
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 

 Random 1 will appear 
1   Machine Golem Mk.III  3  Skill  9,200  7,614,567  Lv.25 Delay Eye ( CD +2 Turns ) Preemptive Strike. Increases cooldown of active skills by 2 turns .. Light Machine Gun ( 119,319 ) 100% Chance 100% Chance. Deal 120% damage ( 3 hits, 40% per hit ) .. 
1   Dark Golem Mk.III  3  Skill  9,200  7,931,233  Lv.25 Delay Eye ( CD +2 Turns ) Preemptive Strike. Increases cooldown of active skills by 2 turns .. Dark Force ( 103,233 ) 5 x non 100% Chance 100% Chance. Deal 100% damage. Randomly spawn Jammer orbs from non 5 Jammer orbs .. 

 Random 1 will appear 
2   Flame Keeper  1  Skill  800  5,882,800  Lv.25 Heavy Raid ( 80% HP ) Preemptive Strike. Player 80% current HP .. Warning ( CD +1 Turn ) 20% Chance 20% Chance. Will use nonconsecutively Increases cooldown of active skills by 1 turn .. Seven Smog 7 x non 25% Chance 25% Chance. Randomly spawn Poison orbs from non 7 Poison orbs .. Red Alert ( 31,020 ) 25% Chance 25% Chance. Deal 110% damage and change Fire orbs into locked orbs .. Exhaust Hit ( 25,380 ) 30% Chance 30% Chance. Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it .. Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds 2 Random subs for 3 turns. This will also disable awoken skills .. Killing Code ( 84,600 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 300% damage ( 6 hits, 50% per hit ) .. 
2   Aqua Keeper  1  Skill  800  6,043,233  Lv.25 Heavy Raid ( 80% HP ) Preemptive Strike. Player 80% current HP .. Warning ( CD +1 Turn ) 20% Chance 20% Chance. Will use nonconsecutively Increases cooldown of active skills by 1 turn .. Seven Smog 7 x non 25% Chance 25% Chance. Randomly spawn Poison orbs from non 7 Poison orbs .. Blue Alert ( 29,383 ) 25% Chance 25% Chance. Deal 110% damage and change Water orbs into locked orbs .. Exhaust Hit ( 24,041 ) 30% Chance 30% Chance. Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it .. Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds 2 Random subs for 3 turns. This will also disable awoken skills .. Killing Code ( 80,136 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 300% damage ( 6 hits, 50% per hit ) .. 
2   Wind Keeper  1  Skill  800  5,778,250  Lv.25 Heavy Raid ( 80% HP ) Preemptive Strike. Player 80% current HP .. Warning ( CD +1 Turn ) 20% Chance 20% Chance. Will use nonconsecutively Increases cooldown of active skills by 1 turn .. Seven Smog 7 x non 25% Chance 25% Chance. Randomly spawn Poison orbs from non 7 Poison orbs .. Green Alert ( 31,968 ) 25% Chance 25% Chance. Deal 110% damage and change Wood orbs into locked orbs .. Exhaust Hit ( 26,156 ) 30% Chance 30% Chance. Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it .. Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds 2 Random subs for 3 turns. This will also disable awoken skills .. Killing Code ( 87,186 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 300% damage ( 6 hits, 50% per hit ) .. 
2   Lightning Keeper  1  Skill  800  6,008,633  Lv.25 Heavy Raid ( 80% HP ) Preemptive Strike. Player 80% current HP .. Warning ( CD +1 Turn ) 20% Chance 20% Chance. Will use nonconsecutively Increases cooldown of active skills by 1 turn .. Seven Smog 7 x non 25% Chance 25% Chance. Randomly spawn Poison orbs from non 7 Poison orbs .. Yellow Alert ( 30,417 ) 25% Chance 25% Chance. Deal 110% damage and change Light orbs into locked orbs .. Exhaust Hit ( 24,887 ) 30% Chance 30% Chance. Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it .. Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds 2 Random subs for 3 turns. This will also disable awoken skills .. Killing Code ( 82,956 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 300% damage ( 6 hits, 50% per hit ) .. 
2   Phantom Keeper  1  Skill  800  5,957,150  Lv.25 Heavy Raid ( 80% HP ) Preemptive Strike. Player 80% current HP .. Warning ( CD +1 Turn ) 20% Chance 20% Chance. Will use nonconsecutively Increases cooldown of active skills by 1 turn .. Seven Smog 7 x non 25% Chance 25% Chance. Randomly spawn Poison orbs from non 7 Poison orbs .. Black Alert ( 29,900 ) 25% Chance 25% Chance. Deal 110% damage and change Dark orbs into locked orbs .. Exhaust Hit ( 24,464 ) 30% Chance 30% Chance. Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it .. Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds 2 Random subs for 3 turns. This will also disable awoken skills .. Killing Code ( 81,546 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 300% damage ( 6 hits, 50% per hit ) .. 

 Random 1 will appear 
3   Keeper of Light  3  41,986  1,500  2,778,819  Lv.1 Surprise Attack ( 31,490 ) Preemptive Strike. Deal 75% damage as soon as wave appears .. Big Lance ( 83,972 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 200% damage .. 
3   Keeper of Dark  3  41,986  1,500  2,778,819  Lv.1 Surprise Attack ( 31,490 ) Preemptive Strike. Deal 75% damage as soon as wave appears .. Big Lance ( 83,972 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 200% damage .. 

 Random 3 will appear 
4   Flame Gear  1  Skill  933,333  38  Lv.7 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Flame Pulse ( 11,102 ) 3 x non < 99% HP, 100% Chance ( 22204 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Fire orbs from non 3 Fire orbs .. 
4   Aqua Gear  1  Skill  933,333  38  Lv.7 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Aqua Pulse ( 11,102 ) 3 x non < 99% HP, 100% Chance ( 22204 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Water orbs from non 3 Water orbs .. 
4   Wind Gear  1  Skill  933,333  38  Lv.7 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Wind Pulse ( 11,102 ) 3 x non < 99% HP, 100% Chance ( 22204 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Wood orbs from non 3 Wood orbs .. 
4   Thunder Gear  1  Skill  933,333  38  Lv.7 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Shock Pulse ( 7,930 ) 1 x ( 2 Turns ) < 99% HP, 100% Chance ( 15860 after Activated ) < 99% HP, 100% Chance. Deal 200% damage and binds 1 Random card for 2 turns. This will also disable leader skill and awoken skills .. 
4   Dark Gear  1  Skill  933,333  38  Lv.7 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Poison Pulse ( 5,551 ) 3 x non < 99% HP, 100% Chance ( 11102 after Activated ) < 99% HP, 100% Chance. Deal 140% damage. Randomly spawn Poison orbs from non 3 Poison orbs .. 

 Random 1 will appear 
5    1  Skill  1,742  11,420,942  Lv.13 God Dragons' Field ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Super Hadar Missile ( 23,999 ) 1 x First turn. 100% Chance First turn. 100% Chance. Will use every 5 turns Deal 125% damage and converts 1 Random orb into Jammer orbs .. Lightning Regulus Claw ( 33,600 ) 100% Chance 100% Chance. Will use after [Super Hadar Missile] Deal 175% damage ( 5 hits, 35% per hit ) .. Canopus Tornado Cutter ( 19,199 ) 1 x Sub ( 23 Turns ) 100% Chance 100% Chance. Will use after [Lightning Regulus Claw] Deal 100% damage and binds 1 Random sub for 23 turns. This will also disable awoken skills .. Betelgeuse Bomb ( 28,799 ) 1 x 100% Chance 100% Chance. Will use after [Canopus Tornado Cutter] Deal 150% damage and converts 1 Random orb into Fire orbs .. Aldebaran Crusher ( 99% HP ) 100% Chance 100% Chance. Will use after [Betelgeuse Bomb] Player 99% current HP .. God Mode Activated!! ( 999 Turns ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Final God Cannon ( 38,398 ) < 25% HP, 100% Chance ( 76796 after God Mode Activated!! ) < 25% HP, 100% Chance. Deal 200% damage .. 
5    1  Skill  1,742  12,750,942  Lv.13 Barrier Field ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Genocide Missile Type 0 ( 17,215 ) 6 x 100% Chance 100% Chance. Deal 100% damage and converts 6 Random orbs into Poison orbs .. Improved Endless Noble Claws ( 25,82430,128 ) 100% Chance 100% Chance. Will use after [Genocide Missile Type 0] Deal 150%175% damage ( 67 hits, 25% per hit ) .. Dark Cyclone Blast ( 21,519 ) 100% Chance 100% Chance. Will use after [Improved Endless Noble Claws] Deal 125% damage and hide all orbs on the board. Moving the orb will reveal it .. High Megiddo Cannon ( 34,430 ) 100% Chance 100% Chance. Will use after [Dark Cyclone Blast] Deal 200% damage ( 2 hits, 100% per hit ) .. Freezing Crusher ( 12,911 ) 4 x Subs ( 2 Turns ) 100% Chance 100% Chance. Will use after [High Megid Cannon] Deal 75% damage and binds 4 Random subs for 2 turns. This will also disable awoken skills .. Limiter Off < 25% HP, 100% Chance, 1 timeuse < 25% HP, 100% Chance, 1 timeuse. Skip turn .. Ultimate Stream ( 154,935 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 900% damage ( 3 hits, 300% per hit ) .. 


6   Thunder Armor Dragon, Albireo  1  18,252  1,250  6,550,625  Lv.25 Paralyze Breath ( 10,951 ) ( P.Leader 2 Turns ) Preemptive Strike. Deal 60% damage and binds Player's Leader for 2 turns. This will also disable leader skill and awoken skills .. Follow Repair ( Revive +45% ) 100% Chance 100% Chance. Will use when alone Revives an enemy and recovers 45% of maximum HP .. Thunder Poison ( 14,602 ) 20% Chance 20% Chance. Will use when above 10% HP Deal 80% damage and converts all Light orbs into Poison orbs .. Gold Pulse ( 18,252 ) 5 x non 40% Chance 40% Chance. Will use when above 10% HP Deal 100% damage. Randomly spawn Light orbs from non 5 Light orbs .. Peaky Lightning ( 21,902 ) 40% Chance 40% Chance. Will use when above 10% HP Deal 120% damage and change Light orbs into locked orbs .. Absorption ( CD +1 Turn ) < 80% HP, 100% Chance, 1 timeuse < 80% HP, 100% Chance, 1 timeuse. Increases cooldown of active skills by 1 turn .. Limit Burst ( 182,520 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage ( 2 hits, 500% per hit ) .. 
6   Dark Armor Dragon, Gacrux  1  16,607  28,125  6,315,625  Lv.25 Heavy Shield ( 30% Damage 3 Turns ) Preemptive Strike. 30% damage reduction for 3 turns .. Follow Repair ( Revive +45% ) 100% Chance 100% Chance. Will use when alone Revives an enemy and recovers 45% of maximum HP .. Poison Alternator 4 x non 40% Chance 40% Chance. Will use when above 10% HP Randomly spawn Poison orbs from non 4 Poison orbs .. Fog Bomb ( 16,607 ) 40% Chance 40% Chance. Will use when above 10% HP Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it .. Absorption ( CD +1 Turn ) < 80% HP, 100% Chance, 1 timeuse < 80% HP, 100% Chance, 1 timeuse. Increases cooldown of active skills by 1 turn .. Gravity Blast ( 75% HP ) < 70% HP, 20% Chance < 70% HP, 20% Chance. Will use when above 10% HP Player 75% current HP .. Limit Burst ( 166,070 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage ( 2 hits, 500% per hit ) .. 


7    1  23,910  20,000  9,006,150  Lv.10 Golem Spirit ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. Downer Bullet ( CD +13 Turns ) Preemptive Strike. Increases cooldown of active skills by 13 turns .. Energy Shotgun ( 28,692 ) 60% Chance ( 57384 after HighEnd Booster ) 60% Chance. Will use when above 10% HP Deal 120% damage ( 6 hits, 20% per hit ) .. Keen Edge ( 23,910 ) ( expand for details ) 40% Chance ( 47820 after HighEnd Booster ) 40% Chance. Will use when above 10% HP Deal 100% damage. Change the following column "Ｏ" into Jammer orbs －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ Change the following column "Ｏ" into Poison orbs －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ .. Skill Set 1 < 50% HP, 100% Chance, 1 timeuse. Will use when >10% HP HighEnd Booster ( 47,820 ) ( 999 Turns )40% Chance. Will use when above 10% HP Increases damage to 200% for the next 999 turns .. Energy Counter ( 99% HP )40% Chance. Will use when above 10% HP Player 99% current HP .. Backward Impact ( 119,550 ) < 10% HP, 100% Chance ( 239100 after HighEnd Booster ) < 10% HP, 100% Chance. Deal 500% damage .. Backdraft ( 35,865 ) ( 2 Secs 10 Turns ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Deal 150% damage and reduces time limit of orb movement by 2 secs for 10 turns .. 


8   Blue Earth Armor Dragon, Caph  1  Skill  850  4,873,214  Lv.17 ~2% Lv.1 Grand Core +15% ( 10 Turns ) Preemptive Strike. Increases skyfall chance of Jammer orbs by 15% for 10 turns .. Splash Hell Gale ( 19,340 ) ( expand for details ) 50% Chance 50% Chance. Will use when above 10% HP Deal 100% damage. Change the following column "Ｏ" into Water & Wood orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ .. Root Chain ( 17,406 ) 1 x ( 3 Turns ) 50% Chance 50% Chance. Will use when above 10% HP Deal 90% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills .. Absorption ( CD +1 Turn ) < 80% HP, 100% Chance, 1 timeuse < 80% HP, 100% Chance, 1 timeuse. Increases cooldown of active skills by 1 turn .. Limit Burst ( 193,400 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage ( 2 hits, 500% per hit ) .. Mechanical Toxin 6 x non < 0% HP, 100% Chance < 0% HP, 100% Chance. Will use when defeated On Defeat. Randomly spawn Lethal Poison orbs from non 6 Lethal Poison orbs .. 
8   Yellow Ice Armor Dragon, Tsih  1  Skill  1,000,000  143,214  Lv.17 ~2% Lv.1 Hydraulic Rain Preemptive Strike. orbs will drop as locked orbs for 99 turns .. Gear Charge ( 37,104 ) ( 999 Turns ) 100% Chance 100% Chance. Will use when alone Increases damage to 200% for the next 999 turns .. Flash ( 3,339 ) 100% Chance ( 6679 after Gear Charge ) 100% Chance. Deal 18% damage and hide all orbs on the board. Moving the orb will reveal it .. Water Heaven Ray ( 12,059 ) < 99% HP, 100% Chance ( 24118 after Gear Charge ) < 99% HP, 100% Chance. Deal 65% damage .. 


9   Destroying CyberDragon, Diadem  1  Skill  750  10,138,681  Star Onyx 10 x non < 99% HP, 100% Chance. Preemptive Strike. Randomly spawn Jammer orbs from non 10 Jammer orbs .. Four Strikes Leading to Destruction < 99% HP, 100% Chance. Preemptive Strike. Change Jammer orbs into locked orbs .. First Strike  Fear Bringer ( 22,502 ) 6 x ( 4 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 100% damage and binds 6 Random cards for 4 turns. This will also disable leader skills and awoken skills .. Second Strike  Curse Bringer ( 22,502 ) ( 4 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Disable active skills for 4 turns .. Third Strike  Darkness Bringer ( 22,502 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it .. Fourth Strike  Despair Bringer ( CD +4 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Increases cooldown of active skills by 4 turns .. Hour of Destruction  Ruin Advent ( 360,032 ) 100% Chance 100% Chance. Will use repeatedly Deal 1600% damage ( 8 hits, 200% per hit ) .. 


10   Awoken Machine Zeus  1  Skill  3,160  49,452,000  Lv.10 ~2% Lv.1 Halve Dark ( 50% Damage ) Passive. 50% Dark damage reduction .. High Technique Field ( < 8 Combos 999 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 7 and under for 999 turns .. Machinery Body ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. ZEUS Sword ( 32,490 ) 5 x non 100% Chance 100% Chance. Will use if no other skills are rolled Deal 190% damage. Randomly spawn Lethal Poison orbs from non 5 Lethal Poison orbs .. ZEUS Cannon ( 15,390 ) 1 x Subs ( 3 Turns ) 100% Chance 100% Chance. Will use every 3 turns when above 50% HP Binds 1 Random sub for 3 turns. This will also disable awoken skills .. Machine King Gaze 2 x ( 10 Turns ) < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Binds 2 Random cards for 10 turns. This will also disable leader skills and awoken skills .. Machine King Gaze ( 10 Turns ) < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Binds all God type cards for 10 turns. This will also disable leader skills and awoken skills .. Skill Set 2 < 50% HP, 100% Chance, 1 timeuse. Aegis Invisible Field ( ≥ 2000k Absorb Damage 5 Turns )< 70% HP, 100% Chance, 1 timeuse. Absorbs single hit damage over 2,000,000 for 5 turns .. Sword Bit Deployment< 70% HP, 100% Chance, 1 timeuse. Skip turn .. Skill Set 3 < 50% HP, 100% Chance. Delta Dead Lightning ( 30,780 ) ( expand for details )< 70% HP, 100% Chance, 1 timeuse. Deal 180% damage. Change the following row "Ｏ" into Light, Jammer & Lethal Poison orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ ＯＯＯＯＯＯ .. Sword Bit Rush ( 30,780 )< 70% HP, 100% Chance, 1 timeuse. Deal 180% damage ( 6 hits, 30% per hit ) .. Skill Set 4 < 50% HP, 100% Chance. Will use every 3 turns Absolute Absorb ( CD +3 Turns )< 70% HP, 100% Chance, 1 timeuse. Increases cooldown of active skills by 3 turns .. Sword Bit Rush ( 30,780 )< 70% HP, 100% Chance, 1 timeuse. Deal 180% damage ( 6 hits, 30% per hit ) .. Hyper Nova ( 1,094,400 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 6400% damage ( 8 hits, 800% per hit ) .. 
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