
Ocean God - Mythical







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ATTENTION: No Continue; Awoken skills will be disabled
Corresponding Skill Up![]() ![]() | |
These monsters share the same skills: | |
Miracle of Ice CD: 13 ( 8 ) Max Lv.6 | ![]() ![]() ![]() ![]() ![]() |
Ninja Art - Dark to Water CD: 9 ( 5 ) Max Lv.5 | ![]() ![]() ![]() ![]() ![]() |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() Mid Water Ninja | 1 | 4,050 | 60,000 | 15 | ![]() ![]() < 25% HP, 100% Chance | |
1 | ![]() | ![]() Marine Spec Ops Goblin | 1 | Skill | 260 | 331,950 | ![]() ![]() ![]() Pre-emptive Strike. Deal 100% damage.. ![]() ![]() 100% Chance | |
1 | ![]() | ![]() ![]() Ice Samurai Ogre | 3 | 13,500 | 300 | 429,750 | ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance | |
2 | ![]() | ![]() ![]() Red Ice Leviathan | 5 | Skill | 260 | 1,956,667 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Converts 1 Random orb into Water orbs.. ![]() ![]() 100% Chance | |
3 | ![]() | x 2![]() Neneko | 2 | 12,194 | 2,100 | 64,400 | ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Binds all Fire attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
3 | ![]() | ![]() Stone Gaze Demon Bird, Cockatrice | 2 | 8,010 | 300 | 302,250 | ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Converts 2 Random orbs into Jammer orbs.. ![]() ![]() 70% Chance ![]() ![]() ![]() < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. Binds 2 Random cards for 4 turns. This will also disable leader skills and awoken skills.. | |
4 | ![]() | ![]() Gods of Hunt, Umisachi & Yamasachi | 1 | 7,944 | 775 | 2,165,347 | -- ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Wood damage for 10 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when heal orb exists Deal 75% damage and converts all Heart orbs into Water orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when water orb is present above 30% HP Deal 100% damage and converts all Water orbs into Jammer orbs.. ![]() ![]() < 30% HP, 100% Chance | |
5 | ![]() | ![]() Sea God's Songstress, Siren | 1 | Skill | 290 | 1,470,764 | ![]() ![]() ![]() Pre-emptive Strike. Player -99% current HP.. ![]() ![]() Deal 50% damage.. ![]() ![]() Deal 100% damage.. ![]() ![]() Deal 200% damage.. ![]() ![]() Deal 800% damage.. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all Wood attribute cards for 2-3 turns. This will also disable leader skills and awoken skills.. | |
6 | ![]() | ![]() ![]() Awoken Wadatsumi | 1 | 11,403 | 470 | 3,058,819 | ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 999 turns.. ![]() ![]() ![]() ![]() ![]() 70% Chance 70% Chance. Will use when above 25% HP Deal 150% damage and converts all Water orbs into Heart orbs.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() ![]() ![]() ![]() < 75% HP, 100% Chance, 1 time-use ![]() ![]() < 25% HP, 100% Chance |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
Tell us what you think about this dungeon![]() ![]() |
Add your comment |
11 By doxen_king#75527 6 years ago ( 8.0.1 ) this dungeon needs to be removed from pad 0 DRACO@RFS#67967 6 years ago ( 8.0.1 ) took 15 total attempts and beat it with a dqxq / XQ team (I'll leave it as a suggestion) Last edited by DRACO@RFS 6 years ago ( 8.0.1 ) 0 yeah, i had some really bad luck with this dungeon myself. worst part about it was when i messed easy stuff up that would've guaranteed the victory on several attempts... my love for this dungeon has no end(sarcasm) 0 Bruno#76636 5 years ago ( 8.4.1 ) 6 months later... With the new buffs/awoken evos, it's easy. 0-stoned it with LZL/A.Ama team, subs A. Sakuya, XQ, LKali and Sun Quan. The only difficult thing is to do the combos for Wada not to absorb without any time extend, but I could do it easier than I expected. -1 DRACO@RFS#67967 6 years ago ( 8.0.1 ) Agreed my friend. 10 attempts later and still havent been able to beat it -2 Ghest#69784 5 years ago ( 8.6.2 ) seriously fk this dungeon jesus fking christ the day i try to do this dungeon NO FRIENDS ARE USING DECENT WOOD LEADERS ARE YOU FKING KIDDING ME jesus christ this is the dumbest bs theyve ever designed jesus christ wtf were they smoking ROFL :D 5 By soma#25907 7 years ago ( 6.5.2 ) 0 stoned with Ama/odin build. Did submit but waiting for review. Ama lead+297 Rebel luci Awoken Zeus Olympus Shining lance Odin+292 C L Echidna Shining lance Odin helper Fl1- take out ninja, goblin, grind ogar. Odins to speed up.Heal with hearts when needed, echidna for safety. All skills charged by end of floor. Fl2- gravity, MS, odins. Grind, charge, odins to speed up All skills charged. Fl3- Gungnir Nenekos. Charge, grind bird. If Ama bound heal with hearts. echidna for safety. All skills charged. Fl4- gravity, MS, odins, heal. Charge, grind. Take 1 hit @ 30%. Gravity, MS, odins. Save Ama for next floor. Fl5- Ama to heal. Charge, grind. Odins to speed up. Echidna to cover binds. Don't worry about Sirens big hit. You will heal fine without hearts. All skills charged. Fl6- gravity, MS, odins, heal. Charge, grind. Take 1 hit @ 25%. Gravity, MS, odins. Gold egg! Last edited by soma 7 years ago ( 6.5.2 ) 1 dime#49287 6 years ago ( 7.3.0 ) just used this build but used high dark ninja and replaced echidna with orochi for the extra hp. works great and i just completed the challenge descended 1 no continue with this build. thank you for my woodpy! 1 SuperEagle#43556 6 years ago ( 7.3.0 ) Cleared descended challenge with basic Ama/Odin team - all farmable subs. Very safe build for No-Continues mode. Need 17,000 HP to clear FL 1 safely. Low to no risks on other floors. Plays similar to soma's build. FL4 - if you don't have at least 17,500 HP you must kill U&Y before they reach 30%. Dancing Light Ama - 6000 autoheal Divine Queen Hera Awoken Hera-Is Awoken Zeus Olympios High Dark Ninja Shining Lance Wielder, Odin 0 esperstron#30102 7 years ago ( 6.5.5 ) Sub Odin can be replaced with Hera-Is. Minimum Ama heal threshold for F5 is 6110 (max level + 73) Either way once I also clear Legend I'm never stepping foot inside here ever again. Most mindless dungeon ever. 0 calimoro#66325 5 years ago ( 8.4.1 ) I have to stress what a pain this dungeon and team is. 7 attempts all failed because I got distracted at key times. Also as stated before you need 17,500 HP AND you need a +297 (awoken) Amaterasu for the rcu and auto heal to make it safe in the last floor. 5 By Victarrion#30293 6 years ago ( 8.0.4 ) Worst dungeon in the game. Just stupid all the way through. 0 slyker#58748 6 years ago ( 8.0.4 ) I agree having tried to beat this dungeon for two days it is painfull. I ended up grinding it with the odin/ama team posted for a stone and jewel. Will not run again... unless it is for a stone. If my matching skills were better I would have been able to use Kirin it but without the time extended I am use to I seem to always miss one match :( . -3 Ghest#69784 5 years ago ( 8.6.2 ) THIS x1000 jesus fking christ ive beaten it before 0 stone but gdm challenge descend comes and its just not fkign working WTF awoken skill invalid is the dumbest sht those shtheads ever put in this game wtf were they smokin FUUUUUUUUUUUUUUU**k that jesus christ thats frickin retrded this bs needs to get the fk out of the game ROFL :D 3 By Charles#74626 6 years ago ( 8.0.1 ) Can't believe I just wasted 2 stone for this piece of garbage.... I really hate Gangho for torturing us with the conditional dungeon series, NO MATTER HOW MUCH YOU SPEND, YOU WILL ALWAYS BE BEATEN!!! 2 By -Striku-#37071 7 years ago ( 6.5.2 ) The pros who played pad before awoken skills were introduced might be able to do this dungeon very well 1 Zerreth#31254 7 years ago ( 6.5.2 ) Or.. any multi color burst team? As long as your team doesn't rely on row enhancements, this looks like a pretty straight forward descend. The only problem I see personally is that my u&y team will have to swap out kushinada for another color. Wouldn't want to feed u&y now and make it harder for myself. 1 Actually UY teams will never get past UY as long as the green absorb is up... thanks how the damage is calculated in PAD. 1 Yes, nathan is right. Damage is calculated from left to right, primary attributes first and then secondary attributes. That means even if a color is absorbed, as long as its not the last one to hit (i.e. secondary attribute of your friend leader) and as long as the succeeding monsters do enough damage, you can still kill. The reason UY wont be able to get past the green absorb is because UY has a green secondary attribute. That means the last attack to hit will be a green attack from your friend's UY and thus won't die. 0 Anon#24960 7 years ago ( 6.5.2 ) The lack of awoken skills isn't really a problem unless you take into account all the binds in this dungeon. That and you get "only" 5 seconds of orb movement. Other than that, lacking enhanced orbs shouldn't really make a big difference. 0 Lack of TPA and lack of Row Enhancements limits the kind of teams you bring in. Lack of Bind Resistance and Bind Recovery makes it so you have to deal with binds the old fashioned way: Don't get hit by them or have a sub with a bind recovery active that won't be hit by them. And lastly, lack of skill boosts means you must get skills the old fashioned way, through effective decision making on places to stall. Last edited by Jacky@PG 6 years ago ( 7.2.3 ) -1 The dungeons will always calculate the damage dealt before the damage healed. This means that even if you do enough damage to kill it, it will still have the healing after the damage. This makes killing bosses that absorb a color you're attacking with impossible to kill until the absorb wears off. -1 Not true. I killed zaerog in dragon rush when he had his light absorb up. I was using a dark based anubis team, used ronia and got a light skyfall but still killed him 2 By Alisha#39435 6 years ago ( 8.0.1 ) This dungeon has invoked much rage from me. I finally beat it recently, but with a very REM heavy build. Mine is awaiting review, but I ran SS Isis (+178) with Valk, B/G Sun Quan, LKali (+297), B/B Snow White and FL was SS Isis (+297). My Isis was not skilled, but everything else but SW was max skilled; all but SW max leveled (she was 87). After trying different things in SW slot, I went with her due to U&Y's green absorb. I found it was not terribly hard to stall on him so long as you're able to heal. A max leveled fruit dragon or anything else who changes G--->heal may work as well. Floor one: stall a small amount if desired; I usually just crushed. Floor two: use all turns and kill. Floor three: kill. Floor four: this floor sucks all around. Hit him until you get him close to rage mode, and heal. He takes your hearts every other turn, so use hearts when there and pop SW when you have a lot of green on the board and need to heal. Once he is near about 40% (it may take you a few tries to time it right), pop SQ and destroy. Floor five: try to get her below 50% as quickly as possible and heal when needed. I popped Isis because after her gravity, I only had two hearts on the board. Use Isis to clear the bind and kill before she hits you for, uh, death. Floor six: I got a little lucky and the time I beat the dungeons I hit once, and then cleared board of jammers with an LKali pop and crushed the rest of the way in one hit. My strategy was going to be to stall until SQ is back up and destroy; I died a few times because I couldn't quite hit hard enough so you need to combo well but also make sure you don't pop W. into rage/kill mode. It definitely took me a lot of tries but U&Y were really the hard part in this dungeon. YMMV, but this team gets there. Last edited by Alisha 6 years ago ( 8.0.1 ) 1 By Kanna#16737 7 years ago ( 6.5.2 ) This feels like the first time in forever that I've looked at a dungeon and thought "wow, this isn't too bad". So naturally, I must just be missing something. Is it actually possible to clear with the most basic lucifer team? Lucifer / Gravity / Gravity / max skilled Heart-maker / wild (gravity or menace) / Lucifer I'm thinking to go with SOD Lucifer / DQ Hera / Awoken Hera-Is / Siren (she's stronger than JDJ) / Echidna (because I need a panic button) / SOD Lucifer. This would give ~50k HP Floor 1: Kill the ninja and goblin and stall on the ogre Floor 2: Using 2 gravities leaves 49%, so in 5 turns (or 8 with menace) deal 19% damage and use both MS, or 3 gravities + 2 MS insta-kill Floor 3: Kill the Nenekos and stall on the demon bird. Menace if it binds the Lucifer lead(s). Floor 4: Can nuke U&Y when they're under 30% if desired, but you can tank anyways if not. Floor 5: I'm guessing her attacks are in order so you can do whatever you need to to survive her 46.5k... decently-levelled teams should be able to tank, those that can't should save skills and kill her early. Floor 6: Charge skills and use them (at latest) when he's just above 25% Opinions? Last edited by Kanna 7 years ago ( 6.5.2 ) 1 cubicj#32512 7 years ago ( 6.5.2 ) Sounds good, but since I'm not confident enough to deal enough damage during stage 2, I'll use Mystic Astro Dragon, Nebradisk (786) for the wild card. Wish me luck >< 0 Good point to note! I decided to do my test run with a third hera instead of echidna in light of your comment... but I tried to push my luck first before using the third gravity. Turns out I needed all 3 as I wasn't able to deal enough damage before I got hit =x Oh well, I'll try again once I have more stamina! Nebradisk or Tengu subs are feasible options too though. 0 Scott#41036 7 years ago ( 6.5.2 ) Actually I believe you would need to burn 4% off of leviathan, which actually might work in your favor as you could be at full life, since there are 5 turns to burn 70k (ish) 0 Just did this dungeon with luci, Hera, Hera-is, Hera, JDJ, luciUsed one stone because I was orb trolled on siren and didn't want to waste my nukes or gravities. If I were to run it again I would go all out on her because it is an absolute joke to stall on final stage as the boss does so little damage and makes a TON of heal orbs if you keep blue on the board. Final stage, 2x gravity. Stall for gravity to come back, 3x gravity + nuke + nuke win. Just don't accidentally get boss below 25%. Remember, you can always heal the boss if you get it too low! Overall pretty easy dungeon with this team. Last edited by Tenora@PF 7 years ago ( 6.5.2 ) 1 By Tanga#12116 5 years ago ( 8.4.1 ) Very easy with Awoken Amaterasu leads. Subs: Sacred Dragon Princess Da Qiao Scholarly God of Fortune Ganesha (can sub him for other light healers) Divine Law Goddess Valkyrie Rose Soaring Dragon General Sun Quan You need around 17106 HP to be safe on F6. When you use skills, use Da Qiao *then* Valkyrie *then* Ganaesha *then* Amaterasu for best effect. F1, Ogre, Goblin, wait for skills. F2, sweep. F3, kill Nenekos first. F4, wait for skills, only use skills if necessary. F5, sweep. F6, bring under 50%, use skills, OHKO. !Keep in mind: no awakenings means no TPA, no bind resist! Especially important on F5 because Siren can and will bind Amaterasu! 0 MrMeeseeks#81258 5 years ago ( 8.4.1 ) Sounds great. This is actually the exact team I was going to switch to if my first run failed. But I was able to clear it with: Awoken Amaterasu Ohkami courageous divine general, sun quan Awoken Sandalphon Divine Law Goddess, Valkyrie Rose Sparkling Goddess of Secrets, Kali Ohkami, sun quan, Rose, and Kali were all max skilled for me. Friend +297, my Kali ~+250 Same strat for the first three floors; used Kali on floor 3 cuz Chaos Eye trolled me. Floor 4: Charged all skills, popped Sandalphon in case I choked so I could survive. Floor 5: sun quan then bust. Floor 6: sun quan was charged by the time I grinded him below to 50%, got hit by Blessing & Curse, half the board was heart orbs, popped Valk + sun quan ezpz I was likely overly safe, but I didn't want to have to play it twice. 1 By Vaedriel#74848 5 years ago ( 9.2.1 ) I just spent the day trying to conquer this with various teams and ended up winning with Dark! Here are three Dark builds that worked. All max level, most were max skilled and a few were +297. UUEVO Lu Bu / A.Pandora / Yomidra /UUEVO Pandora / A.Anubis / (FL) Oda Nobunaga (Legend difficulty) UUEVO Lu Bu / A.Pandora / Yomidra / UUEVO Pandora / A.Persphone / (FL) A.Vritra (Mythical) UUEVO Lu Bu / A.Pandora / A. FALucifer / UUEVO Pandora / A.Persphone / (FL) UUEVO Lu Bu (Mythical) Just combo'd as much as I could every turn and saved and used hearts when I was <50%. The HP pool was between 90-100K on Mythical which was nice to tank some of the hits. Using UUV Pandora made for great RCV. It felt good to conquer this dungeon! Hope this helps! Last edited by Vaedriel 5 years ago ( 9.2.1 ) 0 By Victarrion#30293 6 years ago ( 8.1.1 ) This glitch for anyone else? Trying to stall on the first stage and had more than enough HP to tank the ogre's normal, non freeze strike attack, but it one shot me. This awful dungeon got so much worse. 0 By Salil#35702 7 years ago ( 6.5.2 ) It's hard to go back to 5 second orb movement when you're so used to 6 second orb movement because of awoken skills 0 By Zerreth#31254 7 years ago ( 6.5.2 ) I think floor 4 is bugged. I was running this team: http://imgur.com/Zh0xtMz And for some odd reason, when I broke 50% on u&y, they started to massively overheal my damage. I made sure to crack only one set of green orbs but still saw them recovering more hp than taking damage. That doesn't make any sense. My dark damage alone should overkill the recovery. Am I missing something here? Last edited by Zerreth 7 years ago ( 6.5.2 ) 0 By terminalx#65257 6 years ago ( 7.5 ) This would be a zombie teams dream if floor 1 didn't have 3 ops. 0 By Walrus#33273 6 years ago ( 8.0.4 ) I cleared the challenge version with Verdandi/Gonia, Freyja, Perseus, K. Woodsie/Verdandi, I got heart and green orb trolled real hard so I had a few close calls but did quite well overall thanks to the 3 heart/orb makers. Just take everything down on last turn when possible. Hardest part is stalling at U&Y for 10 turns, afterwards can be one shot using an active board changer and Freyja. Siren will nuke 99% life away, with Freyja still on use a Verdandi to OHKO and heal in the process. Wadatsumi can be 1HKO with either Gonia or a Verdandi plus K Woodsie active. Do lots of 3 green orb + combos. 0 By foxwaffles#54418 6 years ago ( 8.0.4 ) Lol this dungeon is so funny with Lucifer - Hera - Hera-Is - Vritra - Grape Dragon - Lucifer. Facetank everything and then double gravity - triple nuke at your disposal plus a heartmaker (mine's is max skilled) makes things pretty breezy. Now as for FARMING this dungeon...well...um... 0 By Bob#73530 6 years ago ( 8.1.1 ) Floor 4 is just plain annoying. I'm guessing if I had green/red healers, it would actually work. Probably gonna replace the green essence sorceress with Guanyiping for this one. Last edited by Bob 6 years ago ( 8.1.1 ) 0 By Pomf#36787 5 years ago ( 8.4.1 ) Blessed the person that put up his/her SS Isis team for Wadatsumi, the team worked like a charm 0 By Steve#69197 5 years ago ( 8.6.2 ) This dungeon is a bit different. No TPA means I have to park my trusty Xmas Liu Bei for those with higher stats and/or better active (Gronia). Whatever it takes to get the water pi and magic stone i guess. Echidna is awesome as usual! Here's my Verdandi team: Verdandi (+297, max skill) Green Sonia (+297, max skill) Michael (no +egg, max skill) GZL (+5, base skill) Xmas Echidna (+10, max skill) Verdandi (+297, max skill) F1/F2 are the "hardest" since I was too lazy to stall for skills in F1. Kill the Orc and ninja, and stall on the Ogre for skill. Make sure you stall for at least 5 turns so Echidna can be used in F2. In F2, use Echidna and Gronia+GZL for kill if needed. F3: Kill normally, make sure Neneko does not get a turn. Use Verdandi if you run the risk of Neneko getting a turn. F4: Stall out the 10 green orb absorb turns. Then kill. All skill should be up by now F5: Start with Verdandi, heal through the bind if she's still alive, and either Michael or Verdandi for kill. F6: Tank+heal until about 60%, then Echidna and blow everything (Gronia+GZL, Verd, then Michael). Gronia+GZL alone OHKO the boss for me. Last edited by Steve 5 years ago ( 8.6.2 ) 0 By Guest#35643 4 years ago ( 12.0.3 ) Dark Athena smashes this with ease. No need to stall for skills, just smash. Maybe leave green subs out. 0 By GenjitsuTy#103423 2 years ago ( 17.1.0 ) 70% chance + 50% chance on the boss's moves = 120% full chance. 0 By GenjitsuTy#103422 on 1/15/2021 ( 18.5.1 ) Should've been no RCV instead of No Awokens. Fits perfectly with a 99% gravity on the sub-boss floor. -1 By Jay#9677 7 years ago ( 6.5.2 ) so we need to do this the old fashion way eh? no biggy the main ability is still leadership, beside awoken is still only half bake. -1 By Mr Wiggles#26061 7 years ago ( 6.5.2 ) So even without awokens, Double Odin seems pretty viable for floors 2, 5, and 6... I went in with this: SLW Odin Isis Mythril Awoken Hera Abyss Neptune friend Odin 13k HP, Mythril for floors 3 and 4, Isis to clear the wood bind on 5, Neptune and Hera to speed up the grinds... But I got curbstomped on floor 1 ;/ Any suggestions on how to get rid of Spec Ops Goblin quickly? Swap Hera or Neptune with something? Or just scrap it all and go spike team? -1 Brak#56062 6 years ago ( 7.2.3 ) With NO awoken skills, double Odin doesn't really make sense to me. You're either going to match hearts, or you're not, so for most of the attacks, i don't see much practical difference between 20% damage and 4% damage. But at least someone finally brought up the issue with Floor 1. I really don't see how any of the Ama/Odin teams are getting through that even WITH the 3x for Attackers from Attackerasu. 3x Ain't gonna get through 60K defense OR 300K HP in one turn, much less BOTH... -10 By Lance#43901 7 years ago ( 6.4.5 ) If I'm not mistaken it's actually possible to double odin this as long as you avoid the neneko nd cokatrice, nd put a mystic stone dragon mythril on there for umisachi yamasachi, once those odin ultis come out the auto recover will be insane lolThis post has been flagged as spam Show Last edited by Lance 7 years ago ( 6.4.5 ) 4 But this dungeon ignores Awoken Skills, so no auto-recover and no Bind Resist awakens will work. My first thought was Odin too until I saw that. 1 penguins!!#46272 7 years ago ( 6.4.5 ) You would have to beat siren before the wood bind since awoken skills are disabled, also that would mean no auto recovery :( 0 already said awoken skill are not workable.. that makes him unbindable is also awakening skill stupid. 0 DUAL Odin eh...?! if u use a couple non green bind removers, Like: Isis, Lmeta &/or Archangel etc, etc... sirens green bind could be easily overcome. even w/o awoks you could run a Dual Odin team, if you play safe & use a smart heal orb strategy. lol...i could totally 0 stone this no problem. (if i had a decent level Odin that is. xD which sadly i dont............?! wahaha..... !FML! Last edited by kai@HNL 7 years ago ( 6.5.2 ) -3 you are dumb as f**k, and don't read the conditions apparently -10 Odin is unbindable if fully awoken, so there is no need to fear Siren.This reply has been flagged as spam Show |
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