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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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1 |  |   Flame Gear | 1 | Skill | 866,667 | 25 | Lv.4   Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn ..  Activated ( 999 Turns ) < 99% HP, 100% Chance, 1 time-use < 99% HP, 100% Chance, 1 time-use. Increases damage to 200% for the next 999 turns ..  Flame Pulse ( 5,824 ) 3 x non    < 99% HP, 100% Chance ( 11648 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Fire orbs from non 3 Fire orbs .. |
1 |  |   Thunder Gear | 1 | Skill | 866,667 | 25 | Lv.4   Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn ..  Activated ( 999 Turns ) < 99% HP, 100% Chance, 1 time-use < 99% HP, 100% Chance, 1 time-use. Increases damage to 200% for the next 999 turns ..  Shock Pulse ( 4,160 ) 1 x ( 2 Turns ) < 99% HP, 100% Chance ( 8320 after Activated ) < 99% HP, 100% Chance. Deal 200% damage and binds 1 Random card for 2 turns. This will also disable leader skill and awoken skills .. |
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| Random 1 will appear |
2 |  |   Fire Mechdragon, Betelgeuse | 2 | 23,932 | 1,680 | 1,742,078 | Lv.15   High Energy Charge ( 71,796 ) ( Charge ) < 75% HP, 50% Chance < 75% HP, 50% Chance. Will use when above 25% HP Skips turn and deal 300% damage on the next attack ..  Auto Recover ( Enemy +40% ) < 50% HP, 75% Chance, 1 time-use < 50% HP, 75% Chance, 1 time-use. Recovers enemy 40-50% of maximum HP ..  Megiddo Cannon ( 67,010 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 280% damage ( 2 hits, 140% per hit ) .. |
2 |  |   Ice Mechdragon, Aldebaran | 2 | 23,240 | 1,680 | 1,684,439 | Lv.15   High Energy Charge ( 69,720 ) ( Charge ) < 75% HP, 50% Chance < 75% HP, 50% Chance. Will use when above 25% HP Skips turn and deal 300% damage on the next attack ..  Auto Recover ( Enemy +40% ) < 50% HP, 75% Chance, 1 time-use < 50% HP, 75% Chance, 1 time-use. Recovers enemy 40-50% of maximum HP ..  Ice Crusher ( 32,536-81,340 ) < 30% HP, 50% Chance < 30% HP, 50% Chance. Deal 140%-350% damage ( 2-5 hits, 70% per hit ) .. |
2 |  |   Wind Mechdragon, Canopus | 1 | 16,323 | 1,680 | 1,626,800 | Lv.15   High Energy Charge ( 48,969 ) ( Charge ) < 75% HP, 50% Chance < 75% HP, 50% Chance. Will use when above 25% HP Skips turn and deal 300% damage on the next attack ..  Auto Recover ( Enemy +40% ) < 50% HP, 75% Chance, 1 time-use < 50% HP, 75% Chance, 1 time-use. Recovers enemy 40-50% of maximum HP ..  Cyclone Blast ( 40,810 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 250% damage ( 5 hits, 50% per hit ) .. |
2 |  |   Noble Mechdragon, Regulus | 1 | 10,790 | 1,680 | 1,592,217 | Lv.15   Double Strike ( 15,106 ) < 75% HP, 75% Chance < 75% HP, 75% Chance. Will use when above 25% HP Deal 140% damage ( 2 hits, 70% per hit ) ..  Auto Recover ( Enemy +40% ) < 50% HP, 75% Chance, 1 time-use < 50% HP, 75% Chance, 1 time-use. Recovers enemy 40-50% of maximum HP ..  Endless Noble Claws ( 30,212 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 280% damage ( 4 hits, 70% per hit ) .. |
2 |  |   Annihilate Mechdragon, Hadar | 2 | 24,623 | 1,680 | 1,857,356 | Lv.15   High Energy Charge ( 73,869 ) ( Charge ) < 75% HP, 50% Chance < 75% HP, 50% Chance. Will use when above 25% HP Skips turn and deal 300% damage on the next attack ..  Auto Recover ( Enemy +40% ) < 50% HP, 75% Chance, 1 time-use < 50% HP, 75% Chance, 1 time-use. Recovers enemy 40-50% of maximum HP ..  Genocide Missile ( 66,483 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 270% damage ( 3 hits, 90% per hit ) .. |
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| Random 1 will appear |
3 |  |  Mystic Megalith Dragon, Baalbek | 2 | 18,802 | 1,066 | 2,894,873 | Lv.13    Weight of the Trilithon ( -99% HP ) 100% Chance 100% Chance. Will use after every 2 normal attacks Pre-emptive Strike. Player -99% current HP ..  Meteor Storm ( 18,800-26,320 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 100%-140% damage ( 5-7 hits, 20% per hit ) .. |
3 |  |  Mystic Mechdragon, Antikythera | 1 | 11,067 | 1,066 | 2,784,798 | Lv.13    Wisdom of the Ancients ( 999 Turns ) Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Gear Impact ( 13,834 ) 28% Chance 28% Chance. Deal 125% damage ..  Malevolent Star of Disaster ( -50% HP ) 38% Chance 38% Chance. Player -50% current HP ..  Aquatic Star of Blessing ( 8,854 ) 1 x    25% Chance 25% Chance. Deal 80% damage and converts 1 Random orb into Water orbs ..  Constellation Blast ( 19,920 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 180% damage ( 12 hits, 15% per hit ) .. |
3 |  |  Mystic Painting Dragon, Nazca | 1 | Skill | 0 | 3,290,548 | Lv.13    Glyph of First Strike, Hummingbird ( 9,936 ) Pre-emptive Strike. Deal 150% damage .. Glyph of Plunder, Monkey ( 5,299 ) 1 x    First turn. 100% Chance ( 10598 after Glyph of Hunting, Hound ) First turn. 100% Chance. Will use every 4 turns when above 30% HP Deal 80% damage and converts 1 Random orb into Jammer orbs .. Glyph of Restraint, Spider 1 x ( 3 Turns ) 100% Chance 100% Chance. Will use every 4 turns after [Monkey] Binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills ..  Glyph of Fierce Assault, Condor ( 9,936 ) 100% Chance ( 19872 after Glyph of Hunting, Hound ) 100% Chance. Will use every 4 turns after [Spider] Deal 150% damage ( 3 hits, 50% per hit ) ..  Glyph of Hunting, Hound ( 13,248 ) ( 3 Turns ) 100% Chance 100% Chance. Will use every 4 turns after [Condor] Increases damage to 200% for the next 3 turns ..  Glyph of Weight, Whale ( -99% HP ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Player -99% current HP ..  Glyph of Regret, Titan ( 13,248 ) < 30% HP, 100% Chance ( 26496 after Glyph of Hunting, Hound ) < 30% HP, 100% Chance. Will use every other turn Deal 200% damage .. |
3 |  |  Mystic Crystal Dragon, CrystalSkull | 2 | 15,549 | 46,333 | 1,544,263 | Lv.13    Hollow Eye Glint Pre-emptive Strike. Hide all orbs on the board. Moving the orb will reveal it .. Crystal Fang ( 18,658 ) 70% Chance 70% Chance. Deal 120% damage ( 2 hits, 60% per hit ) ..  Cursing Light of the Crystal 2 x ( 3 Turns ) 100% Chance 100% Chance. Will use every 3 turns Binds 2 Random cards for 3 turns. This will also disable leader skills and awoken skills ..  False Light of Mystery ( 23,324 ) 1 x    < 40% HP, 100% Chance < 40% HP, 100% Chance. Deal 150% damage and converts 1 Random orb into Jammer orbs .. |
3 |  |  Mystic Astro Dragon, Nebradisk | 1 | Skill | 600,000 | 43 | Lv.13    Wisdom of the Ancients ( 999 Turns ) Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Annihilating Light of the Pleiades ( 134,386 ) 100% Chance 100% Chance. Will use after 3 turns countdown Deal 1400% damage ( 7 hits, 200% per hit ) .. |
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| Random 1 will appear |
4 |  | | 1 | Skill | 804 | 4,812,581 | Lv.6     God Dragons' Field ( 999 Turns ) Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Super Hadar Missile ( 10,353 ) 1 x    First turn. 100% Chance First turn. 100% Chance. Will use every 5 turns Deal 125% damage and converts 1 Random orb into Jammer orbs .. Lightning Regulus Claw ( 14,495 ) 100% Chance 100% Chance. Will use after [Super Hadar Missile] Deal 175% damage ( 5 hits, 35% per hit ) ..  Canopus Tornado Cutter ( 8,282 ) 1 x Sub ( 2-3 Turns ) 100% Chance 100% Chance. Will use after [Lightning Regulus Claw] Deal 100% damage and binds 1 Random sub for 2-3 turns. This will also disable awoken skills ..  Betelgeuse Bomb ( 12,423 ) 1 x    100% Chance 100% Chance. Will use after [Canopus Tornado Cutter] Deal 150% damage and converts 1 Random orb into Fire orbs ..  Aldebaran Crusher ( -99% HP ) 100% Chance 100% Chance. Will use after [Betelgeuse Bomb] Player -99% current HP ..  God Mode Activated!! ( 16,564 ) ( 999 Turns ) < 25% HP, 100% Chance, 1 time-use < 25% HP, 100% Chance, 1 time-use. Increases damage to 200% for the next 999 turns ..  Final God Cannon ( 16,564 ) < 25% HP, 100% Chance ( 33128 after God Mode Activated!! ) < 25% HP, 100% Chance. Deal 200% damage .. |
4 |  | | 1 | Skill | 804 | 5,372,581 | Lv.6     Barrier Field ( 999 Turns ) Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Genocide Missile Type 0 ( 7,426 ) 6 x    First turn. 100% Chance First turn. 100% Chance. Will use after [Freezing Crusher] Deal 100% damage and converts 6 Random orbs into Poison orbs .. Improved Endless Noble Claws ( 11,142-12,999 ) 100% Chance 100% Chance. Will use after [Genocide Missile Type 0] Deal 150%-175% damage ( 6-7 hits, 25% per hit ) ..  Dark Cyclone Blast ( 9,283 ) 100% Chance 100% Chance. Will use after [Improved Endless Noble Claws] Deal 125% damage and hide all orbs on the board. Moving the orb will reveal it ..  High Megiddo Cannon ( 14,852 ) 100% Chance 100% Chance. Will use after [Dark Cyclone Blast] Deal 200% damage ( 2 hits, 100% per hit ) ..  Freezing Crusher ( 5,570 ) 4 x Subs ( 2 Turns ) 100% Chance 100% Chance. Will use after [High Megid Cannon] Deal 75% damage and binds 4 Random subs for 2 turns. This will also disable awoken skills ..  Limiter Off < 25% HP, 100% Chance, 1 time-use < 25% HP, 100% Chance, 1 time-use. Skip turn ..  Ultimate Stream ( 66,834 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 900% damage ( 3 hits, 300% per hit ) .. |
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| Random 1 will appear |
5 |  |   Red Mech General, Elder Jotunn | 1 | Skill | 1,980 | 1,893,601 | Lv.6     Defense System Activated ( 3 Turns ) Pre-emptive Strike. Disable active skills for 3 turns .. Elimination First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Skip turn .. Rocket Punch ( 21,902 ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 100% damage ..  Rocket Punch ( 24,092 ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 110% damage ..  Charge 100% Chance, 1 time-use 100% Chance, 1 time-use. Skip turn ..  Burn Tackle ( 131,412 ) 100% Chance 100% Chance. Will use repeatedly Deal 600% damage .. |
5 |  |   Blue Mech General, Mar Midgard | 1 | Skill | 1,980 | 2,325,657 | Lv.6     Defense System Activated +15% ( 10 Turns ) Pre-emptive Strike. Increases skyfall chance of Water orbs by 15% for 10 turns .. Target Apprehended First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Skip turn .. Diversionary Attack ( 19,336 ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 100% damage ..  Restrict the enemy's actions 1 x Subs ( 2-3 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Binds 1 Random sub for 2-3 turns. This will also disable awoken skills ..  Lock On 100% Chance, 1 time-use 100% Chance, 1 time-use. Skip turn ..  Hailstorm Shot ( 96,680 ) 100% Chance 100% Chance. Will use repeatedly Deal 500% damage ( 5 hits, 100% per hit ) .. |
5 |  |   Green Mech General, Viz Asgard | 1 | Skill | 30,000 | 2,740,601 | Lv.6     Defense System Activated ( 999 Turns ) Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Obstructing the Enemy First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Skip turn .. Red Rain +20% ( 5 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use 10096 damage if no jammer on board Increases skyfall chance of Jammer orbs by 20% for 5 turns ..  Jamming Lock  100% Chance, 1 time-use 100% Chance, 1 time-use. Change Jammer orbs into locked orbs ..  Boost Deployment 100% Chance, 1 time-use 100% Chance, 1 time-use. Skip turn ..  Double Hammer Cyclone ( 40,384 ) 100% Chance 100% Chance. Will use repeatedly Deal 400% damage ( 4 hits, 100% per hit ) .. |
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6 |  | | 1 | 11,069 | 20,000 | 4,169,514 | Lv.5   Golem Spirit ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP ..  Downer Bullet ( CD +1-3 Turns ) Pre-emptive Strike. Increases cooldown of active skills by 1-3 turns .. Energy Shotgun ( 13,284 ) 60% Chance ( 26568 after High-End Booster ) 60% Chance. Will use when above 10% HP Deal 120% damage ( 6 hits, 20% per hit ) ..  Keen Edge ( 11,069 ) ( expand for details ) 40% Chance ( 22138 after High-End Booster ) 40% Chance. Will use when above 10% HP Deal 100% damage. Change the following column "O" into Jammer orbs -O---- -O---- -O---- -O---- -O---- Change the following column "O" into Poison orbs ---O-- ---O-- ---O-- ---O-- ---O-- .. Skill Set 1 < 50% HP, 100% Chance, 1 time-use. Will use when >10% HP  High-End Booster ( 22,138 ) ( 999 Turns )40% Chance. Will use when above 10% HP Increases damage to 200% for the next 999 turns ..  Energy Counter ( -99% HP )40% Chance. Will use when above 10% HP Player -99% current HP ..  Backward Impact ( 55,345 ) < 10% HP, 100% Chance ( 110690 after High-End Booster ) < 10% HP, 100% Chance. Deal 500% damage ..  Backdraft ( 16,604 ) ( -2 Secs 10 Turns ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Deal 150% damage and reduces time limit of orb movement by 2 secs for 10 turns .. |
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7 |  |   Awoken Deus ex Machina | 1 | Skill | 470 | 6,253,264 | Lv.5  Lv.1    Battle Initiation ( -50% Damage 5 Turns ) Pre-emptive Strike. 50% damage reduction for 5 turns .. Illusory Faith Theatre ( 14,683 ) 4 x ( 2 Turns ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Deal 120% damage and binds 4 Random cards for 2 turns. This will also disable leader skills and awoken skills ..  Homogeneity Check ( Player +100% ) ** 100% Chance, 1 time-use 100% Chance, 1 time-use. Recovers Player 100% of maximum HP .. ( Trigger when any of   in the team )  Elemental Turn ( 14,683 ) ( / / / / ) 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Deal 120% damage and randomly change own attribute into Fire / Water / Wood / Light / Dark ..  Allegro Step ( 18,354 ) 100% Chance 100% Chance. Will use if no other skills are rolled >20% HP Deal 150% damage ( 3 hits, 50% per hit ) ..  Arabesque Repair ( 9,789 ) ( Enemy +30% ) < 80% HP, 20% Chance < 80% HP, 20% Chance. Deal 80% damage and recovers enemy 30% of maximum HP ..  Requiem ( CD +0-3 Turns ) < 80% HP, 33% Chance, 1 time-use < 80% HP, 33% Chance, 1 time-use. Increases cooldown of active skills by 0-3 turns ..  Rondo ( 12,236 ) ( expand for details ) < 80% HP, 33% Chance, 1 time-use < 80% HP, 33% Chance, 1 time-use. Deal 100% damage. Change the following column "O" into Fire, Water, Wood, Light & Dark orbs OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO Change the following column "O" into Jammer & Poison orbs -O-O-O -O-O-O -O-O-O -O-O-O -O-O-O ..  Waltz ( P.Leader 1 Turn ) < 80% HP, 33% Chance, 1 time-use < 80% HP, 33% Chance, 1 time-use. Changes Random sub as Player's Leader for 1 turn ..  Preparation ( 15,907 ) ( CD +1 Turn ) < 20% HP, 100% Chance, 1 time-use < 20% HP, 100% Chance, 1 time-use. Deal 130% damage and increases cooldown of active skills by 1 turn ..  Elimination of all of Master's Enemies ( 122,360 ) ** < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 1000% damage .. ( Trigger when any of      in the team )  Sudden Curtain Call ( 122,360 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 1000% damage .. |
But this team is fun as Hel