
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


  Latent TAMADRA (Wood Dmg. Red.)  1  Skill  600,000  21  100% Lv.1 Pleased to meet youTAMA! ( CD +2 Turns ) Preemptive Strike. Increases cooldown of active skills by 2 turns .. TAMA! ( 7,080 ) 100% Chance 100% Chance. Deal 1000% damage ..  Invades Coin Dungeon 

Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Fire Pengdra  2  10,098  180  70,550  Lv.10 Wait and See 20% Chance 
1   Water Pengdra  2  9,407  180  68,244  Lv.10 Wait and See 20% Chance 
1   Wood Pengdra  2  8,715  180  65,939  Lv.10 Wait and See 20% Chance 
1   Shiny Pengdra  2  10,098  180  70,550  Lv.10 Wait and See 20% Chance 
1   Dark Pengdra  2  10,098  180  70,550  Lv.10 Wait and See 20% Chance 
1   Metal Dragon  1  3,735  44,444  231  Lv.1 
1   Gold Dragon  1  3,735  44,444  231  Lv.1 
1   Ruby Dragon  1  3,735  44,444  231  Lv.1 
1   Sapphire Dragon  1  3,735  44,444  231  Lv.1 
1   Emerald Dragon  1  3,735  44,444  231  Lv.1 

 Random 3 will appear 
2   Red DeviNyan  1  12,631  440  221,200  Lv.20 Pounce Stance  Fire ( 12,631 ) 100% Chance 100% Chance. Will use when heal orb exists Deal 100% damage and converts all Heart orbs into Fire orbs .. Menace ( 2 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Disable active skills for 2 turns .. Irritated Swat ( 126,310 ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Deal 1000% damage .. 
2   Blue DeviNyan  1  12,258  440  361,200  Lv.20 Pounce Stance  Water ( 12,258 ) 100% Chance 100% Chance. Will use when heal orb exists Deal 100% damage and converts all Heart orbs into Water orbs .. Menace ( 2 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Disable active skills for 2 turns .. Irritated Swat ( 122,580 ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Deal 1000% damage .. 
2   Green DeviNyan  1  12,258  440  361,200  Lv.20 Pounce Stance  Wood ( 12,258 ) 100% Chance 100% Chance. Will use when heal orb exists Deal 100% damage and converts all Heart orbs into Wood orbs .. Menace ( 2 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Disable active skills for 2 turns .. Irritated Swat ( 122,580 ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Deal 1000% damage .. 
2   White DeviNyan  1  12,258  440  361,200  Lv.20 Pounce Stance  Light ( 12,258 ) 100% Chance 100% Chance. Will use when heal orb exists Deal 100% damage and converts all Heart orbs into Light orbs .. Menace ( 2 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Disable active skills for 2 turns .. Irritated Swat ( 122,580 ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Deal 1000% damage .. 
2   Black DeviNyan  1  12,258  440  361,200  Lv.20 Pounce Stance  Dark ( 12,258 ) 100% Chance 100% Chance. Will use when heal orb exists Deal 100% damage and converts all Heart orbs into Dark orbs .. Menace ( 2 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Disable active skills for 2 turns .. Irritated Swat ( 122,580 ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Deal 1000% damage .. 

 Random 2 will appear 
3   Ice Samurai Ogre  3  42,500  900  1,352,917  Lv.30 Energy Charge ( 85,000 ) ( Charge ) 50% Chance 50% Chance. Skips turn and deal 200% damage on the next attack .. Freeze Strike ( 63,750 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 150% damage .. 
3   Wood Samurai Ogre  3  42,500  900  1,352,917  Lv.30 Energy Charge ( 85,000 ) ( Charge ) 50% Chance 50% Chance. Skips turn and deal 200% damage on the next attack .. Rock Strike ( 63,750 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 150% damage .. 
3   Blazing Ice Ogre  4  51,756  0  1,423,750  Lv.30 Binding Move 1 x ( 10 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Binds 1 Random card for 10 turns. This will also disable leader skill and awoken skills .. Flame Strike ( 77,634 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use with priority over Bind Deal 150% damage .. 
3   Wood Ice Ogre  4  51,756  0  1,423,750  Lv.30 Binding Move 1 x ( 10 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Binds 1 Random card for 10 turns. This will also disable leader skill and awoken skills .. Rock Strike ( 77,634 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 150% damage .. 
3   Flame Armor Ogre  3  40,422  4,500  1,305,694  Lv.30 Water Bind ( 24 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Binds all Water attribute cards for 24 turns. This will also disable leader skills and awoken skills .. Flame Strike ( 60,633 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use with priority over Bind Deal 150% damage .. 
3   Ice Armor Ogre  3  40,422  4,500  1,305,694  Lv.30 Water Bind ( 24 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Binds all Water attribute cards for 24 turns. This will also disable leader skills and awoken skills .. Freeze Strike ( 60,633 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 150% damage .. 


4   Flame Twin Star Ifrit  2  Skill  2,500,000  50  It noticed you ( 999 Turns ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Gazing in your direction < 99% HP, 100% Chance < 99% HP, 100% Chance. Will use when HP is full Skip turn .. Ferocious Flames ( 13,153 ) ( CD +2 Turns ) 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 100% damage and increases cooldown of active skills by 2 turns .. Corona Blow ( 21,045 ) 100% Chance 100% Chance. Will use when no other skills are rolled Deal 160% damage .. Magic Dragon Flame ( 24,991 ) 3 x non < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 190% damage. Randomly spawn Fire & Dark orbs from non 3 Fire & Dark orbs .. 


5   Horned Fort Dragon, Fortoytops  1  Skill  44,556  3,745,556  Lv.5 Defending ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Super Horn ( 9,950 ) 50% Chance 50% Chance. Will use when above 30% HP Deal 120% damage .. Grand Rush ( 8,292 ) 6 x non 50% Chance 50% Chance. Will use when above 30% HP Deal 100% damage. Randomly spawn Jammer orbs from non 6 Jammer orbs .. Absolute Guard ( 75% Damage 1 Turn ) < 50% HP, 100% Chance < 50% HP, 100% Chance. 75% damage reduction for 1 turn .. Death Crash ( 16,584 ) ( 10 Turns ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use if skills not bound Disable active skills for 10 turns .. Death Crash ( 49,752 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use if skill bound Deal 600% damage ( 6 hits, 100% per hit ) .. 


6   Super King Sapphire Dragon  1  Skill  180,000  57,895  Lv.1 MultiChomp ( 44,668 ) 100% Chance 100% Chance. Deal 100% damage ( 2 hits, 50% per hit ) .. 
6   Super King Emerald Dragon  1  Skill  180,000  57,895  Lv.1 MultiChomp ( 44,668 ) 100% Chance 100% Chance. Deal 100% damage ( 2 hits, 50% per hit ) .. 


7    1  10,528  420  6,108,472  Lv.5 Wisdom from Very Ancient Times ( 7,370 ) ( 3 Turns ) Preemptive Strike. Deal 70% damage. Disable awoken skills for 3 turns .. Crystal Fang ( 12,634 ) 30% Chance 30% Chance. Will use when above 20% HP Deal 120% damage ( 2 hits, 60% per hit ) .. Annihilating Light of the Pleiades ( 14,742 ) 30% Chance 30% Chance. Will use when above 20% HP Deal 140% damage ( 7 hits, 20% per hit ) .. Weight of the Trilithon ( 99% HP ) 20% Chance 20% Chance. Will use when above 20% HP Player 99% current HP .. Glyph of Plunder, Monkey ( 8,422 ) 1 x 20% Chance 20% Chance. Will use when above 20% HP Deal 80% damage and converts 1 Random orb into Jammer orbs .. Skill Set 1 100% Chance. Will use every 3 turns when above 20% HP Cattle Mutilation ( 21,056 )20% Chance. Will use when above 20% HP Deal 200% damage and hide all orbs on the board. Moving the orb will reveal it .. Full Element20% Chance. Will use when above 20% HP Randomly change own attribute into Fire / Water / Wood / Light / Dark .. Lost Technology ( 2 Secs 5 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Reduces time limit of orb movement by 2 secs for 5 turns .. Gear Tempest ( 31,584 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 300% damage ( 3 hits, 100% per hit ) .. 


8   Stubborn Dragon King, Gainaut  1  Skill  870  5,631,042   Gainaut Transform ( Transform ) Passive. Proceed to next floor when HP reaches 0 .. You have guts to point your sword at me! ( 35% Damage 3 Turns )Preemptive Strike. 35% damage reduction for 3 turns .. Burn!! ( 10,569 ) ( expand for details )Preemptive Strike. Deal 100% damage. Change the following row "Ｏ" into Fire orbs －－－－－－ －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ .. Fire Prison ( 10,570 ) 70% Chance ( 21140 after Guooohhh!! I won't forgive you!! ) 70% Chance. Will use when above 20% HP Deal 100% damage ( 2 hits, 50% per hit ) .. Burning Cannon ( 7,927 ) ( CD +2 Turns ) 100% Chance ( 15854 after Guooohhh!! I won't forgive you!! ) 100% Chance. Will use every 4 turns when above 20% HP Deal 75% damage and increases cooldown of active skills by 2 turns .. Miraculous Vortex ( 8,455 ) 1 x ( 3 Turns ) 30% Chance ( 16910 after Guooohhh!! I won't forgive you!! ) 30% Chance. Will use when above 20% HP Deal 80% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills .. Guooohhh!! I won't forgive you!! ( 999 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 999 turns .. Extreme Blaze ( 31,707 ) < 20% HP, 100% Chance ( 63414 after Guooohhh!! I won't forgive you!! ) < 20% HP, 100% Chance. Deal 300% damage .. 


9   Lightning Sky Stubborn Dragon King, Gainaut  1  Skill  980  9,104,028  Lv.5 You better watch this radiance!!< 20% HP, 100% Chance. Preemptive Strike. orbs will drop as locked orbs for 99 turns .. Crystal Aura ( 999 Turns )< 20% HP, 100% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. If you want power, sacrifice him to me! ( 11,417 ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 100% damage .. ( Trigger when any of in the team ) You foolish Devilbound creature ( 11,417 ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 100% damage .. ( Trigger when any of in the team ) Reflection Ray ( 15,984 ) ( expand for details ) Deal 140% damage. Change the following column "Ｏ" into Jammer orbs Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ .. Reflection Ray ( 15,984 ) ( expand for details ) Deal 140% damage. Change the following column "Ｏ" into Jammer orbs －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ .. Reflection Ray ( 15,984 ) ( expand for details ) Deal 140% damage. Change the following column "Ｏ" into Jammer orbs －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ .. Reflection Ray ( 15,984 ) ( expand for details ) Deal 140% damage. Change the following column "Ｏ" into Jammer orbs －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ .. Reflection Ray ( 15,984 ) ( expand for details ) Deal 140% damage. Change the following column "Ｏ" into Jammer orbs －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ .. Reflection Ray ( 15,984 ) ( expand for details ) Deal 140% damage. Change the following column "Ｏ" into Jammer orbs －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ .. Brilliant Flare ( 25,117 ) 100% Chance 100% Chance. Will use when jammer orb exists Deal 220% damage and change Jammer orbs into locked orbs .. Poison Mist +20% ( 2 Turns ) < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Increases skyfall chance of Lethal Poison orbs by 20% for 2 turns .. Erase Light < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Dispel player buffs .. Evaporate ( 5 Turns ) < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Binds all Water attribute cards for 5 turns. This will also disable leader skills and awoken skills .. Reflection Ray ( 18,267 ) ( expand for details ) < 50% HP, 33% Chance < 50% HP, 33% Chance. Deal 160% damage. Change the following column "Ｏ" into Jammer orbs Ｏ－－Ｏ－－ Ｏ－－Ｏ－－ Ｏ－－Ｏ－－ Ｏ－－Ｏ－－ Ｏ－－Ｏ－－ .. Reflection Ray ( 18,267 ) ( expand for details ) < 50% HP, 33% Chance < 50% HP, 33% Chance. Deal 160% damage. Change the following column "Ｏ" into Jammer orbs －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ .. Reflection Ray ( 18,267 ) ( expand for details ) < 50% HP, 34% Chance < 50% HP, 34% Chance. Deal 160% damage. Change the following column "Ｏ" into Jammer orbs －－－Ｏ－Ｏ －－－Ｏ－Ｏ －－－Ｏ－Ｏ －－－Ｏ－Ｏ －－－Ｏ－Ｏ .. Brilliant Flare ( 25,117 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use when jammer orb exists >20% HP Deal 220% damage and change Jammer orbs into locked orbs .. Crossing Ray ( 68,502 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 600% damage ( 6 hits, 100% per hit ) ..  only 1 of [Evaporate], [Erase Light] or [Poison Mist] will be used 