By Tero: Sweep through floors 1-8, floor 9 sonia active 5 combo, floor 10 sonia, baddie, lucifer, shiva.
Another combo would be: floor 9 sonia & lucifer, floor 10 sonia, baddie, shiva your fire alone will hit around 1-1.5 M each on a 5 combo which should take care of him.
Third sonia for safety and fire attack boost.
By Ghoulex: Use siren to stall on floors 1-7 until all skills ready. Fl 8: combo and clear. Fl 9: depending on CDD's turn count, may have to use 1 U&Y skill. Fl 10: Force, Gravity, and combo to kill in 5 turns. Don't pop U&Y and Yomi right away - use to help with bad boards to ensure combos.
By ken961996: Odins max awoken, at least 1 light resist awakening on 6th angel (will bring zeus's atk just under 1K). F1-7 kill all but 1, stall for skills before clearing. gungnirs / evil nova for mob control. F8,9 grav + gungnir. F10 grav, gungnir, evil nova. for best results skill-up. my record is 18 min with no skill-ups.
By Yui@/r/: CHALLENGE MODE. Echidna x3 must be max skilled. The rest don't have to be, but it will take much longer. Should be self explanatory, recycle echidnas vs zeus. Have fun with the grind.
By Rock: Takes some time and thinking. Floor 1 is the most dangerous. Take out most dangerous mob fast (Ogre if he's not in 1st slot on left). Make sure Odin is up before moving to next floors. Use Odin from F2-F7 to take out dangerous mob. Use Heras if desperate. F8 sub in Nebra and Gravity/Odin your way to victory. Need 1500 autoheal.
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Rock: Correction: With this build, you can leave Siren as Leader until you reach Zeus. Don't forget to take advantage of Lilith's active on Zeus. Store dark orbs until she's up and hammer Zeus for some additional damage.
By Jon: all sonias must have at least 2 awakening. average level around 85. stall for skills on F1-7. F8 and F9 one hit kill with sonia. F10 use all skills for 1 hit kill. had around 100 plus eggs.
By jookaa: Max awoken satan and ronia required. Team requires ronia and hqp as rem subs. Max levels improve consistency on F10. Skill ups reduce stall time on F1-7. F8 combo using dark fire water orbs. F9 hqp active double dark row 5x combo. F10 use actives focus on 2x dark row 4x combo will theoretically one shot zeus without grav.
By jookaa: Prereq:max levels, ronia leads also max awoken. Skill ups will reduce stalling time on F1-7. F8 combo/heal. F9 baddie+ronia rows and 4x combo. F10 all actives focus on 2x dark rows 4x combo or 1 dark row and > 5x combos (skyfall needed). This team is minimal rem and extremely fast and consistent. More + eggs improves consistency
By Derp: Challenge mode build. Echidna helpers at max skill to delay after every hit from Zeus. Heal back up within 4 turns to tank the next hit. When against floor 9 and 10, pretty much only option to break defense is to Goemon to break defense. You might be able to use Ares as leader if you feel confident in your healing ability.
By Watlok: Red Sonia build for those having trouble getting to 14255+ hp. Stall a little on floors 1-7. Floor 8, heal using 4-5 combos including heal orbs every 2 turns. Floor 9, Sonia + Lucifer. Floor 10, Gravity + Sonia + Hera Ur + King Baddie for OHKO. Being max awoken and high level is required for Sonias, Lucifer and Hades.
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Jim: Nope. FL9 did two rows enhanced dark, two rows fire, only 1/2 HP gone.
By ARTHUR@PF: Fl 1-7: a row of 6 will kill everything. Manage orbs well and you don't have to pop any skills. Try to have all skills up by fl 8 and save d/wd orbs.
Fl 8: pandora active -> 1 row hitting 16x and 2-3 other combo is kill
Fl 9: pandora + vampire active should be easy kill
Fl 10: ronia -> hanzo -> lucifer actives = easy kill
By Justin: Max awoken all. Ensures win, unless bad start or bad orbs on final boss. ~95% success. <80% F1. Rush other floors while clearing non-relevant orbs. Store at least 6 dark orbs to 1 shot Tiamat. Hanzo for CDD. 1 dark row + 3 other combos (1 needs to be 1x3 dark). Zeus, Gryps + Gryps + Dtron. Make at least 2 rows and 1 combo. OHKO.
By leedu@PF/G: DD Hades is better. Hera can be subbed in for Hades. None of the monsters need to be max skilled as stalling is simple: snipe with water/light orbs, get hit, clear dark orbs. Echidna is there to boost rcv and make it easier to stall. Use Echidna on R8. Vampire + Batman on R9. Hades + Wicked Lady + Batman on R10.
By DrkM: Wave 1-7: stall on demons. Wave 8: heal to full and kill. Wave 9: use Izanami if CDD is on 1 turn and you get orb trolled. Wave 10: Use Echidna, gravities, and finish him off. You'll need 17841 HP if you want to use Izanami on Zeus.
By SA koestl: 1-7: Stall. Try to stash some green and dark orbs for the bosses.
8: Clear without using skills. Easy as long as you have the HP to take a hit.
9: CTW once you have a decent amount of dark / green orbs. Kushi active is a nice safety net.
10: Sonia + Woodsie + CTW oneshots with 8-9 combos.
By iwillbot: Farmable build. Angel needs 2 awake. Odin friend needs Max awake. Grind and kill synced enemies. Stall early to charge up skills in case you come across 4 synced enemies. Switch leaders on round 8 and match orbs, gravity, and odin them to victory.
By Kayco@PG: My L/L Ra KoG farming team. Only delay is required, other subs are high attack / hp / delays. Try to get more dark for Zeus. Stall for Echidna floors 1-7, basic 16x should sweep through. Floors 8-9, 49x should kill. Zeus, use Echidna and you have at least 4 turns to kill. 3 turns of 49x should be enough.
By Ken★Kirin: All max lv. No + at all. All max awoken. Duke max skill. Everyone else lv1, but max skill will make it easier. Stall 1-7. 8F use Duke if necessary. Leave as much drk/hrt/lt orbs as possible for 9F. 9F 2rows + 1 off color for OHKO (add +198 atk eggs for 2 row). 10F Use skills accordingly to your situation and make 2rows for OHKO.
By Alex: Used one U&Y active on CDD, everyone else's abilities on Zeus. I only used 4 turns to kill Zeus, so Orochi could probably be replaced with Echidna if your ATK is high enough. Odin and I&I were both max awoken, but I didn't actually make any rows, so Odin could be replaced with any stat stick or orb changer in this build.
By Shelmo@KRN: Fast farming build! everything max leveled but with low pluses except on duke vamp DONT GET HIT 1-7 but take as many turns as you can stalling on the ogres mostly on floor 8 you can take a hit from him, floor 9 use wicked lady and set up horizontal lines for the satan leader ability, Final floor use joker+vamp+baddie
By JEREMY@PG: Your last sub can be any high dark atk monster. Stall out the first 7 floors with small combos. By Floor 8 all skills should be charged, if not you can stall out more here as long as you meet the minimum hp. Floor 9, nuke it and do not be afraid to use Kushi's active here if need be. Floor 10, use all actives and nuke him down.
By りりなす: F1-7:Charge all skills and save Lt orbs. F8:Kill by saved Lt orbs. F9:Use Val and Echid. F10:Use 2 WoGs and Orochi->Thanatos->Echid. You can attack him without any damage taken for 12turns. You can also win with 9x Zeus build.
By [HKG]C.S.K: For challenge mode:3 Echidna skill lv 4+.Nebradisk for Odin.Once Echidna are charged.Keep using them.Careful of 2 synced Ogre.8F:Heal 2851(Odin)/3563(Neb)/5 turn.9F:Heal 4864(Odin)/6080(Neb)/5 turn.10F:Heal 5097(Odin)/6372(Neb)/4 turn.Grav,poison,odin are your main damage.This build can beat whole Starlight with challenge mode.
By Nahshi: I recommend having a fully awoken odin friend and a first awoken Lilith to reduce the RCV needed by Amaterasu but it is not necessary as long as you can heal 5100 every turn. The Hera and wild cards can be whoever you want but to speed things up I would recommend gravities and a ripper dragon.
By joleni: Max awoken MoGA and Odin. Snipe with skills and recharge on floors 1-7. Use nebradisk at floor 8 - the reduced HP after Luci is no longer leader means that Odin's newly buffed skill can full heal after you use MS (work math to make sure it does). With 95% reduction and 1500 autoheal, match one orb per round and you can't die.
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joleni: Corrections - MoGA only needs 2x awakening; need her skill too to full heal v. zeus. If you use this build on Queen of the Gods, Siren or any other sub with one autoheal awakening will work instead. Any other dark can sub for heras (just need enough hp to tank two synced ogres), but will take much much longer without gravities.
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Bibbo: Great build! Tried a dozen others, this one finally worked for me. Thanks!
By vvilhelm: this team is made with only the last 3 battles in mind. archangel needs at least one awoken autohealor two. one auto heal requires 650rcv and two awoken auto heal 470rcv. in teori you should be able to fully heal before each attack in Blt 8&9 and fullyheal after stall in 10. 3 echidna can be used if skill lvlmax on all
By Shiki 神的仇恨: CHALLENGE MODE: Grundy can be replaced by ult gigas or orochi. Alraunes must be fully awoken. Charge Bow on every round and kill all the weak things. If an ogre/demon and demon attacks on the same turn, gravity it and use Bow (unless it's a fire demon). Bow can be replaced with any Ancient Dragon. Enjoy your stones.
By snp: make sure your Ama has RCV > 850 to get back to full health after each hit by Zeus, the rest is pretty standard fair
By soonerce: Charge all skills on first floor. Then use as required until the bosses. Echidna is there as a safety net. At bosses rinse and repeat gravities then Satan (or Luci) followed by Ama until everything is dead. Can't die if Ama RCV is 850 or more. Just make sure to match orbs. Use Echidna if you get jittery, it takes a lot of turns
By Shiki 神的仇恨: You can only lose is if an ogre attacks on the same turn as a demon on the 1st round. Even then, it's a 50% chance of survival. Alraune should be fully awoken and Ama should be maxed. (Heals 6k). Charge Caol every round and use when necessary. If a demon and ogre attacks on the same turn, use a gravity, caol, and kill the ogre.
By 寿司: Pretty simple team. Fully awakened Odin friend helps out. Echidna and Siren must be maxed skill. RCV was around 3k with friend helper. Once you get to Zeus use gravities and stall for them to be up again. Use Echidna and Siren skill w/e you need to. YOU MUST ALWAYS make at least 4 combos with 1 set of heart orbs to survive.
By Ken @ PND: CHALLENGE MODE ONLY! All carbuncles must be full awoken, max skill. Kushi can be substituted by any 3.5x+ leaders like Horus, Kirin etc. Carefully sweep (use Kushi and carbuncles for safety) over first 7 floors. Switch to Tengu at 8th floor. Then grind through...
By Frazzles: F1-7 Stall wherever possible. Go into 8/10 with all skills except gravity up and be within a few turns of gravity. Chip away and heal between Tiamats hits. Two heart sets full heal you or heart set + 4-6 other combos. F9 Sonia, King baddie and kill. F10 Gravity, Sonia, Hera-ur, King Baddie and kill. Make sure you meet hp thresh
By Frazzles: *arcane vamp should be DLVL* My last spot is hera for gravity and stats. F1-7 Stall whenever possible for sonia skill or gravity if you want it. F8 seven combo and kill. F9 if you have enough orbs to kill, sweep it, DLVL if more orbs needed. Okuni here if you don't have orbs to ohko. F10 Okuni if available. Sonia, baddie, ohko
By Frazzles: Pick off short timer mobs on F1-F7 and take a hit here and there to make sure Sonia is up by 10/10. F8 use DLVL if you to and kill. F9 Echidna if on a single turn timer and you don't have 12 orbs. 2 rows should kill F9. F10, Echidna if still available. Sonia, Baddie and drop as many rows as you can for the OHKO. Easy 0 stone.
By ogata@PG: Charge on the first floor. Hera can be any gravity to speed up the process as well as the ancient dragons. Make sure the ancient dragons are charged for every floor. Any ancients will work. Dragon fruit obviously not required. Make sure Ama leader skill heals over 50% hp to survive. Kill any synced monsters
By BigFoig@PG: Easy. If there's an ogre, kill it first. Once you get to round 8 and above, use all gravities and poison and gungnir. Once you get to zeus, make sure you match orbs each round, or you will die.
By m-m-MANRAY: +297 max awakened Metatron Lead/Helper. Max skilled not needed. This build is easy mode (with a little bit of luck). You can cruise through all the first 7 stages. Either fully heal and tank one hit for Tiamat or just store some dark orbs for easy kill. I use Batman delay for CDD and then drop all actives and overkill Zeus.
By DrkM: Faster and safer Haku build. Stall on demons and ogres. Wave 8: combo regularly. Wave 9: Activate Haku. If your board isn't good enough to guarantee kill, activate Dumpty as well. Wave 10: Activate Echidna, DJ + Vamp, and Dumpty to take out ~75% of Zeus' HP. Activate Haku to finish him.
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DrkM: This is probably my fastest KoG farming team (only need to stall a couple turns for Dumpty) but you really need to make the DJ+Vamp combo on Zeus count. I typically do ~9 combo on that turn and take down 70-80% of Zeus' hp.
By Stoc: Wildcard should be Nebradisk. Completely farmable and safe team. Siren, Carbuncle, and Odin friend should all have auto heal awakenings. Floor 1-7 kill sync'd mobs, use odin skill as needed. Try to heal as you move up through floors. When you get to Floor 9 use Nebradisk active to swap places with Zeus before he hits.
By G: Farmable zombie team. Make sure you can recover 50% hp. Use and charge skills every floor, careful not to kill everything before fully charged. Max lv Fire Ninja, lv16 water, lv6 Hera and Naga. First floor needs a little luck. Naga to skip over enemy attack when already safe (helps speed up the grind).
By BeanTavy: One max awoken Odin and Messenger w/ 2 awakenings = 1500 Auto RCV. Two rippers for crowd control. Each level use a ripper and recharge on last devil. Use Odin if more than one devil in a wave. Never use dominant color (e.g. dark on yellow) or you will clear too fast. Don't fall asleep on Zeus. Add a Hera to speed the battle.
By Sekito@PFG: High to max level team. Stall on floors 1-8. 9: Use Okuni, then Kushi afterwards if you need to. 10: Echidna, both Gravities, Haku, and then kill him, if you still have Kushi up then use it right before he attack (if you need to).
By JD@PG: New Lucifer team. Had to burn 2 stones because of bad luck heart drops and DJ skill not coming up. Grind through the enemies. Use Belial skill to speed it up. Use 2 Morning Stars against Tiamat. Heal and gravity CDD, then keep going till 2 Morning Stars are up. Do the same thing for Zeus and hit him with everything you got.
By OSOK@PFG: Amaterasu needs 850 rcv for Zeus. Can replace Neptune with an ancient dragon, 4 timer dark dragon preferred. Nuke with Satan and heal with Ama right after. This takes a very long time but is totally safe.
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barnard: "[HKG]C.S.K" has been posting this team in various other dungeons and it needed to be stated how good this team is for this dungeon. Like the OP has said it takes a while, but it is very very effective and nearly no risk.
By win8x: Must have HP to absorb two hits from Zeus. Fairly safe with any two max skilled heart-makers and Raphael skills for emergencies. Baal is needed for damage output. Last sub for damage to speed up battles. Just focus on saving hearts and orbs that can be converted to hearts. Know your RCV and do not over heal unnecessarily.
By Ruru SA: A consistent farming build without crazy cards. Everything was ~70, except for Batman(50), and almost no +eggs. Need >2000RCV for stalling. Stall for all skills. 7th floor, try to clear max non-RBD as possible before progressing. 9th, use Echidna if needed, Oku otherwise. 10th, use Grav, Haku, Bat, Pers in the best combination.
By Tenken: 3 Max skilled Echnidnas are key. All the levels up to Zeus are easy, just pop Echnidna when out of hearts. For Zeus, every time after he attacks, pop an Echnidna. Damages are from Hades, Neptune and Odin.
By Meng: Extremely safe. 96% Resist from double Odin. Single awakening from Zeus adds another 2% for total Zeus dmg of 999. Single awakening from Lilith and max awoken Odin friend means auto-rcv of 1000. Stage 1-7 kill of synced with Odins and always leave 1 to recharge. Hera/Zeus gravities are your main damage to Zeus. Echid for safety
By kajomboman: Mostly max levels except RGG. Around 2000 recovery and Echidna's skill makes stalling easy. Can even put yourself in the zone again on round 8 if necessary. Goemon skill on round 9, Echidna+Hera-Ur+Goemon on Zeus. Lucifer provides extra damage and a reset on Zeus in case of skyhearts from fireworks or otherwise.
By deadmau@PF: max skill siren, use drawn joker when needed. use odin when needed floors 1-7, killing orges and big demons first. always have full health before getting hit floors 8-10. gravity 6 times+ ms on zeus.
1-2 stones for missed heal combos.
By DrkM: All about picking which waves to stall on. Stall on ogres and demons. Use Echidna to setup a wave for stalling if necessary. Wave 8, combo regularly. Wave 9, use Dumpty + Haku active to 1-shot. Wave 10, use Echidna, Gravities, and Haku active to burn Zeus down.
Hades subs for Hera. Loki subs for Dumpty.
By cristina: safe team as long as u have a max skilled siren .
drawn joker just a sub heart orb supplier when siren skill is on cool down. charge up odin on the 1st stage, for emergency, st8~9 , just gravity & odin should do the job, st10 just make sure u combo heal orb with at least 3 combo EVERY TURN.
after 6 gravity, 2 odin + 1 MS = G
By BazBiscuit: 2 Odins for super defense. Works really well apart from how pain staking long it takes to kill Zeus. Must have at least 2 healers and Echidna / Void dmg unit for emergencies. Swap out Megalodran for a different toy dragon for converting other elements to heal - he's just easier to skill up. Hera to actual beat Zeus down.
By Zefa@pf: Charge Echidnas round 1. Menace, gravity, and odin your way to victory. Kirin combos speed up run.
By >*_*<: Blue Odin can be replaced with any monsters which has a dark cannon(ancient dragon, war dragon, etc). Hera-ls, dk-dk Hades can be any monsters which has the same skill. If you are patient enough, you can replace the dk cannon or gravity with Echidna for safety.(or any max skilled heartmakers)
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CoffeeMeat: Cool bro bshdus
By Geoff*@PGF: Team to 1-shot Zeus if you don't want to grind through 25k per turn. High levels required. Gravity 3x + Morning Star on Tiamat should 1-shot him. Zeus + Morning Star on CDD, then charge up skills. Once Hera's are up again 3x Gravity, and he should be almost dead. Make sure all skills up for rd10. Zeus+Grav x3+ Luci x2=Dead Zeus.
By Justin: Very effective zombie team. Zeus takes less than 15 minutes due to Vritra and poison. Kill demons first and try to use a Harpie Demon with max skill. Low HP is better. Against bosses quickly match 3 orbs and use abilities to deal damage. Level 99 Amaterasu with +RCV required. Amaterasu must heal >50% max team HP each round.
By jade: Farmable Goemon team: goemons, bubblie max lvl or near, RGG and EtRE max skill. Goemons skill lvl 1. Depending on lvl RCV will be around 1400. Stall on Frost demons and ogres. Use RGG for stg 8, goemon on stg 9, for Zeus: use goemon, Phoenix, King Bubblie OHKO. All about orb/board management.
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cdub@PG: Anyone have experience with a less complete goemon team with this on farm?
By Tin: Rounds 1-7 charge Orochi. Delay/kill synced monsters. Siren/Oro used in emergency. Hera to cut boss HPs. Demon counters interchangeable (high lv. not needed) does 24k - def per boss hit. 15 turns/5 turn delay. Every turn with 4 demons. Heart + combo keeps you over 50% for Orochi. Zero stone possible, lost four to fatigue.
By warble: This is an extremely safe zombie build that it is impossible to lose with once you pass the first floor. Recharge all skills every round and use them to nuke down to 1, then reset before going to the next level. You should use a low level max-tier ripper or amaterasu will need 99 and +RCV
By only1me@PG: Best if the darks are 80-MAX and echidna should be almost max skill. first floors are easy. Tiamat isnt hard but becareful when to use the gravities. Use echidnas skill before using Lucifer and make sure to heal match atleast 5-6 heal orbs for a sure 30k recovery. keeper is for when you low on hp orbs and in trouble
By James @PG: Enter rounds 2-7 with Odin+Dragon ready. Dragon weakens enemies, Odin for emergencies. Dragon/Siren/Angelion Max Skill. Dragon swaps for other Ancient, Angelion for Siren, Echidna for Ancient/Hera (speed vs risk). Bosses cleared with abilities. Must heal ~2,550 each round against Zeus. Use heart-makers before Echidna.
By James @PG: Farmable team. Must be able to heal >50% of max health every turn against Zeus (test in Endless Corridor). Bowmore (high skill) helpful in early rounds and for damage but not required. One max skill Siren required; second optional. Vritra is helpful if available.
By Anemone@PG: The keys are, Orochi/Echidda, Max skill Echidna and Amaterasu with her RCV*5+ your total RCV more than Zeus dmg. You just need 3 hearts every turns, with O E and A, It's pretty easy. Zeus, Hades (or any monster with the same skill), and Odin are your main dmg. Good luck.
By pell@sa@pg: It's slow, but as long as you don't fight anything synced in the first round, it's easy to get to the bosses. And when you get to the bosses, it's impossible to die.