
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Ultimecia  1  Skill  340  2,390,550  Insolent fools! ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Dispel 100% Chance 100% Chance. Will use if player buff exists Dispel player buffs .. Meltdown 2 x 50% Chance 50% Chance. Will use when above 20% HP Converts 2 Random orbs into Jammer orbs .. Tornado ( 13,995 ) 1 x 100% Chance 100% Chance. Will use every other turn when above 20% HP Deal 150% damage and converts 1 Random orb into Wood orbs .. Bio ( 7,464 ) 5 x 25% Chance 25% Chance. Will use when above 20% HP Deal 80% damage and converts 5 Random orbs into Poison orbs .. Stop 1 x ( 13 Turns ) 25% Chance 25% Chance. Will use when above 20% HP Binds 1 Random card for 13 turns. This will also disable leader skill and awoken skills .. Maelstrom ( 60% HP ) < 60% HP, 100% Chance, 1 timeuse < 60% HP, 100% Chance, 1 timeuse. Player 60% current HP .. Double < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Skip turn .. Skill Set 1 < 20% HP, 100% Chance. Tornado ( 13,995 ) 1 x < 20% HP, 100% Chance, 1 timeuse. Deal 150% damage and converts 1 Random orb into Wood orbs .. Tornado ( 13,995 ) 1 x < 20% HP, 100% Chance, 1 timeuse. Deal 150% damage and converts 1 Random orb into Wood orbs .. HAHAHA... < 0% HP, 100% Chance < 0% HP, 100% Chance. On Defeat. Skip turn .. 


2   Trance Kuja  1  Skill  340  3,000,300  My time is almost up...< 0% HP, 100% Chance. Preemptive Strike. Skip turn .. Reflect ( 999 Turns )< 0% HP, 100% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Holy ( 12,816 ) ( expand for details ) 25% Chance 25% Chance. Will use when above 20% HP Deal 120% damage. Change the following row "Ｏ" into Light orbs －－－－－－ ＯＯＯＯＯＯ －－－－－－ ＯＯＯＯＯＯ －－－－－－ .. Flare ( 11,748 ) 3 x 75% Chance 75% Chance. Will use when above 20% HP Deal 110% damage and randomly change 3 Fire, Water, Wood, Light & Dark orbs into locked orbs .. Curaga ( Enemy +100% ) < 60% HP, 40% Chance, 1 timeuse < 60% HP, 40% Chance, 1 timeuse. Recovers enemy 100% of maximum HP .. Flare Star ( 26,700 ) 8 x non < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 250% damage. Randomly spawn Fire orbs from non 8 Fire orbs .. I'm not gonna die alone... < 0% HP, 100% Chance < 0% HP, 100% Chance. On Defeat. Skip turn .. 


3   Braska's Final Aeon  1  Skill  340  3,152,850  Arrrgh! Preemptive Strike. Skip turn .. Attack ( 10,770 ) 100% Chance 100% Chance. Deal 100% damage .. Jecht Beam ( 11,847 ) 1 x Sub ( 23 Turns ) 100% Chance 100% Chance. Deal 110% damage and binds 1 Random sub for 23 turns. This will also disable awoken skills .. Osmose ( CD +2 Turns )100% Chance. Increases cooldown of active skills by 2 turns .. Power Wave ( Enemy +10% )100% Chance. Recovers enemy 10% of maximum HP .. Jecht Beam ( 11,847 ) 1 x Sub ( 23 Turns ) 100% Chance 100% Chance. Deal 110% damage and binds 1 Random sub for 23 turns. This will also disable awoken skills .. Attack ( 10,770 ) 100% Chance 100% Chance. Deal 100% damage .. Jecht Beam ( 11,847 ) 1 x Sub ( 23 Turns ) 100% Chance 100% Chance. Deal 110% damage and binds 1 Random sub for 23 turns. This will also disable awoken skills .. Triumphant Grasp ( 21,540 ) 4 x non 100% Chance 100% Chance. Deal 200% damage. Randomly spawn Water orbs from non 4 Water orbs .. Ultimate Jecht Shot ( 32,310 ) < 40% HP, 100% Chance < 40% HP, 100% Chance. Deal 300% damage and hide all orbs on the board. Moving the orb will reveal it .. Ughh... < 0% HP, 100% Chance < 0% HP, 100% Chance. On Defeat. Skip turn ..  Skills are done in order when above 40% HP.  Small chance to skip [Jecht Beam] or use it consecutively 


4   Shadow Lord  1  Skill  500,000  56,400  Let us see if you can do any better! Preemptive Strike. Hide all orbs on the board. Moving the orb will reveal it .. Implosion ( 10,890 ) 100% Chance 100% Chance. Deal 100% damage .. Implosion ( 16,335 ) 100% Chance 100% Chance. Deal 150% damage .. Implosion ( 21,780 ) 100% Chance 100% Chance. Deal 200% damage .. No... It's not over yet! < 0% HP, 100% Chance < 0% HP, 100% Chance. On Defeat. Skip turn ..  Skills are done in order, then rotation repeats 


5   Gabranth  1  Skill  340  3,011,250  Without power what future can you claim?< 0% HP, 100% Chance. Preemptive Strike. Skip turn .. Protect ( 50% Damage 3 Turns )< 0% HP, 100% Chance. Preemptive Strike. 50% damage reduction for 3 turns .. Kick ( 9,810 ) 1 x non 100% Chance 100% Chance. Will use every 3 turns when above 70% HP Deal 100% damage. Randomly spawn Jammer orbs from non 1 Jammer orbs .. Lunge ( 14,715 ) 5 x non 100% Chance 100% Chance. Will use every 3 turns when above 70% HP Deal 150% damage. Randomly spawn Jammer orbs from non 5 Jammer orbs .. Sentence ( 14,715 ) 6 x 100% Chance 100% Chance. Will use every 3 turns when above 70% HP Deal 150% damage and randomly change 6 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. Skill Set 2 < 50% HP, 100% Chance, 1 timeuse. Preen and strut as you like!100% Chance. Will use every 3 turns when above 70% HP Skip turn .. AntiMagick ( 999 Turns )100% Chance. Will use every 3 turns when above 70% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Judgment ( 12,753 ) < 70% HP, 20% Chance < 70% HP, 20% Chance. Deal 130% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. Execution ( 17,658 ) ( expand for details ) < 70% HP, 80% Chance < 70% HP, 80% Chance. Deal 180% damage. Change the following row "Ｏ" into Dark orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ ＯＯＯＯＯＯ .. You, too, would leave your debts unpaid? < 0% HP, 100% Chance < 0% HP, 100% Chance. On Defeat. Skip turn .. 


6   Orphan, First Form  1  Skill  340  4,036,950   Orphan Transformation ( Transform ) Passive. Proceed to next floor when HP reaches 0 .. Our name is Orphan. ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. By our hand, the world shall know redemption. ( Player +100% )Preemptive Strike. Recovers Player 100% of maximum HP ..Skill Set 2 100% Chance, 1 timeuse. Will use when >40% HP Consummate Light ( < 4 Combos 3 Turns )Absorbs 100% of the damage you cause for combos 3 and under for 3 turns .. Merciless Judgment ( 99% HP )Hammer ( 6,3129,468 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 40% HP Deal 80%120% damage ( 23 hits, 40% per hit ) .. Requiem ( 15,780 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 40% HP Deal 200% damage .. Progenitorial Wrath ( 3,1567,890 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 40% HP Deal 40%100% damage ( 25 hits, 20% per hit ) .. Skill Set 3 100% Chance, 1 timeuse. Will use when >40% HP Consummate Darkness ( )100% Chance, 1 timeuse. Will use when above 40% HP Change own attribute into Dark .. Merciless Judgment ( 99% HP )100% Chance, 1 timeuse. Will use when above 40% HP Player 99% current HP .. Chains of Torment ( 1,578 ) 5 x 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 40% HP Deal 20% damage and converts 5 Random orbs into Poison orbs .. Black Ruin ( 9,468 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 40% HP Deal 120% damage .. Vile Exploitation ( 10,257 ) ( Enemy +10% ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 40% HP Deal 130% damage and recovers enemy 10% of maximum HP .. Skill Set 4 < 40% HP, 100% Chance, 1 timeuse. Merciless Judgment ( 99% HP )100% Chance, 1 timeuse. Will use when above 40% HP Player 99% current HP .. Opposite Extremes ( / )100% Chance, 1 timeuse. Will use when above 40% HP Randomly change own attribute into Light / Dark .. Dies Irae ( 999 Turns ) < 40% HP, 20% Chance < 40% HP, 20% Chance. Increases damage to 200% for the next 999 turns .. Vile Exploitation ( 15,780 ) ( Enemy +10% ) < 40% HP, 65% Chance < 40% HP, 65% Chance. Deal 200% damage and recovers enemy 10% of maximum HP .. Progenitorial Wrath ( 15,78039,450 ) < 40% HP, 15% Chance ( 3156078900 after ディエス・イレ ) < 40% HP, 15% Chance. Deal 200%500% damage ( 25 hits, 100% per hit ) ..  Skills are done in order.  Will enter <40% HP skill sets if all 1time skills are used. 


7   Orphan, Second Form  1  Skill  560  2,403,150  Go back to oblivion! ( 75% Damage 3 Turns )< 40% HP, 15% Chance. Preemptive Strike. 75% damage reduction for 3 turns .. Doom ( 8 Turns )< 40% HP, 15% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 8 turns .. Sanction ( 11,85017,775 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 100%150% damage ( 23 hits, 50% per hit ) .. Emitter ( 5,925 ) ( CD +1 Turn ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 50% damage and increases cooldown of active skills by 1 turn .. Skill Set 2 100% Chance, 1 timeuse. Destruction is inevitable. ( 75% Damage 2 Turns )100% Chance, 1 timeuse. 75% damage reduction for 2 turns .. Sanction ( 11,85017,775 )100% Chance, 1 timeuse. Deal 100%150% damage ( 23 hits, 50% per hit ) .. Skill Set 3 < 60% HP, 100% Chance, 1 timeuse. It's acting differently. +15% ( 3 Turns )100% Chance, 1 timeuse. Increases skyfall chance of Jammer orbs by 15% for 3 turns .. Black Ruin ( 11,850 )100% Chance, 1 timeuse. Deal 100% damage .. Black Ruin ( 11,850 ) < 60% HP, 100% Chance, 1 timeuse < 60% HP, 100% Chance, 1 timeuse. Deal 100% damage .. Temporal Hollow 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Dispel player buffs .. Emitter ( 5,925 ) ( CD +1 Turn ) 50% Chance, 1 timeuse 50% Chance, 1 timeuse. Deal 50% damage and increases cooldown of active skills by 1 turn .. Sanction ( 9,48014,220 ) 50% Chance, 1 timeuse 50% Chance, 1 timeuse. Deal 80%120% damage ( 23 hits, 40% per hit ) .. Skill Set 4 100% Chance, 1 timeuse. Ignorant slaves of Pulse. ( 75% Damage 2 Turns )50% Chance, 1 timeuse. 75% damage reduction for 2 turns .. Sanction ( 11,85017,775 )50% Chance, 1 timeuse. Deal 100%150% damage ( 23 hits, 50% per hit ) .. Skill Set 5 < 60% HP, 100% Chance, 1 timeuse. Ignorant slaves of Pulse. ( 75% Damage 2 Turns )50% Chance, 1 timeuse. 75% damage reduction for 2 turns .. Rebirth ( 23,700 ) 1 x 50% Chance, 1 timeuse. Deal 200% damage and converts 1 Random orb into Heart orbs .. Skill Set 6 < 40% HP, 100% Chance, 1 timeuse. It's acting differently. +15% ( 3 Turns )50% Chance, 1 timeuse. Increases skyfall chance of Jammer orbs by 15% for 3 turns .. Black Ruin ( 11,850 )50% Chance, 1 timeuse. Deal 100% damage .. Emitter ( 5,925 ) ( CD +1 Turn ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 40% HP Deal 50% damage and increases cooldown of active skills by 1 turn .. Black Ruin ( 11,850 ) < 40% HP, 100% Chance, 1 timeuse < 40% HP, 100% Chance, 1 timeuse. Deal 100% damage .. Skill Set 7 100% Chance, 1 timeuse. Will use when >40% HP Surrender your will. ( 75% Damage 2 Turns )< 40% HP, 100% Chance, 1 timeuse. 75% damage reduction for 2 turns .. Sanction ( 11,85017,775 )< 40% HP, 100% Chance, 1 timeuse. Deal 100%150% damage ( 23 hits, 50% per hit ) .. Skill Set 8 < 40% HP, 100% Chance, 1 timeuse. Surrender your will. ( 75% Damage 2 Turns )< 40% HP, 100% Chance, 1 timeuse. 75% damage reduction for 2 turns .. Rebirth ( 23,700 ) 1 x < 40% HP, 100% Chance, 1 timeuse. Deal 200% damage and converts 1 Random orb into Heart orbs .. The world shall know redemption. ( 59,250 ) 100% Chance 100% Chance. Deal 500% damage .. Kaleidoscopic Ray ( 82,950 ) 100% Chance 100% Chance. Deal 700% damage .. It's acting differently. +15% ( 3 Turns ) < 0% HP, 100% Chance < 0% HP, 100% Chance. On Defeat. Increases skyfall chance of Jammer orbs by 15% for 3 turns ..  Sanction > Emitter > 1 of Skill Set 2 or 3 > 1 of [Black Ruin], [Temporal], [Emitter] or [Saction] > 1 of Skill Set 4, 5 or 6 >1 of [Emitter] or [Black Ruin] >1 of Skill Set 7 or 8 > Nukes 