Once its between 50% and 53% you can Lucifer for double damage. It will still have around 70k HP. Use AMA to fully heal then finish with Odin. (This is so that you don't get KOed from Pre-emptive attack on Round 3). If you get lucky and get dark Divinegon then you got a bit more leeway, between 50% and 57% hp because Odin will do double damage. Round 3: Stall till skills charge, use Gravity + Lucifer before 40% hp mark to KO. (Since its a light monster its double damage) Round 4: Stall until monster reaches 50% hp. Double gravity and Satan to kill. For Fire Serpent, you will require and extra Odin to finish him off. Round 5: ????? Profit. The final round is looking very hopeless for any survival build. Maybe it can be done in Legend mode, but on Mythical it likely has to be a high multiplier build. Last edited by lain 7 years ago ( 6.3.0 ) 1 Floor 1 demons have preemptive. They WILL land on the same turn. 1 Oh you are right, but it seems its possible if you have a ridiculously high HP. http://www.youtube.com/watch?v=uHtVGjYH12g If you have the HP then it looks like a pretty safe build Last edited by lain 7 years ago ( 6.3.0 ) 0 kivanc#16752 7 years ago ( 6.3.0 ) This strategy is very specific to the monsters I have, however take a look at it: I believe it is foolproof for Legend (cannot take Mythical yet). Let me know if you have any questions. You can probably tweak the monsters with what you have but make sure to run the calculations again. Good luck! Strategy link in PaD forum: http://puzzleanddragonsforum.com/showthread.php?tid=35132&pid=329200#pid329200 0 That player must have an insane amount of +eggs on that team. They heal for over 19k from 3 hearts and a 7 combo. 0 My strategy is similar actually: 2 gravities, 1 Lucifer, 1 resist leader (instead of Odin), 1 Amaterasu, and 1 Mastering (for final stage if dark Izanami). I have posted a link to my post in another forum if you are interested. One thing though: there is no pre-emptive damage on Floor 3. Tsukuyomi only hides orbs iff your health is larger than what she hits by default. 0 The demons are always synced at 2 turns and I'm pretty sure u don't want to bring satan cuz Ama won't heal u up to full on some of the bosses. Plus don't know what u will do on first round with 2 demons attacking every other turn 0 Even if the two monsters in 1st floor are synced, with fully awoken Ult Evo Grodin and Ult Evo Ama will get you back to full health in 2 turns. -2 technically, double anubis is always an option. you just need godly combo skills (and maybe a few stones) spike team should have no problem clearing legend though. maybe pack a CTW user in case of Yomi Mistress; Susano / shimonita leek in case of Goddess of Creation (activate before killing Kagu). bringing some auto heals might also work. Venus provides both (auto-heal and CTW). Last edited by ken961996 7 years ago ( 6.3.0 ) 0 By FreezeCake#8724 7 years ago ( 6.3.1 ) Just think of a team to beat Mythical... -Odin(Fully awoken) -Hera-is(any 30% gravity will do) -Luci -Luci -Purple Stone Dragon,Damascus -FD:Max ult ama (Fully awoken,rcv+99) Team HP at least 18268,rcv as high as possible. 1F:Kill light one then the dark one.Must match 3 heart orbs+several combo/2 turn(Depend on rcv)Don't use Luci to end. 2F:Grind til~51%,Luci,remain~40000,Ama then Odin so you won't die from preemptive. 3F:Grind til he use Change the...(39% is fine) then Luci. 4F:Fr/Lt:Grind til it change to lt,Luci>grav,remain ~9000,Ama>Odin Fr/Dk:Grind til ~65%(Use ruler to measure lol)grav>luci>heal with heart>luci>ama>odin 5F:Lt:Just grind til she use Fragile Fantasy.Grav>Luci>Odin>Luci>KO Dk:Swap Damascus to leader.Try to match poison and heart together every time...Grind,Grind,Grind,and KO.Of course you can use skill to speed up@@ I never test since I do not have 2 luci.But will this build do?Even it will take a long long time lol 0 By Lane@pdx#1748 7 years ago ( 6.4.3 ) Don't overlook the 3 gravity strat with a green odin and ama. 3 gravs and any 300x attack nuker. I used shinji. Easiest no stone dungeon. 0 By -Striku-#37071 7 years ago ( 6.4.3 ) It's funny that izanami is a descend dungeon while her husband izanagi is in the REM. 0 By -Striku-#37071 7 years ago ( 6.4.3 ) Would awoken skills still be active if you are binded? Edit: solved Last edited by -Striku- 7 years ago ( 6.5.2 ) 0 By Dennis#23873 7 years ago ( 6.4.3 ) This is pretty much a guaranteed win heading into Fire Serpent God and Yomi Mistress. Took me 45 minutes. In theory, it should work both Red Dragon God, and Empress of Creation, Izanami. Although you do need 2, Shinji&Kaworus. -Underlord Arch Hades D/L -Awoken Odin Max level preferred -Seraph of Dawn Lucifer -Shinji&Kaworus unit 13 -Shinji&Kaworus unit 13 -Dancing Light Amaterasu Ohkami (fully awoken max level) with or w/o plus eggs Minimum Hp 15000 Round 1. Bring both ogres to about 15%, then kill the light, and odin nuke the dark Round 2. For L/B and L/D Divinegon: Gravity, MS, Ama, Shinji. Round 3. Charge skills, and use odin's nuke accordingly, until about 30%-40%, Then Ms to kill. Round 4. For Fire serpent god: Gravity>Shinji>Odin>Shinji For Red Dragon God: Gravity>shinji to bring him down to 50% and then charge. Shinji>odin Luci for the kill. Round 5. For Yomi Mistress, Izanami: Gravity once, use odin until about 55% and match orbs, until about 51%. At 51%, use gravity, luci, odin, shinji, ama, shinji, to kill. For Empress of Creation, Izanami: Gravity once, use odin until about 55%, it is critical to match orbs until 51% and not any further, or he will survive the nukes. Once he is down to 51%, use Lucifer, Gravity, Odin, Shinji, Amateratsu, Shinji. Let me know if it works for F/L Hino, and Empress of Creation. 0 By Tim#42033 7 years ago ( 6.4.5 ) Can you all figure a team I can win with? Haven't been successful with AMA Odin because I have no Luci. 0 By @.@)o-(-_-#31957 7 years ago ( 6.5.2 ) lol first round black u out so u have to either have great memory or use a screenshot to move orbs....or u will only have 1 turn to kill the white ninja before u game over on the first round.... 0 By Char@PF#12562 7 years ago ( 7.2.1 ) Sucker Punch and Chop Off are only used once. 0 Tony#37833 7 years ago ( 7.2.2 ) if you live from their attacks and keep them alive, they'll repeat the skill. 0 By phoenix#59997 7 years ago ( 7.2.2 ) This dungeon has been updated to 6 levels. Fifth is light Izanami whilst final is dark Izanami. Light Izanami seems to have 2/3 the health of dark BTW. Seems they are making the dungeons a bit harder as bosses become ingredients for buster upgrading. 0 nathan@N17#37737 7 years ago ( 7.2.2 ) Yeah i just watched a video and was confused as f***....well at least we can get both in one run possibly 0 Sad part is, getting Light Izanami is going to be harder than ever. Light Izanami is no longer a guaranteed drop even on Mythical difficulty, so you better max skill your Light Izanami while you can... 0 By Dante#42410 6 years ago ( 7.2.3 ) Dungeon's changed. I just ran it I both light and Dark showed up on floor 5 and 6. Why wasn't there any notice about this? Last edited by Dante 6 years ago ( 7.2.3 ) 0 Oh they updated it at last. Believe me there weren't any when I ran it earlier today. I think it was just 15 minutes after it was up. I also think the dark Divinegon only binds one leader for 6 turns. It did bind on of the leaders every time I ran the dungeon. -1 EigenValue#51614 6 years ago ( 7.2.3 ) There was though: at the top of the website, in the comments, and in the actual dungeon information tab of this page. Or did you mean in the game itself? Last edited by EigenValue 6 years ago ( 7.2.3 ) 0 By altPTJ@PF#63938 6 years ago ( 7.2.3 ) It's a bit sad to see that the Grodin team builds (as well as most of the farmable builds) may have a bit more trouble now that both spawn. Of course, still possible; just a little extra hurdle to jump over. Last edited by altPTJ@PF 6 years ago ( 7.2.3 ) 0 dime#49287 6 years ago ( 7.2.3 ) considering how easy the first yomi is it really shouldn't change the outcome except for people who were maybe only hoping to get the light one and not have to deal with the dark yomi. i just ran it with Ama lead- high dark ninja, Grodin, awoken zeus, hera-is. Godin lead. very easy as long as you play smart just time consuming. edit izanami not yomi Last edited by dime 6 years ago ( 7.2.3 ) 0 By dime#49287 6 years ago ( 7.2.3 ) YES, i love how they made the last two floors both bosses now. i wanted to get yomi for kug ult evo but was dreading that i might have to run it a few times until i got dark yomi then i saw the new changes they made. 0 By Bé Táo@PV#21303 6 years ago ( 7.2.3 ) I have Ronia , Haku ,DQ Hera, Awoken Hera Ur,D/L Lilith,DDJoker,D/Water Vamp. Friend : Lubu or Ronia All max skill & level.ronia , lubu, hera ur , haku have +297 Can i clear this dungeon ( mythical -6 floor) with no stone ? What will team i use ? 0 By tarquin#62622 6 years ago ( 7.2.3 ) Can someone please explain how the Ama/Odin team works for this??? The first floor is death. "Sucker Punch" does -99% hp then "Chop Off" Odin and Ama's heads get chopped. No time to heal up. Is there something that I am missing? 0 DOGCATFISH#41490 6 years ago ( 7.2.3 ) the 99% gravity is affected by odin leader sill so it doesn't take 99% off. It takes a lot less 0 By jonjonk@PF#64395 6 years ago ( 7.2.3 ) what's the drop rate on divinegon? 0 Rubicari#3272 6 years ago ( 7.2.3 ) Practically non existent, at least I've never gotten him to drop. I'm guessing 2% 0 Boromir#75874 5 years ago ( 8.4.1 ) I've run this dungeon about 50 times on Mythical and never had Divinegon drop. 0 By Side_#42063 6 years ago ( 7.2.3 ) izanami revamp: dark has a 100% to drop, light has 40%, because screw light, everyone wants dark because 2 maxed skilled can be an infinite def buff. like seriously, light no usage at all so far 0 By Kirby606#20683 6 years ago ( 7.8.1 ) Team for Awoken Ra! Lead: Awoken Ra Shining Lifeguard, Odin Intergalactic Space Wizard, Chester Top Droidragon Light Kali Helper: Awoken Ra There isn't much to an Awoken Ra team but I believe this team has a consistent success rate for this dungeon. Odin to help with stalling on Izanagi. Chester is optional for the 100% skill bind resist. Can be replaced by Vampire or whatever. Droidragon is here for blind resist. This is also optional but extremely helpful. Light Kali. Yes. Some monsters take two turns to attack so if you get orb trolled on the first turn, then you can clear your board to set up for the next turn. Invade: Merely stall out the skill bind and use a random skill to OHKO. Just take care not to bring her down 20% while stalling. F1: Sweep with x25. If it didn't kill, then do it again. F2: This floor can get messy if you don't OHKO it. Feel.free to use a skill if you don't feel like you don't have enough damage output. F3: Sweep. Again, use skills if you either mess up or feel like you will mess up. F4: Try and OHKO this floor. F5: If you get skill-binded, then stall it out. Stalling should be relatively simple as long as you heal each turn. Just try not to bring her to below 30% hp when stalling. Make sure both Ra skills are up. Use Kali and OHKO. F6: Her pre-emptive says that she'll apply that debuff on you whenever it expires. By using you Ra, you can force her to do that instead of poisoning you. You don't want to rely on luck (your Top Droidragon) to resist the poison. Because of this, you get 3 extra turns to OHKO her if you happen to get orb trolled. Yay you did it! First time doing this so I hope it's ok. I just wanted to share this because I've had trouble with this dungeon before and Awoken Ra suddenly made this dungeon so much easier. You should be able to complete this dungeon 99% of the time if you're careful. 0 By Droadz#28541 6 years ago ( 8.0.4 ) so i entered this instead of Moonlight princess during the special challenge descends. team was Awoken Shiva +250 max Awoken Shiva max Chibi Chiyo lvl 82 Uevo Ronia hyper Uevo Ronoa hyper Awoken Shiva +297 Well Shiva wrecked this dungeon. I would recommend replacing ronias with either tpas, orb changer, or skill block resist. Floor 1 I tpa on 2 turn killing the light demon. making Dark use lone force giving me 2 more turns to kill. Floor 2 was L/B dragon. damage/heal until around 50% hp and tpa kill. Floor 3 i used 2 turns to damage / heal to get Yomi to 30% hp causing her use change the... giving me 1 turn to kill. tpa or reg combo will do. Floor 4 was R/L so same as Floor 2. Floor 5 where things got interesting i was skill bound. i tried to stall out the 10 bind but i killed her with 5 turns left. If bound you have to heal and clear the board so it's tough. Floor 6 i had good board so i was able to tpa to death. combo and heal to kill. this build wont be bound at 50% hp there are no gods on this team. Shiva really handles this dungeon well. had i brought better subs I could've basically walked right through this 1. Something like Shivan New Cao Cao Awoken Hino / Krishna Shiva Chibi Chiyo Shiva 0 By Trap@PF#74763 6 years ago ( 8.1.1 ) I just died because R/L Kagutsuchi does NOT bind. Instead, he one shot me. 0 By foxwaffles#54418 6 years ago ( 8.1.1 ) Dark izanami chopping off your time for 10 turns is just painful. There's no way most teams can stall that off, so you just have to eat it and somehow manage to make do and it's hard x_x 0 Mr Wiggles#26061 5 years ago ( 8.7.0 ) Or use AHorus, ABastet, AHades, etc. skill to overwrite those 10 turns of less time with one turn of more time, then have normal time after that ;] 0 By Hangman#29634 6 years ago ( 8.1.1 ) Does anyone else gets more coins from this dungeon? Ran it today and got around 110k coins. 0 Sasuke☆*:.#63590 5 years ago ( 8.6.2 ) Yep, definitely. Just received 147K coins from this dungeon. 0 By LadyJelly#31748 6 years ago ( 8.4.1 ) Just a heads up in case anyone has the same random encounter I did. I got a spirit jewel invade (Haku) on floor 4 and did not resist the skill bind. OHKO'd her; still having 4 turns of skill bind, Light Iza's pre-emp was Exalted Light instead. Would've killed me if it wasn't for a lucky heal fall ^_^ but stalled the bind then failed to OHKO and she used Request for Peace under 50% Last edited by LadyJelly 6 years ago ( 8.4.1 ) 0 By Boromir#75874 6 years ago ( 8.4.1 ) Saria / Thor is a 100% safe farming team, including jewel invades. On my tenth run, no losses so far. 0 By Skeptic#58300 5 years ago ( 8.4.1 ) LIzanami can spam Exalted Light. It doesn't get used every other turn. 0 By lux143#26322 5 years ago ( 8.4.1 ) this dungeon blows. its the only one i have issues with. cannot find a team that doesn't get destroyed for one reason or another. im lvl 230. so its frustrating lol. 0 By lux143#26322 5 years ago ( 8.4.1 ) FK THIS FKN DUNGEON! it is by far the most unnecessarily difficult descend I've done out of them all. since its been updated, I've WASTED 7 stones trying different teams. lvl 230. i cannot understand the reason for this high level of difficulty... ANYONE able to pass this since its been revamped? the closest ive done is a maxed out max awoken ama and odin team -awoken ama -drk zeus -zeromus -divine hera -perma hera -odin super easy until yomi mistress. got down to 75% and game over. 1 Trap@PF#74763 5 years ago ( 8.7.0 ) What? DIza, unnecessarily difficult? Oh. Ama/Odin. That explains it. 0 Boromir#75874 5 years ago ( 8.4.1 ) My farming team for this is Saria / XQ / Valk / A Venus (or Indra) / Shining Dragon Swordsman / A Thor. All are max level and max skilled (Saria is close). This team is perfectly built for this dungeon, and even so, sometimes it's a struggle, but I've only lost a few times out of 40+ runs. 0 Marlboro#43735 5 years ago ( 8.4.1 ) what happened with your a.ama run? i've always run this with minerva before but I was planning on running ama tonight for a change of pace. there's only 2-3 attacks that you can't eat, everything else looks stallable.... so wear em down, heal up and use burst where needed. EDIT: Cleared 10/10 runs with AAma no sweat. 3-4 mins per run. Team had ~22000 hp with +297 friend. (Aama//DQ/DQ/Valk/AVenus//AAma) Only just realized tho -- this dungeon spawns RCV Latent Tama during latent event does it not? Should have waited for that. Well.... at least I went 1/10 on skillups, so I guess I get to try again. No angel/reaper invades in those ten runs either. Last edited by Marlboro 5 years ago ( 8.4.1 ) 0 By Steve#69197 5 years ago ( 8.4.1 ) My 0 stone skillup farm team: Verdandi (297, max skill) Xmas Echidna (5/6 skill) Michael Green ZhugeLiang Guan Yinping (10/11 skill) Verdandi (297, max skill) Highlights: * 80% skillbind resist so you most likely won't poke your eyes out waiting out the 10 turns skill bind from Liza. * 2 board changers with low CD to deal with poison/block. * Decent damage (10.89x lead with few TPA), not enough to OHKO, but still like 10x faster than a full tank team. F1: You should have Verdandi up in first turn if you need the burst to easily kill demon. F2: Kill normally F3: Take a hit, then Michael to push him to "Change the World", then Verd to kill. If that's even necessary... F4: If light dragon, kill normally. If dark dragon, Echidna at 50% and kill. F5: You have 80% skill bind resist. If you resist it, kill normally. If not, tank+spank, and avoid making green combos. make sure you don't push her below 30% until skill bind is over. F6: Use Verd after every Despairing Lament if possible. Use Michael if both Verds are on CD. When Diza binds all Gods, use Echidna to wait it out. You can grind her down this way. To speed things up, use Guan Yinping + GZGL when near 50% to deliver as much damage as possible (if not outright killed her) while she's still dark. Last edited by Steve 5 years ago ( 8.4.1 ) 0 By Argho#75552 5 years ago ( 8.6.2 ) The hell, I lost on the first floor during Challenge Descended from a hit for over 16k with Awoken Venus leader. Both demons at the same time shouldn't be able to hit for that much with her... 0 By Legend7Nat#59948 5 years ago ( 8.6.2 ) Awoken Lakshmi team Lead: Awoken Lakshmi max level and awoken no hyper Subs: Gabriel lvl 62 skill level 3 max awoken Hatsume lvl 30 max skill and awoken ultimate fish amberjack lvl 23 max skill and awoken blue dark Hermes lvl 98 max skill and awoken Friend: Max Skill Lakshmi and awoken 70 + eggs Was really risky because I'm not used to using Lakshmi but beat it anyways even though I fumbled a lot so basically means that anybody that regularly uses lakshmi can beat this reliably Floor 1: Kill yellow ogre with a row of water and 4-5 hearts. can Stall on black ogre for 3-4 turns even though it's not needed if everybody is max skilled Floor 2: Sweep with 4-5 hearts and and blue row if possible. can stall to acquire lots of blue and hearts for next floor Floor 3: Sweep and kill if red dark snake. If other can stall to gather blue hearts Floor 4: 80 % skill bind resist so hope you dont get binded. If do then just stall for 10 turns if not then sweep with row of hearts and water Floor 5: Hatsume needed and amberjack if need more hearts. if you have 6 hearts then go and sweep. Make sure to have MUST have 6 fire orbs before going into next round. Floor 6: In order. Gabriel then Hermes. should have a full board of water and any fire orbs left. Use both Lakshmi to convert 6 fire to 6 hearts. Make a row of Hearts in the middle of the board and two big rows of water one on top and other on bottom. Should one shot kill. Like I said I barely beat it because I suck at Lakshmi teams but got to start using her power and my team wasn't very high level If you have stronger level units like mine then you should beat it and max skill isn't really necessary because of plenty of floors to stall on and I only used each skill once. Really any sub can be changed but the end result must be a row of hearts with water. Gabriel and Hermes=perfect board Last edited by Legend7Nat 5 years ago ( 8.6.2 ) -2 By mr.mr.#35666 7 years ago ( 6.4.3 ) So I went in this dungeon with Umi&Yama, as well as friend, but when I matched the orbs it only did 5x damage instead of 25x, why? They weren't bind or anything and it was on the first turn. 1 Dalanos#10052 7 years ago ( 6.4.3 ) But was the other U&Y on your friend list? If he wasn't that's why you were only getting 5x. You do not get the other person's leader skill if they are not your friend. -3 By AndyK#20139 7 years ago ( 6.4.3 ) Light Horus +297 Hera Is +297 Kushinadahime +297 Light Yomi +297 Ookuninushi +297 Light Horus +297 Fairly Easy. -3 By razzle#56717 7 years ago ( 7.1.2 ) Divinegon never wants to drop every time I play it, and when It finally did the game was connecting after I finish dungeon and said I collected no drops and when I plkayed it again it wont drop. Puzzles and dragons thats really embarrassing to cheat people out of monsters.. -4 By grandpixel#74152 6 years ago ( 8.0.4 ) dungeon is called Yomi Goddess, yet Yomi doesn't drop?? :( |
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