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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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1 |  |  Low Fire Ninja | 1 | 9,822 | 3,556 | 18,444 | Lv.15   Ninja Trick Shadow Tagging 1 x ( 5 Turns ) < 25% HP, 100% Chance, 1 time-use < 25% HP, 100% Chance, 1 time-use. Binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills .. |
1 |  |  Low Water Ninja | 1 | 9,683 | 3,556 | 18,906 | Lv.15   Ninja Trick Shadow Tagging 1 x ( 5 Turns ) < 25% HP, 100% Chance, 1 time-use < 25% HP, 100% Chance, 1 time-use. Binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills .. |
1 |  |  Low Wood Ninja | 1 | 9,776 | 3,556 | 18,675 | Lv.15   Ninja Trick Shadow Tagging 1 x ( 5 Turns ) < 25% HP, 100% Chance, 1 time-use < 25% HP, 100% Chance, 1 time-use. Binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills .. |
1 |  |  Low Light Ninja | 1 | 10,052 | 3,556 | 19,367 | Lv.15    Quick as Lightning ( 5,026 ) Pre-emptive Strike. Deal 50% damage .. |
1 |  |  Low Dark Ninja | 1 | 9,960 | 3,556 | 19,597 | Lv.15   Smoke Screen 25% Chance 25% Chance. Hide all orbs on the board. Moving the orb will reveal it .. |
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2 |  |   Gluttonous Mystic, Zhu Bajie | 1 | Skill | 0 | 3,316,640 | Lv.4    Charge!! ( -99% HP ) Pre-emptive Strike. Player -99% current HP .. Normal Attack ( 9,397 ) 25% Chance 25% Chance. Will use when above 30% HP Deal 100% damage ..  Smack ( 11,276 ) ( expand for details ) 25% Chance 25% Chance. Will use when above 30% HP Deal 120% damage. Change the following column "O" into Fire orbs O-O-O- O-O-O- O-O-O- O-O-O- O-O-O- ..  Water Battle Strategy ( 7,048 ) ( 2 Turns ) 25% Chance 25% Chance. Will use when above 30% HP Deal 75% damage and binds all Water attribute cards for 2 turns. This will also disable leader skills and awoken skills .. Skill Set 1 25% Chance. Will use when above 30% HP  Dim Sum Snack ( Enemy +10% )25% Chance. Will use when above 30% HP Recovers enemy 10% of maximum HP ..  Burning Hoof ( 4,699 ) ( expand for details )25% Chance. Will use when above 30% HP Deal 50% damage. Change the following row "O" into Fire orbs ------ ------ ------ ------ OOOOOO ..  Marshal Canopy's Secret Plan ( -75% Damage 1 Turn ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. 75% damage reduction for 1 turn ..  Wild Boar Charge ( -100% HP ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Player -100% current HP ..  Bursting Milky Way! ( 18,794 ) ( expand for details ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage. Change the following column "O" into Fire orbs O-O-O- O-O-O- O-O-O- O-O-O- O-O-O- Change the following column "O" into Light orbs -O-O-O -O-O-O -O-O-O -O-O-O -O-O-O .. |
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3 |  |   Liusha River Mystic, Sha Wujing | 1 | Skill | 0 | 1,266,458 | Lv.5   Resolve 75 ( 75% Resolve ) Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP ..  Liushahe Whirlwind ( 11,834 ) Pre-emptive Strike. Deal 75% damage .. Normal Attack ( 15,778 ) 33% Chance 33% Chance. Will use when above 1% HP Deal 100% damage ..  General of the Sacred Mountain ( < 5 Combos 99 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 1% HP Absorbs 100% of the damage you cause for combos 4 and under for 99 turns ..  Chomp ( 18,934 ) 33% Chance 33% Chance. Will use when above 1% HP Deal 120% damage ( 2 hits, 60% per hit ) ..  Crescent Moon Staff ( 13,411 ) 5 x non    33% Chance 33% Chance. Will use when above 1% HP Deal 85% damage. Randomly spawn Dark orbs from non 5 Dark orbs ..  Nine Ill Winds ( 3 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Disable active skills for 3 turns .. Skill Set 1 < 1% HP, 100% Chance.  Mystic Curse ( -99% HP )< 50% HP, 100% Chance, 1 time-use. Player -99% current HP ..  Chomp ( 18,934 )< 50% HP, 100% Chance, 1 time-use. Deal 120% damage ( 2 hits, 60% per hit ) .. |
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4 |  |   Revered Monkey King, Sun Wukong | 1 | Skill | 336 | 2,775,573 |   Let's Fight! ( 999 Turns ) Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Golden Scepter ( 4,427 ) ( expand for details )Deal 50% damage. Change the following row "O" into Light & Jammer orbs ------ OOOOOO ------ OOOOOO ------ .. Up we get! ( 4,427 ) ( expand for details )Deal 50% damage. Change the following column "O" into Light & Jammer orbs --O-O- --O-O- --O-O- --O-O- --O-O- .. Supersonic Cloud ( 885 )    100% Chance 100% Chance. Deal 10% damage and converts all Light orbs into Poison orbs ..  Alter Ego! ( -50% Damage 1 Turn )100% Chance. 50% damage reduction for 1 turn ..  Alter Ego Attack ( 10,623 )100% Chance. Deal 120% damage ( 3 hits, 40% per hit ) ..  Alter ego disappeared 100% Chance  Golden Staff Monkey Dance ( 21,246 ) 100% Chance 100% Chance. Deal 240% damage ( 6 hits, 40% per hit ) .. - Skills are done in order, then rotation repeats |
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5 |  |   Dark-Eyed Dragon Monk, Xuanzang | 1 | Skill | 470 | 2,097,014 | Lv.5    Evil Seal of Destruction ( 5 Turns ) Pre-emptive Strike. Absorbs 100% Light damage for 5 turns .. Purple Dragon Summoning ( 10,878 ) 50% Chance 50% Chance. Deal 105% damage ( 3 hits, 35% per hit ) ..  Dark Buddhist Magic ( 7,771 )    50% Chance 50% Chance. Deal 75% damage and converts all Light orbs into Dark orbs ..  Insanity of the Heretic ( -2 Secs 3 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Reduces time limit of orb movement by 2 secs for 3 turns ..  Hellbringer Flame Palm ( 20,724 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage ( 4 hits, 50% per hit ) .. |
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6 |  |   Gleaming-Eyed Dragon Monk, Xuanzang | 1 | Skill | 50,000 | 4,307,778 | Lv.5   Xuanzang Passive ( -50% Damage ) Passive. 50% Dark damage reduction ..  You made it! ( Player +100% ) Pre-emptive Strike. Recovers Player 100% of maximum HP .. Rakshasa Power ( 17,604 ) 70% Chance 70% Chance. Will use when above 50% HP Deal 150% damage ( 3 hits, 50% per hit ) ..  Dragon Monk Binding Law of Tathagata ( 11,736 ) 1 x ( 4 Turns ) 30% Chance 30% Chance. Will use when above 50% HP Deal 100% damage and binds 1 Random card for 4 turns. This will also disable leader skill and awoken skills ..  Dragon Monk Telekinesis ( CD +0-4 Turns ) < 70% HP, 100% Chance < 70% HP, 100% Chance. Will use every other turn Increases cooldown of active skills by 0-4 turns ..  Dragon God's Mysterious Power ( ≥ 100k Void Damage 2 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Immune single hit damage over 100,000 for 2 turns .. Skill Set 1 < 50% HP, 100% Chance, 1 time-use.  Scriptures of the Dragon God Caste ( 1,174 ) ( expand for details )< 50% HP, 100% Chance, 1 time-use. Deal 10% damage. Change the following row "O" into Light & Jammer orbs OOOOOO ------ ------ ------ OOOOOO ..  Puzzle is rearranged ( 1,174 ) ( expand for details )< 50% HP, 100% Chance, 1 time-use. Deal 10% damage. Change the following column "O" into Light, Heart & Jammer orbs O-O-O- O-O-O- O-O-O- O-O-O- O-O-O- ..  Alright, let's see you get rid of the evil ( -3 Secs 1 Turn )< 50% HP, 100% Chance, 1 time-use. Reduces time limit of orb movement by 3 secs for 1 turn ..  Chaos ( 117,360 )    < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use when jammer orb exists Deal 1000% damage and converts all Jammer orbs into Light orbs ..  Vicious Khakkhara Thrust ( 23,472 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use if [Chaos] isn't used Deal 200% damage .. |