By yy: Lv 36 Amitan (heal every turn) + Lv87 godin friend, very safe. Stall a bit at fl 1-4 for orge skill, use orge skill on fl 5. Before lv9 make sure odin skill ready. Odin needs to have 1200 atk so skill can KO boss 9. Final boss grind to 30% (100k) then use orge (75k) + odin (60k) to finish. Subs are orb changer for damage.
By ravenspire: Absolute cakewalk; the only thing you need to make sure of is that Droidragon's up by the time you hit the Treants on 5F and Ceres. Stall if you can get away with it, otherwise bulldoze through everything. Max-Awakened G-Sonias help to get to grips faster; ADKZ buddies work too if you lack G-Sonia helpers.
By dirtbelly: Can replace Graviton w/any 50% wood resist. Monster 5 use high hp, or another Flame Ogre
1-4: Kill w/fire/light
5: pop Flame ogre
6-7: kill w/fire/light, recharge
8: pop/recharge until dead
9: pop Treant
10: pop ONLY 2x Flame Ogre (keep boss above 40% hp). Recharge Flame ogres, pop all for kill
No luck, just a
By Thaires@PG: Simple Genbu burst team. Bastet and Hera-Beorc for the leader skill active. Just clear as quickly as you can, nothing should be able to kill you as long as you heal. By the time you need them the skills should be up. Use Genbu and Freyja on Treants, stall for skills. Genbu the Taur Demon, Kelpie, and Genbu + Freyja to kill Ceres
By Penguin: Friend Odin high level & max awakened. Self units all Lv 30-50. FL5: Use Ogre. FL9: Use Baron, then either dragon. FL10: Use only Lagavulin and sub element attack till Ceres HP is around half and 3 turns till next attack. Then use all skills, starting with Baron's armor break.
By Cilantro: Lvl 35 at least for everyone. Helps if Ceres is fully awakened.
Pass regular floors with ease. Use droid dragon on kelpie and treant. Taur demon and Ceres can be beaten with orb changing moves. Use Parvati and Ceres ability when lacking hearts but I didn't need to.
By Rave: easy just combo and have all skills up before round 5 and stall as much as possible GL
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Eyedea @PF: can't bring water types
By Dragon: CHALLENGE MODE. Have Droid by Trees (5). I let Demon (8) kill himself with counterattack. Droid the Kelpie (9). Very difficult to die to 3 turn Ceres. Bastet awakenings/RCV make for good subs, need at least 1 green orb changer to go pretty fast.
By Puffers12: Use Top Droidragon for some counter attacks or for armor breaking! Use the Ogres for Hellwind Taur Demon, Ceres, or for the enemy Treants! Use your Treant for Kelpie. Use Cu Chulainn for an epic attack!
By Puffers12: Top Droidragon is a MUST SAVE for the water horse or Ceres! Artemis is for a strong wood attack. When Odin and the Ogres are for Treant and Ceres. Dark Wood Fafnir's leader skillis what powers Artemis's attack when you use it.
By Newtorious: Used this team for entire dungeon. Only changes were first three stages I used Ice Armor Ogre instead of Earth Baron. This build also works with a friend leader that will increase attack power with combos.
By bobert: Pretty easy build, All monsters are middling levels. Fully awoken Odin healing skills helps but is not necessary. Top Droid on level 5 use Gravitron. Use Michael, Hilander and zeal as needed Use Top Droid Level 8 and 9 it will take a while. Use Top Droid with Odin Skill for quick kill. Grind the Boss down and heal for the win
By Wayne@PF: ADK Zeal is max skilled and max leveled, Brachys is 60, everything else is 30.
Use ADK Zeal whenever necessary.
Stall for Defense Break 1-4. On Stage 5, pop Droidragon and Graviton. Stall for Defense Break stage 6-8. Store red orbs stage 8. Pop Droidragon and Graviton stage 9. Pop ADK Zeal, OHKO stage 10.
By 芒果: Pretty simple, store up multiplier skills before reaching the three trees. Convert orbs. I used a flower chimera for my fifth monster, but you may have a better grass monster than me. Also store skills for the gods and dragon knight to KO Kelpie and Ceres.
By Supersane: I did this without max skill level. Skills were roughly around lvl 2 and 3. Use CC and ADK skill on FLR 5. Low burst FLR 8 until woodsie's, CC's, and ADK is charged; pop odin. FLR 9 Woodsie skill and CC skill kills him easily. FLR 10 pop all skills and blow up Ceres.
Note:Try to get HP orbs and fire orbs before popping skills.
By erutio@pf: Ideally all orb changers are max skilled (CuChu, ADKz, Toytops). Stall until all CDs are up, use armor break on Rd 5, and sweep through until Rd 10, use Woodsie, win.
By TayWTY: MUST need a high atk(~1200+)Odin. Artmis needed for 2xAtk/Hp for S5&S10.Ceres provides rcu. Adk,frejya,zeus-dios mainly for last boss(can use other WDchangers). STAGE5:before entering,get Odin charged(50x1200Atk is enough to pass 54kDEF) Clear after 3 uses.same to stage9. Stage10:use freyja+dios>Artemis>adk skill,clear asap.
By GodzofWarz: Easy build, puzzledroids abilty on level 5 use gravitron they all die.Level 8 will take a while even with guard break,level 9 guard break or puzzledroid 1 hit kO. Boss just take your time and heal and it's an easy win GL!
By BT82: Fl5, use Freyja and Artemis's skill, with 4 green combo damage should > 54000.Fl9 use Astaroth's counter, it deal damage around 68000.Fl10 use Freyja and Artemis's skill again.
By XB Cheap: Need to build skills for orb changers and nukers first couple levels. Use E Knight and Ogre to kill the treants. Make sure to be careful on the Boss she can disable your half damage and 1 shot you. Artemis should give you hp up to 15k with her effect. Will only need a stone if Graviton gets disabled on last level.
By ショスケ（コンボ！）: 1-4,6-8R is simple, but remember all skills MUST be useable in 5R.5R use Flame Armor Ogre's skill.9R use both the earth knight and the flowerdragon gaia prachys skill.The last round you have to control her hp in 25%-40%. let her use the embrase of peace then kill her. if she block out the fortoytops then 1 magic stone pls.
By Akhas SA: Use Ogre on round 5. On round 9 prepare green stones and use Earth Knight to defeat Water Horse Kelpie. Start pounding Ceres after. A stone may be needed against Ceres if she locks Odin or not recovered in time from Flower Storm.
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James @PG: Not a good farming team due to Ceres' lock ability and Flower Storm multi-hit attack, but an excellent team for clearing the dungeon simply to move on, even with risk of a game over or two before progressing.
By only1me@PG: Super fun build and can be used by anyone. Ogres will need to be 45+ unless you have duel verde noel then just stall and ability attack the treants and last three boss. On Lelpie recharge your fire ogres before attaking with the ice ogre and if using artemis save ability for ceres
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only1me@PG: Sorry. Misread Ice ogre but can be replaced with Sage treant for same effect or replace with earth knight if you dont have treant yet but will need to use artemis a turn early.
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OSOK@PFG: I think you meant the Ice Armor Ogre to be a Wood Ice Ogre. Wood Ice Ogre does 30k rock damage to water enemies. The Ice Armor Ogre does water damage to fire enemies.
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only1me@PG: Yeah i tried to correct it above the ice armor ogre needs to be replaced with a Sage Treant for the 30k wood to water damage or if they dont have that yet just use a Wood Knight for the armor reduce
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Dartan@PG: Shouldn't this be the Wood Ice Ogre instead of the Ice Armor ogre? Basically the dual element needs to be water to kill Kelpie...
By James @PG: Charge skills. On round 5 use Freyja, orb changers, and make careful combo to defeat Treants. Charge skills. Store wood orbs to defeat round 8 demon. Clear a few bad orbs on 9 and clear Kelpie with Wind Mechdragon. Use Freyja, orb changers, careful combo to clear Ceres before she attacks.