
Moonlight Princess - Legend







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ATTENTION: No Heart Orbs; Awoken skills will be disabled
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() Low Fire Ninja | 1 | 4,331 | 2,667 | 8,133 | ![]() ![]() ![]() < 25% HP, 100% Chance, 1 time-use < 25% HP, 100% Chance, 1 time-use. Binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills.. | |
1 | ![]() | ![]() Low Water Ninja | 1 | 4,270 | 2,667 | 8,337 | ![]() ![]() ![]() < 25% HP, 100% Chance, 1 time-use < 25% HP, 100% Chance, 1 time-use. Binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills.. | |
1 | ![]() | ![]() Low Wood Ninja | 1 | 4,311 | 2,667 | 8,235 | ![]() ![]() ![]() < 25% HP, 100% Chance, 1 time-use < 25% HP, 100% Chance, 1 time-use. Binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills.. | |
1 | ![]() | ![]() Low Light Ninja | 1 | 4,433 | 2,667 | 8,540 | ![]() ![]() ![]() Pre-emptive Strike. Deal 50% damage.. | |
1 | ![]() | ![]() Low Dark Ninja | 1 | 4,392 | 2,667 | 8,642 | ![]() ![]() 25% Chance | |
2 | ![]() | ![]() ![]() Omega Wood Skydragon, Horai | 3 | Skill | 536 | 803,573 | ![]() ![]() Pre-emptive Strike. Deal 40% damage as soon as wave appears.. ![]() ![]() 100% Chance ![]() ![]() < 50% HP, 100% Chance ( 17778-23704 after Imperial Wrath ) ![]() ![]() < 50% HP, 100% Chance | |
3 | ![]() | x 2![]() Rowdy Red Samurai Goblin | 2 | 5,124 | 182 | 204,655 | ![]() ![]() 70% Chance ( 9222-18444 after Offensive Formation ) ![]() ![]() 100% Chance | |
3 | ![]() | ![]() Tsukuyomi TAMADRA | 2 | Skill | 600,000 | 18 | ![]() ![]() 100% Chance ![]() ![]() 100% Chance | |
4 | ![]() | ![]() ![]() Moonlit Shadow, Hattori Hanzo | 2 | Skill | 3,060 | 1,304,043 | ![]() ![]() ![]() ![]() Passive. 50% Light damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 3 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() 100% Chance ( 13776 after 伊賀の血 ) 100% Chance. Will use when no other skills are rolled Deal 120% damage. Change the following row "O" into Dark orbs ------ ------ OOOOOO ------ ------ .. ![]() ![]() 100% Chance ( 13776 after 伊賀の血 ) 100% Chance. Will use when no other skills are rolled Deal 120% damage. Change the following row "O" into Dark orbs ------ ------ OOOOOO ------ ------ .. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 20% HP, 100% Chance ( 34440 after 伊賀の血 ) < 20% HP, 100% Chance. Deal 300% damage. 10Change the following row "O" into Dark orbs ------ OOOOOO ------ OOOOOO ------ .. | |
5 | ![]() | ![]() ![]() Dancing Light, Amaterasu Ohkami | 1 | Skill | 2,775 | 1,080,822 | ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when dark orb exists Deal 50% damage and converts all Dark orbs into Light orbs.. ![]() ![]() 100% Chance 100% Chance. Will use when no other skills are rolled Deal 100% damage. Change the following row "O" into Heart orbs ------ ------ ------ ------ OOOOOO .. ![]() ![]() < 40% HP, 100% Chance, 1 time-use ![]() ![]() < 40% HP, 100% Chance < 40% HP, 100% Chance. Deal 350% damage and hide all orbs on the board. Moving the orb will reveal it.. | |
6 | ![]() | ![]() ![]() Bamboo Cutter's Blossom, Kaguya-Hime | 1 | 5,554 | 282 | 1,620,916 | ![]() ![]() Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP.. ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() 10% Chance ![]() ![]() ![]() ![]() ![]() 10% Chance ![]() ![]() ![]() ![]() ![]() 60% Chance ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 20% Chance 20% Chance. Will use when above 30% HP Deal 75% damage. Change all orbs to Fire, Water, Wood, Light & Dark orbs.. ![]() ![]() ![]() < 75% HP, 100% Chance, 1 time-use < 75% HP, 100% Chance, 1 time-use. Binds all Devil type cards for 2-3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage. Change the following column "O" into Light orbs --O--- --O--- --O--- --O--- --O--- Change the following column "O" into Light orbs ---O-- ---O-- ---O-- ---O-- ---O-- .. ![]() ![]() < 1% HP, 100% Chance |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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1 By Tsubakura#74244 4 years ago ( 7.8.1 ) Attackerasu team, anyone? 1 K3nnk34p#60058 4 years ago ( 7.8.1 ) Zero stoned it with: LEADER: Urd - max lv. Red Odin - +252, max lv. Ares - max lv. Echidna - +9, lv. 77 mini cao cao - lv. 53, skill lv. 2 FRIEND: Attackeratsu, +4, Lv. 93 Everyone was Skill Lv. 1 except cao cao. Didn't use any skills until Hanzo. Once he was below 50% and above 20% I used cao cao to allow me for an extra turn to finish him off, which was easy to do with the added fire orbs. Healed up with Attackeratsu skill as well. On Floor 5 I allowed her to heal, then before she could get below 40% the 2nd time I used Echidna skill, again allowing myself plenty of time to finish her off, which was easy On the boss I was careful not to accidentally OKHO her and used about 2 turns to get her below 75% trying to use only dark and light and saving up water and fire orbs, then used Ares and finished her off. I saved Urd's skill in case the boss took me down to 1% OR if Ares skill didn't kill her. I got lucky and never needed it. Didn't even use Odin's skill, but his ATK was certainly of value. 1 By Sasuke☆*:.#63590 4 years ago ( 7.8.1 ) I used a LKali team, and it was disorienting to have so little time without the time extends. I stalled whenever the opposition had a timer of more than 1, and then just killed in one shot. Watch out for her gravities. I used a stone because I forgot that Andromeda made heal orbs and I was not able to heal back in time. Careful not to make a 36x attack on your first turn! She'll heal herself back up to full. Thankfully, I attained a tsukiyomi tamadra and the Kaguya-Hime. Good luck! 0 By Giles#54794 4 years ago ( 7.8.1 ) Just beat it at Legend level and got the lucky drop :) Lead: ult panda lv 95 little plus eggs F lead: ult panda hyper maxed Subs: Ult Hanzo lv 95 Ult Beezleb lv 72 Ult Ronia hyper maxed Mini Lu Bu lv 80 F1: if no 6 or more dark orbs just quit... 1 roll to kill F2: you get 3 turns to collect enough dark orbs; don't 1 shot it but bring it down to under 50% so it will use "Imperial Wrath" and give you 3 more turns. Kill at the last turn. F3: 1 role of dark to kill the annoying goblins; kill Yomi Tama at the last turn. F4: try not to use panda active; tank 1 Slash hit, use the dark orbs he created to bring him under 50% so he will use Iga Blood and give you more free turns (needed to bring Ronia active up) F5: a little tricky. I used 1 panda active, tried not to 1 shot as you will need a couple more turns to wait for Ronia. Tank a hit and store dark orbs. My Ronia was 2 turns from ready when I killed her. F6: do not 1 shot (read her skill list); at the beginning I popped panda and brought her hp to under 75% (and saved all the heal orbs, believe me you'll need those). I had 5 of my cards bound for 3 turns, those saved heal orbs allowed me to survived the next 2 hits. When bound is over, pop Ronia, Hanzo, Lu Bu, Beezleb, for a full board of enhanced dark orbs and pray for the drop! 0 By ------_#63955 4 years ago ( 7.8.1 ) Uh I just ran this dungeon with a Kirin team. The no awakenings is kinda limiting, because it cuts the time extends and auto recover. Kirin of the Sacred Gleam, Sakuya (Lv. 93, +51) Empress of Serpents Echidna (Lv. 64, +3) Sacred Dragon Beast Angelion (Lv. 36, + 0) Earth-Rending Emperor, Siegfried (Lv. 95, +0) Heavenly Herald, Archangel (Lv. 53, +0) Kirin of the Sacred Gleam, Sakuya (Lv. 99, +144) Total HP: 15235 I only had a skill up on Echidna, and two on Siegfried, but didn't use his Attack Stance. Skill ups are very helpful, but not necessary. The hardest part about this dungeon is probably dealing the right amount of damage to stall. Floor 1: Trigger spike, and sweep. Ninja's are low health, but high attack, not good for stalling. If you get orb trolled, mass attack light orbs, and use combos to build up damage. If you don't get trigger orbs, AND get no light orbs, just combo as much as you can, and hope for the best...but you're probably dead. >-< you have my sympathies... Floor 2: Use a small spike, and get him to less than 50% hp. Omega Wood Skydragon, Horai will use his charge hit. Stall until his counter reaches one, then sweep. This is an important floor for stalling. Floor 3: Activate your spike, and kill both goblins. If you think you might sweep the Tsukoyomi Tamadra, be careful and trigger less light orbs. The tamadra will use "Change the", and you can wait another turn. Sweep or use all attributes to kill it. If you sweep the tamadra, it's not a huge deal. Floor 4: On this floor, you'll face Hanzo. Bring his hp to less than 50% (~650,000hp). Hanzo will use "Blood of Iga", and you can stall. Sweep him on the last turn. Floor 5: I just swept Amaterasu, she only has a bit more than 1,000,000 health. If your actives aren't ready yet, and you have MORE than 12182 health, you can tank two more hits, then use the heart orbs to recover. (If you need to stall even more, make sure you turn the row into 2x combos of 3.) Don't stall for too long, and make sure to break 12182. Use Heal and/or Guard Stance Light if necessary. Sweep as soon as skills are up. Floor 6: Use all active skills that are up, Guard Stance Light (if it's up) with Attack Stance Water. You can all out spike, because "Kaguya Passive", or Perseverance only applies to 75% HP or above. If you screw up, you have a few turns of breathing room. Good luck on the dungeon!!! Just be careful, and make sure to stall whenever you can. 0 Rbastid#53657 4 years ago ( 7.8.1 ) Ran a similar team, with Echidna, Light and Water Valk and Athena. Friend's Kirin was +297,and I had a max skilled Echidna and +100 Eggs. Swept till Tama, stalled till right before her big hit, then killed. Swept the next two (waiting if they had an extra turn) on Kaguya I would hit without using × 25, trying to get dark orbs, she'll convert them and you can heal and take an extra hit, then heal again, with 3 timer on Kirin use Echidna, then 2 Gravs and spike for a no risk win. 0 By epharian#68164 4 years ago ( 7.8.1 ) Yikes. I don't know that I'll be able to do this one. Anyone know how to approach this? 0 mccool37#4389 4 years ago ( 7.8.1 ) A standard, decently leveled spike team with a gravity or two (sub or leads) should be fine as long as the gravity is up by the boss. Because there are no heart orbs one will usually have the ability to get the needed orbs and if need be bring a low cooldown healer (archangel, LMeta etc.) or heartmakers for safety. Echidna is useful as well because the boss doesn't have a shield. My team at least will be dual Sakuya leads Subs will be Archangel, Echidna and probably Angelion and Valkyrie Rose. Stalling isn't that hard if you work around their turn counters and free turns. Good luck. 0 By Reindeer#42162 4 years ago ( 7.8.1 ) No problem for DMeta/Hanzo/Haku/Persephone/Durga/DMeta. Let a ninja or two live and let them get you below threshold. The only problem you may have is your leader getting a 5-turn bind. 0 By Blaze459#41381 4 years ago ( 7.8.1 ) Would... Odin/ama team work? With double luci and double hera 0 By XCWarior#37901 4 years ago ( 7.8.1 ) 1 Stoned with the following: Leader 751 Incarnation fo Kirin, Sakuya (Lv. 50) 925 Verche (Lv. 94, max skill) 1092 Earth Dragon (Lv. 95, max skill) 1090 Volcano Dragon (Lv. 92, max skill) 895 Vampire Duke (Lv. 98, max skill - irrelevant) FL 1218 Kirin of the Sacred Gleam, Sakuya (Lv. 99, +270) I'd suggest swapping Volcano for Echnida, cost me 1 stone. I popped Verche for Hanzo, but otherwise didn't need skills until boss. That's when I regretted no Echnida. The boss binded Vampire Duke so I couldn't activate Sakuyas' leader skill. But otherwise this team worked great and I either 1 or 2 shot everything. Last edited by XCWarior 4 years ago ( 7.8.1 ) 0 By Flandre#29730 4 years ago ( 7.8.1 ) Double Bastet team work fine (0-stone). Get at first try ^_^. But hard. Really dont want walk again to skillup. (11 lvl max, how many need's to this?) Last edited by Flandre 4 years ago ( 7.8.1 ) 0 By G.i.joe#42589 4 years ago ( 7.8.1 ) Got her first try with double Athena .. Hard without TPA.. Had to use one stone to beat Ama.. But you may not need to if you can kill her from 50% if u get lucky with orbs. Last boss is easy she heals you and then gives u those beautiful light orbs to kill her. My subs were awoken Ceres for mini heals every 9 turns.. Gembu.. Verche.. Max skilled really helps.. Odin for heal if in trouble .. Be careful no awakenings mean ANY. Card can be bound even Ceres or Grodin.. Good luck.. Hope it drops for u too! Last edited by G.i.joe 4 years ago ( 7.8.1 ) 0 By Trap@PF#74763 4 years ago ( 7.8.1 ) Took a couple tries and 1 stone for the try that won, but I got the drop! It was even +'d. Used a farmable Haku devil team with Echidna, Hera-Is, JDDJ, and Lilith. I actually used a Beelz friend for the HP boost and healing active. EDIT: Stone was on Ama, forgot the skill that gave hearts also hit hard lol. Also not a bad idea to stall on the boss, since she makes hearts for you as long as you have darks on the board. Last edited by Trap@PF 4 years ago ( 7.8.1 ) 0 By alan#28726 4 years ago ( 7.8.1 ) Took me a stone and a poorly organized devil team to get through this :/ 0 By Vayne#71363 4 years ago ( 7.8.1 ) Just beat this dungeon no-stone with Devil Bastet team and get her (luckily) on the second run. The dungeon itself is not really hard, but your team need to be fairly high level, and the key to win here is Echidna because Kaguya doesn't have shield. Here is my team: (no +297 eggs) G/D Bastet (lv81) / B/G Plesios (lv99) / Black Valkyrie (lv82) / L/B Archangel (lv43) / Ult Echidna (lv52) / G/D Bastet (friend, lv99) HP: 14000+ (Enough to survive 1 shot and some pre-emptive strikes before Kaguya). Echidna's active lv3. You Shouldn't try to heal yourself with Archangel's active. At first, I ran with Hera, but I killed the boss before gravity so I switched with Archangel for clearing Kaguya's bind. Plus, to no-stone this dungeon, you Must do a lot of combos. Usually at least 6~8 combos (x12.25~x20.25); 7 combos (x16) is decent enough to take 50%~70% most bosses HP and x20.25 is a sure-kill. F1: at least x9 (5 combos) to clear. (Btw, save all your active skills for Kaguya ONLY) F2: You can stall here, but a little tricky. In 3 turns, hit him to <50%, he will use Imperial Wrath giving you another 3 turns to stall, kill him in the last turn. If you don't want to stall, kill him with 8+ combos. F3: This floor can be a problem and may cause you a stone. Try to kill the two red Goblins as fast as possible, or at least one. 7 combos are enough to kill at least 1 one of them. 8+ combos will kill both. You will have enough hit to kill Tamayomi before she nukes. F4: Keep in mind, by this floor, you may be Barely Alive if you let one of the Goblin hit you. In 2 turns, take him down to at least 50% or 30%; try not to hit below 20%. If he survives he will use Blood of Iga giving you another 2 turns to kill. F5: 8 combos (x20.25) will kill her immediately. If you can't 1 shot her, two scenarios. 1) If you get hit by one of the Goblin and have at least >4061 HP, you can take ONLY 1 hit and kill her afterward. 2) If you don't take any damages at all, then you will be fine. F6: Kaguya will heal you so don't worry, she's very kind to her almost-dead guests. I mean you have quite an adventure to get to her with only 1/3 HP anyway. After healing, try to take her down to at least >70% (7~8 combos are enough), and she will use Jeweled Branch of Horai on your Bastets. If you manage to stall for active skills, then use Echidna and Archangel. Mostly, her bind lasts 3 turns, so after using Archangel and Echidna, you have turn 1 so setup your board. Make sure to use Bastet's skill for a small burst and kill her during Echidna's active. Or if you have maxed skill Echidna, you can use her at the start and kill her easier. Good luck with egg drop!!! Last edited by Vayne 4 years ago ( 7.8.1 ) 0 By Prospero#55900 4 years ago ( 7.8.1 ) Pretty easy. As long as your somewhat careful it's a breeze. I Used a robu team that consisted of lu bu lead, ronia, Pandora, hera ur, draw joker, and hypermaxed ronia as friend lead. Only thing max skilled was DJ, friends ronia(obviously). DJ was lvl 54 rest were 80-max. 1-5 Kill as quick as possible. Use DJ when needed. Flr 5 play normal till pandora is up. Pop skill , OHKO.(leave a couple hearts) Flr6 tank 2 turn blind. Ronia, Lu bu, hera for OHKO. Fast fun dungeon not hard at all. GL getting your golden egg. 0 By Moldy#73838 4 years ago ( 7.8.1 ) Used my LKali for this, but the only real member of my team that I typically use with her was Fuma. Otherwise, I just threw on my Karin, Sakuya, and Haku for their stats. Lesson that I learned was that bringing Haku was *not* a good idea. Jeweled Branch of Horai destroyed me, so I'm trying again with a Keeper of Rainbow instead. 0 By Skelefish#64842 4 years ago ( 8.0.1 ) Is this even a descended or just a special themed dungeon like the current snake lady (naga -> echidna)? -1 Legend7Nat#59948 4 years ago ( 8.0.1 ) I was wondering to why I am getting a stone for scarlet snake princess echidna I remember playing it before Can anyone explain that 0 By Momo#55572 4 years ago ( 8.1.1 ) If you use an Odin/Ama cheese team, remember not to take Skydragon below 50% before 30% gravs/MS are up, or else you're going to have a really bad time. Unit-13 can one shot him at that stage and goes up a lot quicker if you're lucky enough to have it. 0 By AKtan#77842 3 years ago ( 8.4.1 ) Can poison kill boss?? Just wondering, scene : turn on poison, then 1 shot her, will it do? XD Edit : found the answer :v Last edited by AKtan 3 years ago ( 8.4.1 ) 0 By Guest#79543 3 years ago ( 8.7.0 ) This team works with 0 stones. Leader: Heavenly Messenger Archangel Subs: Gigas the Great, Dancing Mad Kafka, +250, Sea Deity, Heaven's Neptune, Sacred Dragon Beast, Angelion Friend: Shining Lance Odin Doesn't matter if awoken or not since those skills are disabled. Total HP is over 20,000 Basically KEEP HP AT MAX for every stage. Keep matching orbs every turn. Use Heal Orb change and RCV recovery when needed. Floor 1: Sweep the ninjas by using as high a combo as you can. Floor 2. Grind and stall. Destroy once the Hyperdrive is charged and the Dragon is down to 40%. Floor 3: Same as Floor 1. Floor 4: Stall and build skills. Destroy with Hyperdrive when down to 40%. Floor 5: Same as Floor 3. Floor 6: Keep HP at max to withstand Buddha's stone bowl. Once down to 40% and the Hyperdrive is charged, take the boss down. Last edited by N/A 3 years ago ( 8.7.0 ) 0 By Twig#94778 3 years ago ( 9.2.1 ) I 0-stoned this level. Went in with a thrown together light/fire team. Nothing was maxed level and only Indra & Echidna were max awoken, except friend's Saria, who was maxed out. This dungeon was a piece of cake with this team. Just plowed through it with no strategy and not one single problem. Kaguya-Hime and Tsukuyomi Tamadra dropped on this level. Team: 657 Indra lv 72 1099 Echidna lv 98 2441 Saria lv 30 1747 lt/Kali lv 91 1127 Angelious lv 13 Friend: 2441 Saria maxed Total eggs: 708 Last edited by Twig 3 years ago ( 9.2.1 ) |
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- Kaguya-Hime - Legend |
LKali / LMeta / Durga / Athena / Blue Sonia / LKali
Blue Sonia is there only for HP stick. You can replace her with BOdin for the better active and RCV. Durga is your god burst, but any other burst like Sun Quan works just as well. And in fact burst isn't even that necessary given Kaguya's low HP. I walked into this descend mostly blind so I didn't know that.
LMeta max skilled is really best. Without her being max skilled you can die very easily because there are no hearts. She can be replaced with any other card with a quick cooldown recovery active like Isis or farmable Angel.
Athena is another HP and power stat stick, can be replaced with anything light.
Friend LKali was hypermaxed and max skilled. Highly recommended to have at least one hypermaxed LKali.
Hardest stages are the stages pre-boss. Try your best to match lots of light and 6+ combos. No two prong means you have to compensate with combo number. The boss is easy--half the time she gives you a free LKali active and the other half of the time she makes hearts for you dark--> heart. GRIND her down slowly (be patient!) to 75%. She won't use her bind, she'll just keep doing her regular stuff, because there are no devils (unless Durga is uevoed). So you'll have to guess. Maybe bring a devil bind bait to know? Then just burst her down.
Hardest stage for me was the second floor and Hanzo because I kept getting orb trolled. By the time I got to the boss I had 1,068 HP left. Thankfully she heals you back to 100%.
I'd imagine Durga can do this in a similar manner. I will probably try with her sometime.