
Mechanical God







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FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | x 2![]() ![]() Thunder Gear | 1 | Skill | 866,667 | 25 | ![]() ![]() > 99% HP, 100% Chance ![]() ![]() < 99% HP, 100% Chance ![]() ![]() ![]() < 99% HP, 100% Chance ( 8320 after Activated ) < 99% HP, 100% Chance. Deal 200% damage and binds 1 Random card for 2 turns. This will also disable leader skill and awoken skills.. | |
1 | ![]() | ![]() ![]() Flame Gear | 1 | Skill | 866,667 | 25 | ![]() ![]() > 99% HP, 100% Chance ![]() ![]() < 99% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 99% HP, 100% Chance ( 11648 after Activated ) | |
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2 | ![]() | ![]() ![]() Fire Mechdragon, Betelgeuse | 2 | 23,932 | 1,680 | 1,742,078 | ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 75% Chance, 1 time-use ![]() ![]() < 25% HP, 100% Chance | |
2 | ![]() | ![]() ![]() Ice Mechdragon, Aldebaran | 2 | 23,240 | 1,680 | 1,684,439 | ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 75% Chance, 1 time-use ![]() ![]() < 30% HP, 50% Chance | |
2 | ![]() | ![]() ![]() Wind Mechdragon, Canopus | 1 | 16,323 | 1,680 | 1,626,800 | ![]() ![]() < 75% HP, 50% Chance < 75% HP, 50% Chance. Will use when above 25% HP Skips turn and deal 300% damage on the next attack.. ![]() ![]() < 50% HP, 75% Chance, 1 time-use ![]() ![]() < 25% HP, 100% Chance | |
2 | ![]() | ![]() ![]() Noble Mechdragon, Regulus | 1 | 10,790 | 1,680 | 1,592,217 | ![]() ![]() < 75% HP, 75% Chance ![]() ![]() < 50% HP, 75% Chance, 1 time-use ![]() ![]() < 25% HP, 100% Chance | |
2 | ![]() | ![]() ![]() Annihilate Mechdragon, Hadar | 2 | 24,623 | 1,680 | 1,857,356 | ![]() ![]() < 75% HP, 50% Chance < 75% HP, 50% Chance. Will use when above 25% HP Skips turn and deal 300% damage on the next attack.. ![]() ![]() < 50% HP, 75% Chance, 1 time-use ![]() ![]() < 25% HP, 100% Chance | |
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3 | ![]() | ![]() Mystic Megalith Dragon, Baalbek | 2 | 18,802 | 1,066 | 2,894,873 | ![]() ![]() ![]() 100% Chance ![]() ![]() < 30% HP, 100% Chance | |
3 | ![]() | ![]() Mystic Mechdragon, Antikythera | 1 | 11,067 | 1,066 | 2,784,798 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 28% Chance ![]() ![]() 38% Chance ![]() ![]() ![]() ![]() ![]() 25% Chance ![]() ![]() < 30% HP, 100% Chance | |
3 | ![]() | ![]() Mystic Painting Dragon, Nazca | 1 | Skill | 0 | 3,290,548 | ![]() ![]() ![]() Pre-emptive Strike. Deal 150% damage.. ![]() ![]() ![]() ![]() ![]() First turn. 100% Chance ( 10598 after Glyph of Hunting, Hound ) First turn. 100% Chance. Will use every 4 turns when above 30% HP Deal 80% damage and converts 1 Random orb into Jammer orbs.. ![]() ![]() ![]() 100% Chance 100% Chance. Will use every 4 turns after [Monkey] Binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills.. ![]() ![]() 100% Chance ( 19872 after Glyph of Hunting, Hound ) ![]() ![]() 100% Chance ![]() ![]() < 30% HP, 100% Chance ![]() ![]() < 30% HP, 100% Chance ( 26496 after Glyph of Hunting, Hound ) | |
3 | ![]() | ![]() Mystic Crystal Dragon, CrystalSkull | 2 | 15,549 | 46,333 | 1,544,263 | ![]() ![]() ![]() Pre-emptive Strike. Hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() 70% Chance ![]() ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns Binds 2 Random cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() ![]() ![]() ![]() < 40% HP, 100% Chance | |
3 | ![]() | ![]() Mystic Astro Dragon, Nebradisk | 1 | Skill | 600,000 | 43 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 100% Chance | |
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4 | ![]() | ![]() ![]() ![]() 5 Mechdragon Fusion, God Canopus | 1 | Skill | 804 | 4,812,581 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() First turn. 100% Chance First turn. 100% Chance. Will use every 5 turns Deal 125% damage and converts 1 Random orb into Jammer orbs.. ![]() ![]() 100% Chance ![]() ![]() ![]() 100% Chance 100% Chance. Will use after [Lightning Regulus Claw] Deal 100% damage and binds 1 Random sub for 2-3 turns. This will also disable awoken skills.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use after [Canopus Tornado Cutter] Deal 150% damage and converts 1 Random orb into Fire orbs.. ![]() ![]() 100% Chance ![]() ![]() < 25% HP, 100% Chance, 1 time-use ![]() ![]() < 25% HP, 100% Chance ( 33128 after God Mode Activated!! ) | |
4 | ![]() | ![]() ![]() ![]() 5 Mechdragon Combo, Demon Hadar | 1 | Skill | 804 | 5,372,581 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() First turn. 100% Chance First turn. 100% Chance. Will use after [Freezing Crusher] Deal 100% damage and converts 6 Random orbs into Poison orbs.. ![]() ![]() 100% Chance 100% Chance. Will use after [Genocide Missile Type 0] Deal 150%-175% damage ( 6-7 hits, 25% per hit ).. ![]() ![]() 100% Chance 100% Chance. Will use after [Improved Endless Noble Claws] Deal 125% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() 100% Chance ![]() ![]() ![]() 100% Chance 100% Chance. Will use after [High Megid Cannon] Deal 75% damage and binds 4 Random subs for 2 turns. This will also disable awoken skills.. ![]() ![]() < 25% HP, 100% Chance | |
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5 | ![]() | ![]() ![]() Red Mech General, Elder Jotunn | 1 | Skill | 1,980 | 1,893,601 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Disable active skills for 3 turns.. ![]() ![]() First turn. 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance | |
5 | ![]() | ![]() ![]() Blue Mech General, Mar Midgard | 1 | Skill | 1,980 | 2,325,657 | ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Increases skyfall chance of Water orbs by 15% for 10 turns.. ![]() ![]() First turn. 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance | |
5 | ![]() | ![]() ![]() Green Mech General, Viz Asgard | 1 | Skill | 30,000 | 2,740,601 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() First turn. 100% Chance, 1 time-use ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use 10096 damage if no jammer on board Increases skyfall chance of Jammer orbs by 20% for 5 turns.. ![]() ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance - [Jamming Lock] becomes normal attack 10096 if no jammer on board | |
6 | ![]() | ![]() ![]() ![]() Light Mech General, Sherospada | 1 | 11,069 | 20,000 | 4,169,514 | ![]() ![]() Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. ![]() ![]() ![]() Pre-emptive Strike. Increases cooldown of active skills by 1-3 turns.. ![]() ![]() 60% Chance ( 26568 after High-End Booster ) ![]() ![]() 40% Chance ( 22138 after High-End Booster ) 40% Chance. Will use when above 10% HP Deal 100% damage. Change the following column "O" into Jammer orbs -O---- -O---- -O---- -O---- -O---- Change the following column "O" into Poison orbs ---O-- ---O-- ---O-- ---O-- ---O-- .. Skill Set 1 < 50% HP, 100% Chance, 1 time-use. Will use when >10% HP ![]() ![]() ![]() ![]() ![]() ![]() < 10% HP, 100% Chance ( 110690 after High-End Booster ) ![]() ![]() < 1% HP, 100% Chance < 1% HP, 100% Chance. Deal 150% damage and reduces time limit of orb movement by 2 secs for 10 turns.. | |
7 | ![]() | ![]() ![]() Awoken Deus ex Machina | 1 | Skill | 470 | 6,253,264 | ![]() ![]() ![]() Pre-emptive Strike. 50% damage reduction for 5 turns.. ![]() ![]() ![]() > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Deal 120% damage and binds 4 Random cards for 2 turns. This will also disable leader skills and awoken skills.. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Deal 120% damage and randomly change own attribute into Fire / Water / Wood / Light / Dark.. ![]() ![]() 100% Chance 100% Chance. Will use if no other skills are rolled >20% HP Deal 150% damage ( 3 hits, 50% per hit ).. ![]() ![]() < 80% HP, 20% Chance ![]() ![]() < 80% HP, 33% Chance, 1 time-use ![]() ![]() < 80% HP, 33% Chance, 1 time-use < 80% HP, 33% Chance, 1 time-use. Deal 100% damage. Change the following column "O" into Fire, Water, Wood, Light & Dark orbs OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO Change the following column "O" into Jammer & Poison orbs -O-O-O -O-O-O -O-O-O -O-O-O -O-O-O .. ![]() ![]() < 80% HP, 33% Chance, 1 time-use ![]() ![]() < 20% HP, 100% Chance, 1 time-use < 20% HP, 100% Chance, 1 time-use. Deal 130% damage and increases cooldown of active skills by 1 turn.. ![]() ![]() < 20% HP, 100% Chance ![]() ![]() < 20% HP, 100% Chance - Only 1 of [Requiem], [Rondo], [Waltz] will be used |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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9 By morrow#49790 4 years ago ( 8.4.1 ) PADx is wrong. Hadar doesn't use Limiter Off, he just kills you. Learned that the hard way. 0 Mustang M.#68747 3 years ago ( 8.6.2 ) It seems that Limiter Off is back. I've just confirmed that Hadar uses Limiter off under 30%. 0 LaCielle#79519 3 years ago ( 8.6.2 ) I believe padx is wrong because in JP, Hadar indeed uses limiter off. It's just not implemented in NA for some odd reason. PADGuide makes a note of this in their info of this dungeon. 0 Poup#41809 in reply to Mustang M.#68747 3 years ago ( 8.7.0 ) can confirm as of today. 0 しん ★#81727 3 years ago ( 9.2.1 ) He used Limiter Off on me as of 2016.08.19 at ~00:10 AM PDT. He had around 10-15% for me when I thought I was going to die. 4 By Steve#69197 3 years ago ( 8.4.1 ) Cleared it with a defensive Verdandi team for magic stone. Honestly I didn't expected to clear it, but it turned out a lot smoother than I was expected. Echidna is OP... Verdandi (hyper maxed, max skill) Parvati (Green/Red version, max skill) Xmas Echidna (5/6 skill, or was it my max skill normal Echidna? Forgot) Guan Yinping (level 10 skill) Green Zhuge Liang Verdandi (hyper maxed, max skill) I had almost 40k hp, Parvati's heart-gen is primary heal, but Verd's CD can use defensively for easy full-heal. GYP's active was mostly for burst, but can use as emergency as well. Verd+GZGL+GuanYinping can burst over 3m to beat enrages. F1: Echidna + kill F2: Use verd to kill F3: stall then kill, use Parvati to heal F4: I got lucky with Light dragon. Kill normally with Verd to speed up F5: Kill normally, Echidna if needed F6: Stall until Echidna is up, when near 50% hp, Echidna, then cooldowns and kill F7: Stall until she element-change to water, then Echidna and kill. Last edited by Steve 3 years ago ( 8.4.1 ) 0 Rob#9816 3 years ago ( 8.4.1 ) Thanks, I was able to clear following your guide with: Verd Liu Bei Liu Bei Evil Ceres Echidna Verd 0 Minori#44541 3 years ago ( 8.6.2 ) Thanks for this, Verdandi with delay (XAlraune) worked great for me. A lot less stressful than using Sakuya. 0 Bacon#38312 3 years ago ( 8.6.2 ) Thanks for suggesting this! I beat it 3rd try. Team was: - Verdandi - Awoken Susano - Vishnu - Christmas Alraune - Gronia - Verdandi My team didn't even have any +eggs. Definitely wasn't easy, but I managed. Damage was fine when I needed it, but I can tell why having a good heartmaker sub is really important. Susano isn't exactly what I'd call a replacement, but he did well enough I guess. But yeah. Thanks! 3 By Momo#55572 4 years ago ( 8.1.1 ) A no fuss no muss way of acquiring the 3rd stage golems? Yes please, even if they're rare drops! 1 DKnight#59554 3 years ago ( 8.6.2 ) With the Metalit urgent dungeon out now, that's a much easier place to farm the 3rd form golems than this dungeon. Metalit just needs a burst with enough combos to clear its defense. 3 By Ghest#69784 3 years ago ( 8.6.2 ) NO team builds? do people just not do that anymore??? 4 I feel like they need to add a couple of new admins. It's been slower since the start of the year. 1 Trioniks#76372 3 years ago ( 8.6.2 ) Why have not they posted the team builds if people are suggesting them? 0 Mr Wiggles#26061 3 years ago ( 8.6.2 ) They've been especially slow recently at approving team builds, I submitted one for Hel Descended two months ago and there still aren't any posted there either -_-;; 0 stupid, I have been posting and getting the same slow return. 1 By Chinny#61703 4 years ago ( 8.1.1 ) Is there a specific reason the boss seems to like Gadius and Typhon, but will absolutely destroy Ilm, Zuoh, Aamir, Scarlet and Indigo? 5 stormySall#75941 4 years ago ( 8.1.1 ) The Gadius/Typhon skill says something like "Confirm the existence of the same race as the Master" and is a preemptive that heals you to full. The skill for the five devils says something like "the Master's enemies are all exterminated" and is just an alternate quote for her big nuke. It seems she was built by another dragonbound, for the purpose of fighting the beast demons. 0 splinteye#84286 4 years ago ( 8.4.1 ) She must have some sort of vendetta against those five. This could make for a really good story. 0 All the beast demons, Deus Ex Machine, and the dragonbounds and dragon callers in PAD are in one story. 1 By Greg!#39904 4 years ago ( 8.4.1 ) Big, BIG PSA on Hadar floor 4. HE WILL USE ULTIMATE STREAM RIGHT AWAY. Screw that "Limiter Off" piece of crap. Hope @admin changes this right away 1 By foxwaffles#54418 4 years ago ( 8.4.1 ) Awoken Amaterasu / chibi valk / God Valk / Sandalphon / Da Qiao / Awoken Amaterasu NOTE: I have over 1,500 +eggs on this team! Amaterasu, chibi valk, God Valk, DQ, and friend ALL HAVE +99 HP/+99 ATK AT LEAST. Sandalphon remains unplussed right now, need to max skill him first. You need AS MANY HP +EGGS AS YOU CAN GET or else many enemy attacks that I survived WILL kill you! The point of this build is to simply autoheal cheese through everything, then nuke at appropriate intervals! If you have AWOKEN VENUS then scrap one of the Valkyrie. Awoken Venus makes this descend like 183658932x quicker because you just blow stuff up every 5 turns. F1: Ping ping. Focus on one at a time and don't match prongs or mass attacks. Otherwise they can kill you just by getting attacked a bunch of times. F2: If you get Canopus or Regulus, you can stall a little. The other two, don't risk it and kill in 2 turns (or 1 if you're unlucky) F3: If you get Nebradisk, ping or defense break and you'll be fine. The other 4, grind until they approach their nuke threshold, then nuke. Stall for skills here. F4: Stall until your actives are back up and slowly grind until their nuke threshold, then burst. For Hadar, burst when he's teetering above 50% when you still have the elemental advantage. chibi valk helps a ton since 3 prongs and she pretty much can slaughter him all by herself. F5: If you get the red golem like I've been all the time (argh) you must kill before his 24,000 hit, you simply can't take it. Use all the actives you need to defeat these golems in time. F6: Stall and grind until the resolve effect goes away. Due to the 99% gravity, two Amaterasu actives WILL NOT HEAL YOU TO FULL. You will have to burst down 2 million HP at only x9. USE SANDALPHON. Deus Ex Machina cannot kill you on the next floor. F7: Final floor. Stall until everyone is back up, including Sandalphon (it helps to have him max skilled, mine isn't due to a string of awful luck). Then use all actives and blow things up. If you have Venus, you don't need to use Sandalphon on F6 and you can then just proceed to wait out the 5-turn damage shield, then use DQ + Valk + Sandal without Venus and kill her in one shot. To farm, you need a lot of patience and tenacity. This build can farm Deus Ex provided you don't get skyfall-trolled at important points in the game. 0 Davvinchi#29456 3 years ago ( 8.6.2 ) I was hesitant to try this level until I read your post. If you could do it with that team... So I did it. Thanks for the walkthrough. I used double Awoken Amaterasu +297ea w/5 latent RCV ea. I went with max level subs +20eggs between all: Gabriel(2501) 5 hp latents lvl 3 skill, Valk Rose(1727) Max skill, chibi sun quan (1814) max skill, and Ilm(1951) Max skill. I had around 21,000hp. On floor 6 and 7 sun quan was way more useful than Sandalphon would have been, just wait for all skills to be up then hit sunquan and you got 3 turns to use two nukes and you exit with a damage void even though you don't even need that. Having the max skill was definitely a nice plus, but as I could stall pretty easy on levels one and two I'm not sure if max skills are needed. I got Canopus, Balbek, and Hadar for floors 2,3, and 4. I don't remember the golem, leaving Hadar on floor 4 I still had the boost from sun quan up so I used Ilm and made rows and one shot killed him. I just wish they'd translate the Japanese cause on floor 6 and 7 I wasn't sure if I was going to die so I stayed above 75% until all skills were up and I could nuke them. 1 By Zoro#42457 4 years ago ( 8.4.1 ) On floor 4, 5 Mechdragon fusión Hadar did not remove his limiter below 25%, instead I got nuked immediately. Food for thought. 1 By Watlok#27929 4 years ago ( 8.4.1 ) 44,396 Coins 37,646 Exp Got 4 +eggs in 1 run. May not be reliable on drop rate. 0 By Trolololol#65092 4 years ago ( 8.4.1 ) The perseverance on floor 6 is honestly not much of a threat if you have a skill that extends time, such as Awoken Horus, Awoken Bastet, Awoken Ra, Awoken Yomi, etc. In fact, you can try to stall out the preemptive and just simply use poison or delay since there's no shield. On a side note, I never expected the battle with Deus ex Machina to run just like a musical. It just feels unique that Gungho tried this for the first time in NA, and I really like it. 0 By Boromir#75874 3 years ago ( 8.7.0 ) Zaerog8 / A Haku / Satsuki / Satsuki / Voice Reincarnated / Zaerog8 Mostly max skilled; 1300 +eggs. Too easy. Last edited by Boromir 3 years ago ( 8.7.0 ) 0 By -Zer0-#72697 4 years ago ( 8.1.1 ) This actually seems like a pretty easy dungeon so far, hp wise of course. You can probably pop a guard break and sweep towards the end. But they'll probably add some shields and pre-emptives to cancel out the stuff :< Edit- oh cool! They did the legend one already... sorta... Yeah that post up there is useless now... f*ck... Last edited by -Zer0- 4 years ago ( 8.1.1 ) 0 By ezmonkey#37536 3 years ago ( 8.4.1 ) Done with Saria/DQ/valk/Lmeta/angelion/A.Thor. you can stall on floors 1,4,6,7. So stall for skills and burst when needed. Angelion is helpful to stall on floor 6. Only Angelion and A Thor were max skilled. 0 By Poup#41809 3 years ago ( 8.4.1 ) Fyi, hadar doesn't do a charge attack sub 25%. He's killed me twice with his sub25% damage attack without doing his charge move. 0 By Cornykova#60567 3 years ago ( 8.4.1 ) *double post* Last edited by Cornykova 3 years ago ( 8.4.1 ) 0 By Cornykova#60567 3 years ago ( 8.4.1 ) https://www.youtube.com/watch?v=gufncJO-vcU This guy easily cleared it with Awoken Archdemon Lucifer, while his combo skills aren't exactly top notch. Also, when looking at HP and RCV of the team (I know Oku has no RCV), the team doesn't seem to have many plusses. Can't wait for A. Lucifer to come to Europe, seems almost too easy :-) 0 By Hemerage#54520 3 years ago ( 8.6.2 ) I just cruised through with my standard A.Shiva team (Urd/Kagu/Ronia), and sub'd in A.Orochi to cheese the boss :) Worked a treat! 0 Bibbo#14085 3 years ago ( 8.6.2 ) Did this, good suggestions (especially Orochi to bypass the shield - boss then does a non-fatal hit, giving you the killshot opening) though I barely squeezed through with a similar team, probably due to lack of puzzlin' skill. 0 By TJ#83257 3 years ago ( 8.6.2 ) I just beat this with the following: Awoken Ra - L. Kali - Indra - Sun Quan - D. Kali - Awoken Ra Use skills when needed. 0 By Tor#67904 3 years ago ( 8.6.2 ) The damage for Mystic Painting Dragon Nazca on floor 3 is incorrect. After Glyph of Hunting, Hound its move Glyph of Fierce Assault, Condor does 19872 damage, not the listed 15030. 0 By woody#51801 3 years ago ( 8.6.2 ) Farming this dungeon with my ashiva team on 10x descends (5-6 eggs) Ashiva +297 Urd +297 Caocao +0 A. Kagu +150 Echidna +0 Floor 1. A shiva active + tpa 5combo minumum. If not enough reds, use kagu active Floor 2. If you have a boss that can 1 shot you and you can't clear, use echida. Floor 3. Combo & clear Floor 4. Combo & clear, you can use kagu active here if needed Floor 5. Combo & clear Floor 6. Combo & clear or use cao cao active to survive his resolve and 1hit ko Floor 7. Make sure hp is above 14683, then combo. Use echidna afterwards... Easy to kill unless he turns into water. Last edited by woody 3 years ago ( 8.6.2 ) 0 By drgnwzrd#30794 3 years ago ( 8.6.2 ) Cleared with A.Panda, DD Panda, A.Neptune, Beelz, Vamp, A.Panda friend. This is a very hard dungeon to be sure. Neptune and Beelz successfully blocked poisons. About 600 +s. Had the blue invade. Try to keep your health up. Make sure to stay above threshold of 18.8k on final floor. I had to use my Beelz 1 turn early or would have died. Didn't need the enhanced orbs to win. Final floor, she was green, I did Panda, Vamp, Neptune had 2 red, 3 blue, rest dark. Still ended up with 9 combo skyfall from the heavens and gathered up about 20 Million damage ftw. 0 By Mrdisc#62352 3 years ago ( 8.7.0 ) This challenge set has been AWESOME. Plus eggs, jewel drops, the long list of descended boss drops for skill ups or plus egg fodder. I've made it through the first 27 and am now going after the last three :-) same team all the way except swapping out one guy to make the all Att dungeons. A.Luci/A.Loki/A.pandora/Eschemali/Yomidragon. And surprisingly for the all Att, drop the dragon for A.Artemis... Only disappointment was seeing no stone when I beat the last green (27th) dungeon... But oh well, again, AWESOME dungeon set. 0 By Marlboro#43735 3 years ago ( 8.7.0 ) [Challange Descended 10!] I've been dreading this Dues Ex dungeon (and Indigo) for a while because it seemed so research intensive but my usual AAma//DQ/DQ/Valk/Venus//AAma row build cleared both first try. Once ADXQ comes, I'll likely drop AApollo in for second DQ on most of my Ama builds (she is usually flex spot anyway for all-color/no dupes) but the strategy should be the same for Healer Apollo or Healer Wukong if you don't have 2 DQ. Anyway, team is fully plussed/skilled so YMMV - I had ~24500 hp. and 9/10 leader Rcv latents. 1 - DQ-Valk-Venus to break defense. One row + one tpa and Valk lays them out easily. 2 - If you have the hp to tank 'regular' attack you can stall till enemy charges. All charged hits will OHKO. Some spawns have higher rage thresholds (ie green 75%) so use DQ or Valk pre-threshold for 2 light rows and a couple combos. 3 - With 19k hp, you can free stall on any but Nebra. Nebra will OHKO you after a countdown, but only has 600k def so a DQ or Valk after a board set up easily kill him. 4 - With 13khp you can tank a hit from either of them above 25%. Stall here for anything and use DQ or Valk-Venus to finish. 5 - No reason to waste time here although you do have a couple turns if needed. Drop an active and burst for 16x on one of the non-attack stages. 6 - Stall as long as you need then knock him below 50% and DQ-Valk-Venus at 3x. 7 - Clear blues and greens for 5 turn light absorb (or as long as you need to charge) then Ama-Ama-DQ-Valk-Venus for one-shot. Use Ama for haste as needed, you can stall almost anywhere to bring her back. On my run I only used her active to heal for the final burst which was in the neighbourhood of 12M for supreme overkill. 0 By Eronoc#46225 3 years ago ( 8.7.0 ) 4/28/2016 I think they changed Hadar on floor 4, bursted him from 100% to around 10% on first turn and he preformed "Limiter Off" and skipped a turn. I guess they changed him back to the way he was in previous dungeons? 0 By Minion#25955 2 years ago ( 12.0.3 ) where can i find the information regarding the conditions for the hand to invade? -1 By BiggestFan#65575 4 years ago ( 8.4.1 ) This is a great dungeon to farm +eggs if you're not stoning for stamina, and you want the best +egg/net sta ratio. If you can beat it 100% of the time, you should spend all your sta here while the 10x rate is on. After running this a few times, I have to retract my previous statement. The drop rate isn't consistent enough in this dungeon to warrant farming without spending stones on stamina, in my opinion. You're better off sticking with Zeus Mercury's 4-6 stones/run Last edited by BiggestFan 4 years ago ( 8.4.1 ) -2 By manesero#47512 4 years ago ( 8.4.1 ) Awoken Idunna Dawn DragonCaller Awoken Umisachi Nut Sun Quan Ryun 40k+ health will tank just about everything except nukes. Use Sun Quan and Dawn dragoncaller for delays/heals. It can be a grind for a descend, but worked for me first try. -4 By Trolololol#65092 4 years ago ( 8.1.1 ) This is the new descend that is yet to be fully revealed |
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