
God of the Seaways - Mythical







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FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() ![]() Blue Mech General, Mar Midgard | 1 | Skill | 1,650 | 1,887,708 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Increases skyfall chance of Water orbs by 15% for 10 turns.. ![]() ![]() 100% Chance ![]() ![]() 100% Chance ![]() ![]() ![]() 100% Chance 100% Chance. Will use after [Diversionary Attack] Binds 1 Random sub for 2-3 turns. This will also disable awoken skills.. ![]() ![]() 100% Chance ![]() ![]() 100% Chance | |
2 | ![]() | ![]() Aqua Baron | 1 | 7,611 | 75,000 | 139,931 | ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 25% HP Deal 80% damage and converts 1 Random orb into Water orbs.. ![]() ![]() ![]() ![]() ![]() < 25% HP, 100% Chance | |
3 | ![]() | x 2![]() Purple Shieldra | 2 | Skill | 200,000 | 12 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Dark damage for 10 turns.. ![]() ![]() 100% Chance | |
3 | ![]() | ![]() Beast of the Labyrinth, Minotaur | 3 | 11,040 | 300 | 527,250 | ![]() ![]() ![]() Pre-emptive Strike. Deal 20% damage.. ![]() ![]() < 40% HP, 100% Chance ![]() ![]() ![]() < 10% HP, 100% Chance, 1 time-use < 10% HP, 100% Chance, 1 time-use. Binds 1 Random card for 10 turns. This will also disable leader skill and awoken skills.. | |
4 | ![]() | ![]() ![]() Devil of the Depths, Kraken | 2 | 15,424 | 0 | 1,471,147 | ![]() ![]() ![]() ![]() Will use if wood card is in team Pre-emptive Strike. Binds all Wood attribute cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() ![]() Will use if no wood card is in team Pre-emptive Strike. Deal 25% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns Deal 75% damage and binds 2 Random subs for 2 turns. This will also disable awoken skills.. ![]() ![]() < 50% HP, 100% Chance | |
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5 | ![]() | ![]() Magma Chimera | 2 | 14,580 | 1,400 | 842,100 | ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) ![]() ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) < 75% HP, 40% Chance ( 10% Base Chance ). Binds 2 Random cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
5 | ![]() | ![]() Deep Chimera | 2 | 14,370 | 1,400 | 834,600 | ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) ![]() ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) < 75% HP, 40% Chance ( 10% Base Chance ). Binds 2 Random cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
5 | ![]() | ![]() Flower Chimera | 2 | 14,130 | 1,400 | 827,100 | ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) ![]() ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) < 75% HP, 40% Chance ( 10% Base Chance ). Binds 2 Random cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
5 | ![]() | ![]() Thunder Chimera | 2 | 14,820 | 1,400 | 849,600 | ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) ![]() ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) < 75% HP, 40% Chance ( 10% Base Chance ). Binds 2 Random cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
5 | ![]() | ![]() Fog Chimera | 2 | 15,030 | 1,400 | 857,100 | ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) ![]() ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) < 75% HP, 40% Chance ( 10% Base Chance ). Binds 2 Random cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
6 | ![]() | ![]() ![]() Commerce Deity of Dreams, Hermes | 1 | Skill | 1,050 | 1,947,361 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Deal 50% damage and converts 1 Random orb into Jammer orbs.. ![]() ![]() 30% Chance 30% Chance. Will use when above 30% HP Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() ![]() ![]() ![]() 28% Chance ![]() ![]() ![]() 9% Chance 9% Chance. Will use when above 30% HP Deal 50% damage and binds 4 Random cards for 1-2 turns. This will also disable leader skills and awoken skills.. ![]() ![]() ![]() ![]() ![]() 33% Chance ![]() ![]() ![]() < 75% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance | |
7 | ![]() | ![]() ![]() Solar God of Heaven's Bow, Apollo | 1 | 11,292 | 3,150 | 1,669,583 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() Will use if no wood card is in team Pre-emptive Strike. Deal 75% damage and converts 1 Random orb into Light orbs.. ![]() ![]() ![]() ![]() Will use if wood card is in team Pre-emptive Strike. Binds all Wood attribute cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all Devil type cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 30% HP, 100% Chance ![]() ![]() < 30% HP, 100% Chance | |
8 | ![]() | ![]() ![]() Sea Deity, Abyss Neptune | 2 | Skill | 2,000,000 | 44 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 100% damage and converts all Light orbs into Dark orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 25% damage and converts 5 Random orbs into Poison orbs.. ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance | |
9 | ![]() | ![]() ![]() Awoken Hera-Is | 1 | 15,477 | 536 | 1,816,907 | ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Binds 5 Random cards for 1-2 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 75% HP, 75% Chance ![]() ![]() ![]() ![]() ![]() < 55% HP, 20% Chance, 1 time-use ![]() ![]() ![]() < 40% HP, 100% Chance, 1 time-use < 40% HP, 100% Chance, 1 time-use. Binds 3 Random cards for 2-3 turns. This will also disable leader skills and awoken skills.. | |
10 | ![]() | ![]() ![]() Awoken Zeus Mercury | 1 | Skill | 3,350 | 5,004,653 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() First turn. 100% Chance ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() ![]() < 75% HP, 25% Chance < 75% HP, 25% Chance. Will use with priority over [Crystal Bullet] Deal 75% damage and binds 3 Random subs for 1-2 turns. This will also disable awoken skills.. ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Absorbs 100% of the damage you cause for combos 5 and under for 1 turn.. ![]() ![]() < 50% HP, 100% Chance |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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4 By ryanatk#53162 7 years ago ( 7.2.1 ) does anyone realize one of the ability for the kraken is "hard tentacle" ? 3 By SuperEagle#43556 6 years ago ( 8.4.1 ) A little harder than Zeus Vulcan, but Amoken Amaterasu team can clear this, too. Minimum HP 18600 is required to tank Freeze Blast on floor 9. Auto heal = 18980. All awoken, high level. Short cds are not mandatory as stalling is easy. Use light TPAs when you need to hit hard. You can probably replace Sakuya with another strong TPA healer like LZL or Kali, but I think gravity makes floors 8 and 10 safer. L: Awoken Amaterasu - +99 RCV CLM Echidna Awoken Sakuya Sun Quan L Valk - AS needs to be ready on floor 1 FL: Awoken Amaterasu - hyper-maxed F1 - Use Valk if needed, kill in 3 turns. F2 - Stall and kill. F3 - Kill Minotaur first, then Shieldra. F4 - Hit to 50%. Use Echidna. Kill. F5 - Use Sun Quan. KIll. F6 - Stall and kill. You can't die as long as you match orbs. F7 - Hit to under 30%. Use skills if needed. Kill. F8 - Ping to 50%. Use Sakuya. Kill in 2 turns. F9 - Combo to kill. You can't die as long as you match orbs. F10 - Get close to 50%. Sakuya, Sun Quan, Valk. Kill in 2 turns. (Delay doesn't work here. Make sure you make >6 combos including light TPAs.) 1 tn#77751 6 years ago ( 8.4.1 ) Pairing Awoken Ameratsu and Awoken Venus as leads makes this even easier. Very few floors that can kill you. For subs used Lmeta (near max), lvalk, Di DQiao and King Shynee. Used Shynee more to be sure than any need and to kill the Baron easier - DQ, LValk, Venus is enough in almost every case. Use skills on non water/light monsters. Kill any that switch to another color like Hera before they reach halfway. Charge skills on light/blue monsters, rinse repeat. Last edited by tn 6 years ago ( 8.4.1 ) 1 By Gig#8768 7 years ago ( 7.2.1 ) Anyone else notice the double preemptives? Seems like we’ll be getting more of these from now on. 1 By daniel#35270 6 years ago ( 7.8.1 ) *sigh* I need to wait for sandalphon to come around again to evolve my venus to get Zeus Mercury so I can evolve my Neptune. 1 By mic#21853 6 years ago ( 8.1.1 ) Wtf, I just got hit with Ice Coffin twice in a row. Says one time use. Bs 0 By Ry#horus#58866 7 years ago ( 7.2.1 ) I want to try this dungeon tomorrow need help with a team that can take this dungeon on any tips? Check www.puzzledragonx.com/en/profile.asp?u=58866 if u have time plz Last edited by Ry#horus 7 years ago ( 7.2.1 ) 1 dime#49287 7 years ago ( 7.2.1 ) tip number 1 you don't need to post your puzzledragon profile when all you have to do is click on your/their name to see a profile. tip number 2 don't waste the 50 of 51 stamina that you have because you have no chance unless you haven't updated your profile in quite some time 0 By TASTEEFIRE#29273 7 years ago ( 7.2.1 ) This just looks like fun https://www.youtube.com/watch?v=gnPqHDcwp6E 0 By Char@PF#12562 7 years ago ( 6.5.5 ) Seriously GungHo, we don't need another dungeon with Chimeras in it... 1 Actually the JP videos show 2 chimeras =/ 0 By 叢雲ちゃん@qt#48038 7 years ago ( 7.2.1 ) this looks like a nice dungeon for sarasvati teams o-o yay water orbs 0 By Maxx@PG#2420 7 years ago ( 7.2.1 ) For the blue mech general, will it just keep using the multi hit after the fifth turn? 0 By Guest#58914 7 years ago ( 7.2.1 ) I'm new to this so where can I find descended dungeons like this one? 0 By Jarfield#44505 7 years ago ( 7.2.1 ) I beat this twice this morning with Ult Athena (l96 1 awakening) SLW green Odin (l99 all awakenings) Awoken Hera-Beorc (l99 all awakenings) 5 Mech Canopus (#1206, l99 all awakenings) Awoken Hera-is (l99 2 awakenings) Plus a water/dark Ult Neptune (l99 all awakenings) Very challenging. Doable, though. Bring your stones. Some critters smack you for over 100k. Neptune isn't tough; Hera isn't tough; Zeus isn't tough. Getting to them rots. Poison helps a lot as does green Hera plus the dragon. Last edited by Jarfield 7 years ago ( 7.2.1 ) 0 By Setzeromus#17548 7 years ago ( 7.2.1 ) Funny story: Midgard does NOT count down again if you lose to his Hailstorm Shot. He just launches it again. ¬_¬; 0 By Thedragonf#26486 7 years ago ( 7.2.1 ) Trickster just f's up floor seven if you can't one shot hermes. 0 By Jaye@PF#6521 7 years ago ( 7.2.1 ) Im going to a shot in the dark and say luci cant run this like it can vulcan. 0 By Stan#30127 7 years ago ( 7.2.1 ) does golem acually drop fully evolved? 0 dime#49287 7 years ago ( 7.2.1 ) if you look to the very right of each floor it shows what drops..... 0 By rccab#57109 7 years ago ( 7.2.2 ) I'm pretty sure the firs floor was to screw up Lucifer team ideas 0 By King Kazma#15985 6 years ago ( 7.2.3 ) can some one help me with a team build? collection will be updated later today 0 Rubicari#3272 6 years ago ( 7.2.3 ) It's later today. Unless, you haven't edited your profile yet & you have your REM pulls max lvl & mostly Awoken, I'd say no. My advice, level up your pets, build your teams based on what you see in other team builds for specific dungeons. Last edited by Rubicari 6 years ago ( 7.2.3 ) 0 By SoulWiz#49209 6 years ago ( 7.3.0 ) Used Dmeta team with 2 Haku, 1 Hanzo and 1 Ra ( no Darkseid... ) All max lv, max sklv Hanzo(!!!) and Haku, rest has decent sklv +400 team, +297 friend Save Fire/Dark Orbs and use Rows to finish Ra(Fixed dmg) needs to be used Twice. Also for stalling try to save Dark/Fire orbs, heal is dependent on next level. You bascially have 2 damage dampner ( dmeta ) and 3 killers ( haku X 2 and Hanzo ) Just remember that you need to Haku/Hanzo at boss... rest, just use as it goes... no fixed How i ran today... nexttime it'll be different of course.. god of the orbs... lol F1 Save Fire/Dark orbs, take a hit then hanzo to finish F2 hits 'weak' just rows to pass F3 Ra F4 hits pretty hard so i just killed it F5 Haku and Finish. dont ever trust that 10% chance skill F6 remember to heal up for next floor preemp, Haku or Hanzo, F7 light monster, pretty easy F8 take poison then use ra. dont get it below 50% F9 lightly dmg, take coffin, dmeta for blast then finish F10 Haku Hanzo Finish 0 By Frankie#48724 6 years ago ( 7.3.0 ) I'm trying to tackle this guy to awaken my Neptune but can't seem to get it down just yet. Can anyone take a look at my collection and recommend a team/strategy for me? My profile is updated with my best monsters. Thanks! 0 By ♫ yoshi 🎶#26010 6 years ago ( 7.3.0 ) Kraken just used tentacle attack (bind) at 10% hp, as his 1st atk after preemptive. 0 CoffeeHo#30593 5 years ago ( 8.6.2 ) Your build and explanation were very good. I wouldn't call it a farming build, though. This dungeon was difficult! But your choices for the team were really clever. Would you give some different advice on floor nine? It ate my lunch. I want to run this dungeon again someday--after I recuperate--and I don't want to spend a couple of stones like I did this time. Thanks. Last edited by CoffeeHo 5 years ago ( 8.6.2 ) 0 By SoulWiz#49209 6 years ago ( 7.5 ) Got Hera-Is to 3% hp... used Ice Coffin ( first turn counter ) then Crystal Coffin ( 1 time use skill going from lowest hp ) next probably would've been mischief, then Freezing blast/normals 0 By REVALATlON#20778 6 years ago ( 7.5.1 ) Having so much trouble with this one....I feel I have the right people but can't seem to put the team together. Anyone wanna take some time to help me out? Just updated my collection 0 Vayle#59432 6 years ago ( 7.5.1 ) Shift your Liu Bei to Restrained, team him up under GZL with Kushinada. Maybe Ivy to have Neptune taken care of. The rest is up to you. 0 By Wijden#25771 6 years ago ( 7.5.1 ) Double Awoken Parvati and some matching skills (4-5 combos per turn) clears this easy. had Ignis Cu Chu & friend Parvati max skilled (mine was Skill lvl 3). G/L Susano max skilled, Gronia Skill level 3 and unskilled Grodin. All Max awoken & 300+ eggs on the team (Total HP > 19000) Fl1 1TPA+5 hearts to clear; stall few turns if you want to but it's not necessary Fl2 stall for all skills then sweep, attention to sky drop. FL3 stall 2-3 turns then sweep with 1 TPA; Fl4 2TPA to clear; FL5 activate Susano & Gronia if synched or Susano only if not. clear in 4 turns FL6 do not use skills, grind to death and heal every turn. activate one Parvati if no hearts FL7 grind slowly to 30%. CuChu then Parvati to kill FL8 can't die if you heal every turn. below 50% use Gronia if board is full of poison orbs FL9 CuChu then Parvati and 1 TPA + 2-3 combos for OHKO FL10 grind to 50% then activate Susano. you have 5 turns to kill. Last edited by Wijden 6 years ago ( 7.5.1 ) 0 Victarrion#30293 6 years ago ( 7.5.1 ) I used a similar build. Used a near maxed VD Perseus and Norn Verdandi, and SLW Odin for bind resist. Works like a charm with some luck. I feel like Gronia is only good for HP as it makes it impossible to activate Parv's leader skill to use her active. 0 Indeed, Gronia is there for the stats (the 19000 HP are needed to tank Hermes and Neptune under 50%) and the green orbs supply, but Verdandi is obviously THE best sub for Parvarti.....if you have her. 0 By -Zer0-#72697 6 years ago ( 7.8.1 ) I dare someone to do a FULL fire team. No Ronia >:) 1 greml1n#39494 5 years ago ( 8.7.0 ) I've cleared it with Awoken Shiva, ShivaDra, and Urd teams... Some non-fire sub-types, but all fire main type... Orb change after Neptune gives you lots of poison to give you an extra turn of death by paper cuts (if you can't burst the defense), and make sure you hit Zeus into the light on your first hit. He will waste a turn giving you water orbs and you can knock him out on your second turn. Last edited by greml1n 5 years ago ( 8.7.0 ) 0 Legend7Nat#59948 6 years ago ( 8.1.1 ) Awoken shiva and high end Urd team And most importantly the master of all fire masters....... ................... ............. ......... KING MASTERING FULL TEAM AND YOU WILL NEVER GET TOUCHED 0 Unless you have a rem-heavy team, I wouldn't dare touch this dungeon. BTW, someone did an all-fire team no ronias. It's in the build section. (Just putting it out there for people--besides me--who are coming late to the party.) 0 By Rubicari#3272 6 years ago ( 7.8.1 ) For anyone attempting Bojangles build, his Floor 7 recommendation will get you killed pretty fast. Be sure to grind to 51% before popping Leilan/Venus, NOT 40-30% as he recommended as your leaders will get bound for 3 turns. 0 By Fulgore#71388 6 years ago ( 7.8.1 ) why do the monsters have double preemptive strikes when they only use one? apollo every time i do the dungeon only uses the flame cage and the krakken only uses creeping hand of evil 1 ♡Ameto♡#63221 6 years ago ( 7.8.1 ) If you click on the skills they will give this little explanation Kraken -> Blackout ( 3856 ): Will use if no wood card is in team Apollo -> Lightning Arrow ( 8469 ): Will use if no wood card is in team 0 By Entilzar#53716 6 years ago ( 8.1.1 ) Beware ! Floor 5 : I got killed by a green Chimera "Double Strike" while she was at 100% HP. My max HP was 19100, may be it can be triggered if Max HP < Double Strike damage... 0 Peterbob#77112 6 years ago ( 8.1.1 ) base 10% chance means that at above 75%, there is a 10% chance of it using double strike. under 75% the chances increases to 40% 0 By moocow#75177 6 years ago ( 8.4.1 ) So I entered this dungeon with a GZL team and forgot that kraken binds everybody for 3 turns. After the 2nd turn, it one shot me from full hp. I had 19140 hp and kraken was at 100%. Nothing in the dungeon description says it can kill me like that. Is there some weird damage multiplier effect that I don't know about when all of your team is bound? 0 Jathra#74795 6 years ago ( 8.4.1 ) Are you sure you had that much HP? Bind will disable awoken and leader skills, if you had any HP buffs from those they would have dropped and drastically cut your HP. Otherwise I don't know. 0 By Jathra#74795 6 years ago ( 8.4.1 ) Cleared this today with a Sumire team. Sumire / W.Paulina / Andromeda / Hermes / A.Karin / Sumire - Took a few attempts, neptune is a pain, otherwise pretty easy dungeon. 0 By Quattro#60184 6 years ago ( 8.4.1 ) ...Apollo apparently has a minuscule chance to not bind a wood team and use Lightning Arrow instead. It just happened, I'm staring at a board with no fire orbs, extra HP lost, and nobody bound. ETA: He did it again; there were lingering binds on two of my subs this time, I wonder if he doesn't bind if green already has some bound. Last edited by Quattro 5 years ago ( 8.4.1 ) 0 manesero#47512 5 years ago ( 8.4.1 ) if your greens are already bound, the pre-emptive will often skip binding and do a normal hit. 0 By Boromir#75874 5 years ago ( 8.7.0 ) Pretty easy for A Parvati leads / Liu Bie / Verdx2 / GOdin for binds. Tons of plus eggs and everything maxed out. 0 By trish#41198 4 years ago ( 12.0.3 ) I have 5 SBR on team but still get bound. Why? 0 Guest#101677 3 years ago ( 12.0.3 ) You are getting the terms/mechanics confused. There's "resistance-bind" (the lightning looking thing with an X on it) -- that is a per monster, 50% chance for that monster to resist bind. This will work on Hera-Is, because she sends out 5 individual binds. Then there's "resistance skill-bind" (SBR - this is the blue S with the X over it). This is a team based awoken, that resists a team skill-lock (ie, cannot use skills for x turns). This is not what Hera-Is does, so you would still get bound unless your monster has the resistance-bind awoken. The confusion comes from how they are both called "binds" when in fact are different mechanics in the game. -1 By H20☆Zain#1783 7 years ago ( 6.5.5 ) This is freakishly easy. Neptune is a speed bump, for sure, but there's nothing overly dangerous here. 0 It's easy so you can get your Awoken Neptunes 0 Doesn't stop Hera-Beorc and Zeus-Dios, the dungeons for 2 of Awoken Ceres's evo mats, from being some of the hardest dungeons in the game. 0 REVALATlON#20778 6 years ago ( 7.5.1 ) Having so much trouble with this one....I feel I have the right people but can't seem to put the team together. Anyone wanna take some time to help me out? Just updated my collection 0 @revelation I'd use GZL with sasuke, lui bei, cu chu, and metatron, similar to '◄Þαπα≡ετα►'s team -3 Bryggyth#9817 7 years ago ( 7.1.1 ) IKR, GungHo really needs to give us more of a challenge if they want us to keep enjoying the game. -1 By Jay#9677 7 years ago ( 7.2.1 ) it seems like ppl keep forgetting theres a sure way to win this. its called a BANK ACCOUNT. PAD is free to play but never said it was free to win -1 By dime#49287 7 years ago ( 7.2.1 ) start posting some team comps people come on Last edited by dime 7 years ago ( 7.2.1 ) -1 By Z@PG#876 7 years ago ( 7.2.1 ) easy clear w/ double anubis 5 Xinfo#46375 7 years ago ( 7.2.1 ) anything and everything is an easy clear with a double Anubis team (assuming you make the combos) -1 By El Rayo#25260 6 years ago ( 7.3.0 ) Frack this dungeon is a beast!!! Still can't zero stone it lol. Frickin jammers keep falling after I trash Hermes!! Edit: finally zero stoned with Hathor build :D Last edited by El Rayo 6 years ago ( 7.3.0 ) -1 By Greg!#39904 6 years ago ( 8.0.1 ) Lol even this dungeon can be stomped by Awoken Shiva. Just have to be smart with skills! -1 By Curtis#41850 4 years ago ( 9.6.3 ) With the addition of all the OP monsters lately, it would be nice to see these older dungeons updated to be a bit harder. When I first started playing three years ago, dungeons like this were a challenge. Now I farm this for +eggs practically in my sleep. Reincarnated Bastet makes this one an absolute joke. If I get three TPAs on the boss floor using Verdandi to change the orbs and make 9 combos, each monster inflicts 10-15 million damage so ZM takes 20-30 million damage from each monster because he's water based. I know that GungHo has added several more challenging dungeons but I'd still like to see the older dungeons updated to make them somewhat challenging. -3 By madeofpxls#61265 6 years ago ( 8.4.1 ) Easy peasy: Verd (Hyper), Liu Bei (H), Liu Bei (Max, Skill 4), Echidna (Max skill), Verd (Max, Skill 1), Parvati (H) 1. Save greens, kill after Diversionary 2. Delay till no blue orbs, use Parv if hearts changed 3. Stall n kill 4. Echidna, kill before skeezy Tentacle 5. Use Liu Bei (H) if needed, kill 6. Stall one turn then kill 7. Heal, Echidna, bring below 30, wait for Burn to Ashes then kill 8. 1 red tpa, 1 green, use Verd (H) if poison sticks 9. Echidna should be up, use for buffer, kill before Ice Coffin 10. Verd green tpas plus five hearts, Liu Bei plus Parv bats cleanup -5 By Anon#24960 7 years ago ( 7.1.1 ) "What are these people complaining about? It's SO EASY! Just use a RESOLVE TEAM and get an AUTOHEAL FRIEND! :D :D :D :D :D" Edit: Seriously? I count five morons who thought I was being serious even after it was made clear that this was a sarcastic post. Last edited by Anon 6 years ago ( 7.3.0 ) 0 Thank you my fellow forumgoer. I was screening for idiots and apparently spamming ":D" and caps wasn't enough to let them know I was joking. As a sidenote, if they think somebody almost twice their rank would not understand the concept of "multistrikes" then I think we have a serious problem. Last edited by Anon 7 years ago ( 7.2.1 ) 0 Low#40854 7 years ago ( 7.2.1 ) Not to mention about 4 other hard hitting multi-attack skills the enemies have plus poison attacks. No the old Grodin + Healer grind team will not suffice. I would definitely call death on first level. 0 |
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- Descended Challenge! 2 - Mythical |
You got like 5mil health and you're gonna use a 999 status shield? F@ck you too buddy.
It's really EZ to get through ZM now, I'm farming for +eggs with A.Sakuya with the 10x event, pretty much 4 +eggs/run