
Lv10








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Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() ![]() Crazed King of Purgatory, Beelzebub | 1 | Skill | 4,680 | 6,565,876 | -- ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Deal 10% damage. Randomly spawn Poison orbs from all orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 100% damage and converts 1 Random orb into Jammer orbs.. ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use repeatedly Deal 125% damage and converts 6 Random orbs into Poison orbs.. | |
2 | ![]() | ![]() ![]() Avowed Thief, Ishikawa Goemon | 1 | Skill | 630 | 5,559,931 | -- ![]() ![]() Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. ![]() ![]() ![]() Pre-emptive Strike. Deal 200% damage.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() < 80% HP, 33% Chance ![]() ![]() ![]() < 80% HP, 33% Chance < 80% HP, 33% Chance. Will use non-consecutively Binds 3 Random cards for 2-3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 80% HP, 33% Chance < 80% HP, 33% Chance. Deal 130% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() ![]() ![]() < 30% HP, 100% Chance ![]() ![]() < 1% HP, 100% Chance | |
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3 | ![]() | ![]() ![]() Sparkling Goddess of Secrets, Kali | 1 | Skill | 0 | 30,011,111 | -- ![]() Skill Set 1 ![]() ![]() ![]() < 1% HP, 100% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() > 65% HP, 100% Chance Skill Set 2 < 65% HP, 17% Chance. ![]() ![]() ![]() ![]() ![]() > 65% HP, 100% Chance. Will use when above 65% HP Binds 1 Random card for 2 turns. This will also disable leader skill and awoken skills.. Skill Set 3 < 65% HP, 17% Chance. ![]() ![]() ![]() ![]() > 65% HP, 100% Chance. Will use when above 65% HP Hide all orbs on the board. Moving the orb will reveal it.. Skill Set 4 < 65% HP, 17% Chance. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 5 < 65% HP, 17% Chance. ![]() ![]() ![]() ![]() ![]() ![]() < 65% HP, 17% Chance ![]() ![]() < 5% HP, 100% Chance | |
3 | ![]() | ![]() ![]() Blazing Goddess of Power, Kali | 1 | Skill | 0 | 30,011,111 | -- ![]() Skill Set 1 ![]() ![]() ![]() < 5% HP, 100% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() > 65% HP, 100% Chance Skill Set 2 < 65% HP, 20% Chance. ![]() ![]() > 65% HP, 100% Chance. Will use when above 65% HP Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() > 65% HP, 100% Chance. Will use when above 65% HP Deal 90% damage. Change all orbs to Fire, Water, Wood, Light, Dark & Heart orbs.. Skill Set 3 < 65% HP, 20% Chance. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() > 65% HP, 100% Chance. Will use when above 65% HP Deal 90% damage. Change all orbs to Fire, Water, Wood, Light, Dark & Heart orbs.. ![]() ![]() > 65% HP, 100% Chance. Will use when above 65% HP Deal 90% damage and increases cooldown of active skills by 0-1 turns.. Skill Set 4 < 65% HP, 20% Chance. ![]() ![]() > 65% HP, 100% Chance. Will use when above 65% HP Deal 90% damage and increases cooldown of active skills by 0-1 turns.. ![]() ![]() > 65% HP, 100% Chance. Will use when above 65% HP Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() < 65% HP, 20% Chance ![]() ![]() < 5% HP, 100% Chance |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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2 By Sanspai@PF#38562 4 years ago ( 8.1.1 ) Challenge dungeon? More like CHALLENGE DESPAIR. Just not to waste 100 stamina, You will need: - >25556 Hp - A board change/poison convert active (And consequently 7-9 skill boosts( Kali-Norns/Chinese)) - High Recovery (You'll need to recovery if you want to survive Kalis for more than 2-3 turns. - 20M DAMAGE on floor 3 (Or a Double Kirin/Hathor or Zera gravity(Good luck with that)) ... Or stones. Holy... 1 Firecat#58325 3 years ago ( 8.6.2 ) You forgot the 297 Ra Dragon team of 2x D Kali Indra A Isis with 5 light resist latents or 9 dark resist latents. That lets you tank the 65%+ hit with Indra making it a joke. 0 Minori#44541 3 years ago ( 8.6.2 ) A well-developed Awoken Sakuya team should do well here. Kali active deals with Beelz, DIza deals with Goemon (ideally you have enough HP to tank his rage hit with shield up), and Sakuya gravities deal with Kali. I used Sakuya / LKali / DKali / DIza / Ama / Sakuya to clear Arena 1 on the last day it was up and I'll probably use the same team for this C10. 0 Goemon is the problem for that team. getting him below 30% means death or him healing back up so forget about hitting your full combo. hitting for less than your full combo means you have to tank about two or three hits while working him below 50%. since you need to save indra for kali, popping him on goemon is risky because you'll only have one turn of shield before you need to be on Kali. it's all do-able but you have to be precise and one wrong skyfall will mess up the whole run. 2 By BiggestFan#65575 3 years ago ( 8.6.2 ) Wow I'm really digging these 3 floor challenges, could clear them all in one night without falling asleep 0 By Bob#73530 3 years ago ( 8.6.2 ) This might actually be harder than Arena seeing as you only have 3 floors to charge up skills. 0 By El Rayo#25260 3 years ago ( 8.6.2 ) this is definitely looking like an Awoken Arch Luci run! that god killer does wonders against Kali and if the light one spawns 3 rows will do the job. Super stoked for this set! I think this c10 may be rough for Thor. Not enough time to stall unless you're brave enough to stall on goemon for a gravity for L Kali lol. Edit: Beat it with Thor/Saria and got D Kali to spawn. Subs were Pollux, Awoken Venus, DQ, and L Meta. fl1 used Pollux and Venus, danced with Goemon for a bit, then spike D Kali hard first turn with Thor active and a Saria/Pollux enhanced board. Then beat her down for a bit until skills charged and spiked hard for the kill. Good luck peeps and fellow Thor users :) Last edited by El Rayo 3 years ago ( 8.6.2 ) 0 By Ragnarok#84873 3 years ago ( 8.6.2 ) We must have known this day would come. At least there are only 3 floors? 0 By Bob#73530 3 years ago ( 8.6.2 ) Why is the Badpy always on level 10? 2 Failsauce#35010 3 years ago ( 8.6.2 ) They don't want you to get badpys. That's why i have 11 woodpys in my box and 0 badpys 0 By Hulokeruli#24952 3 years ago ( 8.6.2 ) https://www.youtube.com/watch?v=ZXH-Mn3GrYU A.Ra, LKali, DIza, Muse, and friend A.Ra with one empty card slot; zero-stoned 0 By Rydeen#58846 3 years ago ( 8.6.2 ) did it with: Saria Apocalypse Pollux A.Sakuya NY Tengu (for skill boosts) A.Thor All hypermaxed except Tengu R1: Pollux (won't kill) then Apoc or Saria. R2: Sakuya gravity plus whatever light on the board. Plink away at him to get him under 50% (preferably like 35-40%) while tanking and healing. If you get trolled for hearts GG. If you take him below 30% GG. When all skills up and you are not bound take him out with Apoc or Saria plus Thor probably need two rows minimum or a row plus combos and TPAs. R3: Sakuya, Apoc or Saria plus Pollux. This should get Kali below 65%. Smooth sailing from here. Just grind her down to something 5-20% health then Sakuya plus Apoc or Saria plus Pollux and Thor for the win. 0 By NinjaXue#72253 3 years ago ( 8.6.2 ) Successful and fairly straightforward with: Saria Awoken Ama Unleashed Nordis Valkryie Rose Apocalypse Awoken Thor Saria, Ama, and Thor were hypermaxed and everything else at least max awoken, Apocalypse with 5 skill-ups. Skill delay-resist latent awakenings are useful if you have them, but I didn't. Floor 1: A close-to-max-skilled Ama should be up immediately, use to bring up max-skilled Saria or Apocalypse to clear poisons. You can stall a little if you're lucky with heal orbs or just clear him quickly. Make sure you can tank Goemon's preemptive once you clear. Floor 2: Stall until Nordis is up. This will be the biggest hurdle; the build doesn't have many time-extends, so move fast. Pop skills as needed to heal or make hearts. Clear preferably with one board changer up and Thor at least on the second turn of his active effect, plus Valk if possible for insurance. Floor 3: Pop Nordis, then you'll need to cover about 1.5 mil HP to avoid death, which shouldn't be too bad. After that, stalling here is actually much easier than the first two floors (especially when Apocalypse clears the blinding moves for you), so grind down to whatever you're comfortable with, pop Nordis again for extra insurance if he's up, then spike the rest. 0 By AJ#64158 3 years ago ( 8.6.2 ) Requires using one stone, but here was my reasonably safe A. Minerva build: A. Minerva +30 Ronia +297 Scorch. Uriel +297 Santa Hera A. Hera-Ur +24 A. Minerva +297 Floor 1, full poison board->stone. Grind down to 50%, can use Minerva's to speed this up (I saved Uriel as a heal back-up), then shiva+Hera-Ur. This team is row-heavy so match those to go faster. Floor 2, grind down and ronia when you get him down <30%. Floor 3, use both Heras to get <65%, then prepare for the slowest and trickiest floor. Grind away until 10-15% then start thinking about having ronia and Hera-Ur ready when a skill-bind ends and you can use them (can be tricky with the cd+ moves). I got lucky and found an opening after a while, but you may need to go till 5%, stone, and then use the skills to finish it. Good Luck! P.S. It might be possible to zero-stone with a similar build if you sub Uriel for a poison orb changer like a max skilled Red Guan Yu (I didn't have one). 0 By ★Liao24★#35140 3 years ago ( 8.6.2 ) I love these 3 boss dungeons, great for busy people like myself! 0 By oZem#73651 3 years ago ( 8.6.2 ) I did it with: Yomi Dragon +297 Awoken Archdemon Lucifer (because of the x3 SB) +1 Zeus Stratios +297 Awoken Haku +297 Akechi +297 Yomi Dragon +297 Make sure you meet the HP threshold against Goemon. F1: Haku > Akechi > burn F2: Yomi Dragon > put him quickly under 80% and recover at least 22k. And stall until Zeus is ready and kill him. F3: Zeus. Attack her until 20%. Haku > Akechi to finish her off Last edited by oZem 3 years ago ( 8.6.2 ) 0 By ♡Ameto♡#63221 3 years ago ( 8.6.2 ) So I just beat this lightning fast with my Awoken Pandora team: Awoken Pandora (3x extends, 2x SDR) B/D Karin (rainbow resist) Awoken Anubis (rainbow resist) Awoken Loki (3x dark resist, 1x SDR) Awoken Tsukuyomi (4x extends) Awoken Pandora (rainbow resist) All hypermaxed, ~44k HP Floor 1: Anubis + Yomi. Dead. Floor 2: Pandora + 16x. I was planning on just leaving him a bit under 50% so I could stall my Yomi back up but I miscalculated and did enough damage to take him to like 10% HP. He used True Fireworks, but I had full HP and I tanked it. I had enough orbs to do 9x the following turn and it killed him. Floor 3: LKali. Karin + Pandora + Loki + 16x + 2 rows + 7 combo. Dead. Though I noticed that without Yomi's active I did just 31.5m damage, which means that if I had one combo less I would probably leave her just under 5% and get killed myself, that was close >_> It was a good run though, was not expecting to beat it on the first try. 0 By madeofpxls#61265 3 years ago ( 8.6.2 ) derp, wrong board -- delete Last edited by madeofpxls 3 years ago ( 8.6.2 ) 0 By Joethenew#23058 3 years ago ( 8.6.2 ) I don't know if this would actually work but if you made a light row bursting team with a Angel of Creation Raphael then You could get soak the first 2 hits from Kali and you should be able to do enough damage to get it under 65% after the 50% reduction wears off just an idea to throw out there 0 By donnyb#83176 3 years ago ( 8.6.2 ) Just did this with a strange team: Awoken Viper O super ult Beelzebub awoken loki eschamali D/B Okuninusi Light Kali F1: Lkali active + Okun active. Clears board and gives me 2 turns to burst down F2: Viper O LS keeps me alive - OHKO then repeat to stall for skills. Once skills were up, I took him down past resolve then finished him F3: Lkai + Eschamali + Beezle + Loki = ~40 mil dark dmg. Thankfully it was Lkali and not Dklai :) -1 By Greg!#39904 3 years ago ( 8.6.2 ) Okay, I actually managed to beat this after a few tries. And I'm shaking. Team: Awoken Lucifer (+297, max skilled) Awoken Pandora (+297, only skill lvl 3) D.Meta (max skilled only) Castor (skill level 1!!) D/W Persephone (max skilled only) Had 40,562 HP, and decent RCV. FLOOR 1: With all the Skill Boosts the team had, my Castor (no +eggs and skill ups) was already up by then. Use Castor + D.Meta to finish easily. FLOOR 2: This is a bit tricky. Try to stall up for D.Meta, as she will be very helpful in the next floor. As much as possible, try only using Lucifer, as you'll need Pandora and Persephone for the last floor. The problem here is running out of Heart Orbs. Use Lucifer if you need additional 3 Dark Orbs to proc. You might want to get him past the 80% HP threshold, and the 50% threshold later on. Good luck with this floor! FLOOR 3: I got L.Kali (luckily!). If you managed to get D.Meta up, that's great. Pandora + Persephone + D.Meta, and it got L.Kali down to ~55%. Another 6 orb match got her down to ~40%. I managed to stall enough for Castor to be up again. Waited for a few Dark Orbs, and Poison orbs to be generated. Luckily, by stalling, Persephone, both Lucifers, and D.Meta were already up. Castor for Heart + Poison to Dark, Persephone for Light to Dark, Lucifer for +3 Orbs, and D.Meta for Enhance. Finish off!! EDIT: Awesome job by admin when editing posts! You guys got rid of the < br > codes lol Last edited by Greg! 3 years ago ( 8.6.2 ) -1 By Chinny#61703 4 years ago ( 8.4.1 ) Yeah, I get the feeling this dungeon was designed to make the Puppeteer system practically impossible here. -2 By Sir Kyle#67208 3 years ago ( 8.6.2 ) Can't believe no one has asked if this can be done with Grodin/Ama. PAD users just grow up so fast these days! -3 Reverb#71029 3 years ago ( 8.6.2 ) The funny thing is, this COULD probably be done with Grodin/Ama :P -2 By Greg!#39904 3 years ago ( 8.6.2 ) Do you guys think this could be done with a Grodin/Ama team? 1 I'm pretty sure he was joking, look at one of the comments above his 0 Pweebuser#60178 3 years ago ( 8.6.2 ) I don't get it, did Grodin's leader skill get upgraded or what ? The only possible way to clear this using tvat build is one : having lots of high HP monsters and more importantly Grodin being able to reduce consecutive hits, and as far as I remember he only reduced the first consecutive hit. |
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- Challenge Dungeons! 22 |
Awoken Archdemon Lucifer
Chaotic Flying General, Lu Bu
Awoken Pandora,
Wailing Bleak Night Goddess, Pandora
Marvelous Red Dragon Caller, Sonia
Awoken Archdemon Lucifer
All Max Level, Plus eggs, and skill basicly (1 skill up short on Awoken Pandora and Lucifer)
F1: Ronia and Lucifers if needed for more dark orbs.
F2: Work down resilence and stall for Ronia. Non row six orb activations if needed for damage control, Pandora if you need to heal or hearts for row unbinds and to finish sub 50%.
F3: If Light Kali: Ronia, Luifers if needed for dark orbs (used 1 to get to 16 dark), Lu Bu, Enjoy Badpi. Good luck if its Dark Kali ;)