By magnifico: Grind team with Lilith, Hera & Luci maxxed awoken. Fruit @ L74, all others @max. Use skills as required but save gravity and MS for f6. Keep an eye on hp on f7, use grape or kor to recover.
By salmolebon: LOWCOST (73). Can change any KIRIN with any gravity card. SIREN min. RCV=468. ODIN full awoken. clear flr 1-5 with gravity, gugnir and fullrows. avoid sync atk of enemies (must kill ogre if sync). SIREN&ODIN RCV each turn=(468*3)+2000=3404. ODIN lead.skill -> max damg HERA=(17007*0,2)=3401. clear flr 6,7 using gravity and gugnir
By SoulWiz: CHALLENGE MODE
Good stat blue sub was Dmeta, Echidna a must for safety.
more of a 'safer build'.
F1-5 clear asap.
F6, pop a haku, one Darkrow + combos
F7, Echid then blast w haku/dmetas, can take a hit here too if Haku orb troll X 3... highly unlikely but...
By brouxhaha: 99/99/65/28/81/99 - L: +117 FL: +297, MeiMei max skilled
Take a hit, 3-orbs of green or 2pa using dark orbs for mobs. Use light orbs to snipe and stall. Use a couple 2pa on LHD. Pop AD if up else use MeiMei, then GZL, and 2pa away. I had 2 green, 1 dark 2pa with a couple other combos and a green skyfall.
By Emera: Orochi (not physical) can be Echidna, Orochi has better active & awakenings tho. Wildcards=blue physical monsters, pref orb changers with row enhances. I used uevo Amon and Hermes (lvls 68, 98).
STALL for Orochi for boss. FL6: Attack until can't heal enough, then Blonia. FL7: Orochi when can't heal. Blonia + Bubblie, orb chan
By TheJucifer: Slots 4/5 can be anything with tpa or good stats. Genbu can be replaced with chaser or another verche though it might be harder. Use green to snipe and stall. f6 match 2 sets of 4. f7 genbu, verch, athena to win.
By Kattarh: Used strategy for Hera descend. UIH 2x awoken lvl 38, HH Arch, full lvl & awk, MFW Lilith Lvl 44 full awkn, LH Dragon lvl 42, CD Dragon 2x awk lvl 48, Friend's SLWOdin full awk & lvl + 200+. Use odin and dragons as needed. Floor 6: grind it out save gravity and poison for Hera. Floor 7 gravity, apply poison, heal & grind, repeat
By kp2455: Very easy team- tank and grind. Max level Siren, Vamp and Odin. Siren + Odin's auto-heal will easily keep you at max health on holy dragon and hera without having to worry about healing.
By god of war: Made this no REM monsters build, easy clear with 6 auto recover its really easy to clear this.Only max lvl was Zeal and friend Odin all the others around 60s 70s it actually works better if u change holly lighting dragon for alraune for the 2 auto heal.
By ✰Pollux✰: **Challenge mode** Any leader with 50% dark resist will do, the 7k autoheal wont completely recover your hp after each of heras hit but she only does about 1500 damage if you factor in the autoheals so heal up every 3 or so turns. (Floor 6 use morning star, gungnir, morning star, then use the 2 other gungnirs on hera to heal)
By Brandon: TEAM CHALLENGE: Max level and lots of plusses on friendlies except for Echidna. Work the first five stages and stall enough to get skills up. Pop Haku and Lu Bu for Lightning Holy Dragon. Then Echidna on Hera. If lousy board, pop Sonia and 2nd Lu Bu. Then orb match well on the remaining three turns.
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Onkei69: You can't activate 2nd Lu Bu since you have negative RcV and no auto-heal...
By yanni: Super easy Dmeta build. Both Dmeta fully awoken for skill boost and row enhances. All levels around 50 for subs. Dmeta's high lvl mine was 85, friend was max. Use the ogres to stall. All skills must be up by Fl 6. Fl 6 pop gryps and meta - OHKO Fl7: Use skills In this order- Ares-Hanzo-Grypps-Dmeta, OhKo
By JC: High 90's with ~150+. DQ Hera makes it easy to stall on floor 1-5 (take out the ogres to avoid massive dmg). Make sure menace is up for floor 6. Floor 7 use Gravity>Sonia>Hera Ur>King Baddie for OHKO.
By Skipy: The regen from both odin and the sirens is enough to heal through Hera's nuke. Juste bring her low enough with the gravities, and finish her with Odin's active skill
By SC0TTY D0: F1-5: Stall to ready skills. Demons don't bind here, so take out devils first. F6: Use one Sonia and OHKO. F7: Activate Sonia>Hera-UR>Baddie to OHKO. Can sub Divine Hera with Inferno Hades/Cerberus/...any high attack Dark Devil.
By Zero: Charge up skills before round 6. At round 6, you may use Midgard's skill if you are having trouble. Last round, menace Hera and use orb changers+gravity. You should be able to take her down with 2 25x. The Kirins do not have to be evolved.
By Josh0owa: A consistently reliable spike team for farming with. On Floors 1-5, stall as much as possible by sniping out non-demon enemies using combos of 4 (6.25x). Make sure Shynee's burst will be ready for Floor 7 by using Echidna's delay on Floor 6. On Floor 7, Leilan's orb-change used with Shynee's burst = OHK.
By 47 Ronia: Charge up by F6. Echidna + Ronia should handle it, unleash the rest on F7. Another Baddie can replace Echidna but the RCV helps. Awoken skills help too.
By Dennis: Cannot die. Only needed monsters are nebra and amaterasu with rcv>709, zeus can be any triggered damage multiplier ,1st wild can be any one bringing your hp>13950, 2nd wild = any gravity monster, 1-5f leave one demon to stall. 6f switch to Nebra then grav>ms= 55k hp left. 7f nuke + match orbs.
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dime: lol, so on second to last floor you have to wait untill ms is back up for that last 55k hp since you have no defense breakers and it has like 11k armor hahahah
By iwillbot: Easy build for people who don't have a sufficient healer or Odin. Just charge up astro dragon and activate him during round6. Match orbs each round and stall to victory.
Your subs can be monsters with high hp and/or gravity (makes it faster). Ult Evo Amaterasu needs 717+ RCV against Hera.
By lsn: Wildcards I use are Awoken Hera-Is and Awoken Hera. Can use a MS on lv6 immediately if you can heal 17008+ (Hera's ATK) next turn (use DJ or Siren if needed). lv7 must heal on avg one 3-heart combo and good combo multiplier per turn. The more skill-ups on heartmakers, the better.
By Felipé@PG: As long as you have two auto-recovers or more, you will be fine. You can use any monsters with gravity. Empty slots can be whatever you want. Takes a long time. Bring someone with good attack stats. Be wary of demons.
By Justin: Stall on demons. Use Echidna as needed. OHKO Hera with all skills. Echidna MIGHT be needed for the Lighting dragon. Burn them all.
By Grinkle: MOG and Pixie fully awoken for 2k heal per turn. Always end wave with Odin and ripper charged. Once you get to Graviton, its just grinding, and the stronger your second leader is, the faster things go. I used Lucifer to burn the bosses-took some time. Plenty of RCV and heal so didn't mind going to 1hp on a 3 turn boss.
By Trezl @PG: Both Odins must be fully awoken. If they are, they will heal 1000hp, which is enough to survive with 96% damage reduction.
The more skill ups on the dragons and gravity, the faster it goes. Best to have one dragon ready for each round (1-5) to clear out enough smaller mobs to survive and not have to heal.
By Gleam: 99 +RCV eggs and all 3 Awakenings on EotS Siren, and both Hera's with 1 awakening each mean you don't have to match hearts on either LHD or Hera. DVL + Siren max skill, Baddie 1 skillup. Ogres synced/not 1st place will kill you, charge all but gravs before proceeding to 2nd wave if possible, try to have all panic buttons up! GL!
By Allen: My exp. farming build. Max skilled siren & gigas to make it flexible so you can charge up skills. On floor 1-5 charge up goemon on frost demon then nuke the bosses. I have never died with this team. Also higher HP + lower RCV (around 1400) = Safer
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Dave@r/,PG: Gave it a try with near-identical build (15.5k HP, 1466 RCV). Unfortunately, RNG dropped matching hearts (combo x4) after nuking first boss. That meant Hera was unbeatable, even if I spent stones (I considered it because mythlit had dropped!)
Next time will wait until team HP > 17008.
By Vic3@PF/PG: Takes luck on first 4 floors, mostly on 1st. Ninjas lvl 33 minimum. Always charge skills before going to next floor. Once you reach Venus it's all grind. Two-shot Neptune with armor break + ogre (-75% can one-shot him). Can use demons instead of ninjas (max skill is better), but the HP increase will demand better auto-healer.
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RAZOR: that team wouldn't work
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Allen: Wrong dungeon
By pcv@PG: This is quit a safe build, and pretty fast as well.
Charge both heras anywhere between the 1-5 rounds
1 good Ra combo will clear all those waves instantly at 6x so be carefull not to waste everything to fast
LHD took about 5-6 good Ra Combo's
@Hera use both gravity's and chip away the other half with StE and EoSE for safekee
By grnbn@PF: Dual dark resistance to survive boss. Wood resistance to tank Armor Ogre's hit. Total RCV ~2300. Heal every turn. Use RK, Siren or Ceres if out of hearts. Kill order: light monsters > Armor Ogre > Frost Demon > Pyro Demon > others. Kill the Lightning Holy Dragon with 2 gravities and 1 morning star. Grind through Hera battle.
By Beanpaul: Recommended that all party members are above lvl 70. Safe as long as you eliminate orbs for constant heart drops. For Lightning Holy Dragon, use one gravity, stall until gravity is charged again(for Hera), then finish with lucfier nuke. Should one hit KO or have one combo worth of HP left. On Hera, A skills when no heart orbs.
By MM1 SA: Max skill bowmore to keep yourself safe from devils in early round. StE and Echidna are enough to keep you afloat every turn as long as you make 4- or 5-combos. Most of your damage is gonna come from Hades and Hera's gravities. You can and should sub out Hera for zeus if you have him.
By Jonnyサマー: Lightning Holy Dragon's 7000 DEF will be a tough thing to deal with, because of that you may replace Zeus for another Hades/Hera for Dark against Light bonus. You will not be able to burn through the bosses here, just be patient and always check your health.