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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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1 |  |   Ancient Flame Dragon, Ammonite | 1 | Skill | 1,000 | 7,380,027 | Lv.20     Shell Seclusion ( -50% Damage 1 Turn ) 100% Chance 100% Chance. Will use every other turn Pre-emptive Strike. 50% damage reduction for 1 turn ..   Shell Seclusion ( -50% Damage 1 Turn ) 100% Chance 100% Chance. Will use every other turn Pre-emptive Strike. 50% damage reduction for 1 turn ..  Wind-Up Full Throttle ( 38,454 ) ( 999 Turns ) 100% Chance ( 37045 after Wind-Up Full Throttle ) 100% Chance. Will use when alone Increases damage to 200% for the next 999 turns ..  Nine Flames Breath ( 19,227 ) 9 x non    33% Chance ( 28496 after Wind-Up Full Throttle ) 33% Chance. Will use when above 10% HP Deal 100% damage. Randomly spawn Fire orbs from non 9 Fire orbs ..  Three Hearts Clutch ( 24,995 ) 3 x non    34% Chance ( 37045 after Wind-Up Full Throttle ) 34% Chance. Will use when above 10% HP Deal 130% damage. Randomly spawn Heart orbs from non 3 Heart orbs ..  Seven Ties Tentacle ( 19,227 ) 7 x      33% Chance ( 28496 after Wind-Up Full Throttle ) 33% Chance. Will use when above 10% HP Deal 100% damage and randomly change 7 Fire, Water, Wood, Light & Dark orbs into locked orbs ..  Incandescent Ocean All    < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Randomly spawn Fire orbs from all Fire orbs ..  Full Spiral ( -100% HP ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Player -100% current HP .. |
1 |  |   Ancient Lake Dragon, Coelacanth | 1 | 25,698 | 1,000 | 6,970,110 | Lv.20    Coelacanth's Temper ( 76% Resolve ) Passive. While HP is 76% or above, a single hit that normally kills it will instead leave it with 1 HP ..  Water Pressure ( -50% HP ) Pre-emptive Strike. Player -50% current HP .. Wind-Up Full Throttle ( 999 Turns ) 100% Chance 100% Chance. Will use when alone Increases damage to 200% for the next 999 turns ..  Secret Plan of the Living Fossil ( 1 Turn ) 20% Chance 20% Chance. Absorbs 100% Wood damage for 1 turn ..  Single Jet ( 25,698 ) 1 x non    40% Chance ( 51396 after Wind-Up Full Throttle ) 40% Chance. Deal 100% damage. Randomly spawn Water orbs from non 1 Water orbs ..  Longevity Attack ( 23,128 ) ( Enemy +10% ) < 76% HP, 40% Chance ( 46256 after Wind-Up Full Throttle ) < 76% HP, 40% Chance. Deal 90% damage and recovers enemy 10% of maximum HP ..  Attack from the Deep Sea ( 38,547 ) < 50% HP, 100% Chance, 1 time-use ( 77096 after Wind-Up Full Throttle ) < 50% HP, 100% Chance, 1 time-use. Deal 150% damage and hide all orbs on the board. Moving the orb will reveal it ..  Screw Headbutt ( 77,094 ) < 10% HP, 100% Chance ( 154188 after Wind-Up Full Throttle ) < 10% HP, 100% Chance. Deal 300% damage ( 3 hits, 100% per hit ) ..  Longevity Invasion ( 41,117 ) ( Enemy +9% ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Deal 160% damage and recovers enemy 9% of maximum HP .. |
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2 |  |   Shrine Priestess, Kano | 1 | Skill | 832 | 66,500,000 |    Dance of the Shrine Maiden ( -50% Damage 5 Turns ) Pre-emptive Strike. 50% damage reduction for 5 turns .. Dance of the Shrine Maiden ( -50% Damage 5 Turns ) > 99% HP, 100% Chance > 99% HP, 100% Chance. 50% damage reduction for 5 turns ..  Smiling joyfully > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use 4 times Skip turn .. Skill Set 1 < 99% HP, 100% Chance, 1 time-use.  Awful! Now I'm mad! ( 999 Turns )> 99% HP, 100% Chance. Will use 4 times Increases damage to 1000% for the next 999 turns ..  Cheeks puffing up in anger ( 999 Turns )> 99% HP, 100% Chance. Will use 4 times Immunity against status effects such as delay, poison, defense reduction for 999 turns ..  I'm hiding them, okay? ( 5 Turns ) < 99% HP, 100% Chance, 1 time-use < 99% HP, 100% Chance, 1 time-use. 2 x 2 Clouds appear on the board for 5 turns ..  Ritual Chimes ( CD +0-4 Turns ) < 99% HP, 100% Chance, 1 time-use < 99% HP, 100% Chance, 1 time-use. Increases cooldown of active skills by 0-4 turns ..  Ailanthus Umbrella ( 4,054 ) < 99% HP, 100% Chance ( 40540 after Awful! Now I'm mad! ) < 99% HP, 100% Chance. Deal 100% damage ( 2 hits, 50% per hit ) ..  Maple Leaf Revolt Dance ( 6,080 )     < 30% HP, 100% Chance ( 60795 after Awful! Now I'm mad! ) < 30% HP, 100% Chance. Deal 150% damage. Change all orbs to Fire & Wood orbs .. |
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3 |  |  Goddess of the Bleak Night, Pandora | 1 | Skill | 620 | 10,000,000 |    I think you can do it ( > 1 Damage 999 Turns )< 30% HP, 100% Chance. Pre-emptive Strike. Immune single hit damage over 1 for 999 turns ..   Now, grasp hold of hope... ( < 10 Combos 999 Turns )< 30% HP, 100% Chance. Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 9 and under for 999 turns ..   Pandora's Box 6 x non       < 30% HP, 100% Chance. Pre-emptive Strike. Randomly spawn Light, Dark, Heart, Jammer & Poison orbs from non 6 orbs .. Skill Set 2 100% Chance. Will use if 10c or above  Congratulations ( --100% 10 Turns )< 30% HP, 100% Chance. Reduces time limit of orb movement to 200 % for 10 turns ..  I give you hope< 30% HP, 100% Chance. Self-Destruct ( Reduce self HP to 0 ) .. Skill Set 3 100% Chance. Will use if 9c or below  Too bad... ( CD +10 Turns )< 30% HP, 100% Chance. Increases cooldown of active skills by 10 turns ..  Overflowed Despair ( -50% 10 Turns )< 30% HP, 100% Chance. Reduces time limit of orb movement to 50 % for 10 turns ..  Farewell< 30% HP, 100% Chance. Self-Destruct ( Reduce self HP to 0 ) .. |
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4 |  |   Creation Empress God, Izanami | 1 | Skill | 1,560 | 27,686,700 |  Light Izanami Passive ( -50% Damage ) Passive. 50% Light damage reduction ..  Universal Protection ( 10 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 10 turns ..  Merciful Protection ( -75% Damage 1 Turn )Pre-emptive Strike. 75% damage reduction for 1 turn ..  Young Dragon's Chainfire 6 x ( 1-3 Turns )Pre-emptive Strike. Binds 6 Random cards for 1-3 turns. This will also disable leader skills and awoken skills ..Skill Set 2 First turn. 100% Chance, 1 time-use.  Fragile Fantasy 3 x    Converts 3 Random orbs into Jammer orbs .. Request for Peace ( 10 Turns )Disable active skills for 10 turns .. Celestial Purification ( 105,624 )    Will use when jammer orb exists Deal 360% damage and converts all Jammer orbs into Heart orbs .. First Ripples of Life ( 29,340 ) 1 x    Will use when jammer orb exists Deal 100% damage and converts 1 Random orb into Jammer orbs .. Young Dragon's Explosive ArrayWill use when jammer orb exists Change the following orbs on the board into bomb O----O ------ ------ ------ O----O .. Merciful Protection ( -75% Damage 1 Turn )Will use when jammer orb exists 75% damage reduction for 1 turn .. Fragile Fantasy 3 x    Will use when jammer orb exists Converts 3 Random orbs into Jammer orbs .. First Ripples of Life ( 29,340 ) 1 x    Will use when jammer orb exists Deal 100% damage and converts 1 Random orb into Jammer orbs .. Young Dragon Blast ( CD +0-4 Turns )Will use when jammer orb exists Increases cooldown of active skills by 0-4 turns ..Skill Set 6 < 50% HP, 100% Chance, 1 time-use.  Merciful Protection ( -75% Damage 1 Turn )Will use when jammer orb exists 75% damage reduction for 1 turn .. Sweet Slumber ( 1 Turn )Will use when jammer orb exists Disable awoken skills for 1 turn .. Request for Peace ( 10 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Disable active skills for 10 turns .. Skill Set 7 < 50% HP, 10% Chance, 1 time-use.  Fragile Fantasy 3 x    < 50% HP, 100% Chance, 1 time-use. Converts 3 Random orbs into Jammer orbs ..  World Cleansing          < 50% HP, 100% Chance, 1 time-use. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs ..  Creation ( 146,700 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 500% damage ( 5 hits, 100% per hit ) .. |
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5 |  |  Blessed River Goddess, Sarasvati | 1 | Skill | 620 | 53,150,000 |   Resolve ( 31% Resolve ) Passive. While HP is 31% or above, a single hit that normally kills it will instead leave it with 1 HP ..  Disappearing Mist ( 5 Turns )Pre-emptive Strike. Disable awoken skills for 5 turns ..  Stone RainPre-emptive Strike. orbs will drop as locked orbs for 20 turns .. Overflowing ( 34,335 ) 25% Chance 25% Chance. Deal 105% damage ( 3 hits, 35% per hit ) ..  Overflow ( 32,700 ) ( CD +0-2 Turns ) 25% Chance 25% Chance. Deal 100% damage and increases cooldown of active skills by 0-2 turns ..  High Water ( 31,065 ) 1 x    25% Chance 25% Chance. Deal 95% damage and converts 1 Random orb into Water orbs ..  Torrential Downpour ( 31,065 ) 1 x Subs ( 2-3 Turns ) 25% Chance 25% Chance. Binds 1 Random sub for 2-3 turns. This will also disable awoken skills .. Skill Set 2 100% Chance, 1 time-use.  Drought ( -99% HP )25% Chance. Player -99% current HP ..  Lost Water of Life ( -50%, 10 Turns )25% Chance. Set team RCV to 50% for 10 turns ..  Disappearing Mist ( 1 Turn ) < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. Disable awoken skills for 1 turn ..  Torrential Downpour 4 x Subs ( 1 Turn ) < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. Binds 4 Random subs for 1 turn. This will also disable awoken skills ..  Muddy Stream ( 98,100 )    < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 300% damage. Change all orbs to Water orbs .. Skill Set 3 < 1% HP, 100% Chance.  Spring of Life ( Enemy +100% )< 30% HP, 100% Chance. Recovers enemy 100% of maximum HP ..  Arrested ( 32,700 )          < 30% HP, 100% Chance. Deal 100% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. |
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6 |  |   Magic Dracosnake of the Evilfangs, Zahhak | 1 | Skill | 940 | 600,000,000 | Lv.10 ~5% Lv.1   God Halved   Overflowing Bloodlust ( 999 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..  Serpent Barrier ( ≥ 50000k Void Damage 999 Turns )Pre-emptive Strike. Immune single hit damage over 50,000,000 for 999 turns ..  Sky-High Jump ( < 9 Combos 1 Turn )Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 8 and under for 1 turn .. Fall from the sky ( 35,900 ) First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Will use if 9c or above Deal 100% damage .. Snake Fist Drive Strike ( 64,620 ) First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Will use if 8c or below Deal 180% damage .. Heaven-High Jump ( < 10 Combos 1 Turn ) First turn. < 10% HP, 100% Chance, 1 time-use First turn. < 10% HP, 100% Chance, 1 time-use. Absorbs 100% of the damage you cause for combos 9 and under for 1 turn .. Double Snake Fist Drive Impact ( 179,500 ) First turn. 100% Chance First turn. 100% Chance. Will use will use after [Heaven-High Jump] Deal 500% damage .. Very Strong Charge ( 37,695 ) 25% Chance ( 48465 after Raging Roar ) 25% Chance. Deal 105% damage ..  Rising Fist ( 40,208 ) 25% Chance ( 60312 after Raging Roar ) 25% Chance. Deal 112% damage ( 4 hits, 28% per hit ) ..  Snake Venom Breath ( 32,310 ) 7 x non     25% Chance ( 48465 after Raging Roar ) 25% Chance. Deal 90% damage. Randomly spawn Lethal Poison orbs from non 7 Heart & Lethal Poison orbs ..  Twin Snake Bite ( 35,900 ) 3 x ( 2-4 Turns ) 25% Chance ( 53850 after Raging Roar ) 25% Chance. Deal 100% damage and binds 3 Random cards for 2-4 turns. This will also disable leader skills and awoken skills .. Skill Set 2 100% Chance. Will use after using 5 other skills  Raging Roar ( 5 Turns )25% Chance. Increases damage to 150% for the next 5 turns ..  Hitting the ground ( 5 Turns )25% Chance. Lock the following row "O" on the board for 5 turns .. Skill Set 3 < 50% HP, 100% Chance, 1 time-use.  Wearing Miasma Surrounded by Miasma +20% ( 99 Turns )25% Chance. Increases skyfall chance of Poison orbs by 20% for 99 turns ..  Rising Fist ( 41,285 ) < 50% HP, 25% Chance ( 61928 after Raging Roar ) < 50% HP, 25% Chance. Deal 115% damage ( 5 hits, 23% per hit ) ..  Snake Venom Breath ( 32,310 ) 7 x non    < 50% HP, 25% Chance ( 48465 after Raging Roar ) < 50% HP, 25% Chance. Deal 90% damage. Randomly spawn Poison orbs from non 7 Poison orbs ..  Very Strong Charge ( 37,695 ) 4 x non     < 50% HP, 25% Chance ( 56543 after Raging Roar ) < 50% HP, 25% Chance. Deal 105% damage. Randomly spawn Poison orbs from non 4 Heart & Poison orbs ..  Twin Snake Bite ( 35,900 ) 2 x ( 1-3 Turns ) < 50% HP, 25% Chance ( 53850 after Raging Roar ) < 50% HP, 25% Chance. Deal 100% damage and binds 2 Random cards for 1-3 turns. This will also disable leader skills and awoken skills .. |
Pad Island Veroah: Uses skill.
Pandora: That won't help you any
Pad Island Veroah: I don't want any of this hope or despair nonsense! What I need is power! (Gets water pixel, and some other combos, +6 combos due to leader skill = 10 combos or more and Pandora is defeated)