
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


  Latent TAMADRA (Ext. Move Time)  1  Skill  600,000  26  100% Lv.1 Pleased to meet youTAMA! ( CD +2 Turns ) Preemptive Strike. Increases cooldown of active skills by 2 turns .. TAMA! ( 8,730 ) 100% Chance 100% Chance. Deal 1000% damage ..  Invades Coin Dungeon 

Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Flame Archdemon Belial  3  Skill  1,260  2,036,993  I'll give you 3 turns. ( Player +100% ) First turn. 100% Chance First turn. 100% Chance. Preemptive Strike. Recovers Player 100% of maximum HP .. Devil Chariot's Fearsome Volley ( 183,732 ) 100% Chance 100% Chance. Will use after [I'll give you 3 turns.] Deal 400% damage ( 4 hits, 100% per hit ) .. 


2   Hellfire Pyro Demon  1  24,124  2,560  2,001,947  Lv.16 Water Bind ( 24 Turns ) 30% Chance 30% Chance. Binds all Water attribute cards for 24 turns. This will also disable leader skills and awoken skills .. Evil Slash ( 43,422 ) < 35% HP, 40% Chance < 35% HP, 40% Chance. Deal 180% damage ( 6 hits, 30% per hit ) .. 
2   Hellwind Taur Demon  1  23,384  2,560  1,977,280  Lv.16 Fire Bind ( 24 Turns ) 30% Chance 30% Chance. Binds all Fire attribute cards for 24 turns. This will also disable leader skills and awoken skills .. Evil Slash ( 42,090 ) < 35% HP, 40% Chance < 35% HP, 40% Chance. Deal 180% damage ( 6 hits, 30% per hit ) .. 


3   Green Essence Sorceress, Armadel  1  13,757  0  4,978,136  Lv.6 Light & Dark Resistance ( 50% Damage ) Passive. 50% Light & Dark damage reduction .. Solomon's Little Key ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Grimoire of Earth ( 6,879 ) 30% Chance 30% Chance. Will use when above 30% HP Deal 50% damage and converts all Heart orbs into Wood orbs .. Tentacle Cage ( 6,879 ) 1 x Sub ( 12 Turns ) < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use nonconsecutively Deal 50% damage and binds 1 Random sub for 12 turns. This will also disable awoken skills .. Earth Evocation +25% ( 99 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Increases skyfall chance of Wood orbs by 25% for 99 turns .. Ground Explosion ( 27,514 ) 1 x < 30% HP, 50% Chance < 30% HP, 50% Chance. Deal 200% damage and converts 1 Random orb into Wood orbs .. Ground Explosion ( 27,514 ) 1 x < 30% HP, 50% Chance < 30% HP, 50% Chance. Deal 200% damage and converts 1 Random orb into Fire orbs .. 


4   Devil of the Depths, Kraken  2  29,402  0  2,804,373  Lv.7 Creeping Hand of Evil ( 3 Turns ) Will use if wood card is in team Preemptive Strike. Binds all Wood attribute cards for 3 turns. This will also disable leader skills and awoken skills .. Blackout ( 7,351 ) Will use if no wood card is in team Preemptive Strike. Deal 25% damage and hide all orbs on the board. Moving the orb will reveal it .. Tentacle Attack ( 22,052 ) 2 x Subs ( 2 Turns ) 100% Chance 100% Chance. Will use every 3 turns Deal 75% damage and binds 2 Random subs for 2 turns. This will also disable awoken skills .. Hard Tentacle ( 44,103 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 150% damage ( 3 hits, 50% per hit ) .. 


5    1  Skill  10,000,000  50  Lv.1 Brilliant Red ( 24,000 ) 5 x non Deal 300% damage. Randomly spawn Fire orbs from non 5 Fire orbs .. 
5    1  Skill  10,000,000  50  Lv.1 Brilliant Blue ( 24,000 ) 5 x non Deal 300% damage. Randomly spawn Water orbs from non 5 Water orbs .. 
5    1  Skill  10,000,000  50  Lv.1 Brilliant Green ( 24,000 ) 5 x non Deal 300% damage. Randomly spawn Wood orbs from non 5 Wood orbs .. 
5    1  Skill  10,000,000  50  Lv.1 Brilliant Yellow ( 24,000 ) 5 x non Deal 300% damage. Randomly spawn Light orbs from non 5 Light orbs .. 
5    1  Skill  10,000,000  50  Lv.1 Brilliant Purple ( 24,000 ) 5 x non Deal 300% damage. Randomly spawn Dark orbs from non 5 Dark orbs .. 

 Random 1 will appear 
6   Divine Queen Hera  1  15,792  580  4,170,694  Lv.5 Divine Queen's Rite ( 31,584 ) Preemptive Strike. Deal 200% damage .. Black Nightmare ( 14,213 ) 100% Chance 100% Chance. Will use when light orb is present Deal 90% damage and converts all Light orbs into Jammer orbs .. Divine Queen's Breath ( 5 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills .. Ultra Gravity ( 99% HP ) < 30% HP, 100% Chance, 1 timeuse < 30% HP, 100% Chance, 1 timeuse. Player 99% current HP .. Ultra Graviton Bomb ( 78,960 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 500% damage .. 
6   Awoken Dancing Queen HeraUr  1  Skill  4,680  6,166,673  Lv.6 HOT Hera Tunes +10% ( 99 Turns ) Preemptive Strike. Increases skyfall chance of Fire & Jammer orbs by 10% for 99 turns .. Heartful Arrow ( 21,252 ) 1 x 50% Chance 50% Chance. Will use when no other skills are rolled Deal 100% damage and converts 1 Random orb into Fire orbs .. Sweet Devil! ( 21,252 ) 50% Chance 50% Chance. Deal 100% damage and converts all Water orbs into Jammer orbs .. Dublit Mirror ( < 6 Combos 999 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Absorbs 100% of the damage you cause for combos 5 and under for 999 turns .. Ur Fever!! ( 31,878 ) < 50% HP, 38% Chance < 50% HP, 38% Chance. Deal 150% damage ( 3 hits, 50% per hit ) .. 


7   Hell Demon, Scarlet  1  Skill  1,204  6,312,077   火闇悪魔変身 ( Transform ) Passive. Proceed to next floor when HP reaches 0 .. Oh! Raiders? ( > 100k Damage 2 Turns ) Preemptive Strike. Immune single hit damage over 100,000 for 2 turns .. Rose Flare ( 12,084 ) 100% Chance ( 24168 after Let's Go! ) 100% Chance. Will use when jammer orb exists >50% HP Deal 70% damage and converts all Jammer orbs into Fire orbs .. Snake Bite ( 8,632 ) 5 x non 60% Chance ( 17263 after Let's Go! ) 60% Chance. Will use when above 50% HP Deal 50% damage. Randomly spawn Jammer orbs from non 5 orbs .. Shadow Tail ( 6,905 ) 40% Chance ( 13810 after Let's Go! ) 40% Chance. Will use when above 50% HP Deal 40% damage and hide all orbs on the board. Moving the orb will reveal it .. Let's Go! ( 999 Turns ) < 99% HP, 100% Chance, 1 timeuse < 99% HP, 100% Chance, 1 timeuse. Will use when above 50% HP Increases damage to 200% for the next 999 turns .. What Happened? ( CD +2 Turns ) > 99% HP, 100% Chance, 1 timeuse > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Increases cooldown of active skills by 2 turns .. Violet Flaaa! 11 x non < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use when above 45% HP Randomly spawn Jammer orbs from non 11 orbs .. Black Magic Charge 1 x ( 1 Turn ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds 1 Random card for 1 turn. This will also disable leader skill and awoken skills .. Violet Flame ( 27,620 ) < 45% HP, 100% Chance ( 55240 after Let's Go! ) < 45% HP, 100% Chance. Deal 160% damage ( 2 hits, 80% per hit ) .. 


8   BroadMinded Hell Demon, Scarlet  1  Skill  1,358  10,176,528  Lv.7 OK! I'm ready now ( 999 Turns )< 45% HP, 100% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. The Beast is checking... ( 1 Sec 99 Turns )< 45% HP, 100% Chance. Preemptive Strike. Reduces time limit of orb movement by 1 sec for 99 turns .. Rose Burst ( 26,780 ) 100% Chance 100% Chance. Will use when jammer orb exists >50% HP Deal 150% damage and converts all Jammer orbs into Fire orbs .. Skill Set 2 100% Chance. Will use if other skills not used Serpent Poison 5 x 100% Chance. Will use when jammer orb exists >50% HP Converts 5 Random orbs into Poison orbs .. Beast Attack ( 17,853 )100% Chance. Will use when jammer orb exists >50% HP Deal 100% damage .. Skill Set 3 < 80% HP, 60% Chance. Will use when >50% HP Dark Color Fire ( 17,853 ) ( expand for details )100% Chance. Will use when jammer orb exists >50% HP Deal 100% damage. Change the following row "Ｏ" into Fire, Dark & Jammer orbs ＯＯＯＯＯＯ －－－－－－ ＯＯＯＯＯＯ －－－－－－ ＯＯＯＯＯＯ .. Beast's Ambition ( CD +02 Turns )100% Chance. Will use when jammer orb exists >50% HP Increases cooldown of active skills by 02 turns .. Skill Set 4 < 50% HP, 100% Chance, 1 timeuse. Can you wait a little bit please? ( Leaders 1 Turn )100% Chance. Will use when jammer orb exists >50% HP Binds Both Leaders for 1 turn. This will also disable leader skills and awoken skills .. Grrrrr... ( 999 Turns )100% Chance. Will use when jammer orb exists >50% HP Increases damage to 200% for the next 999 turns .. Skill Set 5 < 50% HP, 100% Chance. Will use when >20% HP Dark Heat Bulwark ( 50% Damage 1 Turn )100% Chance. Will use when jammer orb exists >50% HP 50% damage reduction for 1 turn .. Beast Attack ( 17,853 )100% Chance. Will use when jammer orb exists >50% HP Deal 100% damage .. Skill Set 6 < 20% HP, 100% Chance. Crows of Sorrow ( 3,571 ) ( expand for details )100% Chance. Will use when jammer orb exists >50% HP Deal 20% damage. Change the following row "Ｏ" into Fire, Dark, Jammer & Poison orbs ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ .. Beast Last Attack ( 64,272 )100% Chance. Will use when jammer orb exists >50% HP Deal 360% damage ( 6 hits, 60% per hit ) ..  Skill Set damage numbers are before 2x buff 
It would seem the following base team would work:
A. I&I
Nut
Sumire
Gabriel
Sun Quan
Friend Team (or any other decent blue team w/ instan kill capability)
Ryunn
Gabriel
Sumire
Sun Quan
A. Ra (or other insta kill for floor 5)
Team health at lvl 99 should be 55k+ w/ out + eggs. I'd be willing to try farming w/ someone after the 8.7 update in a few days.
 edit 
Derived a team that can solo this for MP collection. But requires a lot of + eggs.
A. I&I +297
DA. Gabriel +297
A. Karin +297
PS. Mori Motonari +150
A. Ra +297
This has tons of RCV and health, and it can tank the full hit from DQ Hera. The luck is that hopefully Karin and Ryune DON"T orb troll you when using their skills and give you less than 6 blue orbs... which seems to happen a lot.