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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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1 |  |  Charging Superman Soldier (Film) | 1 | Skill | 500,000 | 22 | Lv.10  Lv.1    Elite Training ( 1 Turns ) Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 1 turn .. Full Auto ( 5,940 ) 100% Chance ( 7128 after Advance ) 100% Chance. Will use if no other skills are rolled Deal 100% damage ( 2 hits, 50% per hit ) ..  Advance ( 7,128 ) ( 999 Turns ) 100% Chance 100% Chance. Will use when alone Increases damage to 120% for the next 999 turns ..  Restraints ( 7,128 ) 1 x Sub ( 1 Turn ) < 20% HP, 100% Chance, 1 time-use ( 8554 after Advance ) < 20% HP, 100% Chance, 1 time-use. Deal 120% damage and binds 1 Random sub for 1 turn. This will also disable awoken skills ..   Unwavering Loyalty < 0% HP, 100% Chance < 0% HP, 100% Chance. On Defeat. Hide all orbs on the board. Moving the orb will reveal it .. |
1 |  |  Assault Superman Soldier (Film) | 2 | Skill | 220 | 1,081,650 | Lv.10  Lv.1   Full Auto ( 11,940 ) 100% Chance ( 14328 after Advance ) 100% Chance. Will use if no other skills are rolled Deal 100% damage ( 2 hits, 50% per hit ) ..  Advance ( 14,328 ) ( 999 Turns ) 100% Chance 100% Chance. Will use when alone Increases damage to 120% for the next 999 turns ..  Tackle ( 14,328 ) ( CD +1 Turn ) ( 17194 after Advance ) Deal 120% damage and increases cooldown of active skills by 1 turn .. Encircle ( 23,880 ) ( Charge ) < 50% HP, 100% Chance, 1 time-use ( 28656 after Advance ) < 50% HP, 100% Chance, 1 time-use. Skips turn and deal 200% damage on the next attack .. |
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2 |  | x 2 Assault Superman Soldier (Film) | 2 | Skill | 220 | 1,081,650 | Lv.10  Lv.1   Full Auto ( 11,940 ) 100% Chance ( 14328 after Advance ) 100% Chance. Will use if no other skills are rolled Deal 100% damage ( 2 hits, 50% per hit ) ..  Advance ( 14,328 ) ( 999 Turns ) 100% Chance 100% Chance. Will use when alone Increases damage to 120% for the next 999 turns ..  Tackle ( 14,328 ) ( CD +1 Turn ) ( 17194 after Advance ) Deal 120% damage and increases cooldown of active skills by 1 turn .. Encircle ( 23,880 ) ( Charge ) < 50% HP, 100% Chance, 1 time-use ( 28656 after Advance ) < 50% HP, 100% Chance, 1 time-use. Skips turn and deal 200% damage on the next attack .. |
2 |  |  Charging Superman Soldier (Film) | 1 | Skill | 500,000 | 22 | Lv.10  Lv.1    Elite Training ( 1 Turns ) Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 1 turn .. Full Auto ( 5,940 ) 100% Chance ( 7128 after Advance ) 100% Chance. Will use if no other skills are rolled Deal 100% damage ( 2 hits, 50% per hit ) ..  Advance ( 7,128 ) ( 999 Turns ) 100% Chance 100% Chance. Will use when alone Increases damage to 120% for the next 999 turns ..  Restraints ( 7,128 ) 1 x Sub ( 1 Turn ) < 20% HP, 100% Chance, 1 time-use ( 8554 after Advance ) < 20% HP, 100% Chance, 1 time-use. Deal 120% damage and binds 1 Random sub for 1 turn. This will also disable awoken skills ..   Unwavering Loyalty < 0% HP, 100% Chance < 0% HP, 100% Chance. On Defeat. Hide all orbs on the board. Moving the orb will reveal it .. |
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3 |  |   Armored Batman (Film) | 1 | 11,580 | 620 | 2,782,800 | Lv.1     Tell me, do you bleed? ( 4,632 )         Pre-emptive Strike. Deal 40% damage and change all orbs to Fire, Water, Wood, Light, Dark & Heart orbs .. Kryptonite Weaponry ( 11,580 )    50% Chance 50% Chance. Deal 100% damage and converts all Light orbs into Dark orbs ..  Kryptonite Spear ( 12,738 )  30% Chance 30% Chance. Deal 110% damage and change Dark orbs into locked orbs ..  Kryptonite Gas Grenade ( 11,580 ) 1 x Sub ( 3 Turns ) < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. Deal 100% damage and binds 1 Random sub for 3 turns. This will also disable awoken skills ..  Well, here I am! ( 28,950 ) ( expand for details ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Will use every other turn Deal 250% damage. Change the following column "O" into Jammer orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. |
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4 |  |   Genius Scientist, Lex Luthor (Film) | 1 | Skill | 520 | 2,043,300 | Lv.10    Cunning Intelligence ( 2 Turns ) Pre-emptive Strike. Disable active skills for 2 turns .. Puppet Master 100% Chance 100% Chance. Will use when player buff exists Dispel player buffs ..  LexCorp Technology ( 11,781 ) 1 x    100% Chance 100% Chance. Will use if no other skills are rolled Deal 110% damage and converts 1 Random orb into Light orbs ..  Power cannot be innocent! ( -50% Damage 1 Turn ) < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. 50% damage reduction for 1 turn ..  Ruthless Schemer ( 8,568 ) ( CD +2 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Deal 80% damage and increases cooldown of active skills by 2 turns ..  Hired Mercenary Attack ( 16,065 ) 2 x Subs ( 2 Turns ) < 10% HP, 100% Chance, 1 time-use < 10% HP, 100% Chance, 1 time-use. Deal 150% damage and binds 2 Random subs for 2 turns. This will also disable awoken skills ..   Stolen Kryptonian Technology +10% ( 3 Turns ) < 0% HP, 100% Chance < 0% HP, 100% Chance. On Defeat. Increases skyfall chance of Jammer orbs by 10% for 3 turns .. |
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5 |  |   Immortal Enemy, Doomsday (Film) | 1 | Skill | 560 | 4,047,000 | Lv.10   Light Halven ( -50% Damage ) Passive. 50% Light damage reduction ..  Unnatural Growth ( 5 Turns ) Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns .. Transformation ( 15,960 ) ( Charge ) 100% Chance 100% Chance. Will use when above 70% HP Skips turn and deal 140% damage on the next attack ..  Enraged Howl ( 11,400 ) 3 x non     30% Chance 30% Chance. Will use non-consecutively Deal 100% damage. Randomly spawn Poison orbs from non 3 Heart & Poison orbs ..  Energy Beams ( 13,680 ) < 70% HP, 100% Chance < 70% HP, 100% Chance. Deal 120% damage ( 2 hits, 60% per hit ) ..  Clone Strength ( 17,100 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 150% damage ( 3 hits, 50% per hit ) ..  Bone Spikes ( 18,240 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 160% damage ( 4 hits, 40% per hit ) ..  Crushing Blow ( 22,800 ) ( Enemy +10% ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 200% damage and recovers enemy 10% of maximum HP .. |