
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Fire Pengdra  2  6,570  60  45,900  Lv.10 Wait and See 20% Chance 
1   Wood Pengdra  2  5,670  60  42,900  Lv.10 Wait and See 20% Chance 
1   Sapphire Pengdra  2  5,760  80  173,700  Lv.1 Wait and See 20% Chance 


2   Flame Chaser  1  Skill  1,920  508,329  Lv.8 Flame Blade ( 4,288 ) 100% Chance ( 8576 after Chase Mode ) 100% Chance. Will use every other turn Deal 100% damage ( 2 hits, 50% per hit ) .. Red Heat ( 3,430 ) 1 x 100% Chance ( 6859 after Chase Mode ) 100% Chance. Will use every other turn Deal 80% damage and converts 1 Random orb into Fire orbs .. Chase Mode ( 8,574 ) ( 5 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 5 turns .. Overheat ( 6,859 ) 1 x < 25% HP, 100% Chance ( 13718 after Chase Mode ) < 25% HP, 100% Chance. Deal 160% damage and converts 1 Random orb into Fire orbs .. 


3   Generate Earth Dragon  3  9,128  1,230  760,866  Lv.2 


4   Ancient Water Dragon, Bowmore  6  Skill  168,889  31,313  Lv.6 Maelstrom ( 273,610 ) 100% Chance 100% Chance. Deal 1000% damage ( 5 hits, 200% per hit ) .. 


5   Sanctuary Guardian, Archangel  1  4,864  290  668,213  Lv.4 Cold Angelic Smile 1 x Preemptive Strike. Converts 1 Random orb into Jammer orbs .. Shining Ray ( 3,648 ) 1 x 40% Chance ( 7296 after Sadistic Switch ) 40% Chance. Deal 75% damage and converts 1 Random orb into Light orbs .. Sadistic Switch ( 9,728 ) ( 999 Turns ) < 75% HP, 100% Chance, 1 timeuse < 75% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 999 turns .. Heart Break ( 2,432 ) < 30% HP, 60% Chance ( 4864 after Sadistic Switch ) < 30% HP, 60% Chance. Will use when heal orbs are present Deal 50% damage and converts all Heart orbs into Jammer orbs .. 


6   High Dark Ninja, Hanzo  1  4,209  2,415  256,505  Quick as Lightning ( 2,105 ) Preemptive Strike. Deal 50% damage .. NeoShadow Bind ( 24 Turns ) < 75% HP, 100% Chance, 1 timeuse < 75% HP, 100% Chance, 1 timeuse. Binds all Light attribute cards for 24 turns. This will also disable leader skills and awoken skills .. MultiSlash ( 5,05210,104 ) < 50% HP, 70% Chance < 50% HP, 70% Chance. Deal 120%240% damage ( 36 hits, 40% per hit ) .. 


7    1  1,832  134  1,156,375  Lv.2 Barrier Field ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Genocide Missile Type 0 ( 1,832 ) 6 x First turn. 100% Chance First turn. 100% Chance. Will use after [Freezing Crusher] Deal 100% damage and converts 6 Random orbs into Poison orbs .. Improved Endless Noble Claws ( 2,7483,206 ) 100% Chance 100% Chance. Will use after [Genocide Missile Type 0] Deal 150%175% damage ( 67 hits, 25% per hit ) .. Dark Cyclone Blast ( 2,290 ) 100% Chance 100% Chance. Will use after [Improved Endless Noble Claws] Deal 125% damage and hide all orbs on the board. Moving the orb will reveal it .. High Megiddo Cannon ( 3,664 ) 100% Chance 100% Chance. Will use after [Dark Cyclone Blast] Deal 200% damage ( 2 hits, 100% per hit ) .. Freezing Crusher ( 1,374 ) 4 x Subs ( 2 Turns ) 100% Chance 100% Chance. Will use after [High Megid Cannon] Deal 75% damage and binds 4 Random subs for 2 turns. This will also disable awoken skills .. Limiter Off < 25% HP, 100% Chance, 1 timeuse < 25% HP, 100% Chance, 1 timeuse. Skip turn .. Ultimate Stream ( 16,488 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Will use after [Limiter Off] Deal 900% damage ( 3 hits, 300% per hit ) .. 
*sees only 2 time extend awakening in the team*
Well, never mind then