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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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| Random 1 will appear |
1 |  |   Machine Golem Mk.III | 3 | Skill | 9,200 | 7,614,567 | Lv.25     Delay Eye ( CD +2 Turns ) Pre-emptive Strike. Increases cooldown of active skills by 2 turns .. Light Machine Gun ( 119,319 ) 100% Chance 100% Chance. Deal 120% damage ( 3 hits, 40% per hit ) .. |
1 |  |   Dark Golem Mk.III | 3 | Skill | 9,200 | 7,931,233 | Lv.25     Delay Eye ( CD +2 Turns ) Pre-emptive Strike. Increases cooldown of active skills by 2 turns .. Dark Force ( 103,233 ) 5 x non    100% Chance 100% Chance. Deal 100% damage. Randomly spawn Jammer orbs from non 5 Jammer orbs .. |
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| Random 1 will appear |
2 |  |  Flame Keeper | 1 | Skill | 800 | 5,882,800 | Lv.25    Heavy Raid ( -80% HP ) Pre-emptive Strike. Player -80% current HP .. Warning ( CD +1 Turn ) 20% Chance 20% Chance. Will use non-consecutively Increases cooldown of active skills by 1 turn ..  Seven Smog 7 x non    25% Chance 25% Chance. Randomly spawn Poison orbs from non 7 Poison orbs ..  Red Alert ( 31,020 )  25% Chance 25% Chance. Deal 110% damage and change Fire orbs into locked orbs ..  Exhaust Hit ( 25,380 ) 30% Chance 30% Chance. Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it ..  Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds 2 Random subs for 3 turns. This will also disable awoken skills ..  Killing Code ( 84,600 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 300% damage ( 6 hits, 50% per hit ) .. |
2 |  |  Aqua Keeper | 1 | Skill | 800 | 6,043,233 | Lv.25    Heavy Raid ( -80% HP ) Pre-emptive Strike. Player -80% current HP .. Warning ( CD +1 Turn ) 20% Chance 20% Chance. Will use non-consecutively Increases cooldown of active skills by 1 turn ..  Seven Smog 7 x non    25% Chance 25% Chance. Randomly spawn Poison orbs from non 7 Poison orbs ..  Blue Alert ( 29,383 )  25% Chance 25% Chance. Deal 110% damage and change Water orbs into locked orbs ..  Exhaust Hit ( 24,041 ) 30% Chance 30% Chance. Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it ..  Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds 2 Random subs for 3 turns. This will also disable awoken skills ..  Killing Code ( 80,136 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 300% damage ( 6 hits, 50% per hit ) .. |
2 |  |  Wind Keeper | 1 | Skill | 800 | 5,778,250 | Lv.25    Heavy Raid ( -80% HP ) Pre-emptive Strike. Player -80% current HP .. Warning ( CD +1 Turn ) 20% Chance 20% Chance. Will use non-consecutively Increases cooldown of active skills by 1 turn ..  Seven Smog 7 x non    25% Chance 25% Chance. Randomly spawn Poison orbs from non 7 Poison orbs ..  Green Alert ( 31,968 )  25% Chance 25% Chance. Deal 110% damage and change Wood orbs into locked orbs ..  Exhaust Hit ( 26,156 ) 30% Chance 30% Chance. Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it ..  Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds 2 Random subs for 3 turns. This will also disable awoken skills ..  Killing Code ( 87,186 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 300% damage ( 6 hits, 50% per hit ) .. |
2 |  |  Lightning Keeper | 1 | Skill | 800 | 6,008,633 | Lv.25    Heavy Raid ( -80% HP ) Pre-emptive Strike. Player -80% current HP .. Warning ( CD +1 Turn ) 20% Chance 20% Chance. Will use non-consecutively Increases cooldown of active skills by 1 turn ..  Seven Smog 7 x non    25% Chance 25% Chance. Randomly spawn Poison orbs from non 7 Poison orbs ..  Yellow Alert ( 30,417 )  25% Chance 25% Chance. Deal 110% damage and change Light orbs into locked orbs ..  Exhaust Hit ( 24,887 ) 30% Chance 30% Chance. Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it ..  Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds 2 Random subs for 3 turns. This will also disable awoken skills ..  Killing Code ( 82,956 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 300% damage ( 6 hits, 50% per hit ) .. |
2 |  |  Phantom Keeper | 1 | Skill | 800 | 5,957,150 | Lv.25    Heavy Raid ( -80% HP ) Pre-emptive Strike. Player -80% current HP .. Warning ( CD +1 Turn ) 20% Chance 20% Chance. Will use non-consecutively Increases cooldown of active skills by 1 turn ..  Seven Smog 7 x non    25% Chance 25% Chance. Randomly spawn Poison orbs from non 7 Poison orbs ..  Black Alert ( 29,900 )  25% Chance 25% Chance. Deal 110% damage and change Dark orbs into locked orbs ..  Exhaust Hit ( 24,464 ) 30% Chance 30% Chance. Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it ..  Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds 2 Random subs for 3 turns. This will also disable awoken skills ..  Killing Code ( 81,546 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 300% damage ( 6 hits, 50% per hit ) .. |
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3 |  |  Keeper of Light | 3 | 41,986 | 1,500 | 2,778,819 | Lv.1   Surprise Attack ( 31,490 ) Pre-emptive Strike. Deal 75% damage as soon as wave appears .. Big Lance ( 83,972 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 200% damage .. |
3 |  |  Keeper of Dark | 3 | 41,986 | 1,500 | 2,778,819 | Lv.1   Surprise Attack ( 31,490 ) Pre-emptive Strike. Deal 75% damage as soon as wave appears .. Big Lance ( 83,972 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 200% damage .. |
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| Random 3 will appear |
4 |  |   Flame Gear | 1 | Skill | 933,333 | 38 | Lv.7   Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn ..  Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns ..  Flame Pulse ( 11,102 ) 3 x non    < 99% HP, 100% Chance ( 22204 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Fire orbs from non 3 Fire orbs .. |
4 |  |   Aqua Gear | 1 | Skill | 933,333 | 38 | Lv.7   Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn ..  Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns ..  Aqua Pulse ( 11,102 ) 3 x non    < 99% HP, 100% Chance ( 22204 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Water orbs from non 3 Water orbs .. |
4 |  |   Wind Gear | 1 | Skill | 933,333 | 38 | Lv.7   Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn ..  Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns ..  Wind Pulse ( 11,102 ) 3 x non    < 99% HP, 100% Chance ( 22204 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Wood orbs from non 3 Wood orbs .. |
4 |  |   Thunder Gear | 1 | Skill | 933,333 | 38 | Lv.7   Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn ..  Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns ..  Shock Pulse ( 7,930 ) 1 x ( 2 Turns ) < 99% HP, 100% Chance ( 15860 after Activated ) < 99% HP, 100% Chance. Deal 200% damage and binds 1 Random card for 2 turns. This will also disable leader skill and awoken skills .. |
4 |  |   Dark Gear | 1 | Skill | 933,333 | 38 | Lv.7   Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn ..  Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns ..  Poison Pulse ( 5,551 ) 3 x non    < 99% HP, 100% Chance ( 11102 after Activated ) < 99% HP, 100% Chance. Deal 140% damage. Randomly spawn Poison orbs from non 3 Poison orbs .. |
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| Random 1 will appear |
5 |  | | 1 | Skill | 1,742 | 11,420,942 | Lv.13    God Dragons' Field ( 999 Turns ) Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Super Hadar Missile ( 23,999 ) 1 x    First turn. 100% Chance First turn. 100% Chance. Will use every 5 turns Deal 125% damage and converts 1 Random orb into Jammer orbs .. Lightning Regulus Claw ( 33,600 ) 100% Chance 100% Chance. Will use after [Super Hadar Missile] Deal 175% damage ( 5 hits, 35% per hit ) ..  Canopus Tornado Cutter ( 19,199 ) 1 x Sub ( 2-3 Turns ) 100% Chance 100% Chance. Will use after [Lightning Regulus Claw] Deal 100% damage and binds 1 Random sub for 2-3 turns. This will also disable awoken skills ..  Betelgeuse Bomb ( 28,799 ) 1 x    100% Chance 100% Chance. Will use after [Canopus Tornado Cutter] Deal 150% damage and converts 1 Random orb into Fire orbs ..  Aldebaran Crusher ( -99% HP ) 100% Chance 100% Chance. Will use after [Betelgeuse Bomb] Player -99% current HP ..  God Mode Activated!! ( 999 Turns ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Increases damage to 200% for the next 999 turns ..  Final God Cannon ( 38,398 ) < 25% HP, 100% Chance ( 76796 after God Mode Activated!! ) < 25% HP, 100% Chance. Deal 200% damage .. |
5 |  | | 1 | Skill | 1,742 | 12,750,942 | Lv.13    Barrier Field ( 999 Turns ) Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Genocide Missile Type 0 ( 17,215 ) 6 x    100% Chance 100% Chance. Deal 100% damage and converts 6 Random orbs into Poison orbs ..  Improved Endless Noble Claws ( 25,824-30,128 ) 100% Chance 100% Chance. Will use after [Genocide Missile Type 0] Deal 150%-175% damage ( 6-7 hits, 25% per hit ) ..  Dark Cyclone Blast ( 21,519 ) 100% Chance 100% Chance. Will use after [Improved Endless Noble Claws] Deal 125% damage and hide all orbs on the board. Moving the orb will reveal it ..  High Megiddo Cannon ( 34,430 ) 100% Chance 100% Chance. Will use after [Dark Cyclone Blast] Deal 200% damage ( 2 hits, 100% per hit ) ..  Freezing Crusher ( 12,911 ) 4 x Subs ( 2 Turns ) 100% Chance 100% Chance. Will use after [High Megid Cannon] Deal 75% damage and binds 4 Random subs for 2 turns. This will also disable awoken skills ..  Limiter Off < 25% HP, 100% Chance, 1 time-use < 25% HP, 100% Chance, 1 time-use. Skip turn ..  Ultimate Stream ( 154,935 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 900% damage ( 3 hits, 300% per hit ) .. |
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6 |  |   Thunder Armor Dragon, Albireo | 1 | 18,252 | 1,250 | 6,550,625 | Lv.25    Paralyze Breath ( 10,951 ) ( P.Leader 2 Turns ) Pre-emptive Strike. Deal 60% damage and binds Player's Leader for 2 turns. This will also disable leader skill and awoken skills .. Follow Repair ( Revive +45% ) 100% Chance 100% Chance. Will use when alone Revives an enemy and recovers 45% of maximum HP ..  Thunder Poison ( 14,602 )    20% Chance 20% Chance. Will use when above 10% HP Deal 80% damage and converts all Light orbs into Poison orbs ..  Gold Pulse ( 18,252 ) 5 x non    40% Chance 40% Chance. Will use when above 10% HP Deal 100% damage. Randomly spawn Light orbs from non 5 Light orbs ..  Peaky Lightning ( 21,902 )  40% Chance 40% Chance. Will use when above 10% HP Deal 120% damage and change Light orbs into locked orbs ..  Absorption ( CD +1 Turn ) < 80% HP, 100% Chance, 1 time-use < 80% HP, 100% Chance, 1 time-use. Increases cooldown of active skills by 1 turn ..  Limit Burst ( 182,520 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage ( 2 hits, 500% per hit ) .. |
6 |  |   Dark Armor Dragon, Gacrux | 1 | 16,607 | 28,125 | 6,315,625 | Lv.25    Heavy Shield ( -30% Damage 3 Turns ) Pre-emptive Strike. 30% damage reduction for 3 turns .. Follow Repair ( Revive +45% ) 100% Chance 100% Chance. Will use when alone Revives an enemy and recovers 45% of maximum HP ..  Poison Alternator 4 x non    40% Chance 40% Chance. Will use when above 10% HP Randomly spawn Poison orbs from non 4 Poison orbs ..  Fog Bomb ( 16,607 ) 40% Chance 40% Chance. Will use when above 10% HP Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it ..  Absorption ( CD +1 Turn ) < 80% HP, 100% Chance, 1 time-use < 80% HP, 100% Chance, 1 time-use. Increases cooldown of active skills by 1 turn ..  Gravity Blast ( -75% HP ) < 70% HP, 20% Chance < 70% HP, 20% Chance. Will use when above 10% HP Player -75% current HP ..  Limit Burst ( 166,070 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage ( 2 hits, 500% per hit ) .. |
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7 |  | | 1 | 23,910 | 20,000 | 9,006,150 | Lv.10   Golem Spirit ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP ..  Downer Bullet ( CD +1-3 Turns ) Pre-emptive Strike. Increases cooldown of active skills by 1-3 turns .. Energy Shotgun ( 28,692 ) 60% Chance ( 57384 after High-End Booster ) 60% Chance. Will use when above 10% HP Deal 120% damage ( 6 hits, 20% per hit ) ..  Keen Edge ( 23,910 ) ( expand for details ) 40% Chance ( 47820 after High-End Booster ) 40% Chance. Will use when above 10% HP Deal 100% damage. Change the following column "O" into Jammer orbs -O---- -O---- -O---- -O---- -O---- Change the following column "O" into Poison orbs ---O-- ---O-- ---O-- ---O-- ---O-- .. Skill Set 1 < 50% HP, 100% Chance, 1 time-use. Will use when >10% HP  High-End Booster ( 47,820 ) ( 999 Turns )40% Chance. Will use when above 10% HP Increases damage to 200% for the next 999 turns ..  Energy Counter ( -99% HP )40% Chance. Will use when above 10% HP Player -99% current HP ..  Backward Impact ( 119,550 ) < 10% HP, 100% Chance ( 239100 after High-End Booster ) < 10% HP, 100% Chance. Deal 500% damage ..  Backdraft ( 35,865 ) ( -2 Secs 10 Turns ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Deal 150% damage and reduces time limit of orb movement by 2 secs for 10 turns .. |
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8 |  |   Blue Earth Armor Dragon, Caph | 1 | Skill | 850 | 4,873,214 | Lv.17 ~2% Lv.1    Grand Core +15% ( 10 Turns ) Pre-emptive Strike. Increases skyfall chance of Jammer orbs by 15% for 10 turns .. Splash Hell Gale ( 19,340 ) ( expand for details ) 50% Chance 50% Chance. Will use when above 10% HP Deal 100% damage. Change the following column "O" into Water & Wood orbs --OO-- --OO-- --OO-- --OO-- --OO-- ..  Root Chain ( 17,406 ) 1 x ( 3 Turns ) 50% Chance 50% Chance. Will use when above 10% HP Deal 90% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills ..  Absorption ( CD +1 Turn ) < 80% HP, 100% Chance, 1 time-use < 80% HP, 100% Chance, 1 time-use. Increases cooldown of active skills by 1 turn ..  Limit Burst ( 193,400 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage ( 2 hits, 500% per hit ) ..   Mechanical Toxin 6 x non    < 0% HP, 100% Chance < 0% HP, 100% Chance. Will use when defeated On Defeat. Randomly spawn Lethal Poison orbs from non 6 Lethal Poison orbs .. |
8 |  |   Yellow Ice Armor Dragon, Tsih | 1 | Skill | 1,000,000 | 143,214 | Lv.17 ~2% Lv.1    Hydraulic Rain Pre-emptive Strike. orbs will drop as locked orbs for 99 turns .. Gear Charge ( 37,104 ) ( 999 Turns ) 100% Chance 100% Chance. Will use when alone Increases damage to 200% for the next 999 turns ..  Flash ( 3,339 ) 100% Chance ( 6679 after Gear Charge ) 100% Chance. Deal 18% damage and hide all orbs on the board. Moving the orb will reveal it ..  Water Heaven Ray ( 12,059 ) < 99% HP, 100% Chance ( 24118 after Gear Charge ) < 99% HP, 100% Chance. Deal 65% damage .. |
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9 |  |   Destroying CyberDragon, Diadem | 1 | Skill | 750 | 10,138,681 |    Star Onyx 10 x non    < 99% HP, 100% Chance. Pre-emptive Strike. Randomly spawn Jammer orbs from non 10 Jammer orbs ..   Four Strikes Leading to Destruction  < 99% HP, 100% Chance. Pre-emptive Strike. Change Jammer orbs into locked orbs ..  First Strike - Fear Bringer ( 22,502 ) 6 x ( 4 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 100% damage and binds 6 Random cards for 4 turns. This will also disable leader skills and awoken skills ..  Second Strike - Curse Bringer ( 22,502 ) ( 4 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Disable active skills for 4 turns ..  Third Strike - Darkness Bringer ( 22,502 ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it ..  Fourth Strike - Despair Bringer ( CD +4 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Increases cooldown of active skills by 4 turns ..  Hour of Destruction - Ruin Advent ( 360,032 ) 100% Chance 100% Chance. Will use repeatedly Deal 1600% damage ( 8 hits, 200% per hit ) .. |
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10 |  |  Awoken Machine Zeus | 1 | Skill | 3,160 | 49,452,000 | Lv.10 ~2% Lv.1   Halve Dark ( -50% Damage ) Passive. 50% Dark damage reduction ..  High Technique Field ( < 8 Combos 999 Turns )Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 7 and under for 999 turns ..  Machinery Body ( 999 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. ZEUS Sword ( 32,490 ) 5 x non    100% Chance 100% Chance. Will use if no other skills are rolled Deal 190% damage. Randomly spawn Lethal Poison orbs from non 5 Lethal Poison orbs ..  ZEUS Cannon ( 15,390 ) 1 x Subs ( 3 Turns ) 100% Chance 100% Chance. Will use every 3 turns when above 50% HP Binds 1 Random sub for 3 turns. This will also disable awoken skills ..  Machine King Gaze 2 x ( 10 Turns ) < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Binds 2 Random cards for 10 turns. This will also disable leader skills and awoken skills ..  Machine King Gaze ( 10 Turns ) < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Binds all God type cards for 10 turns. This will also disable leader skills and awoken skills .. Skill Set 2 < 50% HP, 100% Chance, 1 time-use.  Aegis Invisible Field ( ≥ 2000k Absorb Damage 5 Turns )< 70% HP, 100% Chance, 1 time-use. Absorbs single hit damage over 2,000,000 for 5 turns ..  Sword Bit Deployment< 70% HP, 100% Chance, 1 time-use. Skip turn .. Skill Set 3 < 50% HP, 100% Chance.  Delta Dead Lightning ( 30,780 ) ( expand for details )< 70% HP, 100% Chance, 1 time-use. Deal 180% damage. Change the following row "O" into Light, Jammer & Lethal Poison orbs OOOOOO ------ ------ ------ OOOOOO ..  Sword Bit Rush ( 30,780 )< 70% HP, 100% Chance, 1 time-use. Deal 180% damage ( 6 hits, 30% per hit ) .. Skill Set 4 < 50% HP, 100% Chance. Will use every 3 turns  Absolute Absorb ( CD +3 Turns )< 70% HP, 100% Chance, 1 time-use. Increases cooldown of active skills by 3 turns ..  Sword Bit Rush ( 30,780 )< 70% HP, 100% Chance, 1 time-use. Deal 180% damage ( 6 hits, 30% per hit ) ..  Hyper Nova ( 1,094,400 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 6400% damage ( 8 hits, 800% per hit ) .. |
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