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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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1 |  | | 1 | Skill | 410 | 1,638,056 | Lv.5   Resolve Homura ( 76% Resolve ) Passive. While HP is 76% or above, a single hit that normally kills it will instead leave it with 1 HP ..  Phoenix Knight's Soul ( < 5 Combos 99 Turns )Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 99 turns ..  Blazing Armor ( 999 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Blazing Cutting Dance ( 15,939 ) > 75% HP, 100% Chance > 75% HP, 100% Chance. Deal 150% damage ( 3 hits, 50% per hit ) .. Skill Set 2 < 75% HP, 100% Chance.  Flame Eating Net ( Enemy +10% )> 75% HP, 100% Chance. Recovers enemy 10% of maximum HP ..  Scold ( -99% HP )> 75% HP, 100% Chance. Player -99% current HP ..  High Temperature ( -75% Damage 3 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. 75% damage reduction for 3 turns ..  Ash followed by Flare ( 5,313 ) 5 x non     < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 50% damage. Randomly spawn Jammer orbs from non 5 Fire & Jammer orbs ..  Suppression Flames ( 3 Turns ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Disable awoken skills for 3 turns ..  Burnout ( -300% HP ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Player -300% current HP .. |
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2 |  | | 1 | Skill | 410 | 2,967,778 | Lv.5    Fenrir Knight's Soul ( 5 Turns )< 1% HP, 100% Chance. Pre-emptive Strike. Disable active skills for 5 turns ..   Ice Axe ( -1 Sec 5 Turns )< 1% HP, 100% Chance. Pre-emptive Strike. Reduces time limit of orb movement by 1 sec for 5 turns ..  Instant Strike ( 5,125 ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 50% damage ..  Heavy Strike ( 10,250 ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 100% damage ( 2 hits, 50% per hit ) ..  Roaring Strike ( 15,375 ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 150% damage ( 3 hits, 50% per hit ) ..  Slicing Strike ( 20,500 ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 200% damage ( 4 hits, 50% per hit ) ..  Destroying Strike ( 82,000 ) 100% Chance 100% Chance. Will use repeatedly Deal 800% damage ( 4 hits, 200% per hit ) .. |
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3 |  | | 1 | 10,153 | 3,000,000 | 60 | Lv.5    Old Dragon Knight's Soul ( ≥ k Void Damage 10 Turns )100% Chance. Will use repeatedly Pre-emptive Strike. Immune single hit damage over 100 for 10 turns ..   Rock Sword ( 10,662 )100% Chance. Will use repeatedly Pre-emptive Strike. Deal 105% damage ( 3 hits, 35% per hit ) ..  Power Released ( 20,306 ) ( 999 Turns ) 100% Chance 100% Chance. Will use when inflicted by status ailment Increases damage to 200% for the next 999 turns ..  Mind Breaking Hell Guidance ( 7,107 ) All    100% Chance ( 14214 after Power Released ) 100% Chance. Will use when heal orb exists Deal 70% damage. Randomly spawn Jammer orbs from all Heart orbs ..  Mind Breaking Hell Guidance ( 7,107 ) All    ( 14214 after Power Released ) Will use when heal orb exists Deal 70% damage. Randomly spawn Jammer orbs from all Heart orbs .. Nothingness Light ( 3,046 ) All    100% Chance ( 6092 after Power Released ) 100% Chance. Will use when jammer orb exists >10% HP Deal 30% damage. Randomly spawn Heart orbs from all Jammer orbs ..  Celestial Wicked Exorcism ( 30,459 ) All    < 10% HP, 100% Chance ( 60918 after Power Released ) < 10% HP, 100% Chance. Will use when jammer orb exists Deal 300% damage. Randomly spawn Wood orbs from all Jammer orbs .. - Nullifies damage above 100 - Will attempt to use [Mind Breaking Hell Guidance] every turn. - Checks for jammers every other turn then use [Nothingness Light]. - Uses Normal Attack if no heal and jammer orbs. |
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4 |  | | 1 | Skill | 410 | 6,643,472 | Lv.5    Heaven Dragon Knight's Soul ( 999 Turns )< 10% HP, 100% Chance. Will use when jammer orb exists Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..   Wing of Light +15% ( 5 Turns )< 10% HP, 100% Chance. Will use when jammer orb exists Pre-emptive Strike. Increases skyfall chance of Heart orbs by 15% for 5 turns ..  Saint Decision ( -60% HP )< 10% HP, 100% Chance. Will use when jammer orb exists Player -60% current HP ..  Saint Poison ( 3,217 ) 1 x    < 10% HP, 100% Chance. Will use when jammer orb exists Deal 40% damage and converts 1 Random orb into Poison orbs ..  Shining Railgun ( 402,100 ) All    100% Chance 100% Chance. Deal 5000% damage. Randomly spawn Light orbs from all Lethal Poison orbs ..  Heaven's Compassion ( Player +100% ) 100% Chance 100% Chance. Recovers Player 100% of maximum HP .. - Uses [Saint Decision] + [Saint Poison] 3 times. - 4th turn uses [Shining Railgun] if poison left on the board. - Otherwise, heals the player and rotation starts over. |
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5 |  | | 1 | Skill | 410 | 1,800,625 | Lv.5    Infernal Dragon Knight's Soul ( 4 Turns )100% Chance. Pre-emptive Strike. Absorbs 100% Dark damage for 4 turns ..   Darkness Scythe ( 7,042 ) ( expand for details )100% Chance. Pre-emptive Strike. Deal 50% damage. Change the following column "O" into Dark orbs ----O- ----O- ----O- ----O- ----O- ..  Erosion ( 11,266 ) 1 x    100% Chance 100% Chance. Deal 80% damage and converts 1 Random orb into Dark orbs ..  Abyss Cage ( 5-10 Turns ) 100% Chance 100% Chance. Will use every 4 turns Binds all Dark attribute cards for 5-10 turns. This will also disable leader skills and awoken skills ..  Soul Spirit ( 28,166 ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Deal 200% damage ..  Chaos Prominence ( 112,664 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 800% damage ( 8 hits, 100% per hit ) .. |
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6 |  |  Star Justice | 1 | Skill | 460 | 6,847,292 | --  Robot Transformation ( Transform ) Passive. Proceed to next floor when HP reaches 0 ..  Justice Execution ( -99% HP ) Pre-emptive Strike. Player -99% current HP ..Skill Set 1 First turn. 100% Chance.  Justice Jamming 3 x non        Randomly spawn Heart, Jammer & Poison orbs from non 3 Heart, Jammer & Poison orbs .. Justice RoadPuzzle starting point has been fixed .. Justice Gatling ( 12,252 ) 50% Chance 50% Chance. Deal 120% damage ( 6 hits, 20% per hit ) ..  Justice Cutter ( 13,270 ) ( expand for details ) 50% Chance 50% Chance. Deal 130% damage. Change the following row "O" into Wood & Heart orbs ------ OOOOOO ------ ------ ------ ..  Justice Beam Cannon ( 15,312 ) ( -2 Secs 1 Turn ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Deal 150% damage and reduces time limit of orb movement by 2 secs for 1 turn .. |
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| Random 1 will appear. is very rare spawn |
7 |  |   Iron Machine King, Star Justice | 1 | Skill | 570 | 8,729,931 | Lv.5 ~2% Lv.1   Resolve Robot ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP ..  Mode-Ground Armor ( 999 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..  Justice Aura ( CD +4 Turns )Pre-emptive Strike. Increases cooldown of active skills by 4 turns .. Justice Eye 100% Chance 100% Chance. Dispel player buffs ..  Justice Blade ( 12,903 ) ( expand for details ) 100% Chance ( 25806 after Justice Booster ) 100% Chance. Deal 100% damage. Change the following row "O" into Wood orbs ------ OOOOOO ------ ------ ------ ..  Justice Eye 100% Chance 100% Chance. Dispel player buffs ..  Justice Punch ( -99% HP ) 100% Chance 100% Chance. Player -99% current HP ..  Justice Eye 100% Chance 100% Chance. Dispel player buffs ..  Justice Star Boomerang ( 15,483 ) ( 30966 after Justice Booster ) Deal 120% damage ( 3 hits, 40% per hit ) .. Justice Booster ( 25,806 ) ( 999 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use with high chance on the 7th turn Increases damage to 200% for the next 999 turns ..  Justice Barrier ( -50% Damage 6 Turns ) < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. 50% damage reduction for 6 turns ..  Justice Tornado ( 12,903 ) +10%   ( 5 Turns ) < 50% HP, 100% Chance, 1 time-use ( 25806 after Justice Booster ) < 50% HP, 100% Chance, 1 time-use. Deal 50% damage and increases skyfall chance of Wood, Jammer & Poison orbs by 10% for 5 turns ..  Justice Ultimate Storm ( 103,224 ) < 15% HP, 100% Chance ( 206448 after Justice Booster ) < 15% HP, 100% Chance. Deal 800% damage ( 8 hits, 100% per hit ) .. - Rotates through [Blade] -> [Punch] -> [Boomerang] while checking for player buff every turn. |
7 |  |   Iron Machine Emperor, Another Justice | 1 | Skill | 980 | 9,517,361 | Lv.5   Resolve Robot ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP ..  Mode-Sea Armor ( 999 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..  Justice Wave ( CD +3-5 Turns )Pre-emptive Strike. Increases cooldown of active skills by 3-5 turns .. Justice Eye 100% Chance 100% Chance. Dispel player buffs ..  Justice Abyss Blade ( 14,444 ) ( expand for details ) 100% Chance ( 28888 after Justice Booster ) 100% Chance. Deal 100% damage. Change the following row "O" into Water & Poison orbs ------ OOOOOO ------ ------ ------ ..  Justice Eye 100% Chance 100% Chance. Dispel player buffs ..  Justice Punch ( -99% HP ) 100% Chance 100% Chance. Player -99% current HP ..  Justice Eye 100% Chance 100% Chance. Dispel player buffs ..  Justice Dark Boomerang ( 20,220 ) 100% Chance ( 40440 after Justice Booster ) 100% Chance. Deal 140% damage ( 4 hits, 35% per hit ) ..  Justice Booster ( 28,888 ) ( 999 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use with high chance on the 7th turn Increases damage to 200% for the next 999 turns ..  Justice Shield ( -75% Damage 3 Turns ) < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. 75% damage reduction for 3 turns ..  Justice Tempest ( 17,333 ) +15%   ( 5 Turns ) < 50% HP, 100% Chance, 1 time-use ( 34666 after Justice Booster ) < 50% HP, 100% Chance, 1 time-use. Deal 50% damage and increases skyfall chance of Water, Jammer & Poison orbs by 15% for 5 turns ..  Justice Absolute Storm ( 231,104 ) < 15% HP, 100% Chance ( 462208 after Justice Booster ) < 15% HP, 100% Chance. Deal 1600% damage ( 8 hits, 200% per hit ) .. - Rotates through [Blade] -> [Punch] -> [Boomerang] while checking for player buff every turn. |
With 70k+ HP and 2x rcv it's almost impossible to die. The only threat is FL4 where you want to kill him asap before the nuke.
Pre boss simply don't do enough dmg to kill you and with boss floor just chip away and heal at the same time till under 50% then just nuke him for the win.