
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1    1  Skill  1,474  9,532,839   God Canopus Halved ( 50% Damage ) Passive. 50% Wood & Light damage reduction .. God Dragons' Field ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. God Pulse Preemptive Strike. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. Super Hadar Missile ( 20,100 ) 1 x First turn. 100% Chance First turn. 100% Chance. Will use every 5 turns Deal 125% damage and converts 1 Random orb into Jammer orbs .. Lightning Regulus Claw ( 28,140 ) 100% Chance 100% Chance. Will use after [Super Hadar Missile] Deal 175% damage ( 5 hits, 35% per hit ) .. Canopus Tornado Cutter ( 16,080 ) 1 x Sub ( 23 Turns ) 100% Chance 100% Chance. Will use after [Lightning Regulus Claw] Deal 100% damage and binds 1 Random sub for 23 turns. This will also disable awoken skills .. Betelgeuse Bomb ( 24,120 ) 1 x 100% Chance 100% Chance. Will use after [Canopus Tornado Cutter] Deal 150% damage and converts 1 Random orb into Fire orbs .. Aldebaran Crusher ( 99% HP ) 100% Chance 100% Chance. Will use after [Betelgeuse Bomb] Player 99% current HP .. God Mode Activated!! ( 999 Turns ) < 25% HP, 100% Chance, 1 timeuse < 25% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 999 turns .. Final God Cannon ( 32,160 ) < 25% HP, 100% Chance ( 64320 after God Mode Activated!! ) < 25% HP, 100% Chance. Deal 200% damage .. 
1    1  Skill  574  24,344,560   Fenrir Knight's Soul ( 5 Turns )< 25% HP, 100% Chance. Preemptive Strike. Disable active skills for 5 turns .. Demon Wolf Axe ( 3 Secs 5 Turns )< 25% HP, 100% Chance. Preemptive Strike. Reduces time limit of orb movement by 3 secs for 5 turns .. Instant Strike ( 14,170 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 50% damage .. Heavy Strike ( 28,340 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 100% damage ( 2 hits, 50% per hit ) .. Roaring Strike ( 42,510 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 150% damage ( 3 hits, 50% per hit ) .. Slicing Strike ( 56,680 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 200% damage ( 4 hits, 50% per hit ) .. Destroying Strike ( 226,712 ) 100% Chance 100% Chance. Will use repeatedly Deal 800% damage ( 4 hits, 200% per hit ) .. 


2   Dark Winged Machine, Demonius  1  Skill  912  31,527,600   Robo Light halved ( 50% Damage ) Passive. 50% Light damage reduction .. Robo Resovle ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. Hell Armor ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Demon FlarePreemptive Strike. Change the following orbs on the board into bomb Ｏ－－－－Ｏ －Ｏ－－Ｏ－ －－ＯＯ－－ －Ｏ－－Ｏ－ Ｏ－－－－Ｏ .. Chaos FieldPreemptive Strike. orbs will drop as locked orbs for 1 turn .. Energy Ray ( 35,898 ) 100% Chance, 1 timeuse ( 71796 after HelterSkelter ) 100% Chance, 1 timeuse. Will use when above 50% HP Deal 200% damage. Puzzle starting point has been fixed .. Black Metal Glare ( 23,334 ) ( 2 Secs 2 Turns ) 15% Chance ( 46667 after HelterSkelter ) 15% Chance. Will use when above 50% HP Deal 130% damage and reduces time limit of orb movement by 2 secs for 2 turns .. Suppression Pulse ( 23,334 ) ( CD +2 Turns ) 15% Chance ( 46667 after HelterSkelter ) 15% Chance. Will use when above 50% HP Deal 130% damage and increases cooldown of active skills by 2 turns .. Evil Bomb ( 23,334 ) 3 x 70% Chance ( 46667 after HelterSkelter ) 70% Chance. Will use when above 50% HP Deal 130% damage and randomly change 3 orbs into bomb .. Skill Set 2 < 50% HP, 100% Chance, 1 timeuse. Trauma Dimension ( < 6 Combos 999 Turns )70% Chance. Will use when above 50% HP Absorbs 100% of the damage you cause for combos 5 and under for 999 turns .. Jamming +20% ( 10 Turns )70% Chance. Will use when above 50% HP Increases skyfall chance of Jammer orbs by 20% for 10 turns .. Skill Set 3 < 50% HP, 20% Chance. Will use when >20% HP Suppression Pulse ( CD +2 Turns )70% Chance. Will use when above 50% HP Increases cooldown of active skills by 2 turns .. Dead Wing ( 37,692 )70% Chance. Will use when above 50% HP Deal 210% damage ( 3 hits, 70% per hit ) .. Skill Set 4 < 50% HP, 20% Chance. Will use when >20% HP Black Metal Glare ( 2 Secs 2 Turns )70% Chance. Will use when above 50% HP Reduces time limit of orb movement by 2 secs for 2 turns .. Paralysis Dart ( 32,308 ) 1 x ( 3 Turns )70% Chance. Will use when above 50% HP Deal 180% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills .. Evil Bomb ( 23,334 ) 3 x < 50% HP, 60% Chance ( 46667 after HelterSkelter ) < 50% HP, 60% Chance. Will use when above 20% HP Deal 160% damage and randomly change 3 orbs into bomb .. Limit Break ( 1,076,940 ) < 20% HP, 100% Chance ( 2153880 after HelterSkelter ) < 20% HP, 100% Chance. Deal 6000% damage ( 3 hits, 2000% per hit ) .. Skill Set 5 < 1% HP, 100% Chance, 1 timeuse. Cell Proliferate ( Enemy +51% )< 20% HP, 100% Chance. Recovers enemy 51% of maximum HP .. HelterSkelter ( 999 Turns )< 20% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. 
2    1  Skill  812  60,300,000   Resolve ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. And now, the main event! ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Follow my commandsPreemptive Strike. Heart are unmatchable for 1 turn .. Demonic Lightning ( 26,061 ) 100% Chance 100% Chance. Deal 105% damage ( 3 hits, 35% per hit ) .. Forbidden Dark Curse 20% Chance 20% Chance. Dark are unmatchable for 3 turns .. Forbidden Fire Curse 20% Chance 20% Chance. Fire are unmatchable for 3 turns .. Forbidden Light Curse 20% Chance 20% Chance. Light are unmatchable for 3 turns .. Forbidden Water Curse 20% Chance 20% Chance. Water are unmatchable for 3 turns .. Forbidden Wood Curse 20% Chance 20% Chance. Wood are unmatchable for 3 turns .. Go wander into reincarnation! < 1% HP, 100% Chance, 1 timeuse < 1% HP, 100% Chance, 1 timeuse. Targeted position will rotate attributes every 1 seconds for 3 turns －－－－－－ －Ｏ－－－－ －－－－－－ －－－－Ｏ－ －－－－－－ .. 


3   Awoken Oichi  1  Skill  672  7,800,000   Who are you? ( 999 Turns )< 1% HP, 100% Chance, 1 timeuse. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. I'll cherish this ( < 9 Combos 5 Turns )< 1% HP, 100% Chance, 1 timeuse. Preemptive Strike. Absorbs 100% of the damage you cause for combos 8 and under for 5 turns .. Uhuhuh ( 99% HP ) 100% Chance 100% Chance. Will use 4 times Player 99% current HP .. I want you ( CD +99 Turns ) 100% Chance 100% Chance. Will use nonconsecutively Increases cooldown of active skills by 99 turns .. We're together forever ( 785,200 ) 100% Chance 100% Chance. Deal 10000% damage .. 
3   Awoken Cronus  1  Skill  630  36,668,500   Get over it! ( 999 Turns )100% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. King's Test ( < 7 Combos 1 Turn )100% Chance. Preemptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 1 turn .. King's Edict ( 75% 1 Turn )100% Chance. Preemptive Strike. Reduces time limit of orb movement to 25 % for 1 turn .. That's it? ( 10 Turns ) First turn. > 99% HP, 100% Chance, 1 timeuse First turn. > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Disable awoken skills for 10 turns .. Looks like you're starting to get it ( 75% Damage 10 Turns ) First turn. < 99% HP, 100% Chance, 1 timeuse First turn. < 99% HP, 100% Chance, 1 timeuse. 75% damage reduction for 10 turns .. Trash Shift ( 33,605 ) 100% Chance 100% Chance. Will use when jammer orb exists Deal 150% damage. Converts Jammer orbs into Wood orbs .. Killer Size ( 24,644 ) 34% Chance 34% Chance. Deal 110% damage ( 2 hits, 55% per hit ) .. Breaking Swallow ( 22,403 ) ( CD +02 Turns ) 33% Chance 33% Chance. Deal 100% damage and increases cooldown of active skills by 02 turns .. Adamant Judgment ( 21,283 ) ( expand for details ) 33% Chance 33% Chance. Deal 95% damage. Change the following row "Ｏ" into Wood & Jammer orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. Skill Set 2 < 50% HP, 100% Chance, 1 timeuse. Well, that wasn't enough33% Chance. orbs will drop as locked orbs for 10 turns .. You can have fun with this +15% ( 10 Turns )33% Chance. Increases skyfall chance of Jammer orbs by 15% for 10 turns .. Skill Set 3 < 20% HP, 100% Chance, 1 timeuse. That's enough ( 1 Turn )33% Chance. Disable awoken skills for 1 turn .. Let's finish this!33% Chance. Changes Max HP to 1000 for 1 turn .. Adamant Punishment ( 71,688 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 320% damage ( 4 hits, 80% per hit ) .. 


4   Dark Knight, Gravis  1  Skill  50,000,000  50,000,000   Dark Shield ( > 10000k Damage 999 Turns )< 20% HP, 100% Chance. Preemptive Strike. Immune single hit damage over 10,000,000 for 999 turns .. Dark Spell ( 3 Turns )< 20% HP, 100% Chance. Preemptive Strike. Lock the following column "Ｏ" on the board for 3 turns .. Dark Shield ( > 10000k Damage 999 Turns )< 20% HP, 100% Chance. Preemptive Strike. Immune single hit damage over 10,000,000 for 999 turns .. Dark Spell< 20% HP, 100% Chance. Preemptive Strike. 2 x 5 Clouds appear on the board for 3 turns .. Great Shield of Destruction ( 26,900 ) 5 x non 25% Chance 25% Chance. Deal 100% damage. Randomly spawn Lethal Poison orbs from non 5 Poison & Lethal Poison orbs .. Great Shield of Devastation ( 40,350 ) 25% Chance 25% Chance. Deal 150% damage. Converts Poison orbs into Dark orbs .. Obliterating Impact ( 25,555 ) 1 x 25% Chance 25% Chance. Deal 95% damage and converts 1 Random orb into Poison orbs .. Bloody Execution ( 28,245 ) Deal 105% damage ( 3 hits, 35% per hit ) .. Explosive Hit ( 26,900 ) 5 x 25% Chance 25% Chance. Deal 100% damage and randomly change 5 orbs into bomb .. Doomsday Blow ( 40,350 ) 1 x 25% Chance 25% Chance. Deal 95% damage and converts 1 Random orb into Jammer orbs .. Disastrous Swing ( 25,555 ) 25% Chance 25% Chance. Deal 150% damage. Converts Jammer orbs into Dark orbs .. Bloody Execution ( 28,245 ) 25% Chance 25% Chance. Deal 105% damage ( 3 hits, 35% per hit ) .. Skill Set 3 < 50% HP, 100% Chance. Plunged into Darkness ( 5 Turns )25% Chance. Randomly hide 15 orbs on the board for 5 turns .. Time Split ( 50% 5 Turns )25% Chance. Reduces time limit of orb movement to 50 % for 5 turns .. Darkness Execution ( 80,700 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 300% damage ( 6 hits, 50% per hit ) .. 


5   Gleaming Light Sorceress, Ars Nova  1  Skill  460  149,000,000   Sorcery's Aftermath ( 999 Turns )< 50% HP, 100% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. You're hoping to battle aren't you? ( 75% Damage 10 Turns )< 50% HP, 100% Chance. Preemptive Strike. 75% damage reduction for 10 turns .. My will is unwavering< 50% HP, 100% Chance. Preemptive Strike. Changes Max HP to 100000 for 3 turns .. Magical Power Transformation ( 32,450 ) 1 x < 50% HP, 100% Chance. Deal 50% damage and converts 1 Random orb into Light orbs .. Heaven's Prayer ( 32,450 ) 15 x < 50% HP, 100% Chance. Deal 50% damage and randomly change 15 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. Skill Set 3 100% Chance, 1 timeuse. Will use on 10th turn Offerings to the Altar 6 x ( 1 Turn )< 50% HP, 100% Chance. Binds 6 Random cards for 1 turn. This will also disable leader skills and awoken skills .. Liberated for Divine Judgement ( 908,600 )< 50% HP, 100% Chance. Deal 1400% damage ( 7 hits, 200% per hit ) .. Skill Set 4 < 50% HP, 100% Chance, 1 timeuse. Solomon's Necromancy< 50% HP, 100% Chance. Dispel player buffs .. The Devil's Guidance ( 999 Turns )< 50% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Liberated for Divine Judgement ( 908,600 ) < 10% HP, 100% Chance ( 1817200 after The Devil's Guidance ) < 10% HP, 100% Chance. Deal 1400% damage ( 7 hits, 200% per hit ) .. 
5   Black Flying Sorceress, Goetia  1  Skill  460  251,000,000   Sorcery's Aftermath ( 999 Turns )< 10% HP, 100% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Are you challenging me? ( 75% Damage 10 Turns )< 10% HP, 100% Chance. Preemptive Strike. 75% damage reduction for 10 turns .. Grovel before me< 10% HP, 100% Chance. Preemptive Strike. Set team RCV to 0% for 3 turns .. Magical Power Transformation ( 16,600 ) 1 x < 10% HP, 100% Chance. Deal 50% damage and converts 1 Random orb into Dark orbs .. Evil Restriction ( 16,600 ) 15 x < 10% HP, 100% Chance. Deal 50% damage and randomly change 15 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. Skill Set 3 100% Chance, 1 timeuse. Will use on 10th turn Devil's Restraint 6 x ( 1 Turn )< 10% HP, 100% Chance. Binds 6 Random cards for 1 turn. This will also disable leader skills and awoken skills .. Devil Unleashed! ( 464,800 )< 10% HP, 100% Chance. Deal 1400% damage ( 7 hits, 200% per hit ) .. Skill Set 4 < 50% HP, 100% Chance, 1 timeuse. Solomon's Necromancy< 10% HP, 100% Chance. Dispel player buffs .. The Devil's Guidance ( 999 Turns )< 10% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Devil Unleashed! ( 464,800 ) < 10% HP, 100% Chance ( 929600 after The Devil's Guidance ) < 10% HP, 100% Chance. Deal 1400% damage ( 7 hits, 200% per hit ) .. 


6   King Baddie  1  Skill  20  15,800  Lv.1 Mouth Opened Wide First turn. CHAOS! 100% Chance 100% Chance. Will use twice Skip turn .. Chaos Ray ( 960 ) 100% Chance 100% Chance. Deal 400% damage .. 
Emerald City's Star Treasure  Woodsie, September 2019
Star Treasure's Frontier  Baddie, October 2019
When will there be one for Flamie and Bubblie?