| Ver | Party Suggestion | HP | Stone | Time | Like | Memo |
 | 5.00 |      
| ~12000 | 0 | ~3 min | 0 | By Achilles: This is my poison team. Works on any of the Dragons' dungeons, although you may want to replace one of the leaders with a protection card i.e. if going up against Ruby Dragons replace Red Odin with Muspelhiem or similar. Just because if you face a lone Extreme Dragon then you better be prepared (Gold Egg!) |
 | 5.00 |      
| >1001 | 0 | ~5 min | 0 | By Jon: Resist w/ CDD 50% & Odin 80%; worst damage is 1000 every 2 turns & fully awakened Odin recovers 2000 each turn. In 18 turns Golem reduces defense 75% for 5 turns, carries forward. Love this guy, over 4000 HP as #320. Dragon spikes ready in 15 turns & Odin's in 17; each spike clears a floor regardless of color. |
 | 6.02 |      
| ~3000 | 0 | ~3 min | 0 | By milkyway: Stall F1 until skills are ready. Chaos Devil Dragon, Shouki, Shouki, Light sprite Pixie, Light Sprite Pixie, Done! Must have at least two Thunder strikes and one Gungnir or three Thunder strikes to take out super kings. Biggest threat is super king of F1. Must have enough hp & recovery. |
 | 4.00 |      
| ~8000 | 0 | ~9 min | 0 | By UaahMaster: Generic Super King Hit Squad. Wild Cards should be something with good RCV (Siren, Angel, etc.) and the helper can be pretty much anything as well. 4F use MK3s skill, then use CDD, and then LHD on the boss. This also works on any other Super King, just swap the first two for resistor and super-effective rippers. |
 | 5.00 |      
| >10000 | 0 | ~7 min | 0 | By Ren: spike through or wait for the skills to activate. have fun ;D |
 | 6.02 |      
| >10000 | 0 | ~3 min | 0 | By PICK THIS: stall first round, activate top droidragon and then use your dragons skills. at 5th round use odin on super metal kind dragon and then sweep with a normal combo of any color orb |
 | 5.00 |      
| ~20000 | 0 | ~10 min | 0 | By OrbTrolled: Safest way:
F1: charge Ra and Neptune's skills. (use Ra's if SKMD shows up)
F2: nothing special, use Ra or Nepture in case of Super King. Recharge your Ra if you used on F1.
F3: same as F2, but no need to recharge.
F4: target Super King and use TMS. Then use Neptune.
You're done. :D
(Note: You'll have ~40k HP if subs are l |
 | 5.00 |      
| >12001 | 0 | ~10 min | 1 | By Valk: Any leader with 2x HP. Dark monsters are easiest since KoR and Myth Dublit provide easy HP and are easily farmable. Echidna to stall if you don't have heal and are facing the Super Metal King. Odin can one shot SMK at lv1. Lilith can speed up any floor. Stall when you can and have Echidna and Odin as panic buttons. All farmable. |
 | 5.00 |      
| ~12000 | 0 | ~4 min | 0 | By scarynut: easy farmable build. have skil up in fl1. use nep or rodin on king metal to ohko |
 | 6.10 |      
| ~10000 | 0 | ~3 min | 0 | By Droadz: LVLs in order 97(+297), 7, 7, 7, 7,90. 2 MINUTE build!!! you lose if you get the Super in FL1 but it never show'd for me in 9 runs. FL1 (and FL2 if needed.) stall when skills up then sweep. FL2-5 Bane for the win. I would recommend using stones if you're 100+ stam. in 9 runs i got 5 supers. 12-15 kings for 3 stones at 128 stam. |
 | 6.02 |      
| >8000 | 0 | ~6 min | 1 | By Mrduck47: This isn't my REAL TEAM, the keeper of light and Tamara were the light poring and the angelit, couldn't use EM sorry bout that but I think this setup will also work, as long as you can hold round 1 for 30 turns, (easy) your set :D |
 | 6.10 |      
| >7000 | 0 | ~4 min | 1 | By Nico: With this build it is extremely easy to do this dungeon. Even if super king on floor one you will have easily enough rcv to survive if you get one heart match every 2 turns. Just stall and then use dark golem to reduce their defense. other subs can be any devil type monsters to help kill the dragons. |
| | 0 0 | Eluminate: Super metal dragon does 10k damage. Are you dumb. |
 | 6.10 |      
| ~9867 | 0 | ~4 min | 0 | By Hans: Super easy built. Rush trough and use Lilith at the end or wait to Top Droidragon for skill. When Super King in first round, heal when with 3 hearts every 2 turns and use Echidna skill if not enough hearts. CDD cuts damage in half. |
 | 5.00 |      
| >11000 | 0 | ~10 min | 3 | By quakquak: Super safe. Floor one Sup. King invade not a problem. Other combinations of healers will work, as long as autoheal is 5500 HP per turn. Be sure to orb match on every turn to allow them to autoheal you. Only 1 Succubus needed; more speeds things up. When Kings and Sup. Kings appear, match orbs until Succubus is ready and poison. |
 | 6.02 |      
| >10500 | 0 | ~7 min | 1 | By Bé Táo@PV: Fastest .Farming.Double Ult-evo Arcangel. full awaken .
Wild monster is Ripper Dragons. Stall for Top Droidragon/ shiva/ any breaker armor skill up. Use Ripper Dragons or Sweep to kill everything.Good luck for Super Dragon Metal. |
 | 6.02 |      
| >5100 | 0 | ~10 min | 3 | By Kevin: This is an easy way to win. Even if u get a super king on first round. Since no multi-chomp, the max damage is cut to 5000. Attacks every 2 turns, so enough time to heal with Siren's leader skill. No heal orbs required. Stall to get Top Droidragon's skill. |
 | 6.02 |      
| ~6200 | 0 | ~10 min | 2 | By SuperBug: Jayaki ensure Super King can't one shot you. Lilityh ensure normal King die in one hit, and Siren ensure your health will be up after taking hit from king (make sure your health isn't too much because you have to heal before king hit again). Naga is not needed but effective in helping to delay Super King. This works every time. |
 | 5.10 |      
| ~10000 | 0 | ~10 min | 1 | By yiyikiki: kitty joker can reduce half dark damages. Lucifer kills the super king in one hit. lilith poisons the other. |
 | 6.02 |      
| ~6000 | 0 | ~3 min | 11 | By SymptumX: max awoken and preferably max skilled...simply use skills and win |
 | 6.02 |      
| ~14000 | 0 | ~3 min | 0 | By Justin: 35+ runs per hour provided you can avoid over-matching. All awoken aside from Angelion and Verche. Valks, Verche, Angelion max skilled. Team provides 4 Turn CD reduction. Verche + Valks + Angelion up after 1 match. Use Verche and Valks to make enough lights to 1 shot every floor. 2x3 or 1x4 light + 3 combos can 1 shot super. |
 | 6.02 |      
| ~10000 | 0 | ~7 min | 0 | By Habit: Odin and any Healer are most important. Helps to have fully awoken leaders for autoheal. Droid very useful , stall when possible to activate skill for one shot kills. ADK can be used at lower evo as long as he can orb change. Fortoytops just in case for heal orb change.Graviton dragon for mass attacks after Droid activates. |
 | 5.00 |      
| ~6000 | 0 | ~10 min | 1 | By Juste: With the 1 Carbuncle's awakening skill and Odin's Robe of Protection, dying to a Super King in Round 1 becomes impossible. Bide until Devastating Wink! becomes available. With it, Kuromi's Pink Heart assures that should everyone strike, even having 350 attack will still kill a Super King. Use Odin's Gungir to skewer the SK. |
 | 5.20 |      
| ~20000 | 0 | ~3 min | 0 | By Recca: < 2mins run.
All fully awoken.
Just bulldozed through with enough light combos, use Valk as needed. |
 | 6.10 |      
| ~30000 | 0 | ~5 min | 0 | By Colers125: Ezpz unless you get invaded w/ super king level1. If you don't, stall up level 1 until you get at least one poison and Echinda for safety. Should have a poison charged for each level. Use CDD if you wanna clear a 3 highs level quickly. If you have an Holy Tunderdragon indra or a friend with one feel free to switch out CDKV. |
 | 6.10 |      
| >11000 | 0 | ~3 min | 1 | By 雞蛋仔: No stall at all, just 3 light for High Metal & (2) 3 x 3 combo light for King Metal & Super Metal. Just any high attack GOD light can fill the space, no worry even if invite, worst case you can still take 1 hit, max skill Verche and Valkyrie make things easy good luck! |
 | 5.00 |      
| >7001 | 0 | ~4 min | 3 | By Plasma: This build did not take any magic stones to make but you may have trouble getting an awoken Odin as a friend. Archangel needs to be 2 Awoken for easy win. Stall on first Level till all monsters are charged. Finish the dungeon by using Solar Laser once on 2nd 3rd 4th and 5th floor. I use this on all the Super Dragon Descends. |
 | 5.10 |      
| ~20000 | 0 | ~8 min | 4 | By Yappa!@/r: Very easily obtainable team. Can even do it without Lilith since Lucifer's skill kills the Super King, she just makes it easier for invades. Bane, any other poison, or a Dubmyth can replace Lilith if you don't have her. Match orbs on floors 1-4 to kill anything, and Lilith/Lucifer on Supers. |
 | 6.02 |      
| ~6000 | 0 | ~5 min | 3 | By bojangles: 100% safe, farm-friendly build. With HP 6000 and RCV 830+, you will welcome a Super King on floor 1. Chaos Devil Dragon caps your max damage at 5000, Siren will bring you back to health before the next strike as long as you make a match. All that's left is a defense-breaking sub or two, Droid's Search works great. Happy Hunting. |
 | 5.30 |      
| ~26000 | 0 | ~5 min | 1 | By Wes: Maxed level and fully awoken. Just hit good combos and sweep it |
 | 5.30 |      
| >10000 | 0 | ~3 min | 0 | By Ken★Kirin: Total Lt atk of only 2000+ needed. All Max Skilled. Stall at F1. If you encounter S-King on F1, need more than 10k hp to take one hit and fully heal within next two turns; otherwise, matching 3x2 Lt orbs should kill it. 3x1 Lt orbs will kill any H-Metals. Use Angelion+Valk or Siren+Valk skills for any other S-King encounters. |
 | 5.00 |      
| >2000 | 0 | ~20 min | 0 | By holypotato: Very easy team! Make sure siren heals you over seventy percent when facing super king. Good luck! Succubus poison. Makes it easier to kill super king.
|
 | 5.00 |      
| ~10000 | 0 | ~5 min | 1 | By Endex: You can replace any of the subs with the same attributes. When reaching the Boss Level, use Sun Deity's Solar Ray skill to cause 7,777. It should be recharged by the time you reach the last level, since the first 4 floors are round-consuming. |
 | 5.00 |      
| ~10000 | 0 | ~5 min | 0 | By Dalanos: Build Neptune and Odin's skills on floors 1-3. Verche/Valk skills to make light orbs as needed. Neptune poison on the lone Crazy on floor 4 and Gungnir the Crazy on 5. Odin/Ammy keep you safe unless you hit 2 crazies and they're sync'd and you have no poison/Gungnir built up. |
 | 5.00 |      
| ~7000 | 0 | ~3 min | 3 | By kivanc: Non-luxury farming build. Chaos dragons reduce damage and guarantee survival if you encounter super king in the first round. All members except Top Droidragon needs have hit everybody and do at least 5000 damage.
Charge skills in the first round. Top Droidragon removes the defense. Sweep the rounds with the remaining 5 members |
 | 5.00 |      
| ~3000 | 0 | ~5 min | 0 | By Zgod: Leader can be any ogres. Charge Lilith for last round. Droid dragon is optional (break def is nice). Subs should fill in all colors and have high RCU. Team up with an auto healer (just make sure she can heal u to above 70% in 2 rounds). Nothing but the boss can kill you. |
 | 5.00 |      
| ~10000 | 0 | ~3 min | 0 | By iToad: Leader and Friend leader can be interchanged. I used CDC for half damage from dark monster. Friend leader if you can't find odin just use a monster with high HP.
Charge up on floor 1 all poison skills. Use Neptune's poisons on Super Metal Dragons and Lilith poison on the others.
Super easy to clear floor in 2-3mins. |
 | 5.00 |      
| >5000 | 0 | ~6 min | 2 | By KingAuzzie: Double resist with both Shiva and Droidragon (only one necessary, but helpful if you mess up a combo). Stall floor 1, then you're good to go.
4th and 5th members are just to give health, but aren't necessary. If included, preferably dark so it's easier to stall. |
 | 5.00 |      
| ~7000 | 0 | ~15 min | 0 | By Shiroe: The two dark resistors cause the super metal dragons to be no worry. However, your 5th monster has to be an poisoner or an another monster with armor breaking skill to damage the boss. With this build you can be careless so its alright, and the monsters are easily to get, but the dragons and the poisoner might be hard. |
 | 5.43 |      
| ~10000 | 0 | ~3 min | 1 | By zΔc: Just make sure all 5 colors are represented and then put your highest light atk pets in... you'll probably break 60k super king defense without even trying. So much faster than a poison team. |
| | 0 0 | ☭Δ♔Biz☃: I, for one, welcome our new damage overlords |
 | 5.00 |      
| ~1000 | 0 | ~10 min | 2 | By mango: your 5th sub can be succubus or neptune or anything with poison if you have it. relatively simple build, can take a while to kill boss. doesnt matter if super king shows up first round, as long as your siren can heal you back to 70%+ you cant die. may take a while to kill if you use succubus. |
| | 3 0 | Elly: Good luck getting resolve to work when the levels have two monsters with a one turn attack |
| | 0 0 | Brii@DRGN: Just use poison on the last floor so you only have the super king attacking. If you can't even survive the high dragons and kings, then I have no idea what to say to you. |
 | 5.13 |      
| ~9000 | 0 | ~5 min | 0 | By Mystogan: There are probably much better builds, but i just threw this together real quick and it was a breeze. Friend odin was lvl 95 tho with ~4K HP. Probably would be better to sub rainbow keeper or high hp golem in lieu of black knight if in need of HP. Just use poison/gungnir on super kings, it blasts em in one shot. |
 | 5.13 |      
| ~2500 | 0 | ~3 min | 0 | By kotybug517: get enough moves to activate lilith an ra's power within the 1st floor and every time a super king metal dragon appears use the liliths power note it will take some time to kill it but if you become desparate use ra and at the end just use ra's power |
 | 5.13 |      
| >10000 | 0 | ~7 min | 0 | By skiplegday: Lilith can be subbed with Abyss Neptune or a 4* Lilith. Duke Vampire Lord can be subbed with Vampire Lord or CDK. I used a mythlit for RCU, but Echidna is good for emergencies. Recommended to have 21k+ hp to take 2 hits from super king. Use poison if super encountered early. Lucifer on Floor 5. Persephone can be subbed w/ Lucif |
 | 5.20 |      
| >8000 | 0 | ~4 min | 1 | By XB Cheap: Charge up skills at round 1 shouldn't take but a minute. Wipe all the big guys out with poison and ra. Use Dark samurai dragon or any 20k nuke to take out waves of high metals. Odin can be either form. Ra can even be replaced with another poison. |
 | 5.00 |      
| ~10000 | 0 | ~3 min | 1 | By 雞蛋仔: Double half with survive even the first round Invade from the Super King Metal Dragon, just built up all skill and fire MKIII and follow each blast one shoot kill all! |
 | 5.00 |      
| ~9000 | 0 | ~7 min | 0 | By Sith Lord: Any Dark Resist leader will work - UI Hades 60% resist ideal. Charge on 1st round - Use Lilith if a Super invades & just survive-stronger the Lilith, faster Super will die. Use Odin if Super is w/ another Dragon (like in rnd 5). Wildcard ideally highest Light Monster or RK |
 | 5.00 |      
| >3600 | 0 | ~4 min | 3 | By Onlyname: Easily obtainable build, Odin is optional and is only needed in case a Super Metal shows up on floor 1. All subs and leaders should be at least level 10, but level 1 is acceptable. Stall on first round until all skills are charged. Then use Shiva's ability and nuke each round with dragons' abilities for an easy finish. |
 | 5.00 |      
| ~13437 | 0 | ~10 min | 1 | By Raymond: First off take some time to charge SDA and Lilith. If yoo manage to find a super king metal in the first through 4 stages, keep charging, and use SDA. In two turns he should die by poison. If you need to, use echidna to stop enemy attacks, and for quick healing, use ama. you'll take about 2000 damage at full health. |
 | 5.00 |      
| ~8500 | 0 | ~4 min | 0 | By Comet ☆彡pg: You basically just need Shiva and a bunch of rippers, and one poison. On first level build skills, then use Shiva on second floor. If floor 1 is Super, do your best to build up skills, heal every turn, if not just build skills. Floor 2, use poison if no super; use Shiva if yes and poison on floor 3. Use rippers for floor 4 & 5. |
 | 5.00 |      
| ~10000 | 0 | ~5 min | 0 | By raymondq: U dont even need the chaos dragon in front just have an odin friend & u need a healer first round stall for odins skill then if u ever run into a super king before round 5 use odin skill then stall on rd 4 to use his skill in the boss round. you only really need an odin and a healer everything else was cuz they have 2 attributes |
 | 5.20 |      
| ~8000 | 0 | ~15 min | 0 | By Maxx@PG: Just need a resolve, lillith, any orb changer to health, Echidna, and your good to go. It is really easy, just save poison for the final battle. It will kill king metal dragon after one turn and make sure you have at least 75% health. Also use Echidnas ability which will stall the time for attacks on super metal dragon. |
 | 5.20 |      
| >20000 | 0 | ~5 min | 0 | By cc: Shiva/Goemon backup team. Simply sweep with Shiva after charging in rd1, but if Super appears in rd1, you can use a high-damage monster + Goemon 25x to kill it. 1600ATK mon +3 other-color combos (or match-5 +1) will kill Super. Have at least 20001 health OR enough RCV to survive a second 10k hit. EtRE swaps with orb changer |
 | 5.00 |      
| >7300 | 0 | ~4 min | 1 | By jade: Just another fun farming build. Leaders replaceable with other dark resist, just watch HP. Can go with one resist and high lvl Ama helper too. Matching 5 dark orbs and you will plow through most stages before poisons up. Recommend Lilith (205) high lvl for faster kill on final stage if cant find Neptune friend. |
 | 5.13 |      
| >21000 | 0 | ~5 min | 0 | By cc: No-breaker/poison team. Swap Flare Drall+Gigas for Uriel. Must have at least Horus OR Freyr. 27 red orbs+Freyr abil+Lv.40 Ares (1550 ATK) kills Super, or 22 orbs+Horus abil+Lv.1 Ares. Many combinations possible, check damage calculator. Horus and Freyr used together guarantee kill. Charge early, heal like mad if Super in rnd 1. |
 | 5.00 |      
| >10001 | 0 | ~3 min | 3 | By Upc: Fast clear build, consistent 35+ runs per hour. Best to sort friendlist by atk and reserve at least 70 monster slots for high efficiency. Carbuncle and Valkyrie should be max-skilled. Isis and Hades will sweep high metals with mass atk. At least 1779 atk on Zeus to sweep King with 5 light orbs + 1 offcolor combo. cont. |
| | 0 0 | Upc: Maxed atk Zeus will require 6 light orbs + 1 offcolor combo to 1-shot super. 3 light + 3 light will also do. For safer clear, stall 4 turns on rd. 1, carbuncle heal (3cd), then sweep the dungeon. Those confident with their orb abilities can sub out Valkyrie for high atk wood. Those with Ares can run Mercury Carbuncle instead |
| | 0 0 | Upc: In the case of rd. 1 super metal, a maxed atk Zeus will need to match 3 light orbs + 4 offcolor combos or 4 light orbs + 3 offcolor combos to one-shot it. |
 | 5.13 |      
| ~15001 | 0 | ~30 min | 2 | By keib: Only rare monster here is Lucifer and maybe Siren. Stall and charge Lucifer's skill on early floors for use on super dragon. Siren's skill should be maxed or near max. CDD would be replaced by Hades preferably to take even less damage. |
 | 5.00 |      
| ~3400 | 0 | ~5 min | 0 | By Kaitlynn: Basic build I use for all the mask/lit dungeons. Ra's skill is called Solar Lazer that does 5000 damage to all enemies bypassing all defense, so he one hit kills Super Kings, so just recharge between supers. You really only need one poison character because the time you spend to recharge Ra will make her available again. |
 | 5.00 |      
| ~21000 | 0 | ~5 min | 1 | By V: Cheap build for those who don't have rare monsters. Easy to build up skills while on first stage. Shiva is needed to nerf super dragon defenses. Follow through using skills to insta kill. If you find super dragons before stage 3, optional echidna to stall and gigas to prep more orbs to attack. |
 | 5.00 |      
| ~6300 | 0 | ~30 min | 3 | By Smile: With two resists as leaders, 3 element orb - heal changers in case you need some hearts. Flame knight skill is enough with lighting dragons skill will wipe a super king (everyone) dead in one hit. ALT: Swap drawn joker for some other dark resist. StE and Angel can be any healers. |
 | 5.00 |      
| ~10000 | 0 | ~5 min | 1 | By Meat 36@PG: Charge all 4 poisons on the first board and you can take 2 super king boards out with the Neptunes and 2 regular king boards out with Lilith - DONE. Midgard can be replaced with any high HP character, Neptunes cut damage to 25%, Siren is back-up to back-up (don't assume anyone has extra Neptune to add to the team). |
 | 5.00 |      
| ~8600 | 1 | ~15 min | 0 | By 00-Raiser: Odin can greatly reduce the Super Metal Dragon King damage dealt, and Siren can recover immediately. MK II's Armor break can help Odin to destroy the Kings with his Gungnir. Need at least one to use poison. |
| | 0 0 | James: This team should work without stones used. Great stand-ins for the ??? positions are resist dragons as, in combination with the light or dark golem, they can sweep super kings and carry the golem's ability to the next round. |
 | 5.00 |      
| ~6000 | 0 | ~5 min | 20 | By CaerithGAF: Because Super Kings often show up with friends, Resolve or Odin is risky. Resist + auto-heal + hearts is safe.
Dark Golem or Machine Golem active skills reduce defense by 75% and carries through sweep.
Defense of 15k + 5k HP = 20k, so charge on first floor then let 'er rip. |
| | 0 0 | James: Charging skills shouldn't be difficult in the first round. Super Kings, though, as far as I can tell, always show up alone except in the final round (where skills would be charged), so that's a non-issue. So Odin works well and his ability can be combined with a defense drop to take out a Super King. |
| | 0 0 | James: Though with a light or dark golem in the party Chaos Devil Dragon is definitely a great choice for this team, as described originally. Abyss Neptune is also viable in place of CDD as he, too, can clear a round with kings or super kings. And could also help to handle an early super king to save the golem for later. |
| | 1 0 | Pppaul@PG: Removed comment |
 | 5.00 |      
| >2800 | 0 | ~5 min | 3 | By potato: Build should have around 10k HP but 3k is the minimum amount to survive a king high and super king.
step 1: charge skills
step 2: use shiva skill to clear rest of dungeon
make sure to OHKO every stage after you use shivas skill so the effect transfers to the next stage |
| | 0 0 | Pppaul@PG: Daisy chaining kills after popping Shiva is the easiest approach for those of us who can't pull off the combos to kill the dragons outright. Using this method I can generally get about 12-15 runs in per hour. |
 | 5.00 |      
| ~6500 | 0 | ~8 min | 1 | By James: Sample early team. Charge skills in round 1 and as needed. Lilith/Succubus clear floors or isolate super kings. Knight + dragon abilities clear super king. Knight swaps for dark/light golem, dragon for Regulus. If Amaterasu is not available, use Siren and save her ability for emergencies. |
 | 5.00 |      
| ~1800 | 0 | ~7 min | 3 | By James: Vritra resolve team. Charge skills in round one. Use Succubus to clear floors or anything accompanying a super king dragon. Use Vritra's ability to clear a super king dragon while at 1 HP. Have some health (note suggested HP) to survive a super king striking together with a lesser dragon. |
 | 5.00 |      
| ~3000 | 0 | ~5 min | 6 | By James: Sample team with multiple options. Succubus clears a round or isolates super king. Machine Golem + Odin clears a super king; Ra or Neptune clears super king and others. Only one super king solution required. Charge in round one and as needed. Swap for light dragon or Succubus. Siren 334+ RCV. |
| | 0 0 | Pppaul@PG: Removed comment |
| | 1 0 | Pppaul@PG: Removed comment |