
Xuanzang's Party







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ATTENTION: No Continue
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() Low Fire Ninja | 1 | 9,822 | 3,556 | 18,444 | ![]() ![]() ![]() < 25% HP, 100% Chance, 1 time-use < 25% HP, 100% Chance, 1 time-use. Binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills.. | |
1 | ![]() | ![]() Low Water Ninja | 1 | 9,683 | 3,556 | 18,906 | ![]() ![]() ![]() < 25% HP, 100% Chance, 1 time-use < 25% HP, 100% Chance, 1 time-use. Binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills.. | |
1 | ![]() | ![]() Low Wood Ninja | 1 | 9,776 | 3,556 | 18,675 | ![]() ![]() ![]() < 25% HP, 100% Chance, 1 time-use < 25% HP, 100% Chance, 1 time-use. Binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills.. | |
1 | ![]() | ![]() Low Light Ninja | 1 | 10,052 | 3,556 | 19,367 | ![]() ![]() ![]() Pre-emptive Strike. Deal 50% damage.. | |
1 | ![]() | ![]() Low Dark Ninja | 1 | 9,960 | 3,556 | 19,597 | ![]() ![]() 25% Chance | |
2 | ![]() | ![]() ![]() Gluttonous Mystic, Zhu Bajie | 1 | Skill | 0 | 3,316,640 | ![]() ![]() ![]() Pre-emptive Strike. Player -99% current HP.. ![]() ![]() 25% Chance ![]() ![]() 25% Chance 25% Chance. Will use when above 30% HP Deal 120% damage. Change the following column "O" into Fire orbs O-O-O- O-O-O- O-O-O- O-O-O- O-O-O- .. ![]() ![]() ![]() 25% Chance 25% Chance. Will use when above 30% HP Deal 75% damage and binds all Water attribute cards for 2 turns. This will also disable leader skills and awoken skills.. Skill Set 1 25% Chance. Will use when above 30% HP ![]() ![]() ![]() ![]() 25% Chance. Will use when above 30% HP Deal 50% damage. Change the following row "O" into Fire orbs ------ ------ ------ ------ OOOOOO .. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage. Change the following column "O" into Fire orbs O-O-O- O-O-O- O-O-O- O-O-O- O-O-O- Change the following column "O" into Light orbs -O-O-O -O-O-O -O-O-O -O-O-O -O-O-O .. | |
3 | ![]() | ![]() ![]() Liusha River Mystic, Sha Wujing | 1 | Skill | 0 | 1,266,458 | ![]() ![]() Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP.. ![]() ![]() ![]() Pre-emptive Strike. Deal 75% damage.. ![]() ![]() 33% Chance ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 1% HP Absorbs 100% of the damage you cause for combos 4 and under for 99 turns.. ![]() ![]() 33% Chance ![]() ![]() ![]() ![]() ![]() 33% Chance 33% Chance. Will use when above 1% HP Deal 85% damage. Randomly spawn Dark orbs from non 5 Dark orbs.. ![]() ![]() < 50% HP, 100% Chance, 1 time-use Skill Set 1 < 1% HP, 100% Chance. ![]() ![]() ![]() ![]() | |
4 | ![]() | ![]() ![]() Revered Monkey King, Sun Wukong | 1 | Skill | 336 | 2,775,573 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Skill Set 1 100% Chance. ![]() ![]() Deal 50% damage. Change the following row "O" into Light & Jammer orbs ------ OOOOOO ------ OOOOOO ------ .. ![]() ![]() Deal 50% damage. Change the following column "O" into Light & Jammer orbs --O-O- --O-O- --O-O- --O-O- --O-O- .. ![]() ![]() ![]() ![]() ![]() 100% Chance Skill Set 2 100% Chance. ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() 100% Chance - Skills are done in order, then rotation repeats | |
5 | ![]() | ![]() ![]() Dark-Eyed Dragon Monk, Xuanzang | 1 | Skill | 470 | 2,097,014 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Light damage for 5 turns.. ![]() ![]() 50% Chance ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance | |
6 | ![]() | ![]() ![]() Gleaming-Eyed Dragon Monk, Xuanzang | 1 | Skill | 50,000 | 4,307,778 | ![]() ![]() ![]() Passive. 50% Dark damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() 70% Chance ![]() ![]() ![]() 30% Chance 30% Chance. Will use when above 50% HP Deal 100% damage and binds 1 Random card for 4 turns. This will also disable leader skill and awoken skills.. ![]() ![]() < 70% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance, 1 time-use Skill Set 1 < 50% HP, 100% Chance, 1 time-use. ![]() ![]() < 50% HP, 100% Chance, 1 time-use. Deal 10% damage. Change the following row "O" into Light & Jammer orbs OOOOOO ------ ------ ------ OOOOOO .. ![]() ![]() < 50% HP, 100% Chance, 1 time-use. Deal 10% damage. Change the following column "O" into Light, Heart & Jammer orbs O-O-O- O-O-O- O-O-O- O-O-O- O-O-O- .. ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use when jammer orb exists Deal 1000% damage and converts all Jammer orbs into Light orbs.. ![]() ![]() < 50% HP, 100% Chance |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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8 By dinofeesh#46051 4 years ago ( 8.1.1 ) HA. HAHAHAHA. XUANZANG IT'S YOUR TURN TO GET SLAPPED AROUND BY A REAL TEAM WITHOUT SOME 20 COST BULLSH^T. HAHAHAHAHAHAHAHAHAHAHAHA die. 0 moocow#75177 4 years ago ( 8.1.1 ) My sentiments exactly. Now I have Gaia, Tengu, Draggie, Dark Xuanzang, and soon, the light one. This style of descend is great. 6 By gintaman#78539 3 years ago ( 8.6.2 ) I hate this dungeon. That resolve on that fragile piece of sh!t on floor 3. 2 Reddbeard#61188 3 years ago ( 8.6.2 ) Just poison him before the burst. He will resolve with 1 HP then take the poison damage before he can counter. 1 Orange#77781 3 years ago ( 8.6.2 ) If you have a delay I think you can use it to stop his counterattack then finish him with any old combo. 4 By (づo.o)づHi#46714 4 years ago ( 8.1.1 ) Hardest part is F3's -99% preemptive followed by F4's 11k damage preemptive. 2 By Giles#54794 4 years ago ( 8.1.1 ) Looks like my awoken Minerva team can walk through this EZPZ 0 SuperEagle#43556 4 years ago ( 8.1.1 ) Yes, also bring Dark Izanami for floor 2/3 before their attributes change. 1 By Boromir#75874 3 years ago ( 8.6.2 ) The suggested builds are garbage. Did those people actually try those. A lot of them say FL3: burst, which will just get you killed. This dungeon is tricksy. 0 Jourdan#34810 3 years ago ( 8.6.2 ) I just posted a build I used, it was pretty trivial with A Hades now that he resists wood, dark, and light. 1 By jellykid#37014 4 years ago ( 8.1.1 ) I believe this is more of a historic dungeon (as it has an interesting background) more than a boss rush or carnival. 1 By Kepherloka#46587 4 years ago ( 8.1.1 ) Well, the free stone is cool and all... but why run this when we already have Descended Carnival to farm? 1 By foxwaffles#54418 4 years ago ( 8.1.1 ) Awoken Amaterasu is GO! 0 MooSama xD#29001 4 years ago ( 8.1.1 ) Thanks for the idea. Initially, I was gonna run it with D.meta but who can say no to Awoken Ama? xD 0 Tarindel#47837 4 years ago ( 8.1.1 ) Beat legendary pretty easily with: Ama LKali DQ LValk SQ Ama You do have to be careful, as there are quite a few points where you can die if you're not careful. Most floors come down to getting the monster just above/under 50% and then SQ/DQ/LValk, Ama to full, and 2-prong to death. Since you can stall for all skills at the start of each floor, it's pretty straightforward. 0 Kirito#46338 4 years ago ( 8.4.1 ) Easily Destroyed using CesarsHome's strategy and this team: A. Ama Ganesha (great panic button if you're worried you won't one shot and might get below thresholds) Sun Quan L. Valk Da Qiao A. Venus I got the Elia invade and this team easily one shot her after I charged up skills (have all the time in the world too; she can't kill you above 20%). And she was still at 95% when I popped skills due to her high defense. Instructions: Pretty much charge all skills at the start of each round then pop DQ + Valk + SQ + Genesha (use for invade as safety) or Sun Quan + maybe Ama for 100% hp (overkill) = OHKO every floor. 1 By hiei81#45719 4 years ago ( 8.1.1 ) Of course the first things you encounter on a journey to the West are Ninjas! 1 By Bob#73530 4 years ago ( 8.1.1 ) This dungeon is harder than it looks because of the way floors 2 and 3 are situated. 1 By Giles#54794 4 years ago ( 8.1.1 ) Ez A. Minerva team clear Double A. Minerva leads Ronia Hera ur Urd Echidna FL1: leave a dark or light ninja; grind a few turns (as many as you could without killing it) for skills and save red and dark orbs while you're at it. FL2: bring piggy's hp under 50% in the first turn; use any active if needed but save Echidna for the gator. Make sure you have enough hp to tank preemptive. Roast the pig when you're ready for next floor FL3: tank the preemptive, pop Echidna. Bring hp under 50% and stall for ages for skills. FL4&5: can't die really. Just kill as usual. FL6: just combo as usual, none of his/her attack can one shot you (except the final nuke). When he uses the final skill set to mess up your board, pop Ronia, hera, Minerva, OHKO. Last edited by Giles 4 years ago ( 8.1.1 ) 1 By Destro#59243 4 years ago ( 8.1.1 ) I am confused with Flr 3 skill set1. Does it happen at < 50% or < 1%? Are both hits on the same turn? 1 BiggestFan#65575 4 years ago ( 8.4.1 ) Skil Sets always hit both moves. The included moves are separated by a horizontal bar on this site. In Wujings case, it will kill you. -99% hp followed by a 18k hit. You can survive it with a 50% shield and more than 10k health. Or a 75% shield and 5k heath. Basically the skill set only triggers if you attempt to one-shot him from above 75% health because of his resolve. It only trigger at boss hp = 1 - 12,600, or 1%. Those numbers are simplified because I don't feel like checking his actual hp but it's close enough to help you. 0 By Seraph011#58357 4 years ago ( 8.4.1 ) Surprisedhow easy even with a standard and non plussed Ronia team. Glad to see that my Ronia can still run mythicals eveven if she has already been otclassed by so many new leads. :) 0 By ed#61413 4 years ago ( 8.1.1 ) Haha, first tengu and draggie in the super easy descend carnival and now this. Looks like gungho realized we lost interest in such nonsense as super low cost restricted dungeons that require silly gimmick teams, or a team of gold collab rolls to stand a chance. Now to awaken karin and yomi. 0 By Legend7Nat#59948 4 years ago ( 8.1.1 ) I suppose this is suppose to be a tad bit more difficult than the carnival Funny how in carnival light xuanzang had like 600 k or somewhere around less than a mil and dark had 1 million 600k yet now the tables have turned since light xuanzang has more up than dark Nonetheless it doesn't seem like it will give me too much trouble for my Urd team as long as mid bosses go aren't over 2 mil because that is a lot for me to spike down consistently with actives and they don't hit hard either Question so is it possible to get both light and dark xuanzang 0 greml1n#39494 4 years ago ( 8.1.1 ) Two things... Legend was OK with an URD team because I was able to just spike FLR2, and do enough damage on the last FLR... Mythical flat out sucked with Urd. Did manage to get there by replacing a sub with Kushi for protection on FLR2... Used her when he went to the 75% damage reduction for a turn. No synergy but kept me alive. Rest of the dungeon was fine until light xuanzang, which required a lot of luck to heal enough to keep taking swings at him. Light and dark dropped on the one sucessful run through mythical. Failed several times trying to get through as well... :/ 0 By Tarindel#47837 4 years ago ( 8.1.1 ) Looks like there's a mistake on floor 6 maybe. My Xuanzang only used Dragon Monk Telekinesis once, not every other turn as it currently indicates. 0 Madcat#80881 3 years ago ( 8.4.1 ) Je only uses it under 70% health. Maybe you went through hough that to 50 in two turns? 0 By Guest#79543 3 years ago ( 8.6.2 ) This team works on Legend level Leader: Sea Deity, Heaven's Neptune, fully awoken, or Awoken MeiMei, not awoken. Subs: Two Pacifying Yomi Goddess Izanami, Thought Spinner Norn, Verandi, and Dancing Mad Kefka. All fully awoken except for Kefka. Friend: Shining Lance Odin, fully awoken Total HP over 19,000 with Autoheal of 5000 Floor 1: Hit as hard you can to wipe out all or most of the ninjas. The 1.5x attack power that Neptune grants to all your god types, (which is everyone on the team), helps. This is probably the hardest floor for me since I don't do 5X combos or higher very well. An Awoken MeiMei does this easier. Floor 2: Match orbs and autoheal with every turn. Use Izanami's damage reduction if things get hairy. Definitely use Neptune's poison. Once she is down to light element, she can't hurt you much due to Neptune's 55% light resistance and Odin's Robe of Protection. Just keep your HP at max, which is pretty easy with your high Autoheals. Awoken MeiMei can speed things up but watch your HP. Floor 3: Neptune's Poison helps, especially if you suck at 5X combos or higher, like me. Verdandi's orb switch helps. Constantly match orbs and autoheal. Izanami's added dark resistance aids in tanking hits. Once he's down to below 30%, a Gungir and Hyperdrive should finish him off. Again Awoken MeiMei can speed things up with high attack combos, but watch your HP. Floor 4: Poison doesn't work, though the 1.5x God Attack will. Just keep matching orbs and autohealing. Don't be afraid to match 3 Poison orbs if you can also match heal orbs at the same time. Otherwise use Verdandi's orb switch. Your heavy light resistance and Autoheals make all of 'Goku's' attacks as jokes. As long as your HP is at max each turn after autohealing, with Izanami's damage reduction, anything 'Goku' throws at you can be tanked and autohealed in one turn. With Awoken MeiMei, you can actually finish off Goku in two to three moves. I was surprised how fast I slammed him. Floor 5: Poison? Definitely. Just watch your HP and use Izanami's damage reduction. Verdandi's orb switch also comes in handy. Awoken MeiMei's dark resistance helps and you can finish her off fast. Floor 6: Poison her. Then just match and autoheal. That's basically it. She can't bind your Neptune or Odin. Don't bother with the puzzle challenge since I never could get it. Match enough to heal back up to max HP and tank the hit. If you can, use Verdandi's orb switch. Even her 'viscious' thrust means nothing to your high light resistence. Just keep your HP at max. The only downside is her high defense, which is why the poison is your best bet to wear her down. If you can get her down to 15%, a Gungir and Hyperdrive should finish her off. If not, let the poison do its job. If you have Awoken MeiMei, then it will be a grind. With no poison. Keep your HP up, use Hyperdrive whenever possible, and you can tank the Viscous Thrust with max HP. Last edited by N/A 3 years ago ( 8.6.2 ) 0 By Mr-ex777#91897 3 years ago ( 9.0.3 ) Another dungeon that gives me the chills. If you do not have stun or poison you are gone 99% regardless of how strong you are. 0 Hutch#55943 3 years ago ( 9.2.1 ) Decent recovery team with some heart changers like A.panda. Makes for easy run :) just do a couple 4 combo until resolve gone. 0 By doug#91907 3 years ago ( 9.2.1 ) Is this the only way to get Zhu Bajingaling for Awoken Sun Quan right now? 0 By CAM#92302 2 years ago ( 9.6.3 ) I actually managed to beat this with Gadius as leader with R Minerva as friend leader. Considering I've only been playing this for almost a year now, I don't think that's bad. I'm at rank 212 at the time of post and I still feel like a noob, so be gentle with me. If I sound like I don't know what I'm talking about, then maybe I don't and advice is helpful. -1 By Danny#16414 4 years ago ( 8.4.1 ) I know I hit FL 3 Shawu Jing with at least 3 million points worth of damage from bastet (2 sets of tpa 7 combo plus bastet active) HOW THE F*** DID HE SURVIVE DURING BOTH MY ATTEMPTS. 4 That's not the right answer. Sha Wujing is blue. And he only has 1.26million hp. Meaning Bastet need only output 630k dmg. She can do that with only 5 combos and no tpa if she uses an active. The problem is that on Floor 3, Sha Wujing has a resolve at above 75%. This means you need to take him to under 75% hp before you kill him, or he won't die. It doesn't matter is you do 100million damage. It's just how the mechanic works. Last edited by BiggestFan 4 years ago ( 8.4.1 ) |
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