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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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1 |  |   Divine Queen Hera | 1 | 19,455 | 696 | 5,138,296 | --   Divine Queen's Rite ( 31,584 ) Pre-emptive Strike. Deal 200% damage .. Black Nightmare ( 14,213 )    100% Chance 100% Chance. Will use when light orb exists Deal 90% damage and converts all Light orbs into Jammer orbs ..  Divine Queen's Breath ( 5 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills ..  Ultra Gravity ( -99% HP ) < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. Player -99% current HP ..  Ultra Graviton Bomb ( 78,960 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 500% damage .. |
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2 |  |   Crazed King of Purgatory, Beelzebub | 1 | Skill | 3,900 | 5,329,444 | --   You get no mercy!! ( 2,510 ) All   Pre-emptive Strike. Deal 10% damage. Randomly spawn Poison orbs from all orbs .. Hell's Charge ( 25,102 ) 1 x    100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 100% damage and converts 1 Random orb into Jammer orbs ..  Ora ora ora oraah!! ( 37,655 ) 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 150% damage ( 5 hits, 30% per hit ) ..  You're going down!! ( 2,150 ) All   < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Deal 10% damage. Randomly spawn Poison orbs from all orbs ..  Infernal Drive ( 31,378 ) 6 x    < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use repeatedly Deal 125% damage and converts 6 Random orbs into Poison orbs .. |
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3 |  |   Guardian of the Sacred City, Athena | 1 | Skill | 4,680 | 8,562,229 | --   You've done well to make it here. ( Player +100% ) Pre-emptive Strike. Recovers Player 100% of maximum HP .. Shining Spear ( 19,055 ) 1 x    50% Chance 50% Chance. Will use when above 30% HP Deal 80% damage and converts 1 Random orb into Light orbs ..  Storm Punisher ( 28,584 ) 30% Chance 30% Chance. Will use when above 30% HP Deal 120% damage ( 6 hits, 20% per hit ) ..  Siculus Strike ( -99% HP ) 20% Chance 20% Chance. Will use if no other skills are rolled Player -99% current HP ..  Aegis Defense ( 999 Turns ) < 90% HP, 100% Chance, 1 time-use < 90% HP, 100% Chance, 1 time-use. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..  Hymn of Nike ( 10 Turns ) < 75% HP, 100% Chance, 1 time-use < 75% HP, 100% Chance, 1 time-use. Binds all Dark attribute cards for 10 turns. This will also disable leader skills and awoken skills ..  Resurrection ( Enemy +100% ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Recovers enemy 100% of maximum HP ..  Starburst ( 238,190 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 1000% damage ( 10 hits, 100% per hit ) .. |
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4 |  |   Marvelous Red Dragon Caller, Sonia | 1 | Skill | 0 | 3,855,732 | --   You will go no further! ( < 6 Combos 99 Turns ) Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns .. Magic Dragon Sword - Shooting Star ( 20,208 ) 1 x    70% Chance 70% Chance. Will use when above 30% HP Deal 100% damage and converts 1 Random orb into Fire orbs ..  Magic Dragon Sword - Lightning ( 10,104 ) 1 x ( 2 Turns ) < 75% HP, 50% Chance < 75% HP, 50% Chance. Will use non-consecutively Deal 50% damage and binds 1 Random card for 2 turns. This will also disable leader skill and awoken skills ..  Magic Dragon Sword - Chaos ( 15,156 ) < 50% HP, 40% Chance < 50% HP, 40% Chance. Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it ..  Draco Summon-Twin Dragon King < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. Skip turn ..  Flame Emperor ( 101,040 ) 1 x    < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 500% damage and converts 1 Random orb into Fire orbs .. |
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5 |  |   Awoken Mephistopheles | 1 | Skill | 3,350 | 4,634,236 | Lv.5     Nightmare Cloak ( 4 Turns ) Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 4 turns .. Mist of Darkness ( 11,131 ) 100% Chance 100% Chance. Will use every other turn when above 40% HP Deal 50% damage and hide all orbs on the board. Moving the orb will reveal it ..  Chaos Ray ( 15,583 ) 100% Chance 100% Chance. Will use every other turn when above 40% HP Deal 70% damage ..  Blasphemy ( 3 Turns ) < 75% HP, 100% Chance, 1 time-use < 75% HP, 100% Chance, 1 time-use. Will use as normal attack if no god type in team Binds all God type cards for 3 turns. This will also disable leader skills and awoken skills ..  3 < 40% HP, 100% Chance, 1 time-use < 40% HP, 100% Chance, 1 time-use. Skip turn ..  Hidden Dagger ( 27,828 ) 1 x    < 40% HP, 100% Chance, 1 time-use < 40% HP, 100% Chance, 1 time-use. Deal 125% damage and converts 1 Random orb into Jammer orbs ..  Endless Nightmare ( 80,142 ) < 40% HP, 100% Chance < 40% HP, 100% Chance. Will use repeatedly Deal 360% damage ( 6 hits, 60% per hit ) .. |
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6 |  |   Awoken Dancing Queen Hera-Ur | 1 | Skill | 4,680 | 6,166,673 | --   HOT Hera Tunes +10%  ( 99 Turns ) Pre-emptive Strike. Increases skyfall chance of Fire & Jammer orbs by 10% for 99 turns .. Heartful Arrow ( 21,252 ) 1 x    50% Chance 50% Chance. Will use when no other skills are rolled Deal 100% damage and converts 1 Random orb into Fire orbs ..  Sweet Devil! ( 21,252 )    50% Chance 50% Chance. Deal 100% damage and converts all Water orbs into Jammer orbs ..  Dublit Mirror ( < 6 Combos 999 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Absorbs 100% of the damage you cause for combos 5 and under for 999 turns ..  Ur Fever!! ( 31,878 ) < 50% HP, 38% Chance < 50% HP, 38% Chance. Deal 150% damage ( 3 hits, 50% per hit ) .. |
Awoken Minerva
Ult Ronia
Ult Lu Bu
Echidna
Disco Hera
Awoken Minerva
Echidna and friend Minerva were hypermaxed, rest had less than 20+ combined, both Minerva max skilled, Echidna max skilled, and Ronia max skilled. Lu Bu can be king baddie if you want, the loss of HP and attack aren't too important (since it's a fire based team anwyay) and the addition of recovery can help a tiny bit. Freyr is probably also viable, but you'll have to calculate your damage to make sure.
DQ hera: Grind down until she uses her ultra gravity on you, pop Echidna and kill. You can use 1 Minerva on this stage if you want.
Beezlebub: Ronia, Minerva, Disco Hera, Lu bu for one shot.
Athena: Free heal to full, grind down to between 50% and 55% and stall for Lu Bu, Ronia, and Disco Hera. Heal frequently, since at any time she may shining spear away your heart orbs. Between 50% and 55%, pop Ronia. If you have 18 or more fire orbs on board you should be ok without having to use Minerva, else pop Minerva. Pop Disco Hera. This should put Athena in the green zone and then you can easily one shot her from there.
Ronia: Pop Echidna, pop Lu Bu, pop a Minerva, grind her down to <50% in the 4 turns you have. Once she's below 50%, alternate between healing her and hurting her by controlling your combo. Keep her below 75% and above 30% until your skills are up. Then grind her down below 30%, Echidna again, and finish her. Should be doable without popping the Ronia combo, but if you need to you can pop Ronia as a panic button (to either heal her a lot so you don't get killed, or kill her)
Mephistopheles: Toughest one. Grind down to 40% saving fire and dark orbs while going, pop Echidna when he uses "3", pop an awoken Minerva, and try to kill him in 5 turns. If you can't kill him during the Echidna stall, he'll use "Hidden dagger," which won't kill you. If he uses "Hidden dagger" feel free to pop the second Minerva, since your first one will be up by the next turn. Kill him.
Disco Hera: Ronia, Minerva, Disco Hera, Lu Bu for the kill.
I speculate that this dungeon is doable with an Awoken Minerva-Ult Goemon team, although since I've already beaten it with double Awoken Minerva I'm not going to theorycraft the team.