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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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1 |  |   Abyssal CyberDragon, Sadalmelik | 1 | Skill | 600 | 5,106,778 | --   Hydro Charger ( ≥ 1000k Absorb Damage 10 Turns ) Pre-emptive Strike. Absorbs single hit damage over 1,000,000 for 10 turns .. Ultra Sonic 15 x        First turn. 100% Chance First turn. 100% Chance. Deal 100% damage and randomly change 15 Fire, Water, Wood, Light, Dark, Heart & Jammer orbs into locked orbs .. Hydro Cyclone Beam ( 52,218 ) ( expand for details ) 100% Chance 100% Chance. Will use every 9 turns Deal 360% damage. Change the following row "O" into Water, Jammer & Poison orbs OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO ..  Water Dragon Armor Piercing Bullet ( CD +2-5 Turns )100% Chance. Will use every 9 turns Increases cooldown of active skills by 2-5 turns ..  Shark Bit Attack ( 8,704 )100% Chance. Will use every 9 turns Deal 60% damage ( 2 hits, 30% per hit ) ..  Full Ahead ( -70% HP )100% Chance. Will use every 9 turns Player -70% current HP ..  Shark Bit Attack ( 8,704 )100% Chance. Will use every 9 turns Deal 60% damage ( 2 hits, 30% per hit ) ..  Stabilizer ( -50% Damage 1 Turn )100% Chance. Will use every 9 turns 50% damage reduction for 1 turn ..  Shark Bit Attack ( 8,704 )100% Chance. Will use every 9 turns Deal 60% damage ( 2 hits, 30% per hit ) ..  114 Type Torpedo ( 20,308 )100% Chance. Will use every 9 turns Deal 140% damage ( 2 hits, 70% per hit ) ..  Shark Bit Attack ( 8,704 )100% Chance. Will use every 9 turns Deal 60% damage ( 2 hits, 30% per hit ) .. |
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2 |  |   Destroying CyberDragon, Diadem | 1 | Skill | 600 | 8,013,222 | --   Star Onyx 10 x non    100% Chance. Will use every 9 turns Pre-emptive Strike. Randomly spawn Jammer orbs from non 10 Jammer orbs ..   Four Strikes Leading to Destruction  100% Chance. Will use every 9 turns Pre-emptive Strike. Change Jammer orbs into locked orbs ..  First Strike - Fear Bringer 6 x ( 4 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 100% damage and binds 6 Random cards for 4 turns. This will also disable leader skills and awoken skills ..  Second Strike - Curse Bringer ( 4 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Disable active skills for 4 turns ..  Third Strike - Darkness Bringer ( 17,785 ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it ..  Fourth Strike - Despair Bringer ( CD +4 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Increases cooldown of active skills by 4 turns ..  Hour of Destruction - Ruin Advent ( 284,560 ) 100% Chance 100% Chance. Will use repeatedly Deal 1600% damage ( 8 hits, 200% per hit ) .. |
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3 |  |  Red Puppet Master of Destruction, Pure Machina | 1 | Skill | 928 | 7,108,124 | --   Sangen Mechanism  ( 5 Turns )100% Chance. Will use repeatedly Pre-emptive Strike. Absorbs 100% Light & Dark damage for 5 turns ..   Heal-to-Red Twist Puppetry ( 18,359 )    100% Chance. Will use repeatedly Pre-emptive Strike. Deal 90% damage and converts all Heart orbs into Fire orbs ..   Heal-to-Red Twist Puppetry ( 18,359 )    100% Chance. Will use repeatedly Pre-emptive Strike. Deal 90% damage and converts all Heart orbs into Fire orbs .. Skill Set 2 40% Chance. Will use when >50% HP  Elemental Flip ( / )100% Chance. Will use repeatedly Randomly change own attribute into Fire / Wood ..  Blue-to-Green Twist Puppetry ( 22,439 )    100% Chance. Will use repeatedly Deal 110% damage and converts all Water orbs into Wood orbs .. Skill Set 3 40% Chance. Will use when >50% HP  Elemental Flip ( / )100% Chance. Will use repeatedly Randomly change own attribute into Fire / Wood .. Skill Set 4 40% Chance. Will use when >50% HP  Elemental Flip ( / )100% Chance. Will use repeatedly Randomly change own attribute into Fire / Wood ..  Green Line Stitch Puppetry ( 20,399 ) ( expand for details )100% Chance. Will use repeatedly Deal 100% damage. Change the following row "O" into Wood orbs ------ ------ OOOOOO ------ ------ ..  Hold Twin ( Leaders 1 Turn )100% Chance. Will use repeatedly Binds Both Leaders for 1 turn. This will also disable leader skills and awoken skills .. Skill Set 5 < 50% HP, 100% Chance. Will use every other turn  Impassive ( 1 Turns )100% Chance. Will use repeatedly Immunity against status effects such as delay, poison, defense reduction for 1 turn ..  Orb Destruction 15 x non    100% Chance. Will use repeatedly Randomly spawn Jammer orbs from non 15 Jammer orbs .. Skill Set 6 < 50% HP, 100% Chance. Will use every other turn  Impassive ( 1 Turns )100% Chance. Will use repeatedly Immunity against status effects such as delay, poison, defense reduction for 1 turn ..  Red-to-Green Stitch Puppetry ( 44,878 ) ( expand for details ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 220% damage. Change the following row "O" into Fire orbs OOOOOO ------ OOOOOO ------ OOOOOO Change the following row "O" into Wood orbs ------ OOOOOO ------ OOOOOO ------ .. |
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4 |  |   Permafrost Queen, Hera-Is | 1 | Skill | 27,300 | 7,241,513 | --   World of the Permafrost Queen ( 5 Turns ) Pre-emptive Strike. Disable active skills for 5 turns .. Blue Blizzard ( 23,729 ) 1 x    100% Chance 100% Chance. Will use if no other skills are rolled Deal 100% damage and converts 1 Random orb into Water orbs ..  Freezing Blast ( 20,170 ) 1 x ( 2-4 Turns ) < 75% HP, 75% Chance < 75% HP, 75% Chance. Will use non-consecutively Deal 85% damage and binds 1 Random card for 2-4 turns. This will also disable leader skill and awoken skills ..  Ice Coffin ( 5,932 ) 5 x ( 1-3 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Deal 25% damage and binds 5 Random cards for 1-3 turns. This will also disable leader skills and awoken skills ..  Absolute Zero ( -100% HP ) < 30% HP, 75% Chance < 30% HP, 75% Chance. Player -100% current HP .. |
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5 |  |   Unleashed Knight Dragon King, Nordis | 1 | 18,239 | 1,372 | 12,673,055 | --  龍騎士風ドラゴン・パッシブ ( -50% Damage  ) Passive. 50% Wood & Light damage reduction ..  Here I come, brave rival! ( 999 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..  Dragon Knight ( 3 Turns )Pre-emptive Strike. Binds all Dark attribute cards for 3 turns. This will also disable leader skills and awoken skills .. Brave Resistance  Brave Resistance ( -99% HP ) Skill Set 2 30% Chance. Will use when >20% HP  His sword is raised ( 36,478 ) ( 2 Turns )Increases damage to 200% for the next 2 turns .. Proud Slash ( 14,591 ) ( expand for details )Deal 80% damage. Change the following row "O" into Light orbs ------ ------ OOOOOO ------ ------ ..Skill Set 3 30% Chance. Will use when >20% HP  Ruthless Saw ( 18,240 )Deal 100% damage ( 2 hits, 50% per hit ) .. Dragontree Shield ( 1 Turn )Absorbs 100% Water damage for 1 turn ..Skill Set 4 30% Chance. Will use when >20% HP  Stun Buckler ( CD +0-1 Turns )Increases cooldown of active skills by 0-1 turns .. Slash and Thrust ( 20,063 ) Last Belief ( 182,390 ) < 20% HP, 100% Chance ( 364780 after His sword is raised ) < 20% HP, 100% Chance. Will use with highest priority Deal 1000% damage ( 2 hits, 500% per hit ) .. |
EXP 59026
0 stone A DQXQ co-op team.
Team1
A. DQXQ [SI A.Loki, but it's not needed].
A. Apollo [would have been nice to have a long turn SI, to act as skill delay resistence]
L/L Indra (optional)
L Kali (optional)
D/R Anubis SI L meta (optional) (*) [Farmable replacement: Aamir]
TEAM2
A.DQXQ
B/G Sun Quan
Divinized Archangel, Gabriel
A. Sakuya (optional)
L Kali (optional)
2000 +eggs in total
(*) A dark monster with bind resistance, for the best result skill inherit some bind clear active. I used Anubis cause he's the best I have.
The key thing is using Sun Quan + L Kali + Gabriel on floor 3 for the puppet
L/L Indra is really nice emergency button, and it hits hard in Co-op (x3).
Fl 1: Connect 6 light orb (or water orb) without rows should control your damage under 1M. Try to kill in 2 turns.
Fl 2: If you get blocks I planned to clear them and save hearts, and clear bind in the next action. In my case Sakuya prevented blocks so I one shot it with a light row (x64).
Fl 3: When on team 2: SQ -> L.Kali -> Gabriel should give you enough water orbs to one shot her. I made 8 water orbs including 1 row + 3 other matches and had no problem.
Fl 4: I one-shot it with a light row, if I don't have a good board I plan to wait for her to make water for me. Try to kill it with TEAM1 so Nordis wastes the dark bind.
Fl 5: On team 2: Sakuya, one attack to bring him down to 50% (taking his gravity). Pop Apollo (A.Loki skill if you have it, but it's fine not to have) and finish him.
Good luck!