
Devils' Domain








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ATTENTION: No Continue
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() ![]() Corpse Wyrm, Dragon Zombie | 2 | Skill | 0 | 2,571,543 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Increases skyfall chance of Poison orbs by 5% for 10 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when above 50% HP Deal 100% damage and converts 1 Random orb into Jammer orbs.. ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Will use when dragon type is in team Binds all Dragon type cards for 3 turns. This will also disable leader skills and awoken skills.. | |
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2 | ![]() | ![]() ![]() Arcane Monarch, Vampire Duke | 1 | 12,868 | 2,460 | 2,570,174 | ![]() ![]() ![]() Pre-emptive Strike. Player -99% current HP.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all Dark attribute cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance | |
2 | ![]() | ![]() ![]() Devil of the Depths, Kraken | 2 | 24,743 | 0 | 2,359,964 | ![]() ![]() ![]() ![]() Will use if wood card is in team Pre-emptive Strike. Binds all Wood attribute cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() ![]() Will use if no wood card is in team Pre-emptive Strike. Deal 25% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns Deal 75% damage and binds 2 Random subs for 2 turns. This will also disable awoken skills.. ![]() ![]() < 50% HP, 100% Chance | |
2 | ![]() | ![]() ![]() Underworld Guard Dog, Cerberus | 1 | 21,406 | 408 | 1,299,076 | ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Converts 2 Random orbs into Jammer orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when above 25% HP Deal 25% damage and converts 3 Random orbs into Poison orbs.. ![]() ![]() < 25% HP, 100% Chance | |
2 | ![]() | ![]() ![]() Extreme King Metal Dragon | 1 | 5,500 | 1,500,000 | 44,456 | ![]() ![]() ![]() Pre-emptive Strike. Increases damage to 200% for the next 5 turns.. ![]() ![]() ![]() ![]() ![]() 40% Chance ( 8800 after Hangry! ) ![]() ![]() 100% Chance | |
3 | ![]() | ![]() ![]() Awoken Mephistopheles | 1 | Skill | 3,350 | 4,634,236 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 4 turns.. ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 40% HP Deal 50% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() 100% Chance ![]() ![]() ![]() < 75% HP, 100% Chance, 1 time-use < 75% HP, 100% Chance, 1 time-use. Will use as normal attack if no god type in team Binds all God type cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 40% HP, 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() < 40% HP, 100% Chance, 1 time-use ![]() ![]() < 40% HP, 100% Chance - [Blasphemy] becomes 18069 normal attack if there is no god type to bind | |
4 | ![]() | ![]() Satan, King of the Underworld | 1 | Skill | 536 | 6,667,787 | ![]() ![]() Pre-emptive Strike. Deal 100% damage as soon as wave appears.. ![]() ![]() 100% Chance 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() 100% Chance 100% Chance. Deal 100% damage and binds 1 Random sub for 1 turn. This will also disable awoken skills.. ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns with highest priority - Bind -> Bind -> World EndsDeal 1080% damage ( 6 hits, 180% per hit ).. | |
5 | ![]() | ![]() ![]() Crazed King of Purgatory, Beelzebub | 1 | Skill | 3,900 | 5,329,444 | ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Deal 10% damage. Randomly spawn Poison orbs from all orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 100% damage and converts 1 Random orb into Jammer orbs.. ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use repeatedly Deal 125% damage and converts 6 Random orbs into Poison orbs.. |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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5 By Gladtbx#36998 6 years ago ( 7.3.0 ) Just zero stoned it on the 4th try. No invasion happened. Same thing was posted on the no continue page so I guess I should just copy and paste it here. Awoken Neptune D Meta Gabriel Siegfried Permafrost Queen Hera-Is Awoken Neptune. HP required: at least 17108 The team has 80% anti poison so finger crossed for the final boss that you don't get full board of poison. I have a Karin which should work here to save the world however it is not max leveled. Gabriel is mainly for recovery, so I don't know if Karin can provide enough recovery. As I said I tried four times. First time I got too fast on the first floor that I took her under 50% too soon. Second time I met Kraken on the second floor and was 1% away from killing her before she killed me. Third time got caught on the 20% chance of poison on the final floor. I used my 297 friend on the 2nd and 3rd try, the last try was just a +22 normal friend. HP requirement is for Satan's world end. Floor 1 grind and don't do too much combo. Just do enough to get your hp back. This reduces the total number of poison drops you will get. After all skills are charged, save some water orbs and try to kill is in 2 turns. If not you can always active your D Meta to get two more rounds. I suggest you open fire when it is a little bit more than 50% so you don't get the green resist to water. Floor 2 if you are lucky to get fat dragon or the dogs then kill them. Fat dragon with Neptune's poison. If Vamp then open fire to get it down to 50%. It keeps giving you water orbs so should not be a problem. On my own run I met Kraken, however I have enough skills saved from F1 so I opened fire with all I got and OHKOed it. Remember you can always peek the orbs by tapping it without moving. Take a piece of paper and write down what you have, plenty of emulators online lets you practice. With Gabriel and Siegfried you it is even easier as you don't have much colors left other than water. If you got unlucky remember when she's not under 50%, she might(or will? I got the skill attack not the normal one one the 2nd failed run) use the skill attack which can not kill you on one hit. Floor 3 easy round, Grind down to 70%, let it bind, grind more, open fire and kill. Floor 4, Hera-Is and Gabriel give you 1500 auto recovery, it deals 1584 attack each time. Thus save heart orbs for the world's end which comes every 3 turns. Should not be a problem and when you have all your skills up, get down to a little bit more than 50% and wait for one world's end, then try open fire. Remember Siegfried should not be use here as you will get 6336 attack, so better get your hp back asap. With two Neptune and all the skills you have should be easy to kill. Floor 5 finger crossed and with you don't get a full board of poison. The rest is easy, heal and attack as much as you can. The bosses are always the easiest part for Awoken Neptune teams. 3 By Wroclai#16374 7 years ago ( 7.2.2 ) On the plus side.... If you're just looking to clear this for the Metal Dragon you'll know pretty early on whether you got it to spawn at all. 0 I think hera is the easiest of them all 0 Mason#13218 7 years ago ( 7.2.2 ) I was thinking the exact same thing. This is definitely the easiest dungeon to get it. 3 By BazBiscuit#9946 7 years ago ( 7.2.2 ) Do awoken skills that block poison have any affect on poison that drops from a skyfall? I assume not since what would the poison convert back to...or does it possibly lower the percentage chance of it falling? I'd also like to know if adding your own skyfall drop from one of the new indian gods overlap or take priority over the bosses ability. Last edited by BazBiscuit 7 years ago ( 7.2.2 ) 1 nathan@N17#37737 6 years ago ( 7.2.3 ) Okay I'll answer your questions. 1. No, awakenings don't prevent skydrops just orb conversion aka if they try to switch 6 of your orbs to poison. 2. Using a skyfall skill will just stack and not replace because it's jams/poison Last edited by nathan@N17 6 years ago ( 7.2.3 ) 1 Nalgaeryn#21463 7 years ago ( 7.2.2 ) In response to the latter, I don't think priority is the right way to look at it. For a normal non-restricted board, each orb has an equal chance to drop (100/6 = ~17%). If you recently picked up the fire insect dragon and popped its active, you "increase skyfall chance of Fire orbs by 15% for 3 turns." I don't think that is a literal +15%, because if so, the chance of red would be (100-15)/6+15 = ~29% and all the other orbs would be (100-15)/6 = ~14%. That means almost a third of the orb drops would be red for the next three turns. This way of calculating is like adding 13% to the normal 17%, which is an increase of 75% of the base chance. In a 4-orb situation like Takeminekata descended, it's not as good, adding only 11% to the normal 21% for a 45% increase of the base chance. So if they calculate it this way (reserving 15% of the total drop rate), which I doubt, the skill is best in many-colour situations. The other way to calculate for red orbs is (100/6*1.15) = ~19.2% with all the other orbs being ~16.2%. That is a ~2.5% addition to the base percentage, and a 15% bonus. This is probably how they calculate it. In the Takeminekata situation the numbers change to 28.8% (red) and 23.8% (other) respectively, giving red orbs a +3.8% increase, or 15% increase of their normal amount. I'm pretty sure this is how they add it. Since you're getting an increase based upon the drop rate, you get more out of the skill the fewer orbs there are. If an enemy increases skyfall chances of either jammers or poison and increases the total number of orb types, then you're going to see a dilution of that increased skyfall ability. Specifically for 'Corpse Dragon's Curse': Normal probability is 100/6 for each orb type and 0% for poison. According to PADX, this ability increases the skyfall rate of all of them by 5%... which could mean a couple things. Calculating the base chance for each orb to fall (100/6) and considering it to be zero for poison orbs, then adding 5 to each adds up to more than 100%... normalizing gives about 3.7% chance for poison orbs and 16% for each of the others. Is this applied before player effects like the insect dragon skill? WHO KNOWS!?! ~~~ Regarding the former, I'd be interested to know if the poisoning awakenings prevent the poison orbs from appearing, or if they prevent the damage, or they do nothing at all. (because this team could probably do it: 1645, 1613, 1534, 1062, 393, 1371) 1 By -Striku-#37071 7 years ago ( 7.1.1 ) So gung-ho expects us to traverse deep down the depths of the netherworld and defeat every spawn that blocks our way!? 26 slowmo#25163 7 years ago ( 7.1.1 ) no gung-ho expects you to traverse deep down the depths of the netherworld and throw stones at every spawn that blocks your way 1 By notkyle@PF#1334 7 years ago ( 7.2.2 ) On floor 2, Vampire hit me with a normal attack of 12xxx damage. This was not listed, therefore please make note of it. 0 Jacky@PG#9485 7 years ago ( 7.2.2 ) 9651 is the damage of his Freeze Pain attack and is 75% of his normal attack so his normal attack is 12868. I don't think they need to make note of this since its pretty obvious Vamp doesn't always use Freeze Pain and you can calculate the damage from him pretty easily. 1 By Ødin#58595 6 years ago ( 7.2.3 ) I hope GungHo will give us another extreme metal in our mail again, Because i Ult ult evod my red valk with this and i just got athena and i want to Ult Ult evo my light valk but i can't because i need this, Plus this dungeon is too hard for a rank 154 xD 1 By cheaperman#17320 6 years ago ( 7.2.3 ) To have an idea how hard is to beat this: https://www.youtube.com/watch?v=YZJuGygqt4E 1 By manesero#47512 6 years ago ( 8.1.1 ) How does he randomly spawn 42 poison orbs when there are only 30 orbs on the board? (6x5=30?) 1 By Tiensi#72893 6 years ago ( 8.1.1 ) Hopefully some of you see this comment. Mephistopheles will deal around 18000 damage if you don't have a God type on the team to bind, that is his "normal attack". Be prepared, I wasn't. 1 By Boromir#75874 5 years ago ( 8.4.1 ) Did with Saria / DQ / Valk / A Venus / Shining Dragon Swordsman / A Thor. Last edited by Boromir 5 years ago ( 8.4.1 ) 1 Marlboro#43735 5 years ago ( 8.6.2 ) Tried same lineup with A.Ama instead of Swordsman and got my first completion for this one. Thx! Basic strat: 1 - dq-valk-venus 2 - stall for valk-venus, or dq-valk-venus 3 - blind is annoying. i tried to keep 3 lights in each bottom corner for a ready-row, while slowly bringing down below 40% then valk-venus and ready-row. (save dq) 4 - clean up board for two-three turns (shield-bind-bind) while saving black and light. ama to clear binds and haste v/v. then thor-dq-venus. 5 - saria-valk with second turn of thor burst. 1 By Pweebuser#60178 5 years ago ( 8.7.0 ) Team build for DEVIL CHALLENGE LEGEND PLUS : (I stupidly followed some of the suggestions here but I noticed that most of them were for belzeebub descended, there is no way it'll work in this dungeon) 100% win safe build with practically no plus eggs except for A.Ama (skill ups are more important actually, around 17000 HP min) A Venus Lead *Chibi valk *Daqiao or super ult Wukong *Scandalphon or that healer booster 2.5 atk (forgot his name) *Light Kali or Ult Flamiel both works u need a healer board changer to counter the poison board A Amaterasu lead with rcv on latent. With that much auto heal u are safe as long as u don't cross some thresholds. 1st floor : Stay in dark Hp zone until u have less than 4turns for Scandalphon or ur healer atk multiplier to be ready kill before next attack when u cross greenzone (u'll have 2extra turns with a dragon type on the team) 2st floor: If you get fat dragon don't panick ... Pop all ur skills at once, match carefully ur TPAs and u should be able to kill it! Chances are only valk and kali are able to land a hit with 2or 3TPAs so don't bother with rows. That's why stalling was needed on the first floor. If you get sonething else just do the same and don't go over ur danger threshold , One shot with or without skills depending on ur spawn. 3rdfloor : don't use any skill on this floor, if you used all of them on last floor then stall until everything up carefully get to the dark HP bar while saving light orbs. Then one shot when below 40 percent without using any skill. 4th floor: Use all ur skills except ur board changer ! To oneshot. If u were unlucky last floor and ur saved orbs were cleared which forced u to use ur valk like me, don't worry u can still have have up before world ends if ur valk is max skilled with the help of A.ama. 5th floor: use ur board changer, to counter poison board and don't go below 50 percent before it's up again. 0 By Anon#24960 7 years ago ( 7.1.1 ) How about a Rider Rush? With actual drops? 0 kandjar#33833 7 years ago ( 7.2.2 ) I would much rather a Chinese God Rush with the Chinese God dropping (and not the orbs :P) 0 Well seeing how you'd probably need something either Chinese goddess tier or higher to beat such a rush, no. It's sort of pointless. If you want a Chinese goddess rush however, try Paradise of the Holy Beasts :) 0 By -Striku-#37071 7 years ago ( 7.2.2 ) *the sound of droidragon can be heard in the distance... 0 kai@HNL#18788 7 years ago ( 7.2.2 ) yup i was debating the same thing.... In regards to: whether or not I was willing to spend 7 TAMADRAS on my Droiddragon? for his 60% poison resist. I must say Its hella tempting... but..... lolz... Ahhhh..... anyone else have any thots on the matter? 0 By Stan#30127 6 years ago ( 7.2.3 ) he comes with his creeping hand of evil to make u blackout, then he attacks with his hard tenticle if u know what i mean :) 0 GenjitsuTy#103423 2 years ago ( 17.1.0 ) Kraken can't use Creeping Hand of Evil and Blackout in the same turn. It uses Creeping Hand of Evil if you have green monsters, otherwise it uses Blackout. 0 By Savannah#59163 7 years ago ( 7.2.1 ) My question is: how does one S-Rank this dungeon? 1 super mew#61261 7 years ago ( 7.2.2 ) If you can average 7 combos, you get 50,000 points from that alone. 0 By Setzeromus#17548 7 years ago ( 7.2.2 ) Whoa, has anyone noticed that if he drops, you get Beelzebub's evo'd form?! That means if you're planning on uvoing him, you can run this until you have several of him, feed them all to one to build his Awoken number to 8, ult evolve, and BAM, fully awoken Crazed King of Purgatory, Beelzebub. This ... this will require many stones. But success will turn him into a sick beast. 0 Jason#30157 6 years ago ( 7.3.0 ) I think they changed this. The last time I ran it I got the un-evod version. Bleh -1 ★Liao24★#35140 7 years ago ( 7.2.2 ) You know he has a chance NOT to drop right...I learn the hard way when he vanished with a coin chest. -2 nathan@N17#37737 7 years ago ( 7.2.2 ) Yeah that's best way to get Gaia as well, instead of trying her hard @ss dungeon 0 By Hunter#65434 6 years ago ( 7.3.0 ) Holy hek, who can counter that mass screen poison at the end? 0 Anon#24960 6 years ago ( 7.3.0 ) Enough awokens and/or a full board change saves your life. Sort of why everyone here was talking about Top Droidragon, although to be honest I think they're forgetting that its a bit too situational even for this. Unless of course, the leader in question is Awoken Ceres or something similar. Anything else and you should probably just use a full board change or something like that. Last edited by Anon 6 years ago ( 7.3.0 ) 0 Salsiga#44654 6 years ago ( 7.8.1 ) Raoh (1859) might be a good option too, for (mostly) dark teams. 0 By King Kazma#15985 6 years ago ( 7.3.0 ) Question: with the current collection I have..... should I even try???? or save my stam?? Btw all I'm trying to do is get the jewel of light for crazed King of purgatory Last edited by King Kazma 6 years ago ( 7.3.0 ) 0 By destiny#28448 6 years ago ( 7.5.1 ) Not shown on my list even though I clear the sanctuary! Can someone tell me why? 0 mccool37#4389 6 years ago ( 7.5.1 ) You also need 99 stamina and the dungeon has to be open for you to see it. 0 By Eric#58349 6 years ago ( 7.8.1 ) Does anyone have a minerva build that worked? My issue is killing satan then beelzebub I think. I am running something like Minerva - Kagu - Theurgia - Urd - Rvalk - Minerva. theoretically, have to grind him down to about 50% and then hit kagu>minerva>theurgia and kill him, but he's got a lot of life. Can't use urd before beelzebub. Then have to survive/grind beelze for a while till theurgia is back. 0 stormySall#75941 6 years ago ( 8.1.1 ) I posted one. I was having the same problem with Satan in my early runs. It's pretty much mandatory to have some sort of damage buff to get past him consistently. Freyr, Set, Sai, Shinrabansho REM Apollo, Shinrabansho farmable Apollo, Ifrit, Tyrannos, etc. The bigger the buff, the better. Going monotype dragon or devil for a type buff is possible, but will probably make you bring an offcolor sub. Since I don't have Freyr or Set, Sai makes me happy that I gave the Shinrabansho REM a couple of rolls. Last edited by stormySall 6 years ago ( 8.1.1 ) 0 By Jeremy#75233 6 years ago ( 7.8.1 ) So, I'm very proud of myself for being Non-IAP and completing this dungeon (& every one of the devil challenges, ~150 days in, rank 188. I did roll a kali in my first godfest rolls (I had wasted 3-4 rolls before learning about GFs). Well, my question on this dungeon is related to the ingame mail they send the rewards. They send it as three separate mails, and I don't want to open the one with the purple gem, only the 2 snow globes. Anyone know which one is which? Which is the oldest (farthest down on the list). Thanks. My team was Lkali, Athena, Echidna (max skill, but not UEvo), w/l isis, d/l yomi, lkali (hypermax friend), ~150 total +eggs. +125 on lkali. cheers all. 0 By dafront#46983 6 years ago ( 8.0.1 ) awoken mep just chaos rayed me when he was at 10% without using Blasphemy or "3". So its Blind then chaos ray always, ignoring everything else. 0 By Sasuke☆*:.#63590 5 years ago ( 8.7.0 ) Barely cleared it with a LKali team on my third attempt. Pentamaxed LKali Pentamaxed A. Yomi LKali Hypermaxed A. Isis (bind clear) B/G Sun Quan (burst & delay) All max skilled with a pentamaxed LKali friend. Luck plays a large factor in this build. 0 By calimoro#66325 5 years ago ( 8.7.0 ) ApandA can do this Apanda Eschamali Ahaku Akechi Pandora ApandA friend You are toast if you get the king dragon but good otherwise. Last floor either use Eschamali / akechi or Ahaku / akechi. One row at 16x plus another dark combo is enough 0 By Steve#69197 5 years ago ( 8.7.0 ) Finally did it with my Verdandi team and got the stone/snow globes. Ended up using 2 Echidnas after numerous fail with my normal team with one Echidna. Team (all max skill): Verdandi (+297) Echidna (+10) Xmas Echidna (+170ish) Xmas Liubei (+297, would be better if i have a normal Liu Bei) Green Zhuge Liang (+297) Verdandi (+297) About 38k hp. LiuBei and GZGL are main damage dealers via TPA. F1 and F2 are trivial. Try wait out the poison skyfall before moving on to F3. F3: Weaken him until 50%, use Echidna #1. and kill him right before he use Endless Nightmare. Try not use other CD unless you have to. use Liu Bei if you must. F4: Immediately use Echidna #2. Fill up HP and use Verdandi + GZGL. This should put him to Water region where you can damage him significantly with green orbs. Kill him right before he use World's End. Make sure you save a Verdandi CD, or you die a horrible death next round. F5: Immediately use Verdandi #2 to rid of the poison orb. Don't TPA him yet, you will die if you push him below 50% without verdandi is up again. Echidna #1 should be up soon. Use it to buy time, and save Verdandi #1 for his 50% poison orb conversion. Rotating two Echidnas should pretty much let you last indefinitely. 0 By GenjitsuTy#103423 2 years ago ( 17.1.0 ) How about a Super Ultimate Devil Rush? Battle 1 - Hel Battle 2 - Lilith(the one in http://www.puzzledragonx.com/en/mission.asp?m=3078) Battle 3 - Ult Beelzebub Battle 4 - Evolved Satan Battle 5 - Grisar Boss - Awoken Arch Demon Lucifer This Awoken Arch Demon Lucifer hasn't appeared in a dungeon before(only Dark Arch Demon Lucifer) so these are Lucifer's skills: Format: name - effect - when it is used SS = skill set, when two skills are used in the same turn Lucifer Resolve - 50% Resolve - Passive(An attribute of the monster) Evil Ambition - Status shield for 999 turns - Preemptive, SS1 Protection of Darkness - Absorbs random attribute for 1 turn - Preemptive, SS1 When above 20% HP, repeat skills 1 - 2 - repeat 1 - use one of below skills: Destroying Dark Strike - 33739 damage and 1 second taken away from time for 1 turn - 1 Suppression Torment - 33739 damage and skills delayed by 1 turn - 1 Seal Retaliation - 33739 damage and skill bind for 1 turn - 1 Intimidating Dark Sword - 33739 damage and awoken bind for 1 turn - 1 Darkness Ball - 33739 damage and orbs blinded - 1 2 - use one of below skills: Protection of Darkness - Absorbs random attribute for 1 turn - 2 Protection of Darkness - Voids damage 500k or over for 1 turn - < 50% HP, 2 Protection of Darkness - 75% shield for 1 turn - < 50% HP, 2 When below 20% HP Fallen Angel's Trial - Absorbs damage 7 combos or under for 1 turn - First turn below 20%, if above 1% Darkness Awakening - Heals 100% HP - First turn below 20%, if below 1% Fallen Angel's Judgement - 337390 damage - Repeat after using Notes: When above 20%, will use one of the attack skills marked 1, and the next turn if above 50%, absorbs random attribute for 1 turn and if below 50%, either voids damage 500k or over for 1 turn or does a 75% shield for 1 turn. When below 20%, will either make you do 8 combos for 1 turn or heal all of its HP, depending on if it's above or below 1%. The next turn that it's below 20%, it will use its one-shot move. This has started to look like Shuten-Doji but it isn't spam. It's a dungeon I created. -1 By ELam#3168 7 years ago ( 7.1.1 ) I really don't like these ridiculous preemptives that gungho has been introducing as of late. I understand that it is to entertain the IAP'ers (and get more money), but it really seems like they are now designing levels that can only be defeated with specific teams. 9 kandjar#33833 7 years ago ( 7.2.2 ) They had to, not just to bug you but rather to find a way to break the strongest teams... As you may have noticed there's a variety of preemptive, from changing the entire board to poison to restoring your whole life... It forces you (which is a really good thing imho) to check-out the dungeon and think it through, think about your team combination. It's once thing I like in PaD compare to some other games: the interaction, the synergy of your party. You can't just build the best team and finish every dungeon of the game it doesn't work that way and that's awesome! 1 Mystic#31975 7 years ago ( 7.1.1 ) Hey, at least people will play some sort of variety instead of Anubis/Sakuya/etc. everything 0 That's assuming that Dragon Zombie's skyfall lasts long enough for you to get to the boss. 0 Nevermind Last edited by Wroclai 7 years ago ( 7.2.2 ) 0 Lol, those are the only 2 team builds listed! -3 watch all the mastering skyfall will result in a poison combo...lol -5 nathan@N17#37737 7 years ago ( 7.1.2 ) Well honestly everybody should have rolled during any Egyptian godfest and then yomi is farmable for thedamage reduction. Any of those gods can beat just about anything (with good skills) -1 By CoffeeHo#30593 6 years ago ( 7.3.0 ) Don't mind me, I'm just snooping. I know I can't do this dungeon. I know my limitations. It would be like me standing on center court and trying to play tennis with Roger Federer. He'd serve and I'd cringe and yell, "Don't hurt me!" Last edited by CoffeeHo 6 years ago ( 7.3.0 ) -1 By ranger#83812 5 years ago ( 8.6.2 ) i dont understand if some people trolling posting verdandi builds and that ... last 2 floors over 5 mil hp verdandi can't even hurt them. and some people say 0 stoned... you cannot stone anyways it is no continue lol 1 giggerd#77511 5 years ago ( 8.6.2 ) triple TPAs on liu bei or vishnu do wonders on verdandi teams. with the right set up they can do upward to a mil damage each per turn -2 By King Kazma#15985 6 years ago ( 7.8.1 ) Can someone help me out with build based on MY collection and NOT on what teams have been made/what everyone else has???? 0 Jeremy#75233 6 years ago ( 7.8.1 ) well, you have lkali, lmeta, which are two crucial ones. Use athena and echidna and then it needs a little luck. I used essentially this team, but had yomi which just makes life easier. I needed ~6-8 tries, and might have got it sooner if I hadn't screwed up multiple times. This dungeon is not forgiving in the slightest. -2 By herro66#68201 5 years ago ( 8.6.2 ) This page is wrong. Mephistopheles no longer uses "3" under 40%. He uses Hidden Dagger immediately. Learned the hard way. |
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