By Yiju77: basic team with very easily obtained monsters. the volcano dragon or any fire resist monster combine with amaterasu should heal you of any damages instantly. you can switch the other 4 members of the team for any monster with golden egg monsters with at least 2 water attributes HP>1000
By urtoast(F): Minerva is placeholder for anything that halves Fire-damage (Megalodran if you got it). Use whatever has highest HP and RCV. 2 Undines (evolved if you can) for canceling fire damage for 6 turns total. Mercury for reliable healing and high RCV. Keeper for high stats and for def buff. Archangel over Siren for better healing skill.
By Cristiano: All monsters apart from 2 leaders and echidna are optional. First 9 rds will be easy in 1 ~ 2 hits. Echidna should hv skill ready by lv 10. This will allow 4~6 turns to smash skydragon.
By Wtf @ PG: Store up skills each round when there is only one demon left. Siren's skill do not have to be maxed, but the recovery should be above 3000. Noob-friendly build, fairly easy, use Echidna/Keeper of Rainbow while in danger. Noel nukes the boss pretty well.
By notkyle@PF: Had max skill level on Siren only. Stall where possible to charge skills. Ran into Phoenix, but used Bowmore's nuke and matched carefully to kill in three turns with 1 stone. Boss is simple; use Echidna skill and match 4+ a round to win. Siren and Michael for safety.
By Lane@pdx: Pretty easy with a similar deck. I used a green healer as my main. Siren with maxed ability makes this cake. Orb change to heal whenever you need it. Mech warriors if you can't take the heat. Crystal Aurora nuke for those oh crap moments. You want your total Rondo to be healing for around 4k. Stall for skills.
By jg @ pg: Max Skill Siren is recommended. Keep changing your orbs to heal and blue and blast em away. Super easy and fun!
By only1me@PG: Defensive build with midgard. max skill siren is a must and the above build was lvl30-50 with max lvl helper. midgard can be switched for bowmore, fenrir or kraken (when available) for an offensive build. store skills for boss: activate siren>gabriel>hermes>i&i for full water board boosted 700k+ damage
By Liris @PG: Easy mode team. Amaterasu must heal over 2.2k and then you're completely safe. Any half damage leader will work for Meteor Volcano Dragon.
Hellice has max skill lvl & lvl 54, mech warrior can be what ever you want. Plenty of water damage, either match orbs, or milk turns during fights to pop skills instead, lazy man's team.
By balboni: Fundamental water-based orb-changers build, really helpful if Siren is max skilled, but not required , as conditions don't give you heart orbs. You'll need it for emergencies. I&I and Hermes would provide enough ATK HP multiplier for the team, key is the combos.
By James @PG: Customizable team. Uses -50% fire damage (e.g. Volcano Dragon, Megalodran), water dragon for devils, Keeper for emergency or Ph0enix, other good defensive or water creatures (esp. orb changers). Charge skills in round 1, 5, and when used. Save dragons for devils. Keep skills up for Ph0enix (worth a couple stones if necessary).
By LWTH |SA|: Since RCV is not a factor, just load up on Physical types and smash your way to victory. Since there are no heart orbs you should always be able to match at least 4 colors.
By Syd: 4x HP 2x ATK 2x RCV water team. Siren max leveled. Plesios can be replaced by another water. Wildcard suggestions: Another Siren, other to heal orb changer, healer, or damage reducer. Easy until boss. Charge skills early and often for potential Phoenix appearance. Heal and combo carefully and you should be fine.
By Allen: Very easy and basic build. Extremely safe, wont even hurt unless 4 or 5 Pyro Devil attack you at the same time. Leader can be any fire resist with amaterasu recommended. Switch siren, rainbow keeper and hera for good water monsters to make it even quicker.
By MorganMix: Extremely fast and efficient team. Boss should be killed within 4 turns and everything else would be a one turn kill. Store Echidna's skill for a bit at level 1,5, or 9 (kill those with the timer '1' first, and victory is yours!
By Jozee: Pretty easy Minerva can be any fire resist flare drall is better for the healing only one is needed. Siren needs max level for healing very quickly. As long as you keep an eye on your health and use siren/drall when the board has the most red or green orbs. Use ripper dragons to knock out a couple of rounds when needed.
By øœø: Basically a stress free team. Half fire damage and constant recovery. Odins not necessary, just fastens up a bit at the end. Use dragon skill to pass through small monsters. Siren just in case (i haven't used its skill). Use a high RCV Amaterasu and basically you won the game when you reach skydragon.