
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1    1  Skill  60,000,000  6  Beckoning... 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Cat Paw! ( 10,800 ) 100% Chance 100% Chance. Will use repeatedly Deal 1000% damage .. 


2   Fragrant Bowl Dragon, Happo  1  7,530  0  5,275,050  Halve Wood ( 50% Damage ) Passive. 50% Wood damage reduction .. Opening Howl 1 x Preemptive Strike. Converts 1 Random orb into Jammer orbs .. Cabbage Chase ( 6,7779,036 ) 42% Chance ( 1355418072 after Lunch Service ) 42% Chance. Will use when above 30% HP Deal 90%120% damage ( 34 hits, 30% per hit ) .. Shrimp Horn Charge ( 5,648 ) 1 x 40% Chance ( 11295 after Lunch Service ) 40% Chance. Will use when above 30% HP Deal 75% damage and converts 1 Random orb into Water orbs .. Lunch Service ( 15,060 ) ( 3 Turns ) < 75% HP, 100% Chance, 1 timeuse < 75% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 3 turns .. Hot Quail Bomb ( 15,060 ) 1 x < 50% HP, 100% Chance ( 30120 after Lunch Service ) < 50% HP, 100% Chance. Will use every other turn Deal 200% damage and converts 1 Random orb into Fire orbs .. Water Dragon Chop Suey ( 24,096 ) < 30% HP, 100% Chance ( 48192 after Lunch Service ) < 30% HP, 100% Chance. Deal 320% damage ( 8 hits, 40% per hit ) .. 
2   Wood Cat Dragon, Calico Nyadra  1  Skill  340  4,052,550  Swift Kitty Headbutt ( 99% HP ) Preemptive Strike. Player 99% current HP .. Calico Straight ( 13,356 ) 20% Chance 20% Chance. Will use when above 20% HP Deal 180% damage .. Calico Jab ( 6,678 ) 20% Chance 20% Chance. Will use when above 20% HP Deal 60% damage ( 3 hits, 20% per hit ) .. Calico Jab ( 6,678 ) 20% Chance 20% Chance. Will use when above 20% HP Deal 60% damage ( 3 hits, 20% per hit ) .. Calico Uppercut ( 20,034 ) 1 x 20% Chance 20% Chance. Will use when above 20% HP Deal 120% damage and converts 1 Random orb into Wood orbs .. Calico Hook ( 2 Turns ) 20% Chance 20% Chance. Will use nonconsecutively when above 20% HP Disable active skills for 2 turns .. Calico CrossCounter ( 22,260 ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Deal 200% damage .. Calico Shotgun ( 33,390 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 300% damage ( 10 hits, 30% per hit ) .. 


3   Red Ring Sorceress, Theurgia  1  11,167  0  4,019,861  Light & Dark Resistance ( 50% Damage ) Passive. 50% Light & Dark damage reduction .. Solomon's Little Key ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Grimoire of Flame ( 5,584 ) 30% Chance 30% Chance. Deal 50% damage and converts all Heart orbs into Fire orbs .. Volcanic Smoke ( 8,375 ) < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use nonconsecutively Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it .. Flame Evocation +25% ( 99 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases skyfall chance of Fire orbs by 25% for 99 turns .. Burning Blizzard ( 22,334 ) 1 x < 30% HP, 50% Chance < 30% HP, 50% Chance. Deal 200% damage and converts 1 Random orb into Fire orbs .. Burning Blizzard ( 22,334 ) 1 x < 30% HP, 50% Chance < 30% HP, 50% Chance. Deal 200% damage and converts 1 Random orb into Water orbs .. 
3   Blue Time Sorceress, Ars Paulina  1  11,167  0  4,110,139  Light & Dark Resistance ( 50% Damage ) Passive. 50% Light & Dark damage reduction .. Solomon's Little Key ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Grimoire of Water ( 5,584 ) 30% Chance 30% Chance. Will use when above 30% HP Deal 50% damage and converts all Heart orbs into Water orbs .. Poison Rain ( 2,792 ) 5 x < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use nonconsecutively Deal 25% damage and converts 5 Random orbs into Poison orbs .. Aqua Evocation +25% ( 99 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Increases skyfall chance of Water orbs by 25% for 99 turns .. Tidal Hurricane ( 22,334 ) 1 x < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Deal 200% damage and converts 1 Random orb into Water orbs .. Tidal Hurricane ( 22,334 ) 1 x < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Deal 200% damage and converts 1 Random orb into Wood orbs .. 
3   Green Essence Sorceress, Almadel  1  11,167  0  4,040,694  Light & Dark Resistance ( 50% Damage ) Passive. 50% Light & Dark damage reduction .. Solomon's Little Key ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Grimoire of Earth ( 5,584 ) 30% Chance 30% Chance. Deal 50% damage and converts all Heart orbs into Wood orbs .. Tentacle Cage ( 5,584 ) 1 x Sub ( 12 Turns ) < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use nonconsecutively Deal 50% damage and binds 1 Random sub for 12 turns. This will also disable awoken skills .. Earth Evocation +25% ( 99 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases skyfall chance of Wood orbs by 25% for 99 turns .. Ground Explosion ( 22,334 ) 1 x < 30% HP, 50% Chance < 30% HP, 50% Chance. Deal 200% damage and converts 1 Random orb into Wood orbs .. Ground Explosion ( 22,334 ) 1 x < 30% HP, 50% Chance < 30% HP, 50% Chance. Deal 200% damage and converts 1 Random orb into Fire orbs .. 


4   Bamboo Cutter's Blossom, KaguyaHime  1  10,361  470  3,024,097  Kaguya Passive ( 75% Resolve ) Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP .. I'll purify you! ( Player +100% ) Preemptive Strike. Recovers Player 100% of maximum HP .. Swallow's Cowry Shell ( 12,951 ) 60% Chance 60% Chance. Will use when above 30% HP Deal 125% damage and converts all Dark orbs into Heart orbs .. Dragon Neck Jewel ( 7,771 ) 20% Chance 20% Chance. Will use when above 30% HP Deal 75% damage. Change all orbs to Fire, Water, Wood, Light & Dark orbs .. Fire Rat Fur Robe ( 7,771 ) 10% Chance 10% Chance. Will use when above 30% HP Deal 75% damage and converts all Heart orbs into Fire orbs .. Buddha's Stone Bowl ( 99% HP ) 10% Chance 10% Chance. Will use when above 30% HP, nonconsecutively Player 99% current HP .. Jeweled Branch of Horai ( 23 Turns ) < 75% HP, 100% Chance, 1 timeuse < 75% HP, 100% Chance, 1 timeuse. Binds all Devil type cards for 23 turns. This will also disable leader skills and awoken skills .. Ascension ( 20,722 ) ( expand for details ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage. Change the following column "Ｏ" into Light orbs －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ Change the following column "Ｏ" into Light orbs －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ .. Elixir of Life ( Enemy +100% ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Recovers enemy 100% of maximum HP .. 
4    1  Skill  570  8,728,403  Water & Dark Halven ( 50% Damage ) Passive. 50% Water & Dark damage reduction .. Roaring Flame's Fighting Spirit ( < 6 Combos 5 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 5 turns .. Mahattvatabaha ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Thrust Away ( CD +13 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Deal 120% damage and increases cooldown of active skills by 13 turns .. Flame Erupting Horns ( 14,300 ) ( expand for details ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 130% damage. Change the following column "Ｏ" into Fire orbs Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ .. Sun's Sacred Flame ( 15,492 ) 15 x 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Deal 140% damage and randomly change 15 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. Flame Roaring Horns ( 16,684 ) ( expand for details ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 150% damage. Change the following column "Ｏ" into Fire orbs －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ .. Cruel Fire Ring ( > 300k Damage 10 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Absorbs single hit damage over 300,000 for 10 turns .. Twin Flame Horns ( 19,067 ) ( expand for details ) 100% Chance 100% Chance. Will use repeatedly when above 50% HP Deal 160% damage. Change the following column "Ｏ" into Fire orbs Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ .. Fierce Charge Stance ( 75% Damage 4 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. 75% damage reduction for 4 turns .. Fierce Charge Stance ( 50% Damage 4 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. 50% damage reduction for 4 turns .. 3 < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Skip turn .. 2 < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Skip turn .. 1 ( 2 Secs 1 Turn ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Reduces time limit of orb movement by 2 secs for 1 turn .. Paryavasaanam ( 143,004 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use repeatedly Deal 1200% damage ( 6 hits, 200% per hit ) .. 


5   Scholarly God of Fortune, Ganesha  1  Skill  0  50,000,000  Beat me and you get a reward ( 50% Damage 1 Turn ) Preemptive Strike. 50% damage reduction for 1 turn ..Skill Set 1 First turn. 100% Chance, 1 timeuse. Scholarly God's Wisdom ( 999 Turns )Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Invocation Test ( < 7 Combos 5 Turns )Absorbs 100% of the damage you cause for combos 6 and under for 5 turns .. Vighnesvara ( 30,060 ) 100% Chance 100% Chance. Will use when jammer orb exists Deal 300% damage and converts all Jammer orbs into Light orbs .. Vinayaka ( 20,040 ) 4 x non 100% Chance 100% Chance. Deal 200% damage. Randomly spawn Jammer orbs from non 4 Jammer orbs .. Godly Treasure Scales ( 3 Turns ) < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Lock the following column "Ｏ" on the board for 3 turns .. Dhahab Ankusha ( 60,120 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 600% damage. Change all orbs to Light orbs .. 
TL;DR: for any general category, this is awful. But this is here now, relatively easy, and grants a greater degree of customizing your reward. Run it, but don't stone for it.
I feel great about averaging better then 75% on arena 1. I don’t think anyone does 100%.
But the SDR seems like the smart way to go unless you are in a serious pi hole.