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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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1 |  |   Flame Gear | 1 | Skill | 844,444 | 21 | Lv.3   Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn ..  Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns ..  Flame Pulse ( 4,066 ) 3 x non    < 99% HP, 100% Chance ( 8131 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Fire orbs from non 3 Fire orbs .. |
1 |  |   Wind Gear | 1 | Skill | 844,444 | 21 | Lv.3   Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn ..  Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns ..  Wind Pulse ( 4,066 ) 3 x non    < 99% HP, 100% Chance ( 8131 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Wood orbs from non 3 Wood orbs .. |
1 |  |  Blue Gadget | 1 | 5,550 | 200 | 169,500 | Lv.10    Deep Star 3 x non    Pre-emptive Strike. Randomly spawn Poison orbs from non 3 Poison orbs .. blue comet ( 3,885 )  30% Chance 30% Chance. Will use non-consecutively Deal 70% damage and change Water orbs into locked orbs .. |
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2 |  |   Dark Golem Mk.II | 1 | Skill | 1,040 | 5,223,889 | Lv.8    Shadow Stick 1 x Subs ( 3 Turns ) Pre-emptive Strike. Binds 1 Random sub for 3 turns. This will also disable awoken skills .. Life and Death ( 6,417 ) ( expand for details ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 50% damage. Change the following column "O" into Poison orbs O----- O----- O----- O----- O----- Change the following column "O" into Heart orbs -----O -----O -----O -----O -----O ..  Life and Death ( 6,417 ) ( expand for details ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 50% damage. Change the following column "O" into Poison orbs O----- O----- O----- O----- O----- Change the following column "O" into Heart orbs -----O -----O -----O -----O -----O ..  Life and Death ( expand for details ) Deal 50% damage. Change the following column "O" into Poison orbs O----- O----- O----- O----- O----- Change the following column "O" into Heart orbs -----O -----O -----O -----O -----O .. Shredder ( 51,332 ) 100% Chance 100% Chance. Will use repeatedly Deal 400% damage ( 4 hits, 100% per hit ) .. |
2 |  |   Wood Armor Dragon, Becrux | 1 | 4,947 | 9,000 | 1,757,833 | Lv.8    Plant Core ( 5 Turns ) Pre-emptive Strike. Absorbs 100% Wood damage for 5 turns .. Aero Blast ( 5,936 ) 40% Chance 40% Chance. Will use when above 10% HP Deal 120% damage ( 2 hits, 60% per hit ) ..  Green Energy +20% ( 99 Turns ) 20% Chance 20% Chance. Will use when above 10% HP Increases skyfall chance of Wood orbs by 20% for 99 turns ..  Follow Repair ( Revive +45% ) 100% Chance 100% Chance. Will use when alone Revives an enemy and recovers 45% of maximum HP ..  Leaf Wind ( 4,947 ) ( expand for details ) 40% Chance 40% Chance. Will use when above 10% HP Deal 100% damage. Change the following row "O" into Wood orbs ------ ------ ------ ------ OOOOOO ..  Absorption ( CD +1 Turn ) < 80% HP, 100% Chance, 1 time-use < 80% HP, 100% Chance, 1 time-use. Increases cooldown of active skills by 1 turn ..  Limit Burst ( 49,470 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage ( 2 hits, 500% per hit ) .. |
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3 |  | | 1 | Skill | 410 | 6,643,472 | Lv.5    Heaven Dragon Knight's Soul ( 999 Turns )< 10% HP, 100% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..   Wing of Light +15% ( 5 Turns )< 10% HP, 100% Chance. Pre-emptive Strike. Increases skyfall chance of Heart orbs by 15% for 5 turns ..  Saint Decision ( -60% HP )< 10% HP, 100% Chance. Player -60% current HP ..  Saint Decision ( -60% HP )< 10% HP, 100% Chance. Player -60% current HP ..  Saint Decision ( -60% HP )< 10% HP, 100% Chance. Player -60% current HP ..  Saint Poison ( 3,217 ) 1 x    < 10% HP, 100% Chance. Deal 40% damage and converts 1 Random orb into Poison orbs ..  Saint Poison ( 3,217 ) 1 x    < 10% HP, 100% Chance. Deal 40% damage and converts 1 Random orb into Poison orbs ..  Saint Poison ( 3,217 ) 1 x    < 10% HP, 100% Chance. Deal 40% damage and converts 1 Random orb into Poison orbs ..  Shining Railgun ( 402,100 ) All    100% Chance 100% Chance. Deal 5000% damage. Randomly spawn Light orbs from all Lethal Poison orbs ..  Heaven's Compassion ( Player +100% ) 100% Chance 100% Chance. Recovers Player 100% of maximum HP .. - Uses [Saint Decision] + [Saint Poison] 3 times. - 4th turn uses [Shining Railgun] if poison left on the board. - Otherwise, heals the player and rotation starts over. |
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4 |  | | 1 | 11,069 | 20,000 | 4,169,514 | Lv.5   Golem Spirit ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP ..  Downer Bullet ( CD +1-3 Turns ) Pre-emptive Strike. Increases cooldown of active skills by 1-3 turns .. Energy Shotgun ( 13,284 ) 60% Chance ( 26568 after High-End Booster ) 60% Chance. Will use when above 10% HP Deal 120% damage ( 6 hits, 20% per hit ) ..  Keen Edge ( 11,069 ) ( expand for details ) 40% Chance ( 22138 after High-End Booster ) 40% Chance. Will use when above 10% HP Deal 100% damage. Change the following column "O" into Jammer orbs -O---- -O---- -O---- -O---- -O---- Change the following column "O" into Poison orbs ---O-- ---O-- ---O-- ---O-- ---O-- .. Skill Set 1 < 50% HP, 100% Chance, 1 time-use. Will use when >10% HP  High-End Booster ( 22,138 ) ( 999 Turns )40% Chance. Will use when above 10% HP Increases damage to 200% for the next 999 turns ..  Energy Counter ( -99% HP )40% Chance. Will use when above 10% HP Player -99% current HP ..  Backward Impact ( 55,345 ) < 10% HP, 100% Chance ( 110690 after High-End Booster ) < 10% HP, 100% Chance. Deal 500% damage ..  Backdraft ( 16,604 ) ( -2 Secs 10 Turns ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Deal 150% damage and reduces time limit of orb movement by 2 secs for 10 turns .. |
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5 |  |  Cosmo Crusader | 1 | Skill | 460 | 6,567,431 | --  Robot Dark Halved ( -50% Damage ) Passive. 50% Dark damage reduction .. Light Robot Transformation ( Transform ) Passive. Proceed to next floor when HP reaches 0 ..  Heilung Licht ( Player +100% ) Pre-emptive Strike. Recovers Player 100% of maximum HP .. Angriff ( 10,375 ) 3 x non    100% Chance 100% Chance. Will use every other turn when above 10% HP Deal 100% damage. Randomly spawn Heart orbs from non 3 Heart orbs ..  Verteidigung ( 2 Turns ) 20% Chance 20% Chance. Will use when above 10% HP Absorbs 100% Fire damage for 2 turns ..  Verteidigung ( 2 Turns ) 20% Chance 20% Chance. Will use when above 10% HP Absorbs 100% Water damage for 2 turns ..  Verteidigung ( 2 Turns ) 20% Chance 20% Chance. Will use when above 10% HP Absorbs 100% Wood damage for 2 turns ..  Verteidigung ( 2 Turns ) 20% Chance 20% Chance. Will use when above 10% HP Absorbs 100% Light damage for 2 turns ..  Verteidigung ( 2 Turns ) 20% Chance 20% Chance. Will use when above 10% HP Absorbs 100% Dark damage for 2 turns ..  Beleuchten ( 5 Turns ) < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Randomly hide 8 orbs on the board for 5 turns ..  Sieg Speer ( 31,125 ) ( expand for details ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 300% damage. Change the following column "O" into Light orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. |
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| Random 1 will appear. is very rare spawn |
6 |  |   Flash Machine King, Cosmo Crusader | 1 | Skill | 570 | 9,445,069 | Lv.5  Lv.1   Robot Dark Halved ( -50% Damage ) Passive. 50% Dark damage reduction ..  Welcome to the big leagues ( 10 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 10 turns ..  Wasser Biene ( 6,243 ) 1 x    Pre-emptive Strike. Deal 50% damage and converts 1 Random orb into Water orbs .. Blitzen Schwert ( 12,486 ) 4 x non    100% Chance 100% Chance. Will use every other turn when above 15% HP Deal 100% damage. Randomly spawn Heart orbs from non 4 Heart orbs ..  Windhose All    50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Randomly spawn Lethal Poison orbs from all Heart orbs ..  Drehung Klinge ( 18,729 ) All    50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Deal 150% damage. Randomly spawn Jammer orbs from all Heart orbs ..  Blitz Lanze ( 21,226 ) ( expand for details ) 100% Chance 100% Chance. Will use every other turn if other skill not used Deal 170% damage. Change the following column "O" into Light & Heart orbs --OO-- --OO-- --OO-- --OO-- --OO-- ..  Licht Regen +15% ( 10 Turns ) < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Increases skyfall chance of Light orbs by 15% for 10 turns ..  Prima Schild ( -50% Damage 3 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. 50% damage reduction for 3 turns ..  Zeit Rauben ( -5 Secs 3 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Reduces time limit of orb movement by 5 secs for 3 turns ..  Eisen Zorn ( 187,290 ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Deal 1500% damage ( 5 hits, 300% per hit ) .. - Spawns Heal orbs with [Blitzen Schwert] every other turn. - Checks for Heal orbs every other turn then use [Windhose] or [Drehung Klinge]. - Uses [Blitz Lanze] if no Heal orbs found. |
6 |  |   Flash Machine Emperor, Another Crusader | 1 | Skill | 980 | 10,142,361 | Lv.5   Robot Fire Halved ( -50% Damage ) Passive. 50% Fire damage reduction ..  To think it would come to this.... ( 10 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 10 turns ..  Baum Biene ( 11,334 ) 1 x    Pre-emptive Strike. Deal 80% damage and converts 1 Random orb into Wood orbs .. Luft Schwert ( 17,000 ) 4 x non    100% Chance 100% Chance. Will use every other turn when above 15% HP Deal 120% damage. Randomly spawn Heart orbs from non 4 Heart orbs ..  Sturm Wind ( 14,167 ) All    50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Deal 100% damage. Randomly spawn Lethal Poison orbs from all Heart orbs ..  Gewitter Klinge ( 24,084 ) All    50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Deal 170% damage. Randomly spawn Jammer orbs from all Heart orbs ..  Wirbel Lanze ( 21,251 ) ( expand for details ) 100% Chance 100% Chance. Will use every other turn if other skill not used Deal 150% damage. Change the following column "O" into Water, Wood & Poison orbs --OO-- --OO-- --OO-- --OO-- --OO-- ..  Tot Regen +15% ( 10 Turns ) < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Increases skyfall chance of Poison orbs by 15% for 10 turns ..  Starr Schild ( -50% Damage 5 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. 50% damage reduction for 5 turns ..  Zeit Radieren ( -2.5 Secs 5 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Reduces time limit of orb movement by 2.5 secs for 5 turns ..  Eisen Ärger ( 495,845 ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Deal 3500% damage ( 5 hits, 700% per hit ) .. - Spawns Heal orbs with [Luft Schwert] every other turn. - Checks for Heal orbs every other turn then use Sturm Wind] or [Gewitter Klinge]. - Uses [Wirbel Lanze] if no Heal orbs found. |