
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Aqua Knight  2  52,902  2,673  389,637  Lv.50 
1   Flame Golem  4  Skill  600,000  3,105,000  Lv.15 Variety Flare Burning Punch ( 59,200 ) 1 x non 100% Chance 100% Chance. Deal 400% damage. Randomly spawn Fire orbs from non 1 Fire orbs ..  Randomly make 2 orbs rotate attributes for 2 turns 


2   High Wood Ninja  1  Skill  136,000  2,036,265  Lv.17 Hidden Among the Leaves ( < 6 Combos 3 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 3 turns .. Sword at the Ready ( 1 Turn ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Increases damage to 1000% for the next 1 turn .. Tree Escape: Into the Clearing ( 1 Turn ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 2% damage. Hide the following orbs "Ｏ" on the board for 1 turn. Moving the orb will not reveal it －－－－－－ －－－－－－ －－－－－－ －－－－－－ ＯＯＯＯＯＯ .. Sarutobi Style: Heaven's Blade ( 132,126 ) 100% Chance ( 1321260 after Sword at the Ready ) 100% Chance. Deal 600% damage ( 2 hits, 300% per hit ) .. 
2   High Dark Ninja  2  Skill  600,000  101  Lv.17 Dark Princess Puppetry: Binding Grudge ( 3 Turns ) Preemptive Strike. Disable awoken skills for 3 turns .. Karakuri Dance ( 34,340 ) 1 x Deal 110% damage and converts 1 Random orb into Jammer orbs .. 


3   Earth Knight  2  54,169  2,673  401,516  Lv.50 
3   Flame Golem  4  Skill  600,000  3,105,000  Lv.15 Variety Flare Burning Punch ( 59,200 ) 1 x non Deal 400% damage. Randomly spawn Fire orbs from non 1 Fire orbs ..  Randomly make 2 orbs rotate attributes for 2 turns 


4   Red Mech General, Elder Jotunn  1  Skill  6,600  10,328,733  Lv.20 Defense System Activated ( 3 Turns ) Preemptive Strike. Disable active skills for 3 turns .. Elimination First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Skip turn .. Rocket Punch ( 79,644 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 100% damage .. Rocket Punch ( 87,608 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 110% damage .. Charge 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Burn Tackle ( 477,864 ) 100% Chance 100% Chance. Will use repeatedly Deal 600% damage .. 


5   White Knight  2  55,753  2,673  413,396  Lv.50 
5   Black Knight  2  56,703  2,673  425,274  Lv.50 
5   Flame Golem  4  Skill  600,000  3,105,000  Lv.15 Variety Flare Burning Punch ( 59,200 ) 1 x non Deal 400% damage. Randomly spawn Fire orbs from non 1 Fire orbs ..  Randomly make 2 orbs rotate attributes for 2 turns 


6    1  Skill  820  5,307,300  Lv.10 Resolve Homura ( 76% Resolve ) Passive. While HP is 76% or above, a single hit that normally kills it will instead leave it with 1 HP .. Phoenix Knight's Soul ( < 5 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 99 turns .. Blazing Armor ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Blazing Cutting Dance ( 34,425 ) > 75% HP, 100% Chance > 75% HP, 100% Chance. Deal 150% damage ( 3 hits, 50% per hit ) .. Skill Set 2 < 75% HP, 100% Chance. Flame Eating Net ( Enemy +10% )> 75% HP, 100% Chance. Recovers enemy 10% of maximum HP .. Scold ( 99% HP )> 75% HP, 100% Chance. Player 99% current HP .. High Temperature ( 75% Damage 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. 75% damage reduction for 3 turns .. Ash followed by Flare ( 11,475 ) 5 x non < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 50% damage. Randomly spawn Jammer orbs from non 5 Fire & Jammer orbs .. Suppression Flames ( 3 Turns ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Disable awoken skills for 3 turns .. Burnout ( 300% HP ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Player 300% current HP .. 


7   Blue Puppet Master of Rebirth, Charité Machina  1  Skill  1,160  14,029,650  Sangen Mechanism ( 5 Turns )< 1% HP, 100% Chance. Preemptive Strike. Absorbs 100% Light & Dark damage for 5 turns .. HealtoBlue Twist Puppetry ( 22,653 ) < 1% HP, 100% Chance. Preemptive Strike. Deal 90% damage and converts all Heart orbs into Water orbs .. Skill Set 2 40% Chance. Will use when >50% HP Elemental Flip ( / )< 1% HP, 100% Chance. Randomly change own attribute into Fire / Water .. GreentoRed Twist Puppetry ( 27,687 ) < 1% HP, 100% Chance. Deal 110% damage and converts all Wood orbs into Fire orbs .. Skill Set 3 25% Chance. Will use when >50% HP Elemental Flip ( / )< 1% HP, 100% Chance. Randomly change own attribute into Fire / Water .. HealtoBlue Twist Puppetry ( 22,653 ) < 1% HP, 100% Chance. Deal 90% damage and converts all Heart orbs into Water orbs .. Skill Set 4 35% Chance. Will use when >50% HP Elemental Flip ( / )< 1% HP, 100% Chance. Randomly change own attribute into Fire / Water .. Red Line Stitch Puppetry ( 25,170 ) ( expand for details )< 1% HP, 100% Chance. Deal 100% damage. Change the following row "Ｏ" into Fire orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. Skill Set 5 < 50% HP, 100% Chance. Will use every other turn Impassive ( 1 Turns )< 1% HP, 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 1 turn .. Hold Twin ( Leaders 1 Turn )< 1% HP, 100% Chance. Binds Both Leaders for 1 turn. This will also disable leader skills and awoken skills .. BluetoRed Stitch Puppetry ( 55,374 ) ( expand for details ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 220% damage. Change the following row "Ｏ" into Water orbs ＯＯＯＯＯＯ －－－－－－ ＯＯＯＯＯＯ －－－－－－ ＯＯＯＯＯＯ Change the following row "Ｏ" into Fire orbs －－－－－－ ＯＯＯＯＯＯ －－－－－－ ＯＯＯＯＯＯ －－－－－－ .. 


8   War Machine King, Liberty Geist  1  Skill  798  17,174,550  Lv.7 Lv.1 Halves LightDark ( 50% Damage ) Passive. 50% Light & Dark damage reduction .. Burning Flame ( < 6 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns .. Power Claw Preemptive Strike. Change Fire & Wood orbs into locked orbs .. Flare Armor ( 50% Damage 3 Turns ) > 70% HP, 100% Chance, 1 timeuse > 70% HP, 100% Chance, 1 timeuse. 50% damage reduction for 3 turns .. Dark Flare ( 25,199 ) > 70% HP, 100% Chance, 1 timeuse > 70% HP, 100% Chance, 1 timeuse. Deal 170% damage and hide all orbs on the board. Moving the orb will reveal it .. Death Claw ( 16,305 ) 1 x 50% Chance ( 24458 after Heat Up ) 50% Chance. Deal 110% damage and converts 1 Random orb into Poison orbs .. Crushing Claw ( 16,305 ) 1 x 50% Chance ( 24458 after Heat Up ) 50% Chance. Deal 110% damage and converts 1 Random orb into Jammer orbs .. Evil Hold ( 17,788 ) 50% Chance ( 26681 after Heat Up ) 50% Chance. Deal 120% damage and change Jammer & Poison orbs into locked orbs .. Element Hold ( 17,788 ) 7 x 50% Chance ( 26681 after Heat Up ) 50% Chance. Deal 120% damage and randomly change 7 Fire, Water, Wood, Light, Dark & Heart orbs into locked orbs .. Heat Chain ( 19,270 ) ( 3 Turns ) 50% Chance ( 28905 after Heat Up ) 50% Chance. Disable active skills for 3 turns .. Cleave Rush ( 20,752 ) 50% Chance ( 31128 after Heat Up ) 50% Chance. Deal 140% damage ( 4 hits, 35% per hit ) .. Skill Set 2 < 70% HP, 100% Chance, 1 timeuse. Power Erase ( ≥ 500k Void Damage 3 Turns )50% Chance. Immune single hit damage over 500,000 for 3 turns .. Metal Slicer ( 99% HP )50% Chance. Player 99% current HP .. Power Claw ( 11,858 ) 8 x < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Deal 80% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. Heat Up ( 22,235 ) ( 999 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 150% for the next 999 turns .. Destroying Claw ( 16,305 ) 4 x non < 30% HP, 100% Chance ( 24458 after Heat Up ) < 30% HP, 100% Chance. Deal 110% damage. Randomly spawn Jammer & Poison orbs from non 4 Jammer & Poison orbs .. Melting Claw ( 23,716 ) < 30% HP, 100% Chance ( 35574 after Heat Up ) < 30% HP, 100% Chance. Deal 160% damage ( 4 hits, 40% per hit ) .. Explosive Skewer ( 111,173 ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Deal 750% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs ..  Cycles through Claw > Hold > Cleave or Chain then repeat  [Destroying Claw] replaces other Claws at <30% HP  [Melting Claw] replaces Chain/Cleave at <30% HP 


9   Rumbling Firedragon, Armored Tyrannos  1  Skill  420  53,100,000  Lv.10 Gigantic Body ( < 7 Combos 999 Turns )< 15% HP, 100% Chance. Preemptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 999 turns .. Black Missile +5% ( 10 Turns )< 15% HP, 100% Chance. Preemptive Strike. Increases skyfall chance of Poison orbs by 5% for 10 turns .. Claw Rush ( 27,567 ) 50% Chance ( 55134 after Red Device ) 50% Chance. Deal 270% damage ( 3 hits, 90% per hit ) .. Hyper Claw ( 25,525 ) ( CD +1 Turn ) 50% Chance ( 51050 after Red Device ) 50% Chance. Deal 250% damage and increases cooldown of active skills by 1 turn .. Line Bomb ( 20,420 ) 25% Chance ( 40840 after Red Device ) 25% Chance. Deal 200% damage. Change the following orbs on the board into bomb －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ .. Line Bomb ( 20,420 ) 25% Chance ( 40840 after Red Device ) 25% Chance. Deal 200% damage. Change the following orbs on the board into bomb －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ .. Line Bomb ( 20,420 ) 25% Chance ( 40840 after Red Device ) 25% Chance. Deal 200% damage. Change the following orbs on the board into bomb －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ .. Line Bomb ( 20,420 ) 25% Chance ( 40840 after Red Device ) 25% Chance. Deal 200% damage. Change the following orbs on the board into bomb －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ .. Jamming Missile ( 1 Sec 10 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Deal 100% damage and reduces time limit of orb movement by 1 sec for 10 turns .. Red Device ( 366,000 ) ( 999 Turns ) < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 999 turns ..  [Claw] > [Line Bomb], cycle repeats 


10   Awoken Mechanical Goemon  1  Skill  10,000  150,000,000  Lv.10 Lv.1 Resolve ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. Yoooooo!! ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. !! Flood Warning !! ( 10 Turns )Preemptive Strike. Absorbs 100% Water damage for 10 turns .. Ultimate Smokescreen ( 63,000 )Preemptive Strike. Deal 600% damage and hide all orbs on the board. Moving the orb will reveal it .. Crossfire HANABI ( 42,000 ) 100% Chance 100% Chance. Deal 400% damage. Change the following orbs on the board into bomb －－－Ｏ－－ －－－Ｏ－－ ＯＯＯＯＯＯ －－－Ｏ－－ －－－Ｏ－－ .. WAV  Large Net 6 x ( 1 Turn ) 50% Chance 50% Chance. Binds 6 Random cards for 1 turn. This will also disable leader skills and awoken skills .. Whirling Odachi ( 47,250 ) ( CD +2 Turns ) 50% Chance 50% Chance. Deal 450% damage and increases cooldown of active skills by 2 turns .. Rocket Slap ( 99% HP ) 50% Chance 50% Chance. Player 99% current HP .. Coin Machine Gun ( 42,00052,500 ) 50% Chance 50% Chance. Deal 400%500% damage ( 810 hits, 50% per hit ) .. Skill Set 2 < 10% HP, 100% Chance. Karakuri Change ( / )50% Chance. Randomly change own attribute into Fire / Light .. Type 5 Karakuri Cannon ( 1,050,000 ) 50% Chance. Deal 10000% damage. Change all orbs to Fire orbs .. Skill Set 3 < 1% HP, 100% Chance, 1 timeuse. Simple Repairs ( Enemy +51% )50% Chance. Recovers enemy 51% of maximum HP .. Pipe Impact ( P.Leader 99 Turns )50% Chance. Changes Random sub as Player's Leader for 99 turns ..  [Crossfire Hanabi] > [Large Net] or [Odachi] > [Rocket Slap] or [Machine Gun], cycle repeats 
Can replace Misao with any autoheal, can replace Sanosuke with Sheena or any other card with the appropriate killers that I might be forgetting. Can replace carat with any burst (my 3.4x did more than twice the damage needed. Can replace BH with diablos to make the run a lot safer (as a blue skyfall would have lead to death with bh). Rathalos, RLeilan, Ame no Uzume, RShiva, and RYomi are just stat sticks, so truly any cards work, but try to limit light and dark so that the puppeteer is easier, and blue on the kill team.