
Hell Demon - Special







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ATTENTION: No Continue
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- All player cards will start at level 1. - The cards will level up by progressing through the floors. - Experience gained will be based on which enemies are spawned. - The experience gained by each card will be based on cost. The lower the cost, the more experience gained. |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() Flame Archdemon Belial | 3 | Skill | 1,080 | 1,714,191 | ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() 100% Chance | |
2 | ![]() | ![]() ![]() Hellfire Pyro Demon | 1 | 22,548 | 2,400 | 1,871,189 | ![]() ![]() ![]() Binds all Water attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
2 | ![]() | ![]() ![]() Hellwind Taur Demon | 1 | 21,857 | 2,400 | 1,848,133 | ![]() ![]() ![]() Binds all Fire attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
3 | ![]() | ![]() ![]() Green Essence Sorceress, Almadel | 1 | 13,757 | 0 | 4,978,136 | ![]() ![]() ![]() ![]() Passive. 50% Light & Dark damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() 30% Chance ![]() ![]() ![]() < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use non-consecutively Deal 50% damage and binds 1 Random sub for 1-2 turns. This will also disable awoken skills.. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() < 30% HP, 50% Chance ![]() ![]() ![]() ![]() ![]() < 30% HP, 50% Chance | |
4 | ![]() | ![]() ![]() Devil of the Depths, Kraken | 2 | 24,743 | 0 | 2,359,964 | ![]() ![]() ![]() ![]() Will use if wood card is in team Pre-emptive Strike. Binds all Wood attribute cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() ![]() Will use if no wood card is in team Pre-emptive Strike. Deal 25% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns Deal 75% damage and binds 2 Random subs for 2 turns. This will also disable awoken skills.. ![]() ![]() < 50% HP, 100% Chance | |
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5 | ![]() | ![]() ![]() Divine Queen Hera | 1 | 12,128 | 464 | 3,203,093 | ![]() ![]() ![]() Pre-emptive Strike. Deal 200% damage.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when light orb is present Deal 90% damage and converts all Light orbs into Jammer orbs.. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 30% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance | |
5 | ![]() | ![]() ![]() Awoken Dancing Queen Hera-Ur | 1 | Skill | 3,900 | 5,005,417 | ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Increases skyfall chance of Fire & Jammer orbs by 10% for 99 turns.. ![]() ![]() ![]() ![]() ![]() 50% Chance 50% Chance. Will use when no other skills are rolled Deal 100% damage and converts 1 Random orb into Fire orbs.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 38% Chance | |
6 | ![]() | ![]() Hell Demon, Scarlet | 1 | Skill | 860 | 4,311,528 | -- ![]() ![]() Passive. Proceed to next floor when HP reaches 0.. ![]() ![]() ![]() Pre-emptive Strike. Immune single hit damage over 100,000 for 2 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance ( 16509 after Let's Go! ) 100% Chance. Will use when jammer orb exists >50% HP Deal 70% damage and converts all Jammer orbs into Fire orbs.. ![]() ![]() ![]() ![]() 60% Chance ( 11792 after Let's Go! ) ![]() ![]() 40% Chance ( 9434 after Let's Go! ) 40% Chance. Will use when above 50% HP Deal 40% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() < 99% HP, 100% Chance, 1 time-use < 99% HP, 100% Chance, 1 time-use. Will use when above 50% HP Increases damage to 200% for the next 999 turns.. ![]() ![]() > 99% HP, 100% Chance, 1 time-use > 99% HP, 100% Chance, 1 time-use. Will use when HP is full Increases cooldown of active skills by 2 turns.. ![]() ![]() ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds 1 Random card for 1 turn. This will also disable leader skill and awoken skills.. ![]() ![]() < 45% HP, 100% Chance ( 37736 after Let's Go! ) | |
7 | ![]() | ![]() Broad-Minded Hell Demon, Scarlet | 1 | Skill | 970 | 6,951,181 | Skill Set 1 ![]() ![]() ![]() < 45% HP, 100% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() < 45% HP, 100% Chance. Pre-emptive Strike. Reduces time limit of orb movement by 1 sec for 99 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when jammer orb exists >50% HP Deal 150% damage and converts all Jammer orbs into Fire orbs.. Skill Set 2 100% Chance. Will use if other skills not used ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 3 < 80% HP, 60% Chance. Will use when >50% HP ![]() ![]() 100% Chance. Will use when jammer orb exists >50% HP Deal 100% damage. Change the following row "O" into Fire, Dark & Jammer orbs OOOOOO ------ OOOOOO ------ OOOOOO .. ![]() ![]() 100% Chance. Will use when jammer orb exists >50% HP Increases cooldown of active skills by 0-2 turns.. Skill Set 4 < 50% HP, 100% Chance, 1 time-use. ![]() ![]() 100% Chance. Will use when jammer orb exists >50% HP Binds Both Leaders for 1 turn. This will also disable leader skills and awoken skills.. ![]() ![]() 100% Chance. Will use when jammer orb exists >50% HP Increases damage to 200% for the next 999 turns.. Skill Set 5 < 50% HP, 100% Chance. Will use when above 20% HP ![]() ![]() ![]() ![]() Skill Set 6 < 20% HP, 100% Chance. ![]() ![]() 100% Chance. Will use when jammer orb exists >50% HP Deal 20% damage. Change the following row "O" into Fire, Dark, Jammer & Poison orbs OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO .. ![]() ![]() |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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45 By Mystic#31975 6 years ago ( 8.0.1 ) Thanks Belial, I needed that heal. 7 By Dante#42410 6 years ago ( 8.0.1 ) https://www.youtube.com/watch?v=12UKXYnK0kE 0 ★Liao24★#35140 6 years ago ( 8.1.1 ) What kind of broken................... --- Actually nvm, skill binds, monster binds, combo shield, elemental drains, DQ Hera pre, cool down increases, and resolve are still problematic. Especially resolves. Cool vid though. Last edited by ★Liao24★ 6 years ago ( 8.1.1 ) 0 When it come down to it, the system can have some problems that get in the way, but the core card is just a really strong sub and also a pretty good leader. Most of what you mention aren't particularly problems for Scarlet. For example, the video has em just using 3 scarlets every turn, but you don't need to do that. You can easily control exactly how much damage you put out to keep from overkilling anything, so resolves aren't usually a problem. You can run phoenix rider, izanami, or susano to get a damage shield to deal with preemptives. You won't have the +12 fire orbs every turn, but you will have a permanent , or about permanent, damage shield with all the haste going on. etc. Awoken susano in particularly is usually going to be enough for you to handle any fire binds, if you even have to deal with them. Team has 6 time extends and 6 skill binds. Good for getting a high combo count. If you run with Tsubaki as leader instead of scarlet, you still have 6 time extends and 6 skill binds, but you don't need to clump tons of orbs so you should be able to hit 6 combos pretty easily. I think she's very strong. Also, consider that if you get Raoh you can run him as leader too. You have a system still, using raoh + 2 scarlets every turn for 20.25x multiplier with 12 rows (and at 6 orbs connected instead of 10) as well as 50-60k hp instead of 23k. You also have tremendous flexibility to choose exactly how many fire orbs you want - if you want less, just don't use a raoh or scarlet. Should always be able to hit 2 rows, and very often be able to hit 3 rows. Last edited by Eric 6 years ago ( 8.1.1 ) 2 By manesero#47512 5 years ago ( 8.6.2 ) with half stam multiplayer dungeons and a reliable I&I/Ryunn farm team, AND it being a 2.5x skillup for the next while, I intend to see how far I can get w/ max skilling 5x scarletts. I'll worry about evoing them later, this is the time to get it if you want it. 1 By Dante#42410 6 years ago ( 8.1.1 ) Cleared it using A.Anubis team. The funny part is I messed my last combo and left her with just enough HP to be killed by Anubis's active. Cost me a stone though. Pro Anubis players have no difficulty unlike me. 1 By Flandre#29730 6 years ago ( 8.1.1 ) Killed by lags at boss stage. I dunno why sometime game freezing and all combo that you do become "missing", but time is gone... Don't want spend stones for this situation ~_~ 2 (づo.o)づHi#46714 6 years ago ( 8.1.1 ) There were times for me when matching time suddenly end but is supposed to have much to spare while I am in the middle of matching orbs. I label that as a poor contact issue, but could be otherwise. My solution is to push down really hard while moving an orb, which helps. My other problem is that sometimes when I tab out to check on information, the floor I am on rewinds. That is to say, i am on boss floor and go out to check the boss' skills, and when I come back the board and the stage rewind back to one or a couple floors before. My status remain the same, though, so I can just repeat what I should have done (?). Anyways, the drops are the same, the spawns are the same, but skyfall is different. I guess this is not much of a problem but I hope Gungho will take care of it. 0 So hypothetically, if you were matching orbs and made a mistake, then tabbed out of the app and came back, the mistake would be undone? 0 Hypothetically yes, it's happened to me a few times too... But I'd say it's less than 1% of the time, nothing you can really count on happening, and definitely something you can't count on when you WANT it to happen :L 1 By Eric#58349 6 years ago ( 8.1.1 ) I've been running this, and it's rather hard. I want to run a scarlet system with either scarlet or tsubaki as a leader, and would like friends to be able to do it with, so I'm going to lay out my team, and strategy I'm using. I'm pretty sure this dungeon would be the easiest to run with a water team. I don't have a strong water team, so I am using my typical Shiva team. Shiva - Urd - Rvalk - Kagu - Susano - Shiva. All +297, all max skill, no latents. Floor 1 - Kill without using any skills. Floor 2 - If demons are on a two turn counter, try to kill without skills. otherwise, Urd + rvalk. These have a lot of life and will kill you if they attack, so it is not worth the risk. Floor 3 - (Wood Grimoire) - Kill without skills. 1 tpa will not kill, 1 tpa and 3 fire will usually do the trick. Floor 4 - (Kraken) - Kill without skills, but using Kagu is ok. If you might kill it, put up susano. If enhanced wood orb drop from grimoire is up, Susano puts in some work here. Floor 5 - (DQ Hera) - rather easy, can be killed without skills. If you are at risk of dying, at least hit her below 50%. when she binds, at least hit her below 30%. She'll do her 99% gravity which can't possibly kill, and only then do you have to kill her or you will die. Floor 5 - (Hera Ur) - Definitely harder than DQ. You want to try to kill her without skills. Try to kill her in a round when she's given you a lot of fire orbs, ASAP. you can hit her below 50% to get another turn, but you can't fail to hit 6 combos afterwards or it is over. Floor 6 - (First form Scarlet) If you got DQ Hera, you can stall for a long time here to get skills back up. If your guys are bound, you can make use of Scarlet's behavior to clear the bind - First turn, you can match an attribute that does no damage (net, -1 skill cooldown, but also -1 bind), Second Turn, Same thing - You take a hit at half damage, Third Turn - Hit her, and she will buff herself, Fourth Turn - She'll turn jammers into fire, and now binds should be gone or almost gone. For stalling - Clear all the jammers every turn, heal, and combo some more to get more hearts. If you get her below 80% she'll start blinding instead which tends to make it easier to stall, but harder to kill. Look for a good time to kill, with ideally at least 8 fire orbs. If you think you can kill, and have your skills up, you can avoid clearing the jammers, and let her turn them into fire orbs. Then you have an additional 5 fire orbs. The longer you try to stall, the more likely you'll end up without hearts and without enough fire to kill her. Or the more likely you'll accidentally hit her below 50% and then die as a result. If you got Hera-Ur, it's much harder to stall. She'll always have jammers to let her hit you hard. Ideally, you don't need to stall. In the first two turns, get your hp to max, and try to leave as many fire and jammer orbs on the board as possible. Try to avoid using any skills. When she turns your jammers to fire orbs, you should hopefully have enough to kill her then and there. Kill. Note - When she is below 50% but above 45%, she will make tons of jammers and will do it repeatedly. There's not generally any good way to make use of this, and you'll die if you think she's above 45% but she isn't. If you have susano back up, you can survive her hit below 45% if you heal. Even if she binds a leader, you can kill her provided she doesn't have more than say, 20%. Floor 7 - (Second form Scarlet) It's possible to stall a little bit here, and it's tempting to hit her a bit, but if you hit her below 80% you can die very fast as she puts your skills on cooldown. She is much safer if you got hera-ur, since she will always convert jammers to fire orbs - so long as you have hp to survive that, you can peg her. If you have Urd + Kagu/Valk go for the kill. Most boards that hit 6 combos will kill her. Try to have both kagu and valk available so you can pick the better board. You have a bit less time to hit your combos. If you hit her below 50%, you will die unless Susano is up. If susano is up, you can survive 1 round to try to kill her again, but since she has a 50% shield, it won't be any easier than killing her right off the bat. Recommend killing asap. Ed: About damage. I twice tried to kill her from max with combos I thought would kill her but barely didn't. 3 fire tpas, 1 5 fire match, 6 combos, and the typical combo when you have 9-11 orbs but don't aim for tpas (3 off color: 3 off color: 3 off color so you get 6 combos) when I had 11 orbs. Both of these combos barely didn't kill her, but I was able to finish her with both of my leaders bound in both cases. In other words, if you aren't +'d, this might be a lot harder, and you might need to hit her a little bit first, or hit the perfect board or get a skyfall for extra damage. Last edited by Eric 6 years ago ( 8.4.1 ) 0 By nathan@N17#37737 6 years ago ( 8.1.1 ) Can we get a f_÷£÷£=€£÷ article with a detailed explanation on how EXACTLY this leveling BS works? It's so annoying comparing pictures with ither people and seeing things different levels even though some have a lower cost and some are even the same unit. Good luck trying to google for answers. All you get are people that guestemate answers or people explaining how to level your cards with pengdras and sh!t 0 drgnwzrd#30794 5 years ago ( 8.4.1 ) Leveling up is inversely proportionate to the star rating of the monster. 0 By nathan@N17#37737 6 years ago ( 8.1.1 ) Some insight on leveling progression on my run. At the end my leads were awoken karin with 40 cost capped at lvl 26. Orochi with 30 cost at lvl 90. Awoken isis with 35 cost at lvl 56. Andromeda with 35 cost at lvl 56. Blodin with 60 cost at lvl 26 0 greml1n#39494 6 years ago ( 8.1.1 ) Can you post a video of the a.Karin run? I recently evolved her and can't think how she would be able to make it. 0 She one shots everything that is fire, and she reduces the attack of everything else. Use orochi whenever needed, and might as well use on one of the heras, that's what i did 0 By bloodwars#44864 6 years ago ( 8.1.1 ) the xp is a lie, i got 37k (dark hera spawned, and dropped a coin chest). so much for my infinite stam ideas. 0 By Grizztof#37603 6 years ago ( 8.1.1 ) It was fun seeing Summer Awilda hit level 84 from just killing Belial with my Sumire team. (Sumire maxes by the end of the dungeon). Pretty sure monsters gain exp based on cost. PPL get confused because they forget 3/4/5/6 million exp curves matter, too. 0 nathan@N17#37737 6 years ago ( 8.1.1 ) The problem is most things with high cost have a high exp curve. Somebody told me that the opposite color gives more exp so i tried it out. When beating the first floor Neptune dragon was lvl 9, shiva dragon was lvl 10. So i dunno, i keep hearing all these things and i dunno what to believe 0 Bring Bastet, Isis, and Ra together, and you shall see the difference. 0 Yeah i got that much. But why was my friend's isis 2 levels higher than mine. And his ra was higher by one 0 By the end or what? I don't think it was the plus eggs, probably due to heras. For reference, my team at the end were: A.ra lv.54, Lkali lv.23, Hkali lv.24, balance Indra lv.25(40 cost), A.isis lv.56, friend A.ra lv.54. I guess the cost and exp gain have a negative correlation that increases exponentially. 0 His ra's were 57 and his isis was 58 i believe. Which hera did you get? 0 I got DQ twice in a row, better than Dancing for me. 0 (づo.o)づHi#46714 6 years ago ( 8.1.1 ) Add on: just got a dancing queen spawn, and turns out she gives more exp to the party. Ra was 57 at the end and Isis was at 58. 0 Lower cost, rarity, exp curve are the best. Anyway, +eggs and max skill are huge in these dungeons no matter what. 0 Depends on spawns, I guess. ?in this dungeon, it's just Divine vs Dancing. 0 By grnbn@PF#1981 6 years ago ( 8.1.1 ) How to make sure your HP is above 24256 when entering floor 5? I use a A.Ra team with A.Isis and three orb changers. I tried this dungeon twice and each time at floor 5 I got DQ Hera and did not have enough HP to survive her pre-emptive. I think the first time I had below 20000 HP and the second time just above 20000 HP. 0 Bzyku#69122 6 years ago ( 8.4.1 ) Don't relay on HP too much - just bring a shield bearer (Diza or anything) (I almost guarantee that you will not get DQH this time - it's just simple GungHo troll) 0 By Gladtbx#36998 6 years ago ( 8.4.1 ) 0 stoned with Leilan Minerva team. Kind of risky I would say 60-70% of possibility of doing it. If you have more + eggs to make your HP 2000 higher, it will be a lot safer. Leilan Caocao Ares Horus Echidna Minerva All max skilled, 92 + eggs on my team, 297 friend. Ame is better for Echidna. Leader switch is better, however I don't have 297 Leilan friend. F1 kill in 3 rounds, use Minerva if necessary. F2 kill with ares or caocao skill depending on the board. F3 grind until little more than 50%, Minerva + horus kill. You have one more round if she does not die. F4 Echidna to save Caocao, or if you have Ame then Ame is better. Make a good board while waiting for Caocao, try kill with only one orb change and horus, you have two turns. F5 use Caocao and you have two turns for Dark Hera or three turns for Fire Hera. F6 grind if possible, open fire when near 50%. I had Echidna up and used her to kill. F7 take her down to 50% asap, she change the jammers to red for you so should not be that hard, need to rcv hard as each hit takes you down to 30% hp. When below 50% she binds my Leilan, I made a good board and take one hit, then use all possible skills and kill. 0 By Corey#63534 5 years ago ( 8.6.2 ) Description for build suggestion: Awoken I&I, Attacker hermes, Blue Sonia, Andromeda, Gabriel, Ryune. 65 +'s w/ hyper friend. I&I, Hermes, Andro, friend ryune max skill, Blonia s.lv. 5, gabriel s.lv 2 More +'s would make this much easier. Make sure to use I&I as needed to avoid getting killed. F1: stall 1 or 2 turns and kill. F2: Kill red demon ASAP, and hope green one doesn't hit you with evil slash if under 35%. May need to blast with I&I plus orb changer. F3: Widdle to 50% and kill before 30% unless you have sufficient HP to survive. Make sure you have >6186 hp before killing. F4: Should be a breeze if you have over 24743 hp, but I didnt. OHKO unless enough hp to stall. Make sure you have 24256 hp for DQ pre-emp. F5: If Divine queen Hera: Stall for all skills, save hearts for a row to reduce binds when shes below 50%. Don't worry about being hit with Hera's gravity, you have 2 turns to heal on the next floor. If Disco Pants Hera: I didn't get her but if you don't have the recovery to sustain 17k per turn then nuke her. F6: Make sure to heal if you're low on hp, and hit her with at least one attack on turn one. Stall for skills while clearing all jammers. Dont hit her below 50% unless you're going for the kill. Don't use I&I on this stage. F7: Don't mess around, Blast her right away. I&I + 2 or 3 rows should kill. Last edited by Corey 5 years ago ( 8.6.2 ) 0 manesero#47512 5 years ago ( 8.6.2 ) I did it with a very similar strategy, but with a couple different players. Idunna Nut Gabriel Sun Quan Sumire Ryunn Sun Quan is those emergency delays, but also 2x healer attack Sumire is for health, haste, and extra blue orbs Same tactic as above. I had to do it again w/ another team just because. Replaced Nut w/ Mori Motonari. I actually like More much better than Nut because he levels up so much quicker and has an extra skill boost. This gives the team much more health, a hair less rcv, but the active from mori is way better (if you can manage to stall in key places). Last edited by manesero 5 years ago ( 8.6.2 ) 0 By Mazzura@PF#6694 5 years ago ( 8.6.2 ) I DID IT! So I made it a goal of mine to 0 stone ever descend dungeon in the game with my Bastet team (within reason/which may not be possible). After 5000+ stamina in attempts over the last 12? days of the Descended Challenge-No Continues I've done it. Before I get down voted out of the gym for the REM quality of my team, I'm a 900+ day, rank 372, under $200 spent lifetime player. All max skill/lvl/awakenings, plus eggs noted by hypermax or not: a.bastet hypermax a.meimei hypermax a.ceres courage machina hypermax SDGS another a.bastet hypermax If you're trying something similar, good luck. If you have any questions I'm here to help. 0 By -deleted-#60566 5 years ago ( 8.6.2 ) Cleared with Awoken Ra during Challenge Descended. Awoken Ra, Awoken Tsukiyomi, Lkali, Awoken isis, Hysferzen (dGolem), Awoken Ra. All hypermax except golem (sLv 5, fully awoken). Both Ra's had 5 latent time extends. dGolem was used because of active skill, HP and unbindable. You need to have at least 20k HP when you get to F5, because DQ Hera's hits for ~19.5k when dGolems shield is active (20% dmg reduction). Use skills as needed up to F3. F3: You need to use two skills to kill Armadel, so get her below 50% for free turn. First 100x should get her under 50%, the other 100x should kill her. Save Isis for the next floor, to remove bind on Yomi. F4: Pop Isis to clear bind on Yomi If you have triggable board, pop dGolem. Note! You need to have full HP to tank DQ Hera's hit: ~19.5k). F5: Kill asap. If you meet Hera-ur, use Kali if needed. Be aware that less than 6 combos may not be enough to kill Hera-Ur. F6: Stall out the shield, then pop skill for 100x. 100x should be enough to kill her, but try to get 6+ combos. F7: Pop Ra to remove time delay (or Yomi if up). The best way to ensure that you kill her is by using Kali, and get 6+ combos. Team can be seen here: http://www.puzzledragonx.com/en/simulator.asp?q=2012.99.1.99.99.99.8..2325.99.1.99.99.99.8..2128.99.1.2.0.1.7..2010.99.1.99.99.99.8..1747.99.1.99.99.99.6..2012.99.1.99.99.99.8 Last edited by -deleted- 5 years ago ( 8.6.2 ) 0 By Chazillah#76247 5 years ago ( 8.6.2 ) Just wanted to say, her second form, skill set 5: Beast Attack is not 12194 (or at least for me) - I got him with 24388 damage - learned that the hard way. 0 By davec#67433 5 years ago ( 8.6.2 ) A dark jewel invaded all three times I ran this. Not sure if I just got crazy lucky or if invade rates are really that high. Even during a spirit jewel event it seems odd. Anyone else have this happen? 1 DLish#34744 5 years ago ( 8.6.2 ) Dark jewel invaded and I got 1 level up from killing her so I had crud for health at the boss. Thanks a lot invade... 0 By El Rayo#25260 5 years ago ( 8.6.2 ) Guys Thor/Saria or Ryune/Idunn (or Blonia if you have the subs) wreck this dungeon. It's the only way I can farm it consistently lol. 0 Awoken I&I, Ryunn leaders Mori motonari Gabriel Sumire Awoken Karin All max skilled Fl1, saved blue/yellow - use Gabriel active on last turn. Fl2, use Karin, sumire, I&I Fl3, use Mori right away, and sometimes you can one shot. But if not, stall after for skills Fl4, use ryun/Karin and kill in 2 hits - be at full health (30k w/ minimal + eggs) Fl5, if dark Hera, peck away till 50%, then Karin or Ryunn. If you drop below 50%, stall a couple turns then nuke with Karin/Ryunn. Fl5, if red Hera, peck away till 60-70%, then Karin/Ryunn and 2 rows (sumire can help) for kill Fl6, turn 1, do some damage. Turn 2, do some more, save hearts if still stalling. Use an orb changer for active (not Mori), use I&I, and you can 1 hit from full health with 1 blue row, 4 combos and 4-5 additional blue. Fl7, use Mori and the carry over I&I buff for the kill. Must do 2 blue rows and 5 combos, sumire can help here if you didn't use it on 6. Based on other circumstances, sometimes I use Mori for red Hera, then Karin and Ryunn for last 2 floors, but the above outline is my ideal run. I'm farming about 80% right now, and at rank 400, that's enough to play non-stop if I had the time. 0 By hoyun#46915 5 years ago ( 8.6.2 ) Here's my build with Awoken Shiva team. Awoken Shiva/Phoenix rider/Red Sonia/Red Guan Yu/Awoken Kagu Pretty save build, all member max skill with four 297. Hp around 21000 on last floor. Floor 1, 3 turns to kill, no active needed Floor 2, you'll need 2 fire tpa to kill, use kagu/guan yu active if needed Floor 3, 2/3 turns to hit her below 50%, it depends on whether she changes your heart orbs. Then 1 turn to kill after shes' under 50% Floor 4, use shield if in danger, then use guan yu/kagu active to kill if needed. Make sure shield is still active before the kill Floor 5, pretty much the same strategy for both Heras, you'll have enough hp to take a hit and heal right back up Floor 6, turn shield on again when she's about to hit you. Just heal and tpa her to death, no any other active needed. Floor 7, should be the easiest of all floor. Red Sonia + Shiva active to hit her to about 30% hp (you're probably not going to ohko her anyway). Once she binds your leader, use Red Guan Yu to clear the bind and win. 0 By Bacon#38312 5 years ago ( 8.6.2 ) This is the last dungeon I need for Challenge Descended 8. I'm using an Awoken Kirin team and keep dying on F3. Armadel keeps hitting me for 13k after the first turn and one shotting me. None of her abilities do that much damage unless she's under 30%... I don't understand... Anyone else having this issue? I checked the regular Scarlet pages and none of them list her doing that much damage either. 0 By Marlboro#43735 5 years ago ( 8.7.0 ) Posting for future me. Credit to myeyesareblind from a post on the Saria/Thor forum thread, about halfway down the page: http://puzzleanddragonsforum.com/threads/wip-team-building-saria-waifus-will-judge-you.85272/page-25 Saria//DQ/DQ/Apollo/Venus//AThor 1 - Set up board, DQ for two rows 2 - Apollo 3 - Charge skills while bringing to 50-60% then Apollo-Thor-Venus 4 - Charge a bit while saving dark/light, then DQ. Make sure you're healed in case of Dairy Queen 5 - Apollo + Venus 6 - Charge skills while bringing to 50-60% and saving dark, then DQ-Thor 7 - Use second turn of Thor's active with Saria-Apollo for OHKO. Second DQ can be used for any emergency healing needs on stall floors. Last edited by Marlboro 5 years ago ( 8.7.0 ) 0 Dan#35552 5 years ago ( 8.7.0 ) I saw this and thought "Gee, shouldn't be too bad. I don't have such luxury orb changers but I should be fine with what I have (Valk, Baal, Venus, Raphael)." Turns out your extra tidbit about "emergency healing" was my downfall. Armadel eats up your hearts too many times and you'll quickly be in range for her normal attack to kill you. First floor Scarlet's Rose Flare was also a 2HKO on me, and with Dancing Hera's skyfall effect active, hearts didn't come too easily. I finally made it through, but I needed Raphael on both of those floors and I think I even used Saria in desperation for hearts at one point. Not pretty, would not do again w/o Wukong or Da Qiao. 0 greml1n#39494 5 years ago ( 8.7.0 ) Thinking: a.Thor, Apollo, wukong, Rowphael, Saria, Saria... Probably the best Tharia build I've come up with as Venus and DQ still elude me. 0 By FormX#13986 5 years ago ( 8.7.0 ) It took me way to long to realize this but Apand is the way to go especially if you have more than one... just get Armadel to use wood orb increase. 0 By Angeldusts#68127 5 years ago ( 8.7.0 ) Yomi Dragon/A.Haku/Mitsuhide/Okuninushi/Izanami/friend Yomi Dragon All hyper maxed with dark resist latents (Yomi Dragon with 2 skill resist) may use all skills to burst down level 3 because of the dark dmg reduction regain all skill on Hera level, neither Hera can one-shot this team so feel free to stall. little scarlet - using izanami first, then stall the two dmg reduction turns (bring her down to 99%), bring it down to 50%, activate either yomi dragon or haku to kill (depend on the board) final scarlet - using yomi dragon or/and haku to regain izanami skill. activate izanami. setting the board (leave fire, dard and jammers). it is very important to leave as much jammers as you can. take the Burst Rose. all jammers go firs, activate Mitsuhide and Okuni to burst her down. 0 By Angeldusts#68127 5 years ago ( 8.7.0 ) Yomi Dragon A.Haku Mitsuhide Okuninushi Izanami friend Yomi Dragon All hyper maxed with dark resist latents (Yomi Dragon with 2 skill resist) may use all skills to burst down level 3 because of the dark dmg reduction regain all skill on Hera level, neither Hera can one-shot this team so feel free to stall. little scarlet - using izanami first, then stall the two dmg reduction turns (bring her down to 99%), bring it down to 50%, activate either yomi dragon or haku to kill (depend on the board) final scarlet - using yomi dragon or/and haku to regain izanami skill. activate izanami. setting the board (leave fire, dard and jammers). it is very important to leave as much jammers as you can. take the Burst Rose. all jammers go firs, activate Mitsuhide and Okuni to burst her down. 0 By Angeldusts#68127 5 years ago ( 8.7.0 ) Yomi Dragon AHaku Mitsuhide Okuninushi Izanami friend Yomi Dragon All hyper maxed with dark resist latents (Yomi Dragon with 2 skill resist) may use all skills to burst down level 3 because of the dark dmg reduction regain all skill on Hera level, neither Hera can one-shot this team so feel free to stall. little scarlet - using izanami first, then stall the two dmg reduction turns (bring her down to 99%), bring it down to 50%, activate either yomi dragon or haku to kill (depend on the board) final scarlet - using yomi dragon or/and haku to regain izanami skill. activate izanami. setting the board (leave fire, dard and jammers). it is very important to leave as much jammers as you can. take the Burst Rose. all jammers go firs, activate Mitsuhide and Okuni to burst her down. 0 By ngrdix#6724 5 years ago ( 8.7.0 ) FA Luci297-AHaku297-APandora297-Akechi-Eschamali-FALuci297 It wasn't easy but it worked. 0 By ------_#63955 5 years ago ( 8.7.0 ) I got hit by violet flame and I was totally expecting a violet flaaah or something :( Bad hp judging skills by me 0 By iwillbot#17594 5 years ago ( 8.7.0 ) ALuci / Ronia / A Pandora / A Pandora / Super ult Pandora / ALuci 1100 + eggs All were max awoken and max skilled. F1: Use a pandora if needed F2: Use a pandora if needed, two rows kills F3: Stall if possible, keep on matching rows. Finish off with good HP. F4: Stall if possible, keep on healing to stall. Try to save skills. Finish with high HP F5: I one shot Hera-UR with 2 rows and 3 orb match. F6: Stall out preemptive. Stall for ronia. F7: Pandora first (probably not needed?). Ronia to finish. Two rows each time. Note: Count dark orbs before matching rows. Use Luci to make two/three rows. 0 By secret#38902 5 years ago ( 9.2.1 ) I'm a bit confused. Clicking on the Scarlet Descended form the main page brings you to a multiplayer version of Scarlet Descended, but this page doesn't have the same level 1 start thing that the special dungeon does. Is the special dungeon the same as the multiplayer one? Last edited by secret 5 years ago ( 9.2.1 ) -1 By SuperEagle#43556 6 years ago ( 8.1.1 ) Used 5 stones. Look at it this way - it is better than pulling the crappy FF REM. ;-> Okuninushi Vampire +40 Voice Haku Ronia +297 Zaelog∞ +50 If you're willing to spend a few stones (but not too many) send in a mono color team with low cd orb changers. More +eggs will be better, of course. I am not doing this again until I can put together a 0 stone team. -1 By Sasuke☆*:.#63590 6 years ago ( 8.1.1 ) Aah, got her. Took me 11 stones, which was all I had. Lucky sky falls gave me 12 combos at the very end, yes! I seriously didn't know that my units would start at level 1, so yeah. I used a LKali team. I used a couple stones on the two devils, I'm sad to recall. But I have Scarlet. Never doing that again. I only got 39k experience, weird. I wish you all the best of luck! 0 (づo.o)づHi#46714 6 years ago ( 8.1.1 ) Eleven stones... Definitely not worth it, at least a single scarlet would not be. Did you have really bad luck? I failed to ohko 3rd floor so she gave wood orb increase... And after that, I got constant 9+ combos and one-shot dq with a.egyptians even without skills... I guess Egyptians own gung-ho. -1 By terminalx#65257 6 years ago ( 8.1.1 ) I was thinking hyper maxed goemon leads 3 tengu and echidna or 3 goemon 3 tengu. either way i dont have the stones or to even attempt this yet. -2 By Grizztof#37603 6 years ago ( 8.1.1 ) Funny how easy this dungeon is with the proper Sumire build. 1 manesero#47512 5 years ago ( 8.4.1 ) a sumire lead/friend lead build is very easy on this level. Sumire Nut Sun Quan Gabriel Awoken Idunna Sumire 0 stone 3 times in a row. -7 By nturtle#21208 5 years ago ( 8.4.1 ) I F*#%&@% NEED HER! Ohhh, I need her for my Raoh team, I need her for my Ronia team. Ohhh lady you gon be mine tomorrow. Decend right into my BOX BEEHATCH! Oh boy am I excited, cause I missed her last time, but boy howdy and a monkey's nipple she gon be MINE! UR WEAK AZZ DOWNVOTES AINT GON STOP ME FROM ACHIEVING MY GOALS U FUGGIN HATERS! Last edited by nturtle 5 years ago ( 8.4.1 ) 0 davec#67433 5 years ago ( 8.6.2 ) Up-vote for the phone crushing and caps lock cussing. I feel your pain, bro. Stay salty. -7 By nturtle#21208 5 years ago ( 8.4.1 ) I just spent 16 stones getting through this and she didn't drop. I am a wee bit salty right now. In fact, I got so salty I curbstomped my phone when she didn't drop soooo Gung Ho - you owe me a new phone for making this dungeon so dang difficult. I expect to hear back from you ASAP. |
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- Descended Challenge! 8 - Special |