By SC0TTY D0: F1-5: Stall to ready skills. Demons don't bind here, so take out devils first. F6: Use one Sonia and OHKO. F7: Activate Sonia>Hera-UR>Baddie to OHKO. Can sub Divine Hera with Inferno Hades/Cerberus/...any high attack Dark Devil.
By Zero: Charge up skills before round 6. At round 6, you may use Midgard's skill if you are having trouble. Last round, menace Hera and use orb changers+gravity. You should be able to take her down with 2 25x. The Kirins do not have to be evolved.
By Josh0owa: A consistently reliable spike team for farming with. On Floors 1-5, stall as much as possible by sniping out non-demon enemies using combos of 4 (6.25x). Make sure Shynee's burst will be ready for Floor 7 by using Echidna's delay on Floor 6. On Floor 7, Leilan's orb-change used with Shynee's burst = OHK.
By 47 Ronia: Charge up by F6. Echidna + Ronia should handle it, unleash the rest on F7. Another Baddie can replace Echidna but the RCV helps. Awoken skills help too.
By Dennis: Cannot die. Only needed monsters are nebra and amaterasu with rcv>709, zeus can be any triggered damage multiplier ,1st wild can be any one bringing your hp>13950, 2nd wild = any gravity monster, 1-5f leave one demon to stall. 6f switch to Nebra then grav>ms= 55k hp left. 7f nuke + match orbs.
By iwillbot: Easy build for people who don't have a sufficient healer or Odin. Just charge up astro dragon and activate him during round6. Match orbs each round and stall to victory.
Your subs can be monsters with high hp and/or gravity (makes it faster). Ult Evo Amaterasu needs 717+ RCV against Hera.
By lsn: Wildcards I use are Awoken Hera-Is and Awoken Hera. Can use a MS on lv6 immediately if you can heal 17008+ (Hera's ATK) next turn (use DJ or Siren if needed). lv7 must heal on avg one 3-heart combo and good combo multiplier per turn. The more skill-ups on heartmakers, the better.
By Felipé@PG: As long as you have two auto-recovers or more, you will be fine. You can use any monsters with gravity. Empty slots can be whatever you want. Takes a long time. Bring someone with good attack stats. Be wary of demons.
By Justin: Stall on demons. Use Echidna as needed. OHKO Hera with all skills. Echidna MIGHT be needed for the Lighting dragon. Burn them all.
By Grinkle: MOG and Pixie fully awoken for 2k heal per turn. Always end wave with Odin and ripper charged. Once you get to Graviton, its just grinding, and the stronger your second leader is, the faster things go. I used Lucifer to burn the bosses-took some time. Plenty of RCV and heal so didn't mind going to 1hp on a 3 turn boss.
By Trezl @PG: Both Odins must be fully awoken. If they are, they will heal 1000hp, which is enough to survive with 96% damage reduction.
The more skill ups on the dragons and gravity, the faster it goes. Best to have one dragon ready for each round (1-5) to clear out enough smaller mobs to survive and not have to heal.
By Gleam: 99 +RCV eggs and all 3 Awakenings on EotS Siren, and both Hera's with 1 awakening each mean you don't have to match hearts on either LHD or Hera. DVL + Siren max skill, Baddie 1 skillup. Ogres synced/not 1st place will kill you, charge all but gravs before proceeding to 2nd wave if possible, try to have all panic buttons up! GL!
By Allen: My exp. farming build. Max skilled siren & gigas to make it flexible so you can charge up skills. On floor 1-5 charge up goemon on frost demon then nuke the bosses. I have never died with this team. Also higher HP + lower RCV (around 1400) = Safer
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Dave@r/,PG: Gave it a try with near-identical build (15.5k HP, 1466 RCV). Unfortunately, RNG dropped matching hearts (combo x4) after nuking first boss. That meant Hera was unbeatable, even if I spent stones (I considered it because mythlit had dropped!)
Next time will wait until team HP > 17008.
By Vic3@PF/PG: Takes luck on first 4 floors, mostly on 1st. Ninjas lvl 33 minimum. Always charge skills before going to next floor. Once you reach Venus it's all grind. Two-shot Neptune with armor break + ogre (-75% can one-shot him). Can use demons instead of ninjas (max skill is better), but the HP increase will demand better auto-healer.
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RAZOR: that team wouldn't work
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Allen: Wrong dungeon
By pcv@PG: This is quit a safe build, and pretty fast as well.
Charge both heras anywhere between the 1-5 rounds
1 good Ra combo will clear all those waves instantly at 6x so be carefull not to waste everything to fast
LHD took about 5-6 good Ra Combo's
@Hera use both gravity's and chip away the other half with StE and EoSE for safekee
By grnbn@PF: Dual dark resistance to survive boss. Wood resistance to tank Armor Ogre's hit. Total RCV ~2300. Heal every turn. Use RK, Siren or Ceres if out of hearts. Kill order: light monsters > Armor Ogre > Frost Demon > Pyro Demon > others. Kill the Lightning Holy Dragon with 2 gravities and 1 morning star. Grind through Hera battle.
By Beanpaul: Recommended that all party members are above lvl 70. Safe as long as you eliminate orbs for constant heart drops. For Lightning Holy Dragon, use one gravity, stall until gravity is charged again(for Hera), then finish with lucfier nuke. Should one hit KO or have one combo worth of HP left. On Hera, A skills when no heart orbs.
By MM1 SA: Max skill bowmore to keep yourself safe from devils in early round. StE and Echidna are enough to keep you afloat every turn as long as you make 4- or 5-combos. Most of your damage is gonna come from Hades and Hera's gravities. You can and should sub out Hera for zeus if you have him.
By Jonnyサマー: Lightning Holy Dragon's 7000 DEF will be a tough thing to deal with, because of that you may replace Zeus for another Hades/Hera for Dark against Light bonus. You will not be able to burn through the bosses here, just be patient and always check your health.