
Machine Realm - Annihilation







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Reward![]() ![]() | |||
- Sub dungeon may be attempted in any order. ( Does not apply to One-shot Challenges ) - The gift awarded is based on the sub dungeon completed. - Dungeon rewards are only granted once per level, regardless of the number of times completed. |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() ![]() Awoken Deus ex Machina | 1 | Skill | 1,316 | 27,464,334 | ![]() ![]() ![]() Pre-emptive Strike. 50% damage reduction for 5 turns.. ![]() ![]() 100% Chance 100% Chance. Will use if no other skills are rolled >20% HP Deal 150% damage ( 3 hits, 50% per hit ).. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Deal 120% damage and randomly change own attribute into Fire / Water / Wood / Light / Dark.. ![]() ![]() ![]() > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Deal 120% damage and binds 4 Random cards for 2 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 80% HP, 20% Chance ![]() ![]() < 80% HP, 33% Chance, 1 time-use ![]() ![]() < 80% HP, 33% Chance, 1 time-use < 80% HP, 33% Chance, 1 time-use. Deal 100% damage. Change the following column "O" into Fire, Water, Wood, Light & Dark orbs OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO Change the following column "O" into Jammer & Poison orbs -O-O-O -O-O-O -O-O-O -O-O-O -O-O-O .. ![]() ![]() < 80% HP, 33% Chance, 1 time-use ![]() ![]() < 20% HP, 100% Chance, 1 time-use < 20% HP, 100% Chance, 1 time-use. Deal 130% damage and increases cooldown of active skills by 1 turn.. ![]() ![]() < 20% HP, 100% Chance ![]() ![]() < 20% HP, 100% Chance | |
2 | ![]() | ![]() ![]() Flash Machine King, Cosmo Crusader | 1 | Skill | 1,596 | 41,482,746 | ![]() ![]() ![]() Passive. 50% Dark damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 10 turns.. ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Deal 50% damage and converts 1 Random orb into Water orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 15% HP Deal 100% damage. Randomly spawn Heart orbs from non 4 Heart orbs.. ![]() ![]() ![]() ![]() ![]() 50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Randomly spawn Lethal Poison orbs from all Heart orbs.. ![]() ![]() ![]() ![]() ![]() 50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Deal 150% damage. Randomly spawn Jammer orbs from all Heart orbs.. ![]() ![]() 100% Chance 100% Chance. Will use every other turn if other skill not used Deal 170% damage. Change the following column "O" into Light & Heart orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. ![]() ![]() ![]() < 70% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 15% HP, 100% Chance | |
3 | ![]() | ![]() ![]() ![]() 5 Mechdragon Fusion, God Canopus | 1 | Skill | 3,484 | 34,262,826 | ![]() ![]() ![]() ![]() Passive. 50% Wood & Light damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. ![]() ![]() ![]() ![]() ![]() First turn. 100% Chance First turn. 100% Chance. Will use every 5 turns Deal 125% damage and converts 1 Random orb into Jammer orbs.. ![]() ![]() 100% Chance ![]() ![]() ![]() 100% Chance 100% Chance. Will use after [Lightning Regulus Claw] Deal 100% damage and binds 1 Random sub for 2-3 turns. This will also disable awoken skills.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use after [Canopus Tornado Cutter] Deal 150% damage and converts 1 Random orb into Fire orbs.. ![]() ![]() 100% Chance ![]() ![]() < 25% HP, 100% Chance ![]() ![]() < 25% HP, 100% Chance ( 99836 after God Mode Activated!! ) | |
3 | ![]() | ![]() ![]() ![]() 5 Mechdragon Combo, Demon Hadar | 1 | Skill | 3,484 | 38,252,826 | ![]() ![]() ![]() ![]() Passive. 50% Fire & Dark damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. Set team RCV to 50% for 4 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() 100% Chance 100% Chance. Will use after [Genocide Missile Type 0] Deal 150%-175% damage ( 6-7 hits, 25% per hit ).. ![]() ![]() 100% Chance 100% Chance. Will use after [Improved Endless Noble Claws] Deal 125% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() 100% Chance ![]() ![]() ![]() 100% Chance 100% Chance. Will use after [High Megid Cannon] Deal 75% damage and binds 4 Random subs for 2 turns. This will also disable awoken skills.. ![]() ![]() < 25% HP, 100% Chance, 1 time-use ![]() ![]() < 25% HP, 100% Chance | |
3 | ![]() | ![]() ![]() Extreme King Metal Dragon | 1 | 7,150 | 3,000,000 | 300,000 | ![]() ![]() ![]() Pre-emptive Strike. Increases damage to 200% for the next 5 turns.. ![]() ![]() ![]() ![]() ![]() ( 11440 after Hangry! ) Deal 80% damage and converts 1 Random orb into Jammer orbs.. ![]() ![]() Skip turn.. ![]() ![]() 100% Chance | |
4 | ![]() | ![]() ![]() War Machine King, Liberty Geist | 1 | Skill | 1,596 | 34,349,100 | ![]() ![]() ![]() ![]() Passive. 50% Light & Dark damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns.. ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Change Fire & Wood orbs into locked orbs.. ![]() ![]() > 70% HP, 100% Chance, 1 time-use ![]() ![]() > 70% HP, 100% Chance, 1 time-use > 70% HP, 100% Chance, 1 time-use. Deal 170% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() ![]() ![]() ![]() 50% Chance ( 31796 after Heat Up ) ![]() ![]() ![]() ![]() ![]() 50% Chance ( 31796 after Heat Up ) ![]() ![]() ![]() ![]() 50% Chance ( 34686 after Heat Up ) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 50% Chance ( 34686 after Heat Up ) 50% Chance. Deal 120% damage and randomly change 7 Fire, Water, Wood, Light, Dark & Heart orbs into locked orbs.. ![]() ![]() 50% Chance ( 37577 after Heat Up ) ![]() ![]() 50% Chance ( 40470 after Heat Up ) Skill Set 2 < 70% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Deal 80% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance ( 31796 after Heat Up ) < 30% HP, 100% Chance. Deal 110% damage. Randomly spawn Jammer & Poison orbs from non 4 Jammer & Poison orbs.. ![]() ![]() < 30% HP, 100% Chance ( 46248 after Heat Up ) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance < 15% HP, 100% Chance. - Cycles through Claw -> Hold -> Cleave or Chain then repeatDeal 750% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. - [Destroying Claw] replaces other Claws at <30% HP - [Melting Claw] replaces Chain/Cleave at <30% HP | |
5 | ![]() | ![]() ![]() Iron Machine King, Star Justice | 1 | Skill | 1,596 | 38,341,854 | ![]() ![]() Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. ( Trigger when any of ![]() ![]() ![]() Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. Increases cooldown of active skills by 4 turns.. ![]() ![]() 100% Chance ![]() ![]() 100% Chance ( 49114 after Justice Booster ) 100% Chance. Deal 100% damage. Change the following row "O" into Wood orbs ------ OOOOOO ------ ------ ------ .. ![]() ![]() 100% Chance ![]() ![]() ( 58938 after Justice Booster ) Deal 120% damage ( 3 hits, 40% per hit ).. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use with high chance on the 7th turn Increases damage to 200% for the next 999 turns.. ![]() ![]() < 70% HP, 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use ( 49114 after Justice Booster ) < 50% HP, 100% Chance, 1 time-use. Deal 50% damage and increases skyfall chance of Wood, Jammer & Poison orbs by 10% for 5 turns.. ![]() ![]() < 15% HP, 100% Chance ( 392912 after Justice Booster ) - Rotates through [Blade] -> [Punch] -> [Boomerang] which checkingfor player buff every turn. | |
6 | ![]() | ![]() Heaven Winged Machine, Seraphis | 1 | Skill | 2,280 | 56,365,650 | ![]() ![]() ![]() Passive. 50% Dark damage reduction.. ![]() ![]() Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. 50% damage reduction for 5 turns.. ![]() ![]() ![]() Pre-emptive Strike. orbs will drop as locked orbs for 10 turns.. ![]() ![]() ( 51854 after Awaken Force ) Deal 120% damage and reduces time limit of orb movement by 1 sec for 1 turn.. ![]() ![]() ![]() ![]() ![]() ( 51854 after Awaken Force ) Deal 120% damage. Randomly spawn Light orbs from non 3 Light orbs.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ( 51854 after Awaken Force ) Deal 120% damage and randomly change 3 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. ![]() ![]() Skip turn.. ![]() ![]() Skip turn.. ![]() ![]() ( 60497 after Awaken Force ) Deal 140% damage and increases cooldown of active skills by 0-3 turns.. ![]() ![]() ( 60497 after Awaken Force ) Deal 140% damage and absorbs 100% of the damage you cause for combos 6 and under for 1 turn.. ![]() ![]() ![]() ( 60497 after Awaken Force ) Increases skyfall chance of Jammer orbs by 20% for 1 turn.. ![]() ![]() ( 77784 after Awaken Force ) Deal 180% damage ( 3 hits, 60% per hit ).. ![]() ![]() ![]() ( 73460 after Awaken Force ) Deal 170% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills.. ![]() ![]() ( 224704 after Awaken Force ) Deal 520% damage ( 4 hits, 130% per hit ).. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 20% HP, 100% Chance ( 345696 after Awaken Force ) Skill Set 2 < 1% HP, 100% Chance. ![]() ![]() ![]() ![]() - 1 of [Full Charge], [Suppressive], [Ordeal], or [Jamming] -> - 1 of [Steel Wing], [Paralysis] or [Core Burst] -> Rotation repeats | |
7 | ![]() | ![]() Dark Winged Machine, Demonius | 1 | Skill | 2,052 | 107,921,400 | ![]() ![]() ![]() Passive. 50% Light damage reduction.. ![]() ![]() Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. Change the following orbs on the board into bomb O----O -O--O- --OO-- -O--O- O----O .. ![]() ![]() ![]() Pre-emptive Strike. orbs will drop as locked orbs for 1 turn.. ![]() ![]() 100% Chance, 1 time-use ( 106108 after Helter-Skelter ) 100% Chance, 1 time-use. Will use when above 50% HP Deal 200% damage. Puzzle starting point has been fixed.. ![]() ![]() 15% Chance ( 68970 after Helter-Skelter ) 15% Chance. Will use when above 50% HP Deal 130% damage and reduces time limit of orb movement by 2 secs for 2 turns.. ![]() ![]() 15% Chance ( 68970 after Helter-Skelter ) 15% Chance. Will use when above 50% HP Deal 130% damage and increases cooldown of active skills by 2 turns.. ![]() ![]() ![]() ![]() ![]() 70% Chance ( 68970 after Helter-Skelter ) Skill Set 2 < 50% HP, 100% Chance, 1 time-use. ![]() ![]() 70% Chance. Will use when above 50% HP Absorbs 100% of the damage you cause for combos 5 and under for 999 turns.. ![]() ![]() ![]() Skill Set 3 < 50% HP, 20% Chance. Will use when >20% HP ![]() ![]() ![]() ![]() Skill Set 4 < 50% HP, 20% Chance. Will use when >20% HP ![]() ![]() ![]() ![]() ![]() 70% Chance. Will use when above 50% HP Deal 180% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills.. ![]() ![]() ![]() ![]() ![]() < 50% HP, 60% Chance ( 68970 after Helter-Skelter ) < 50% HP, 60% Chance. Will use when above 20% HP Deal 160% damage and randomly change 3 orbs into bomb.. ![]() ![]() < 20% HP, 100% Chance ( 3183240after Helter-Skelter ) Skill Set 5 < 1% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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1 By Qianweijia#55908 4 years ago ( 12.0.3 ) Hadar and Canopis drop evolved!? Last edited by Qianweijia 4 years ago ( 12.0.3 ) 0 Loki#85433 in reply to Supes37891#100568 4 years ago ( 12.0.3 ) Check again. The mechdragons do indeed drop evolved on the Annihilation level. I just got Hadar fully formed. -1 Supes37891#100568 4 years ago ( 12.0.3 ) No they don't. Also, you only have like a 2-5 percent of getting the Orpharion part to drop on the Star Justice, Cosmo Crusader and Liberty Geist 1 By BALDURS!!#42704 4 years ago ( 12.0.3 ) minerva cheese will work=nope Last edited by BALDURS!! 4 years ago ( 12.0.3 ) -1 manesero#47512 3 years ago ( 12.0.3 ) um...why does Minerva cheese not work? Put an inherit on top of your Charite, and you can have Charite up every floor you go into. 0 By sgt502#96889 4 years ago ( 12.0.3 ) Oh Come on... Annihilation difficulty and the boss didn't even dropped? That's just evil. If you're looking to max skilled Desmonius, you better off farming his dungeon instead. At least you'll be guaranteed a drop from the boss. The best part about this is that Canopus and Hadar dropped evolved. Save you the hassle of evolving them. 0 By _spacebar_#92073 4 years ago ( 11.1.1 ) For people who can't deal with Hamal's mechanics (and the other mechanics in Demonius Descended), this should be a good way for people to access Despharion. I know my Barbara team will be grateful to finally have another good sub within reach, since Demonius Descended was always impossible for me. Shame they didn't put Windsor in there, too. 0 By Loki#85433 4 years ago ( 12.0.3 ) Similar to M Goemon. The easiest way to beat this is with something like blue hunter with resolve killer (FUA) subs and ideally something with machine killer. I used the following: Hunter(carat)/yomi(panda)/yshtola(kraken rider or Mel)/sima yi(ryune)/sheena/friend hunter(delay to make Liberty easier if you mess up). Yshtola turns out to be great because she has 2 te, high natural atk, unbindable (double!) passive bind clear, and now FUA! She fits super well onto any hunter team. I know skuld does more damage, but I don't have her, and having the FUA card act as a bind clear and a source of te at the same time alleviates a ton of restrictions on team building. Really happy w her current (non-pixel) form. The main damage source was sheena with machine killer and I added a couple machine killer latents just for fun. You can just combo and one shot everything. If you need to stall, try to keep them at high hp. Panda and make a heart column on star justice. On seraphis, use sheena + Mel/kraken rider to make a heart column. On the boss just use ryune + carat and make a heart column. You can also use the combo count from hunter if you want. Last edited by Loki 4 years ago ( 12.0.3 ) 0 By Freddy#34435 3 years ago ( 15.0.0 ) Maybe a little late to the party, but finally found some use for brigid. Cooped dual lead with my alt and it blasted thru every floor. Her active helps remove lock orbs later on too. Just bring a fua option, and maybe someone like Krishna or elgenubi for more fire skyfall. 0 By sgt502#96889 3 years ago ( 15.3.0 ) Co-op farming team with pixel Tyrannos paired with pixel Echidna: https://youtu.be/9DZ44Hyg50Y 0 By axis#3580 1 month ago ( 18.5.1 ) Co-op team (Pixel Woodsie/Pixel Woodsie) Team1: (5743) Pixel Woodsie -----Assist (2685) La Muerte, Yasutora Sado (6580) PEMDra (3 Pulls) -----Assist (6241) Beloved Sword of the One-Eyed God (+1 Skill Boost) (6580) PEMDra (3 Pulls) -----Assist (6413) Egg of Wrath (+1 Skill Boost) (2948) Almighty Awoken Zeus-Dios (6117) Reincarnated Osiris (unlock Orb) Team2: (5743) Pixel Woodsie -----Assist (2903) Awoken Liu Bei (2948) Almighty Awoken Zeus-Dios -----Assist (6245) Cursed Sword, Purple Cloud Muramasa (+1 Skill Boost) (2948) Almighty Awoken Zeus-Dios -----Assist (6413) Egg of Wrath (+1 Skill Boost) (2948) Almighty Awoken Zeus-Dios (5234) Interdimensional Detective, Shelling Ford (Unlock Skill) Awoken Skill Skill Boost = 18 Leader and [Team 2] Monsters need to have 4 SDR Last edited by axis 1 month ago ( 18.5.1 ) 0 axis#3580 1 month ago ( 18.5.1 ) 1F: [Team 1] Make use you have enough wood Orbs after orb change,Use Liu Bei. If not Save it for 3F 2F: [Team 2] Use Zeus 3F: [Team 1] unlock ----> Use PEMDra 4F: [Team 2] unlock ----> Use Zeus --> Dobule Changer 5F: [Team 1] Use PEMDra 6F: [Team 2] Zeus 7F: [Team 1] unlock ----> Use PEMDra Last edited by axis 1 month ago ( 18.5.1 ) |
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- Super Ultimate Machine Rush! - Annihilation |