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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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1 |  | x 2 Lil' Red Dragon | 2 | Skill | 364 | 7,899,568 | Lv.13   Heat Ball ( 24,774 ) 1 x non   ( 49548 after Anger ) Deal 100% damage. Randomly spawn Fire orbs from non 1 orbs .. Fire Guard ( -50% Damage 2 Turns ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full 50% damage reduction for 2 turns ..  Anger ( 99 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Increases damage to 200% for the next 99 turns .. |
1 |  |   Dragonbound Flanjé | 1 | Skill | 2,366 | 10,419,000 | Lv.13   Wood damage halved ( -50% Damage ) Passive. 50% Wood damage reduction ..  Oi! Who are you? ( < 6 Combos 3 Turns ) Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 3 turns .. Let's do this, Flairy! ( expand for details ) First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Change the following column "O" into Fire & Jammer orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. Go get 'em, Flairy! ( -90% HP ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Player -90% current HP ..  Flairy is gnawing away at something ( 27,802 ) 100% Chance 100% Chance. Will use every other turn Deal 200% damage ( 2 hits, 100% per hit ) ..  Twinkle ☆ Flare ( Enemy +50% ) 100% Chance 100% Chance. Will use every other turn Recovers enemy 50% of maximum HP .. |
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2 |  | x 2 Lil' Blue Dragon | 2 | Skill | 364 | 8,399,483 | Lv.13   Cold Ball ( 25,191 ) 1 x non   ( 50382 afterAnger ) Deal 100% damage. Randomly spawn Water orbs from non 1 orbs .. Water Guard ( -50% Damage 2 Turns ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full 50% damage reduction for 2 turns ..  Anger ( 99 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Increases damage to 200% for the next 99 turns .. |
2 |  |   Dragonbound Wanjé | 1 | Skill | 2,366 | 10,171,083 | Lv.13   Fire damage halved ( -50% Damage ) Passive. 50% Fire damage reduction ..  Woo-hoo! ( -2 Secs 3 Turns ) Pre-emptive Strike. Reduces time limit of orb movement by 2 secs for 3 turns .. Ackris! Yoo-hoo! ( expand for details ) First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Change the following column "O" into Water & Jammer orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. Do your best, Ackris! ( -90% HP ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Player -90% current HP ..  Ackris is spinning around ( 20,802 ) 8 x          100% Chance 100% Chance. Will use every other turn Deal 160% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs ..  Twinkle ☆ Aqua ( Enemy +50% ) 100% Chance 100% Chance. Will use every other turn Recovers enemy 50% of maximum HP .. |
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3 |  | x 2 Lil' Green Dragon | 2 | Skill | 364 | 8,899,483 | Lv.13   Wind Ball ( 25,667 ) 1 x non   ( 51334 after Anger ) Deal 100% damage. Randomly spawn Wood orbs from non 1 orbs .. Wood Guard ( -50% Damage 2 Turns ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full 50% damage reduction for 2 turns ..  Anger ( 99 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Increases damage to 200% for the next 99 turns .. |
3 |  |   Dragonbound Winjé | 1 | Skill | 2,366 | 9,923,168 | Lv.13   Water damage halved ( -50% Damage ) Passive. 50% Water damage reduction ..  Aww... Do we really have to fight? ( 3 Turns ) Pre-emptive Strike. Disable active skills for 3 turns .. Wilgo! Help me! ( expand for details ) First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Change the following column "O" into Wood & Jammer orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. Sorry, Wilgo... Again... ( -90% HP ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Player -90% current HP ..  Wilgo's creating a gust ( 17,922 ) ( CD +1 Turn ) 100% Chance 100% Chance. Will use every other turn Deal 160% damage and increases cooldown of active skills by 1 turn ..  Twinkle ☆ Wind ( Enemy +50% ) 100% Chance 100% Chance. Will use every other turn Recovers enemy 50% of maximum HP .. |
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4 |  | x 2 Lil' White Dragon | 2 | Skill | 364 | 7,899,568 | Lv.13   Flash Ball ( 23,394 ) 1 x non   ( 46788 after Anger ) Deal 100% damage. Randomly spawn Light orbs from non 1 orbs .. Light Guard ( -50% Damage 2 Turns ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full 50% damage reduction for 2 turns ..  Anger ( 99 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Increases damage to 200% for the next 99 turns .. |
4 |  |   Dragonbound Shynjé | 1 | Skill | 2,366 | 10,914,833 | Lv.13   Light damage halved ( -50% Damage ) Passive. 50% Light damage reduction ..  Sigh... I'm exhausted... ( CD +3 Turns ) Pre-emptive Strike. Increases cooldown of active skills by 3 turns .. Over here, Bolthas! ( expand for details ) First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Change the following column "O" into Light & Jammer orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. Well, Bolthas, they're all yours! ( -90% HP ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Player -90% current HP ..  Bolthas is shaking ( 22,816 ) 1 x Sub ( 1 Turn ) 100% Chance 100% Chance. Will use every other turn Deal 170% damage and binds 1 Random sub for 1 turn. This will also disable awoken skills ..  Twinkle ☆ Bolt ( Enemy +50% ) 100% Chance 100% Chance. Will use every other turn Recovers enemy 50% of maximum HP .. |
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5 |  | x 2 Lil' Black Dragon | 2 | Skill | 364 | 8,399,525 | Lv.13   Dark Ball ( 24,291 ) 1 x non   ( 48582 after Anger ) Deal 100% damage. Randomly spawn Dark orbs from non 1 orbs .. Dark Guard ( -50% Damage 2 Turns ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full 50% damage reduction for 2 turns ..  Anger ( 99 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Increases damage to 200% for the next 99 turns .. |
5 |  |   Dragonbound Shanjé | 1 | Skill | 2,366 | 10,914,833 | Lv.13   Dark damage halved ( -50% Damage ) Passive. 50% Dark damage reduction ..  You! Get on the ground! Pre-emptive Strike. Puzzle starting point has been fixed .. It's go time, Sharrus! ( expand for details ) First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Change the following column "O" into Dark & Jammer orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. Now get to work! ( -90% HP ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Player -90% current HP ..  Sharrus is whimpering ( 25,162 ) 100% Chance 100% Chance. Will use every other turn Deal 170% damage and hide all orbs on the board. Moving the orb will reveal it ..  Twinkle ☆ Shadow ( Enemy +50% ) 100% Chance 100% Chance. Will use every other turn Recovers enemy 50% of maximum HP .. |
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6 |  |  Red Flower Dragon, Barbados | 1 | Skill | 0 | 15,630,223 | Lv.20     Fertile Guard ( 999 Turns ) Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Flower Tail ( 24,641 ) 1 x    100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 100% damage and converts 1 Random orb into Heart orbs ..  Volcano Rally ( 18,481 ) 1 x    100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 75% damage and converts 1 Random orb into Fire orbs ..  Plant Net 4 x Subs ( 3 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Binds 4 Random subs for 3 turns. This will also disable awoken skills ..  Rage of the Earth ( 18,481 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 75% damage ..  Rage of the Earth ( 36,962 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 150% damage ..  Rage of the Earth ( 73,923 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 300% damage ..  Rage of the Earth ( 147,846 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 600% damage .. |
6 |  |  Blue Flower Dragon, Starling | 1 | Skill | 0 | 11,159,200 | Lv.16     Fertile Guard ( 999 Turns ) Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Flower Tail ( 21,239 ) 1 x    100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 100% damage and converts 1 Random orb into Heart orbs ..  Thorn Whip ( 15,929 ) 1 x Sub ( 2 Turns ) 100% Chance 100% Chance. Will use every other turn Deal 75% damage and binds 1 Random sub for 2 turns. This will also disable awoken skills ..  Thorn Cage ( 10,620 ) 4 x ( 2-4 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Deal 50% damage and binds 4 Random cards for 2-4 turns. This will also disable leader skills and awoken skills ..  Rose Ocean ( 63,717 )    < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 300% damage and converts all Heart orbs into Water orbs ..  Beautiful Rose ( 26,549 ) 1 x    < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 125% damage and converts 1 Random orb into Heart orbs .. |
6 |  |  Green Flower Dragon, Casablanca | 1 | Skill | 0 | 17,800,568 | Lv.17     Fertile Guard ( 999 Turns ) Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Mystic Bulb ( -50% HP )  Mystic Bulb ( 43,990 ) 1 x    Deal 200% damage and converts 1 Random orb into Heart orbs .. Mystic Bulb ( 16,496 )    Deal 75% damage and converts all Fire orbs into Wood orbs .. Mystic Bulb ( 16,496 ) Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it .. Gabriel's Protection ( 3 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Absorbs 100% Fire damage for 3 turns ..  Mystic Blossom ( 52,788 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 240% damage ( 3 hits, 80% per hit ) .. |
6 |  |  Orange Flower Dragon, Helianthus | 1 | Skill | 0 | 19,480,223 | Lv.20     Fertile Guard ( 999 Turns ) Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Flower Tail ( 30,240 ) 1 x    60% Chance 60% Chance. Will use when above 50% HP Deal 100% damage and converts 1 Random orb into Heart orbs ..  Petal Storm ( 22,680 ) 1 x    40% Chance 40% Chance. Will use when above 50% HP Deal 75% damage and converts 1 Random orb into Light orbs ..  Soul Howling ( 3 Turns ) Binds all Dark attribute cards for 3 turns. This will also disable leader skills and awoken skills .. Gathered up the earth's power < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Skip turn ..  Earthlight Blaster ( 54,432 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 180% damage ( 3 hits, 60% per hit ) .. |
6 |  |  Purple Flower Dragon, Orchid | 1 | Skill | 0 | 21,967,448 | Lv.23     Fertile Guard ( 999 Turns ) Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Curing Breath ( 39,078 )    100% Chance 100% Chance. Will use when poison orb exists Deal 120% damage and converts all Poison orbs into Heart orbs ..  Poison Fog ( 16,283 ) 6 x    100% Chance 100% Chance. Deal 50% damage and converts 6 Random orbs into Poison orbs ..  Serpent Eye 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds 2 Random subs for 3 turns. This will also disable awoken skills ..  Purple Orbit ( 48,849 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 150% damage ( 3 hits, 50% per hit ) ..  Poison Marking 3 x    < 30% HP, 100% Chance < 30% HP, 100% Chance. Converts 3 Random orbs into Poison orbs .. |
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7 |  |  Flame Insect Dragon, Flammesickle | 1 | Skill | 47,600 | 16,463,223 | Lv.20     Insect Dragon's Steel Chitin ( < 5 Combos 10 Turns ) Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 10 turns .. Mantis Dragon Fist ( 39,873 ) Deal 120% damage ( 3 hits, 40% per hit ) .. Crushing Jaws ( 66,454 )    Deal 200% damage and converts all Jammer orbs into Fire orbs .. Fire Eating Sickle ( 24,920 )    Deal 75% damage and converts all Fire orbs into Jammer orbs .. Flame Wings Spread ( -1 Sec 5 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Reduces time limit of orb movement by 1 sec for 5 turns ..  Scorching Mantis Dragon Fist ( 79,746 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 240% damage ( 6 hits, 40% per hit ) .. |
7 |  |  Water Insect Dragon, Deadjumper | 1 | Skill | 42,840 | 16,152,548 | Lv.18     Insect Dragon's Steel Chitin ( < 5 Combos 10 Turns ) Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 10 turns .. Jumping Breath ( 43,908 ) Deal 80% damage ( 4 hits, 20% per hit ) .. Locust Press ( 68,606 )    Will use when jammer orb exists Deal 125% damage and converts all Jammer orbs into Water orbs .. Plant Feast ( 3 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all Wood attribute cards for 3 turns. This will also disable leader skills and awoken skills ..  Meteor Strike ( 109,770 )    < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use when jammer orb exists Deal 200% damage and converts all Jammer orbs into Water orbs .. |
7 |  |  Earth Insect Dragon, Gigarock | 2 | Skill | 190,400 | 16,752,983 | Lv.16     Insect Dragon's Steel Chitin ( < 5 Combos 10 Turns ) Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 10 turns .. Beetle Combo ( 74,484 ) ( 148968 after Insect Beat ) Deal 150% damage ( 3 hits, 50% per hit ) .. Gigantic Blow ( -99% HP )  Hard Hit ( 49,655 ) 1 x    ( 99310 after Insect Beat ) Deal 100% damage and converts 1 Random orb into Jammer orbs .. Insect Beat ( 6 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Increases damage to 200% for the next 6 turns ..  Buster Horn ( 99,310 ) < 25% HP, 100% Chance ( 198620 after Insect Beat ) < 25% HP, 100% Chance. Deal 200% damage .. |
7 |  |  Light Insect Dragon, Pulseneedle | 1 | 36,027 | 47,600 | 13,352,110 | Lv.20     Insect Dragon's Steel Chitin ( < 5 Combos 10 Turns ) Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 10 turns .. Poison Needle ( 18,014 ) 4 x    100% Chance 100% Chance. Will use every other turn Deal 50% damage and converts 4 Random orbs into Poison orbs ..  Honey Honey Bind 4 x ( 1-3 Turns ) < 75% HP, 100% Chance, 1 time-use < 75% HP, 100% Chance, 1 time-use. Binds 4 Random cards for 1-3 turns. This will also disable leader skills and awoken skills ..  Dragon Royal Jelly ( Enemy +50% ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Will use when above 30% HP Recovers enemy 50% of maximum HP ..  Honeybee Swarm ( 43,223-86,466 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 120%-240% damage ( 3-6 hits, 40% per hit ) .. |
7 |  |  Dark Insect Dragon, Mutecocoon | 1 | Skill | 2,954,777 | 1,568,778 | Lv.20     Insect Dragon's Steel Chitin ( < 5 Combos 10 Turns ) Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 10 turns .. Silent Darkness ( 7,957 ) 100% Chance 100% Chance. Will use every other turn 4 times Deal 25% damage and hide all orbs on the board. Moving the orb will reveal it ..  Gravity Spin ( 15,914 ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 50% damage ..  Gravity Spin ( 31,827 ) 1 x    100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 100% damage and converts 1 Random orb into Jammer orbs ..  Gravity Spin ( -99% HP ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Player -99% current HP ..  Wormhole ( 159,135 ) Deal 500% damage ( 5 hits, 100% per hit ) .. |
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8 |  |   Dragon Zombie | 3 | 375,852 | 0 | 43,756,015 | Lv.50   |
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9 |  |   Boneclad Dragonbound, Herme-Do | 2 | Skill | 7,056 | 66,962,278 | --  Next turn changed ( 50%, 1 Turn ) Turn counter changes to 1 when HP is less than 50% .. Transformation ( Transform ) Passive. Proceed to next floor when HP reaches 0 ..  You dare set foot in this castle?! Hmph. How brave of you. ( < 7 Combos 999 Turns ) Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 999 turns .. Clear Stream ( 44,733 ) 100% Chance 100% Chance. Will use when above 50% HP Deal 180% damage ( 3 hits, 60% per hit ) .. Skill Set 1 < 50% HP, 100% Chance.  Intriguing... ( 999 Turns )100% Chance. Will use when above 50% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns ..  Let's have a little more fun ( -50%, 3 Turns )100% Chance. Will use when above 50% HP Set team RCV to 50% for 3 turns ..  Icicle Sting ( 37,277 ) ( -50% 1 Turn ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 150% damage and reduces time limit of orb movement to 50 % for 1 turn ..  Bubble Bomb ( 37,277 ) 5 x    < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 150% damage and randomly change 5 orbs into bomb .. |
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10 |  |   Zealous Boneclad Dragonbound, Herme-Do | 1 | Skill | 10,962 | 133,917,778 | Lv.9    You're not going anywhere! ( 999 Turns )< 50% HP, 100% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..   Have a taste of true fear! 13 x non   < 50% HP, 100% Chance. Pre-emptive Strike. Randomly spawn Poison orbs from non 13 orbs ..   World Grudge 13 x          < 50% HP, 100% Chance. Pre-emptive Strike. Randomly change 13 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs ..  Agonizing Sacrifice ( 60,366 )    First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Will use when poison orb exists Deal 200% damage and converts all Poison orbs into Lethal Poison orbs ..Skill Set 2 First turn. 100% Chance, 1 time-use. Will use when no poison orbs  A Reward For Your Agony ( Player +100% )First turn. 100% Chance, 1 time-use. Will use when poison orb exists Recovers Player 100% of maximum HP .. Ominous Sorcery ( 1 Turn )First turn. 100% Chance, 1 time-use. Will use when poison orb exists Disable awoken skills for 1 turn .. Abyssal Pain ( 45,276 ) 40% Chance 40% Chance. Will use when above 15% HP Deal 150% damage ( 3 hits, 50% per hit ) ..  Corpse Dragon's Curse +10% ( 10 Turns ) 20% Chance 20% Chance. Will use when above 15% HP Increases skyfall chance of Poison orbs by 10% for 10 turns ..  Red Dragon Liquid ( 39,238 ) 5 x non     40% Chance 40% Chance. Will use when above 15% HP Deal 130% damage. Randomly spawn Water orbs from non 5 Water & Poison orbs .. Skill Set 3 20% Chance. Will use every 3 turns >15% HP  Desperation ( 3 Turns )40% Chance. Will use when above 15% HP Absorbs 100% Fire damage for 3 turns ..  Acid Breath ( 51,311 ) 1 x    40% Chance. Will use when above 15% HP Deal 170% damage and converts 1 Random orb into Jammer orbs .. Skill Set 4 20% Chance. Will use every 3 turns >15% HP  Desperation ( 3 Turns )40% Chance. Will use when above 15% HP Absorbs 100% Water damage for 3 turns ..  Acid Breath ( 51,311 ) 1 x    40% Chance. Will use when above 15% HP Deal 170% damage and converts 1 Random orb into Jammer orbs .. Skill Set 5 20% Chance. Will use every 3 turns >15% HP  Desperation ( 3 Turns )40% Chance. Will use when above 15% HP Absorbs 100% Wood damage for 3 turns ..  Acid Breath ( 51,311 ) 1 x    40% Chance. Will use when above 15% HP Deal 170% damage and converts 1 Random orb into Jammer orbs .. Skill Set 6 20% Chance. Will use every 3 turns >15% HP  Desperation ( 3 Turns )40% Chance. Will use when above 15% HP Absorbs 100% Light damage for 3 turns ..  Acid Breath ( 51,311 ) 1 x    40% Chance. Will use when above 15% HP Deal 170% damage and converts 1 Random orb into Jammer orbs .. Skill Set 7 20% Chance. Will use every 3 turns >15% HP  Desperation ( 3 Turns )40% Chance. Will use when above 15% HP Absorbs 100% Dark damage for 3 turns ..  Acid Breath ( 51,311 ) 1 x    40% Chance. Will use when above 15% HP Deal 170% damage and converts 1 Random orb into Jammer orbs ..  Accursed Eclipse ( 30,183 ) ( 13 Turns ) < 15% HP, 100% Chance, 1 time-use < 15% HP, 100% Chance, 1 time-use. Deal 100% damage. Randomly hide 13 orbs on the board for 13 turns .. Skill Set 8 < 15% HP, 100% Chance.  Virulent Sorcery ( 10 Turns )< 15% HP, 100% Chance, 1 time-use. Disable awoken skills for 10 turns ..  Deadly Poison ( 362,196 ) 1 x    < 15% HP, 100% Chance, 1 time-use. Deal 1200% damage and converts 1 Random orb into Lethal Poison orbs .. |
10 |  |   Enraged Boneclad Dragonbound, Herme-Ra | 1 | Skill | 10,962 | 133,917,778 | Lv.9    You're not going anywhere! ( 999 Turns )< 15% HP, 100% Chance, 1 time-use. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..   Have a taste of true fear! 13 x non   < 15% HP, 100% Chance, 1 time-use. Pre-emptive Strike. Randomly spawn Poison orbs from non 13 orbs ..   World Grudge 13 x          < 15% HP, 100% Chance, 1 time-use. Pre-emptive Strike. Randomly change 13 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs ..  Agonizing Sacrifice ( 60,366 )    First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Will use when poison orb exists Deal 200% damage and converts all Poison orbs into Lethal Poison orbs ..Skill Set 2 First turn. 100% Chance, 1 time-use. Will use when no poison orbs  A Reward For Your Agony ( Player +100% )First turn. 100% Chance, 1 time-use. Will use when poison orb exists Recovers Player 100% of maximum HP .. Ominous Sorcery ( 1 Turn )First turn. 100% Chance, 1 time-use. Will use when poison orb exists Disable awoken skills for 1 turn .. Abyssal Pain ( 45,276 ) 40% Chance 40% Chance. Will use when above 15% HP Deal 150% damage ( 3 hits, 50% per hit ) ..  Corpse Dragon's Curse +10% ( 10 Turns ) 20% Chance 20% Chance. Will use when above 15% HP Increases skyfall chance of Poison orbs by 10% for 10 turns ..  Green Dragon Liquid ( 39,238 ) ( expand for details ) 40% Chance 40% Chance. Will use when above 15% HP Deal 130% damage. Change the following row "O" into Water orbs OOOOOO ------ ------ ------ ------ .. Skill Set 3 20% Chance. Will use every 3 turns >15% HP  Desperation ( 3 Turns )40% Chance. Will use when above 15% HP Absorbs 100% Fire damage for 3 turns ..  Acid Breath ( 51,311 ) 1 x    40% Chance. Will use when above 15% HP Deal 170% damage and converts 1 Random orb into Jammer orbs .. Skill Set 4 20% Chance. Will use every 3 turns >15% HP  Desperation ( 3 Turns )40% Chance. Will use when above 15% HP Absorbs 100% Water damage for 3 turns ..  Acid Breath ( 51,311 ) 1 x    40% Chance. Will use when above 15% HP Deal 170% damage and converts 1 Random orb into Jammer orbs .. Skill Set 5 20% Chance. Will use every 3 turns >15% HP  Desperation ( 3 Turns )40% Chance. Will use when above 15% HP Absorbs 100% Wood damage for 3 turns ..  Acid Breath ( 51,311 ) 1 x    40% Chance. Will use when above 15% HP Deal 170% damage and converts 1 Random orb into Jammer orbs .. Skill Set 6 20% Chance. Will use every 3 turns >15% HP  Desperation ( 3 Turns )40% Chance. Will use when above 15% HP Absorbs 100% Light damage for 3 turns ..  Acid Breath ( 51,311 ) 1 x    40% Chance. Will use when above 15% HP Deal 170% damage and converts 1 Random orb into Jammer orbs .. Skill Set 7 20% Chance. Will use every 3 turns >15% HP  Desperation ( 3 Turns )40% Chance. Will use when above 15% HP Absorbs 100% Dark damage for 3 turns ..  Acid Breath ( 51,311 ) 1 x    40% Chance. Will use when above 15% HP Deal 170% damage and converts 1 Random orb into Jammer orbs ..  Accursed Eclipse ( 30,183 ) ( 13 Turns ) < 15% HP, 100% Chance, 1 time-use < 15% HP, 100% Chance, 1 time-use. Deal 100% damage. Randomly hide 13 orbs on the board for 13 turns .. Skill Set 8 < 15% HP, 100% Chance.  Virulent Sorcery ( 10 Turns )< 15% HP, 100% Chance, 1 time-use. Disable awoken skills for 10 turns ..  Deadly Poison ( 362,196 ) 1 x    < 15% HP, 100% Chance, 1 time-use. Deal 1200% damage and converts 1 Random orb into Lethal Poison orbs .. |
10 |  |   Placid Boneclad Dragonbound, Herme-Ku | 1 | Skill | 10,962 | 133,917,778 | Lv.9    You're not going anywhere! ( 999 Turns )< 15% HP, 100% Chance, 1 time-use. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..   Have a taste of true fear! 13 x non   < 15% HP, 100% Chance, 1 time-use. Pre-emptive Strike. Randomly spawn Poison orbs from non 13 orbs ..   World Grudge 13 x          < 15% HP, 100% Chance, 1 time-use. Pre-emptive Strike. Randomly change 13 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs ..  Agonizing Sacrifice ( 60,336 )    First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Will use when poison orb exists Deal 200% damage and converts all Poison orbs into Lethal Poison orbs ..Skill Set 2 First turn. 100% Chance, 1 time-use. Will use when no poison orbs  A Reward For Your Agony ( Player +100% )First turn. 100% Chance, 1 time-use. Will use when poison orb exists Recovers Player 100% of maximum HP .. Ominous Sorcery ( 1 Turn )First turn. 100% Chance, 1 time-use. Will use when poison orb exists Disable awoken skills for 1 turn .. Abyssal Pain ( 45,276 ) 40% Chance 40% Chance. Will use when above 15% HP Deal 150% damage ( 3 hits, 50% per hit ) ..  Corpse Dragon's Curse +10% ( 10 Turns ) 20% Chance 20% Chance. Will use when above 15% HP Increases skyfall chance of Poison orbs by 10% for 10 turns ..  Blue Dragon Liquid ( 39,238 ) ( expand for details ) 40% Chance 40% Chance. Will use when above 15% HP Deal 130% damage. Change the following column "O" into Water orbs O----- O----- O----- O----- O----- ..  Desperation ( 3 Turns )40% Chance. Will use when above 15% HP Absorbs 100% Fire damage for 3 turns ..  Acid Breath ( 51,311 ) 1 x    40% Chance. Will use when above 15% HP Deal 170% damage and converts 1 Random orb into Jammer orbs .. Skill Set 4 20% Chance. Will use every 3 turns >15% HP  Desperation ( 3 Turns )40% Chance. Will use when above 15% HP Absorbs 100% Water damage for 3 turns ..  Acid Breath ( 51,311 ) 1 x    40% Chance. Will use when above 15% HP Deal 170% damage and converts 1 Random orb into Jammer orbs .. Skill Set 5 20% Chance. Will use every 3 turns >15% HP  Desperation ( 3 Turns )40% Chance. Will use when above 15% HP Absorbs 100% Wood damage for 3 turns ..  Acid Breath ( 51,311 ) 1 x    40% Chance. Will use when above 15% HP Deal 170% damage and converts 1 Random orb into Jammer orbs .. Skill Set 6 20% Chance. Will use every 3 turns >15% HP  Desperation ( 3 Turns )40% Chance. Will use when above 15% HP Absorbs 100% Light damage for 3 turns ..  Acid Breath ( 51,311 ) 1 x    40% Chance. Will use when above 15% HP Deal 170% damage and converts 1 Random orb into Jammer orbs .. Skill Set 7 20% Chance. Will use every 3 turns >15% HP  Desperation ( 3 Turns )40% Chance. Will use when above 15% HP Absorbs 100% Dark damage for 3 turns ..  Acid Breath ( 51,311 ) 1 x    40% Chance. Will use when above 15% HP Deal 170% damage and converts 1 Random orb into Jammer orbs ..  Accursed Eclipse ( 30,183 ) ( 13 Turns ) < 15% HP, < 15% HP, . Deal 100% damage. Randomly hide 13 orbs on the board for 13 turns .. Skill Set 8 < 15% HP, 100% Chance.  Virulent Sorcery ( 10 Turns )< 15% HP, . Disable awoken skills for 10 turns ..  Deadly Poison ( 362,196 ) 1 x    < 15% HP, . Deal 1200% damage and converts 1 Random orb into Lethal Poison orbs .. |
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