
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Red Gadget  1  6,840  200  151,650  Lv.10 Ash Star ( 6,840 ) 3 x non Preemptive Strike. Deal 100% damage. Randomly spawn Jammer orbs from non 3 Jammer orbs .. red meteor ( 4,788 ) 30% Chance 30% Chance. Will use nonconsecutively Deal 70% damage and change Fire orbs into locked orbs .. 
1   Green Gadget  1  6,030  200  180,150  Lv.10 Breeze Star ( 3,015 ) ( expand for details ) Preemptive Strike. Deal 50% damage. Change the following row "Ｏ" into Wood orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. green ray ( 4,221 ) 30% Chance 30% Chance. Will use nonconsecutively Deal 70% damage and change Wood orbs into locked orbs .. 
1   Purple Gadget  1  7,470  200  160,800  Lv.10 Blacken Star ( 3,735 ) Preemptive Strike. Deal 50% damage and hide all orbs on the board. Moving the orb will reveal it .. black chaos ( 5,229 ) 30% Chance 30% Chance. Will use nonconsecutively Deal 70% damage and change Dark orbs into locked orbs .. 


2   Wind Keeper  1  Skill  256  1,702,500  Lv.8 Heavy Raid ( 80% HP ) Preemptive Strike. Player 80% current HP .. Warning ( CD +1 Turn ) 20% Chance 20% Chance. Will use nonconsecutively Increases cooldown of active skills by 1 turn .. Seven Smog 7 x non 25% Chance 25% Chance. Randomly spawn Poison orbs from non 7 Poison orbs .. Green Alert ( 9,613 ) 25% Chance 25% Chance. Deal 110% damage and change Wood orbs into locked orbs .. Exhaust Hit ( 7,865 ) 30% Chance 30% Chance. Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it .. Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds 2 Random subs for 3 turns. This will also disable awoken skills .. Killing Code ( 26,220 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 300% damage ( 6 hits, 50% per hit ) .. 


3   Metallic Star Dragon, Pisces  1  7,985  400  2,740,725  Lv.8 Glitter Scale ( 5 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns .. Pump Burst ( 10,381 ) 30% Chance 30% Chance. Deal 130% damage and converts all Water orbs into Heart orbs .. Horizontal Web ( 6,388 ) ( expand for details ) 35% Chance 35% Chance. Will use when above 10% HP Deal 80% damage. Change the following row "Ｏ" into Water orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ ＯＯＯＯＯＯ .. Vertical Web ( 6,388 ) ( expand for details ) 35% Chance 35% Chance. Will use when above 10% HP Deal 80% damage. Change the following column "Ｏ" into Water orbs Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ .. Whirlpool Scale < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Change all orbs to Fire, Water, Wood, Light & Dark orbs .. Pisces Crest  Comet ( 31,940 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 400% damage ( 2 hits, 200% per hit ) .. 
3   Metallic Star Dragon, Taurus  1  Skill  400  2,734,875  Lv.8 Massive Charge ( 5,722 ) Preemptive Strike. Deal 70% damage .. Innocent Rage ( 8,583 ) 40% Chance 40% Chance. Will use when above 10% HP Deal 105% damage ( 3 hits, 35% per hit ) .. Inner Anger ( 16,348 ) ( Charge ) 20% Chance 20% Chance. Will use when above 10% HP Skips turn and deal 200% damage on the next attack .. Clement Tackle ( 10,626 ) 6 x non 40% Chance 40% Chance. Will use when above 10% HP Deal 130% damage. Randomly spawn Heart orbs from non 6 Heart orbs .. Torchlight of Saintly Horns +15% ( 10 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Increases skyfall chance of Light orbs by 15% for 10 turns .. Taurus's Crest  Cosmos ( 100% HP ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Player 100% current HP .. 


4    1  5,643  252  3,274,141  Lv.3 Wisdom from Very Ancient Times ( 3,950 ) ( 3 Turns ) Preemptive Strike. Deal 70% damage. Disable awoken skills for 3 turns .. Crystal Fang ( 6,772 ) 30% Chance 30% Chance. Will use when above 20% HP Deal 120% damage ( 2 hits, 60% per hit ) .. Annihilating Light of the Pleiades ( 7,903 ) 30% Chance 30% Chance. Will use when above 20% HP Deal 140% damage ( 7 hits, 20% per hit ) .. Weight of the Trilithon ( 99% HP ) 20% Chance 20% Chance. Will use when above 20% HP Player 99% current HP .. Glyph of Plunder, Monkey ( 4,514 ) 1 x 20% Chance 20% Chance. Will use when above 20% HP Deal 80% damage and converts 1 Random orb into Jammer orbs .. Skill Set 1 100% Chance. Will use every 3 turns when above 20% HP Cattle Mutilation ( 11,286 )20% Chance. Will use when above 20% HP Deal 200% damage and hide all orbs on the board. Moving the orb will reveal it .. Full Element20% Chance. Will use when above 20% HP Randomly change own attribute into Fire / Water / Wood / Light / Dark .. Lost Technology ( 2 Secs 5 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Reduces time limit of orb movement by 2 secs for 5 turns .. Gear Tempest ( 16,929 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 300% damage ( 3 hits, 100% per hit ) .. 


5   Evil Eye CyberBeast, Kakkab  1  Skill  300  6,149,375  Black Energy Barrier ( 10 Turns ) Preemptive Strike. Absorbs 100% Light damage for 10 turns .. Shining Eyes ( 136,530 ) ( 999 Turns ) Increases damage to 1000% for the next 999 turns .. Quietly gazes in your direction 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Quietly gazes in your direction 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Quietly gazes in your direction 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Mechanical Wolf Howling 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Change all orbs to Fire, Water, Wood, Dark & Heart orbs .. Ur Flare ( 54,612 ) 100% Chance, 1 timeuse ( 546120 after Shining Eyes ) 100% Chance, 1 timeuse. Deal 400% damage ( 2 hits, 200% per hit ) .. Quietly gazes in your direction 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Quietly gazes in your direction 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Quietly gazes in your direction 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Quietly gazes in your direction 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Dark Railgun ( 163,836 ) ( CD +25 Turns ) 100% Chance ( 1638360 after Shining Eyes ) 100% Chance. Will use repeatedly Deal 1200% damage and increases cooldown of active skills by 25 turns .. Metal Deadly Fang ( 341,325 ) < 5% HP, 100% Chance ( 3413250 after Shining Eyes ) < 5% HP, 100% Chance. Deal 2500% damage ( 5 hits, 500% per hit ) .. 


6   Heaven Winged Machine, Seraphis  1  Skill  570  8,698,403  Lv.5 Robot Dark Halven ( 50% Damage ) Passive. 50% Dark damage reduction .. Robot Resolve ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. Heaven's Armor ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Limited Barrier ( 50% Damage 5 Turns )Preemptive Strike. 50% damage reduction for 5 turns .. Electromagnetic FieldPreemptive Strike. orbs will drop as locked orbs for 10 turns .. Shock Ray ( 9,233 ) 3 x 25% Chance ( 18466 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 120% damage and randomly change 3 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. Flash Bomb ( 9,233 ) 3 x non 25% Chance 25% Chance. Will use every 3 turns when above 20% HP Deal 120% damage. Randomly spawn Light orbs from non 3 Light orbs .. Machine Glare ( 9,233 ) ( 1 Sec 1 Turn ) 25% Chance ( 18466 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 120% damage and reduces time limit of orb movement by 1 sec for 1 turn .. Gathering magical power 25% Chance 25% Chance. Will use every 3 turns when above 20% HP Skip turn .. Full Charge 25% Chance 25% Chance. Will use every 3 turns when above 20% HP Skip turn .. Suppressive Wave ( 10,772 ) ( CD +03 Turns ) 25% Chance ( 21543 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 140% damage and increases cooldown of active skills by 03 turns .. Ordeal Section ( 10,772 ) ( < 7 Combos 1 Turn ) 25% Chance ( 21543 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 140% damage and absorbs 100% of the damage you cause for combos 6 and under for 1 turn .. Jamming ( 10,772 ) +20% ( 1 Turn ) 25% Chance ( 21543 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 140% damage and increases skyfall chance of Jammer orbs by 20% for 1 turn .. Steel Wing ( 13,848 ) 60% Chance ( 27696 after Awaken Force ) 60% Chance. Will use every 3 turns when above 20% HP Deal 180% damage ( 3 hits, 60% per hit ) .. Paralysis Sight ( 13,080 ) 1 x ( 3 Turns ) 20% Chance ( 26160 after Awaken Force ) 20% Chance. Will use every 3 turns when above 20% HP Deal 170% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills .. Core Full Burst ( 40,008 ) 20% Chance ( 80016 after Awaken Force ) 20% Chance. Will use every 3 turns when above 20% HP Deal 520% damage ( 4 hits, 130% per hit ) .. Awaken Force ( 15,388 ) ( 999 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Will use with lower priority than [Limit Break] Increases damage to 200% for the next 999 turns .. Limit Break ( 61,552 ) < 20% HP, 100% Chance ( 123104 after Awaken Force ) < 20% HP, 100% Chance. Will use with high priority Deal 800% damage ( 2 hits, 400% per hit ) .. Skill Set 2 < 1% HP, 100% Chance. Will use with highest priority Holy Repair ( Enemy +19% )< 20% HP, 100% Chance. Will use with high priority Recovers enemy 19% of maximum HP .. Limit Break ( 61,552 )< 20% HP, 100% Chance. Will use with high priority Deal 800% damage ( 2 hits, 400% per hit ) ..  Will use 1 of [Shock Ray], [Flash Bombo], [Machine Glare] or [Gathering] >  1 of [Full Charge], [Suppressive], [Ordeal], or [Jamming] >  1 of [Steel Wing], [Paralysis] or [Core Burst] > Rotation repeats 
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