
Dark Knight






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This dungeon is not yet available in the English version of PAD
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ATTENTION: No Continue
Corresponding Skill Up![]() ![]() | |
These monsters share the same skills: | |
Miracle of Wood CD: 13 ( 8 ) Max Lv.6 | ![]() ![]() ![]() ![]() ![]() |
Reward![]() ![]() | |||
- Sub dungeon may be attempted in any order. ( Does not apply to One-shot Challenges ) - The gift awarded is based on the sub dungeon completed. - Dungeon rewards are only granted once per level, regardless of the number of times completed. 2,000 Pal Points |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | x 2![]() Hominal Beast, Centaur | 1 | 4,740 | 15,000 | 152,250 | ![]() ![]() ![]() Pre-emptive Strike. Deal 60% damage.. ![]() ![]() 70% Chance ( 14931-19908 after Lone Force ) ![]() ![]() 100% Chance ![]() ![]() < 30% HP, 100% Chance ( 1422 after Lone Force ) ![]() ![]() < 30% HP, 100% Chance ( 28400 after Lone Force ) | |
2 | ![]() | ![]() Flame Baron | 1 | 4,080 | 45,000 | 75,003 | ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() < 25% HP, 100% Chance | |
3 | ![]() | ![]() Torrential Fenrir Knight, Kamui | 1 | Skill | 1,800 | 1,006,117 | ![]() ![]() ![]() Pre-emptive Strike. Reduces time limit of orb movement by 1 sec for 3 turns.. ![]() ![]() Deal 80% damage.. ![]() ![]() Deal 160% damage ( 2 hits, 80% per hit ).. ![]() ![]() Deal 240% damage ( 3 hits, 80% per hit ).. ![]() ![]() Deal 320% damage ( 4 hits, 80% per hit ).. ![]() ![]() Deal 2000% damage ( 4 hits, 500% per hit ).. | |
4 | ![]() | ![]() ![]() Chaos Dragon Knight, Voice | 1 | Skill | 1,800 | 1,155,006 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Dark damage for 3 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when jammer orb exists Deal 200% damage and converts all Jammer orbs into Dark orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when no jammer orb exists Deal 100% damage and converts 1 Random orb into Jammer orbs.. | |
5 | ![]() | ![]() ![]() Gryps Rider, Vector Finn | 1 | 8,189 | 198 | 1,341,228 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Deal 50% damage.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() 35% Chance ![]() ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Deal 80% damage and binds 1 Random sub for 3 turns. This will also disable awoken skills.. | |
6 | ![]() | ![]() ![]() Corpse Armor Dark Knight, Gravis | 1 | Skill | 1,560 | 1,527,079 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() 24% Chance ![]() ![]() ![]() ![]() ![]() 60% Chance ![]() ![]() 16% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all Light attribute cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 30% HP, 100% Chance |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
Tell us what you think about this dungeon![]() ![]() |
Add your comment |
2 By DNLM#5002 4 years ago ( 7.2.3 ) https://www.youtube.com/watch?v=7fsTcL9BY_U Heaven-Shaking Archdemon, Lucifer BAO Batman+S. Gloves Act FB Awoken Hades Arcane Monarch, Vampire Duke Crazed King of Purgatory, Beelzebub Crazed King of Purgatory, Beelzebub 1 By Onlyname#5569 4 years ago ( 7.2.3 ) It's better to just skip this dungeon right now and wait until the update that lets subtypes enter. Unless you have an ultra specific wood/light/water/fire devil team I'd rather wait until you can enter with a Sonia team. 0 By rccab#57109 5 years ago ( 7.2.1 ) Anyone think a goemon team would work? 0 Lidocain#59179 5 years ago ( 7.2.2 ) I was wondering the same thing, to me there seem to be a couple issues. 1. Having Enough HP to tank Finn's Pre-Emp which is not a huge one but should be noted 2. Having the subs to take out Fenrir, and still keeping your team effective because goemon is designed for fire subs, topdroid seems like a pretty solid candidate for the job with his awakenings and guard break for Baron assuming you can get his skill-up, but even at max lvl you'd need a few green matches and some combos to take out Fenrir but acheivable. 3. Stalling or having skill-ups. This one seems like an issue, there's tengu but his skill and attribute aren't super useful and he'll be taking up a slot and at this point assuming you have bubblie will only leave you with one and it would be nice to have at least some light on this team. You could try stalling on flr 1 but with the abysmal RCV it could be stressful. You'd need bubblie max-skilled and awoken and even then you'd need to stall 5 turns and all fl's have 1 cool downs. The team might look like this Goemon Bubblie TPDroid B/L Sieg Uevo Gigas or one of the Uevo'd Golems or Light Golem Goemon It could work and it's non-AIP but there's a high requirement for skill-ups, level, awakenings and materials for Uevo. It wouldn't be an easy, throw some team together and sweep, build. I think there could be better phys teams that could actually have a little recovery and without the requirements to activate goemon so you could stall. I think there are probably even better devil teams but then you don't have too many light devils so and with Voice's dark absorb. It'll be interesting. Last edited by Lidocain 5 years ago ( 7.2.2 ) 0 By Mr.Deadman#41539 5 years ago ( 7.2.2 ) If we get the balance patch where the Hera's become main type Devil, this dungeon gets a bit easier with Vampire lead and Hera subs and a Baddie. 0 By Albegas#39029 5 years ago ( 7.2.3 ) Would something cheap like Satan/Hamahime/Wicked Lady/Darkseid/Baddie/Satan work? with ult Satan the team should have like 34k HP 0 By Lidocain#59179 5 years ago ( 7.2.3 ) I'm thinking Heaven-Shaking Luci build or Hera-Ur now that all the Heras have main devil types. 0 By Albegas#39029 4 years ago ( 7.2.3 ) Anyone kind enough to help me assemble something functional for this dungeon? https://www.padherder.com/user/Albegas/monsters/#31,0,31,68,268435455,0,,0,0,0,eq,0,0,0,1;default,0 Originally I was thinking in Satan/Hamahime/Wicked Lady/Darkseid/Baddie/Satan but the Voice dark immunity would probably kill me. 0 By Droadz#28541 4 years ago ( 7.2.3 ) Uevo Belial is devil. X2.5 atk 1.5 rcv. Duel Beli leads gives you 2.25 rcv which is better than nothing. 0 By Bryggyth#9817 4 years ago ( 7.2.3 ) I'm thinking of going in with Ult Beelzebub with awoken Hades friend. Hardest part will be Fenrir knight I'm guessing. 0 By Biohazard#58708 4 years ago ( 7.2.3 ) With the 7.6 jp update allowing sub attributes and sub types into restricted dungeons, does that apply to the devil/physical main type only restriction here or do I have the completely wrong idea? So could I bring a sonia team in here? Thanks! 0 Tonberry#59709 4 years ago ( 7.2.3 ) Yes it will. That's specifically what that bit of the update is doing. It means that as long as a card has that type or colour in it somewhere it'll be allowed in the dungeon. So for this, anything with a physical or devil type anywhere on it. 0 Meaning RoBu will destroy this dungeon 0 More like kirin, apollo and company. Physical kirin team is too easy 0 By 玉折@HG#39587 4 years ago ( 7.2.3 ) For the first time ever, I think Mephisto's actually useful. Mephisto Sowilo Baddie Baal Sieg / Fuma Kotaro Mephisto You'll never have trouble with that HP threshold, and Mephisto's big RCV makes stalling easy. Everything hits like a wet noodle, and you'll have 16x up all the time. FL 1 - 4 stall depending on the situation, take damage and 16x them to death with massive devil power. On floor 5 pop Sowilo for team stability and enhanceage and grind to 60% then kill. Last floor: Throwing Sieg or Grundy in there + Baal+Baddie should give you enough light damage to wipe out Gravis. Thoughts on whether this would work? I haven't thought about how to deal with floor 4. Last edited by 玉折@HG 4 years ago ( 7.2.3 ) 1 Rubicari#3272 4 years ago ( 7.2.3 ) I tried this myself, but didn't make it past FL1. This being said, my team was NOT max lvl or fully awoken (& I don't have Baal). I think it's doable, just make sure your team is high lvl if not max and all the light monsters fully awoken. Let me know if it works. 0 Team actually works really well for FL1 - 4 as long as you mass attack the first army of centaurs. FL3 was kinda close though. There's just not enough devil orb changing to make it work. The only thing the team needs is Fuma/Sieg/Grundy, baal and baddie to burst down gravis -- the rest can be offensive damage. On a sidenote: This afternoon I replaced Sowilo with High Light Ninja and I got a clear. \m/ FL1 - 2 was skillcharging. On FL3 I got lucky with sky drops and i was able to do huge light damage to Fenrir. CDK was an easier stallfest than I thought and I used soul drain whenever he created one or two jammers. Saving water orbs was pretty easy too. On FL5 I popped High Light and wrecked him. got a 3-orb light skyfall which pushed my damage pretty high and let me OHKO him, but when I calculated the damage later, a high-level team can dish out about 1mil light damage to finn with two light rows and two combos. Throw in subtype and baddie damage and the team just barely crosses 1.3 mil. Wow. FL6 wasn't a challenge, Grundy + Baal + Baddie worked better than expected. You can take a hit or two if you accidentally healed against Finn. So it's still not surefire stable because of FL3 and possibly FL4, but it definitely works and I'm gonna submit it to the team build list. 0 By  ̄≫JNinja_#52740 4 years ago ( 7.2.3 ) Dungeon was released now: confirmed only main type devil or physical, no ronias T-T 0 By DNLM#5002 4 years ago ( 7.2.3 ) https://www.youtube.com/watch?v=yjOI6FrsTRo Awoken Hades Heaven-Shaking Archdemon, Lucifer Crazed King of Purgatory, Beelzebub BAO Batman+S. Gloves Act FB Arcane Monarch, Vampire Duke Awoken Hades 0 By Anivo#25082 4 years ago ( 7.2.3 ) Never been happier, just UEvod my FA Luci into HSA Luci, so that should make a short work of this dungeon. A little low on pude Devils, so I plan to run this team: Heaven-shaking Archdemon Lucifer Haughty Demon Lord, Baal Awoken Hera King Baddie Blazing Hammer Brute, Prometheus Heaven-shaking Archdemon Lucifer Any thoughts on this team? 0 By King Kazma#15985 4 years ago ( 7.2.3 ) can I get some possible team builds??? Last edited by King Kazma 4 years ago ( 7.2.3 ) 0 By Wes#11436 4 years ago ( 7.2.3 ) Did it easily with Surging Demon Lord, Belial Baddie Belial Belial Belial Awoken Dancing Queen, Hera-Ur 0 By ★Liao24★#35140 4 years ago ( 7.2.3 ) They should make this dungeon more interesting by not giving heart orbs. Phys and Devils usually have low recovery anyway. 0 By hiei81#45719 4 years ago ( 7.2.3 ) This is a dungeon designed for DroidDragon! Have you seen a single dungeon with so many poison/blind/block? My team: Dreaming Astaroth DQ Hera Awoken Hera Awoken Hera-Is DroidDragon Dancing Queen Hera-Ur Essentially a 2.7/4.05/2.7 team. Astaroth and Heras are at Level 70, Droid and Hera-Ur only 40. Most awakenings do not matter but it's important to awake Droid as many as possible (I have 7, 9 would be ideal). Another thing is unevolved Droid can reshuffle your board every 10 turns, which is really important if you run out of hearts (or hearts changed to blocks). I think it's harder if you use an evolved one but YMMV. Fl 1: Alternate targeting each to ~40%, then match 5+3+3 fire orb (5+3 might be enough if you have good dark matches too). Fl 2: Stall till you have all skills, then run really big water combo (4*3) to kill it. I accidentally killed it too fast (6 water skyfall, ugh) so I stoned on fl3. Fl 3: 4 Gravs (including Hera-Ur), then kill, may use Astaroth counter. Tip: if you accidentally cleared the previous floor like me, definitely counter him on the "final attack", which takes out at least half of his life. You'll then die but it will start from first attack so you have another 4 turn to kill. Fl 4: Either clear all blocks, or if your board has some hearts, many darks and you have enough HP you can sometimes let him convert all blocks to dark for one big attack. Droid prevents most blocks anyway. Remember to reshuffle the board if you are screwed. Fl 5: Finn is naughty but he'll be a bit easier once becomes light. Again, reshuffle the board if you are out of options. Play extra careful if Droid is bound - your strongest weapon is gone lol Fl 6: Wait for skills to be up again while whittle down to 30%. Once he uses big attack all gravs and kill. It's important to have one Hera-Ur and Hera-Is to deal with fl 1 and 2. So if your friend is Permafrost Hera-Is sub in Hera-Ur. That's in fact a better configuration as Hera-Is has 1000 auto-heal if fully awoken. Good luck! Last edited by hiei81 4 years ago ( 7.2.3 ) 0 By BlackAce#14000 4 years ago ( 7.8.1 ) Lol... Just ran this with all Ronias. Hahahaquick, but not exactly an easily attained team. 0 By JunkStory#73101 4 years ago ( 7.8.1 ) https://www.youtube.com/watch?v=WAj7YHK4dOY&feature=youtu.be Check video for more details!! Dark Knight Legend only allows Physical and Devil type only. It used to be only allowing Physical and Devil Main Type, but now Physical and Devil Sub Type cards can also be used in this dungeon. This makes the dungeon a lot easier!! Hera-Ur Red Sonia Lu Bu Pandora [Wild Card] Vampire Duke [Wild Card] Red Sonia F1: Sweep F2: Stall and kill F3: Orb change if need. Kill in 5 turns F4: Kill normally F5: Kill normally F6: Red Sonia + Lu Bu 0 By Bibbo#14085 4 years ago ( 7.8.1 ) Now that subtypes are useable, standard Ronia team did this for me. Marvelous Ronia King Baddie Awoken Hera Ur Jester Dragon, Drawn Joker Divine Queen Hera Crazed Beelzebub friend Blast through 1, stall on 2 for skills. You don't really need them for lvl 3, but just in case. Tank/stall through 4 and 5. Grav then all skills for the boss. 0 By Bzyku#69122 4 years ago ( 8.1.1 ) Now with subtypes this dungeon is pretty easy. I made it with guerilla rainbow team leaded by W/L Isis and D/R Horus. Subs are nearly irrelevant (don't take bindable light and don't rely on dark too much - thats all). Short cycle ones preffered for Horus leader skill. Everything dies in one/two shots. No stalling or any other problems. (Only stop may be at Voice - dark absorb/jammers - high rec helps withstand it). My actual setup: W/L Isis (bind resist and unbinding active important) Avoken Blue Odin (active mainly for Horus leader skill) Extant Ronia (active useless this time, but high recovery helps alot) Cyclone Devil Dragon (because of green subtype - I don't have anything to replace him, but his active is useless in this setup) Lilith (active and high recovery helps) D/R Horus (active important for 1,5x atack) It was so easy and so many teams can do this now so I don't think it's worth posting on builds page. -1 By Albegas#39029 5 years ago ( 7.2.1 ) So, in theory, a Baal or Mephisto team should wreak this dungeon right? 1 aszma#31409 5 years ago ( 7.2.1 ) Yea if your mephisto team consisted of 4 baals theres no good light devil subs besides the two leaders. -3 By Droadz#28541 4 years ago ( 8.1.1 ) A.shiva hyper A.shiva 99 Ronia hyper Ronia hyper A. Hino lvl 80 A.shiva hyper Destroyed this dungeon. I even get bound by Arthur and makes no difference. 1 ronia clears any floor. A tpa plus 5 combo will kill any floor. Any A shiva team of subs with 2+ tpa awokens should do the trick. 0 FatTire#32187 3 years ago ( 9.0.3 ) This is a comically easy entry tier descended meant to help new players get a decent stat stick and you are suggesting an all REM partially hyper team ... Seems legit -6 By Trolololol#65092 4 years ago ( 7.2.3 ) DARK NIGHT? USE RONIA OR LU BU! IT'S SO INCREDIBLY EASY WITH THOSE TWO XD XD XD XD XD -1 Anon#24960 4 years ago ( 7.3.0 ) Ah, the feeling that one day in the future, noobs fresh out of Departure Tower will scratch their heads wondering what the heck we were talking about just because subtypes will then count for these dungeons. P.S. I'd recommend just waiting it out for that update unless you want to clear it before it's reduced to a joke. -3 Trolololol#65092 4 years ago ( 7.2.3 ) Yes, I KNOW you can't bring in Ronia or Lu Bu due to the fact that devil is their subtype. The above statement was sarcastic and a joke. -9 By Bé Táo@PV#21303 5 years ago ( 7.2.1 ) 2 Dr. Psaroo#42667 5 years ago ( 7.2.1 ) Her main type is not Devil though (By the way, this comment was made before the JP 7.6 update) Last edited by Dr. Psaroo 4 years ago ( 7.2.3 ) |
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Stone = Estimated number of stones to clear this dungeon Time = An approximation based on each individual build |
- Descended Challenge! 5 |
1737 - UEVO Hera-IS
985 - DQ
636 - Baal
632 - Amon
1250 - Hera-Swilo
1536 - UEVO Hera-UR
Fire and Ice worked for me... Though the above team needs to be built up a bit more before it can handle legend reliably, Amon and Baal were not really developed, but were both LVL 45ish... their actives helped with a dark/fire boss quite a bit...
... was just on my way here to ask if a satan team would work... Lord Huge satan, dairy queen, wicked lady, poison ivy, and amon (or king badie if another spike is needed)...?? with another UEVO satan friend?