
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Dragon Seed  2  16,120  30  10,000,000  Lv.1 
1   Dragon Plant  3  22,600  40  20,000,000  Lv.1 
1   Dragon Flower  3  22,600  40  20,000,000  Lv.1 


2    1  Skill  320,000  79,000,000   Resolve ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. Welcome! ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Lovely BombPreemptive Strike. Change the following orbs on the board into bomb Ｏ－ＯＯ－Ｏ Ｏ－－－－Ｏ －Ｏ－－Ｏ－ －－ＯＯ－－ －－－－－－ .. Fehde Gandr 3 x non Randomly spawn Water & Dark orbs from non 3 Water & Dark orbs .. Yule Hörgr ( 34,300 )Deal 100% damage ( 2 hits, 50% per hit ) .. Blót Gandr ( expand for details )Change the following column "Ｏ" into Water orbs Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ .. Yule Hörgr ( 34,300 )Deal 100% damage ( 2 hits, 50% per hit ) .. Symbel Seidzr ( 50% Damage 1 Turn )50% damage reduction for 1 turn .. Yule Hörgr ( 34,300 )Deal 100% damage ( 2 hits, 50% per hit ) ..Skill Set 5 100% Chance. Will use every 5 turns It's pitch black!Hide all orbs on the board. Moving the orb will reveal it .. Lovely BombChange the following orbs on the board into bomb Ｏ－ＯＯ－Ｏ Ｏ－－－－Ｏ －Ｏ－－Ｏ－ －－ＯＯ－－ －－－－－－ ..Skill Set 6 < 50% HP, 100% Chance, 1 timeuse. Please replenish your strength ( Player +100% )Recovers Player 100% of maximum HP .. I'll give you an apple, too!Ah, that's... Change all orbs to Poison orbs ..Skill Set 7 < 15% HP, 100% Chance. Yah! ( 51,450 )Toh! ( 51,450 )Skill Set 8 < 1% HP, 100% Chance, 1 timeuse. That hurts! ( Enemy +50% )Recovers enemy 50% of maximum HP .. I won't forgive you! ( 1 Turn )Disable awoken skills for 1 turn ..Skill Set 9 < 1% HP, 100% Chance, 1 timeuse. That hurts! ( Enemy +50% )Recovers enemy 50% of maximum HP .. I'll give you something firstrate! Change all orbs to Lethal Poison orbs .. 
2    1  Skill  260,000  85,000,000   I don't want to do anything! ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Such a hassle... ( 5 Turns )Preemptive Strike. Disable awoken skills for 5 turns .. Okay, now it's playtime♪ ( < 8 Combos 6 Turns ) < 75% HP, 100% Chance, 1 timeuse < 75% HP, 100% Chance, 1 timeuse. Absorbs 100% of the damage you cause for combos 7 and under for 6 turns .. Skill Set 2 > 75% HP, 100% Chance, 1 timeuse. No skills for you! ( 10 Turns )< 75% HP, 100% Chance, 1 timeuse. Disable active skills for 10 turns .. Hyah ♪ ( 2 Secs 10 Turns )< 75% HP, 100% Chance, 1 timeuse. Reduces time limit of orb movement by 2 secs for 10 turns .. Here I come ♪ ( 99% HP ) Will use nonconsecutively Player 99% current HP .. How about this? ( 21,350 ) ( expand for details ) Deal 70% damage. Change the following row "Ｏ" into Wood & Jammer orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ Change the following row "Ｏ" into Wood & Poison orbs －－－－－－ －－－－－－ －－－－－－ －－－－－－ ＯＯＯＯＯＯ .. I'm going to block you! ( 30,500 ) 6 x non Deal 100% damage. Randomly spawn Wood, Jammer & Poison orbs from non 6 Wood, Jammer & Poison orbs .. Unforgivable! ( 99 Turns ) < 30% HP, 100% Chance, 1 timeuse < 30% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 99 turns .. Playtime's over! ( 73,200 ) < 30% HP, 100% Chance ( 146400 after Unforgivable! ) < 30% HP, 100% Chance. Deal 240% damage ( 3 hits, 80% per hit ) .. 


3   Rubylit  1  14,000  30  11,000,000  Lv.1 
3   Sapphilit  1  13,000  30  12,000,000  Lv.1 
3   Emelit  1  16,000  30  10,000,000  Lv.1 
3   Topalit  1  15,000  30  11,000,000  Lv.1 
3   Amelit  1  17,000  30  10,000,000  Lv.1 
3   Dubrubylit  3  55,555  300,000,000  14  Lv.1 
3   Dubsapphilit  3  55,555  300,000,000  14  Lv.1 
3   Dubemelit  3  55,555  300,000,000  14  Lv.1 
3   Dubtopalit  3  55,555  300,000,000  14  Lv.1 
3   Dubamelit  3  55,555  300,000,000  14  Lv.1 


4   Holy Inferno Companion Dragon, Harnis  1  Skill  196,000  54,000,000   Green Exception Preemptive Strike. Wood are unmatchable for 3 turns .. Affliction Bombing First turn. 100% Chance First turn. 100% Chance. Change the following orbs on the board into bomb －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ .. Flame Rush ( 44,760 ) 33% Chance ( 89520 after Blazing Fire ) 33% Chance. Deal 120% damage ( 3 hits, 40% per hit ) .. Soppy Flame ( 41,030 ) 1 x 33% Chance ( 82060 after Blazing Fire ) 33% Chance. Deal 110% damage and converts 1 Random orb into Fire orbs .. Affliction Bombing 3 x 34% Chance 34% Chance. Randomly change 3 orbs into bomb .. Affliction Bombing 1 x 100% Chance 100% Chance. Will use every 3 turns when not alone Randomly change 1 orbs into bomb .. Flame Enclosure ( 44,760 ) 100% Chance ( 89520 after Blazing Fire ) 100% Chance. Will use every 3 turns when alone Deal 120% damage. Change all orbs to Fire, Wood, Light & Heart orbs .. Skill Set 1 100% Chance, 1 timeuse. Will use when alone Burning Affliction ( 99% HP )100% Chance. Will use every 3 turns when alone Player 99% current HP .. Blazing Fire ( 99 Turns )100% Chance. Will use every 3 turns when alone Increases damage to 200% for the next 99 turns .. Blaze Rush ( 74,600 ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Deal 200% damage ( 4 hits, 50% per hit ) .. 
4   Seven Seas Companion Dragon, Renya  1  Skill  196,000  53,000,000   Major Protection ( 75% Damage 2 Turns ) Preemptive Strike. 75% damage reduction for 2 turns .. Red Exception First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Fire are unmatchable for 3 turns .. Claw Slasher ( 42,120 ) 34% Chance ( 84240 after Calm Fighting Spirit ) 34% Chance. Deal 120% damage ( 3 hits, 40% per hit ) .. Träne Gerinnsel ( 36,855 ) 1 x 33% Chance ( 73710 after Calm Fighting Spirit ) 33% Chance. Deal 105% damage and converts 1 Random orb into Water orbs .. Veränderung ( 38,610 ) 33% Chance ( 77220 after Calm Fighting Spirit ) 33% Chance. Deal 110% damage. Converts Dark orbs into Water orbs .. Wasser Enclosure ( 42,120 ) 100% Chance ( 84240 after Calm Fighting Spirit ) 100% Chance. Deal 120% damage. Change all orbs to Water, Wood, Dark & Heart orbs .. Brechen Feder ( 1 Sec 2 Turns ) 100% Chance 100% Chance. Reduces time limit of orb movement by 1 sec for 2 turns .. Skill Set 1 100% Chance, 1 timeuse. Will use when alone Groß Wolke100% Chance. 3 x 3 Clouds appear on the board for 1 turn .. Calm Fighting Spirit ( 99 Turns )100% Chance. Increases damage to 200% for the next 99 turns .. Zwei Flügel ( 63,180 ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Deal 180% damage ( 2 hits, 90% per hit ) .. 
4   Earth Ruler Companion Dragon, Nehd  1  Skill  196,000  51,000,000   Defuse Restrain 4 x Subs ( 2 Turns ) Preemptive Strike. Binds 4 Random subs for 2 turns. This will also disable awoken skills .. Blue Exception ( 39,200 ) First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Water are unmatchable for 3 turns .. Forceful Rush ( 47,040 ) 25% Chance ( 94080 after Serene Zephyr ) 25% Chance. Deal 120% damage ( 4 hits, 30% per hit ) .. Wind Pillar ( 43,120 ) 1 x 25% Chance ( 86240 after Serene Zephyr ) 25% Chance. Deal 110% damage and converts 1 Random orb into Wood orbs .. Double Vertical Slash ( 41,160 ) ( expand for details ) 25% Chance ( 82320 after Serene Zephyr ) 25% Chance. Deal 105% damage. Change the following row "Ｏ" into Wood & Light orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ ＯＯＯＯＯＯ .. Double Vertical Slash ( 41,160 ) ( expand for details ) 25% Chance ( 82320 after Serene Zephyr ) 25% Chance. Deal 105% damage. Change the following column "Ｏ" into Wood & Light orbs Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ .. Double Burying ( 43,120 ) 6 x non 100% Chance ( 86240 after Serene Zephyr ) 100% Chance. Deal 110% damage. Randomly spawn Wood orbs from non 6 Water & Wood orbs .. Wind Enclosure ( 47,040 ) 100% Chance ( 94080 after Serene Zephyr ) 100% Chance. Deal 120% damage. Change all orbs to Wood, Light, Dark & Heart orbs .. Skill Set 1 100% Chance, 1 timeuse. Will use when alone All Restrain 6 x ( 1 Turn )100% Chance. Binds 6 Random cards for 1 turn. This will also disable leader skills and awoken skills .. Serene Zephyr ( 99 Turns )100% Chance. Increases damage to 200% for the next 99 turns .. Double Slash ( 70,560 ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Deal 180% damage ( 2 hits, 90% per hit ) .. 
4   Gleaming Star Companion Dragon, Goteene  1  Skill  196,000  60,000,000   Holy Judgment ( P.Leader 2 Turns ) Preemptive Strike. Changes Random sub as Player's Leader for 2 turns .. Purple Exception First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Dark are unmatchable for 3 turns .. Judging Rush ( 40,200 ) 34% Chance ( 80400 after Conviction ) 34% Chance. Deal 120% damage ( 2 hits, 60% per hit ) .. Flash Pillar ( 33,500 ) 1 x 33% Chance ( 67000 after Conviction ) 33% Chance. Deal 100% damage and converts 1 Random orb into Light orbs .. Subjective Heart ( 36,850 ) 1 x non ( 73700 after Conviction ) Deal 110% damage. Randomly spawn Heart orbs from non 1 Heart orbs .. Trial Sin ( 35,175 ) 1 x < 50% HP, 100% Chance ( 70350 after Conviction ) < 50% HP, 100% Chance. Will use nonconsecutively Deal 105% damage and converts 1 Random orb into Jammer orbs .. Liberty Shackles ( 2 Turns ) 100% Chance 100% Chance. Lock the following row "Ｏ" on the board for 2 turns .. Lightning Enclosure ( 40,200 ) 100% Chance ( 80400 after Conviction ) 100% Chance. Deal 120% damage. Change all orbs to Fire, Water, Light & Heart orbs .. Skill Set 1 100% Chance, 1 timeuse. Will use when alone Trial of Judgment ( 1 Turn )100% Chance. Disable active skills for 1 turn .. Conviction ( 99 Turns )100% Chance. Increases damage to 200% for the next 99 turns .. Final Judgment ( 60,300 ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Deal 180% damage ( 3 hits, 60% per hit ) .. 
4   Heavenly King Companion Dragon, Doltos  1  Skill  196,000  55,000,000   Swallowing Darkness ( 2 Turns ) Preemptive Strike. Randomly hide 8 orbs on the board for 2 turns .. Yellow Exception First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Light are unmatchable for 3 turns .. Darkness Rush ( 47,520 ) 34% Chance ( 95040 after Counterattack from the Abyss ) 34% Chance. Deal 120% damage ( 2 hits, 60% per hit ) .. Darkness Pillar ( 41,580 ) 1 x 33% Chance ( 83160 after Counterattack from the Abyss ) 33% Chance. Deal 105% damage and converts 1 Random orb into Dark orbs .. Accepting Spirit ( 39,600 ) 4 x non 33% Chance ( 79200 after Counterattack from the Abyss ) 33% Chance. Deal 100% damage. Randomly spawn Fire & Dark orbs from non 4 Fire & Dark orbs .. Eroding Mist 8 x non < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use nonconsecutively Randomly spawn Poison orbs from non 8 Poison orbs .. Welcoming Mist ( 2 Turns ) 100% Chance 100% Chance. Absorbs 100% Fire & Dark damage for 2 turns .. Gloomy Enclosure ( 47,520 ) 100% Chance ( 95040 after Counterattack from the Abyss ) 100% Chance. Deal 120% damage. Change all orbs to Fire, Water, Dark & Heart orbs .. Skill Set 1 100% Chance, 1 timeuse. Will use when alone Eroding Sleep ( 1 Turn )100% Chance. Disable awoken skills for 1 turn .. Counterattack from the Abyss ( 99 Turns )100% Chance. Increases damage to 200% for the next 99 turns .. Liberation from Life ( 71,280 ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Deal 180% damage ( 4 hits, 45% per hit ) .. 


5    1  Skill  190,000  100,000,000   Raphael Resolve ( 50% Damage ) Passive. 50% Dark damage reduction .. I'm beat! ( 75% Damage 99 Turns )Preemptive Strike. 75% damage reduction for 99 turns .. You can heal up now Preemptive Strike. Change all orbs to Heart orbs .. Is that what you thought I would say?Preemptive Strike. Heart are unmatchable for 6 turns .. One ( expand for details ) 100% Chance 100% Chance. Change the following row "Ｏ" into Fire orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. Two ( expand for details ) 100% Chance 100% Chance. Change the following column "Ｏ" into Water orbs －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ .. Three ( expand for details ) 100% Chance 100% Chance. Change the following row "Ｏ" into Light orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ Change the following row "Ｏ" into Dark orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. Four ( expand for details ) 100% Chance 100% Chance. Change the following column "Ｏ" into Water orbs Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ .. Five 100% Chance 100% Chance. Change all orbs to Heart orbs .. Sleep for eternity ( 1,106,400 ) 100% Chance 100% Chance. Deal 2400% damage ( 6 hits, 400% per hit ) .. 
5    2  Skill  260,000  160,000,000   Pick up the pace! ( 50%, 1 Turn ) Turn counter changes to 1 when HP is less than 50% .. Resolve ( 75% Resolve ) Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP .. What do you want? ( Leaders 4 Turns )Preemptive Strike. Binds Both Leaders for 4 turns. This will also disable leader skills and awoken skills .. I don't like you ( ≥ 15000k Void Damage 999 Turns )Preemptive Strike. Immune single hit damage over 15,000,000 for 999 turns ..Skill Set 2 100% Chance, 1 timeuse. Will use when >50% HP Hey! ( 5 Turns )Disable active skills for 5 turns .. You're OK with this, right? ( 99% HP )How about that? ( 2 Turns )Disable awoken skills for 2 turns .. Just sleep already! 4 x Subs ( 2 Turns )Binds 4 Random subs for 2 turns. This will also disable awoken skills .. How about that? ( 2 Turns ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Disable awoken skills for 2 turns .. You're useless! ( 102,000 ) 3 x non 100% Chance 100% Chance. Will use when above 50% HP Deal 150% damage. Randomly spawn Jammer orbs from non 3 Jammer orbs .. Skill Set 4 < 50% HP, 100% Chance, 1 timeuse. Protect me! ( 50% Damage 999 Turns )100% Chance. Will use when above 50% HP 50% damage reduction for 999 turns .. Let me get rid of these! ( 68,000 )100% Chance. Will use when above 50% HP Deal 100% damage. Converts Dark orbs into Jammer orbs .. It suits you! ( 68,000 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use when jammer orb exists Deal 100% damage. Converts Jammer orbs into Lethal Poison orbs .. Let me get rid of these! ( 68,000 ) < 50% HP, < 50% HP, . Deal 100% damage. Converts Dark orbs into Jammer orbs .. You're OK with this, right? ( 99% HP ) < 50% HP, < 50% HP, . Player 99% current HP .. Hey now, what's up with you? ( 81,600 ) < 50% HP, < 50% HP, . Deal 120% damage ( 2 hits, 60% per hit ) .. You're not that good... ( 204,000 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 300% damage ( 3 hits, 100% per hit ) .. 


6   Red Evolution Mask  1  26,000  50,000,000  6  Lv.1 
6   Blue Evolution Mask  1  26,000  50,000,000  6  Lv.1 
6   Green Evolution Mask  1  26,000  50,000,000  6  Lv.1 
6   Yellow Evolution Mask  1  26,000  50,000,000  6  Lv.1 
6   Purple Evolution Mask  1  26,000  50,000,000  6  Lv.1 
6   Crimson Demon Mask  3  35,000  80,000,000  12  Lv.1 
6   Indigo Demon Mask  3  35,000  80,000,000  12  Lv.1 
6   Azure Demon Mask  3  35,000  80,000,000  12  Lv.1 
6   Golden Demon Mask  3  35,000  80,000,000  12  Lv.1 
6   Violet Demon Mask  3  35,000  80,000,000  12  Lv.1 
6   Divine Carmine Mask  4  86,000  100,000,000  18  Lv.1 
6   Divine Indigo Mask  4  86,000  100,000,000  18  Lv.1 
6   Divine Jade Mask  4  86,000  100,000,000  18  Lv.1 
6   Divine Gold Mask  4  86,000  100,000,000  18  Lv.1 
6   Divine Onyx Mask  4  86,000  100,000,000  18  Lv.1 


7    1  Skill  320,000  110,000,000   シヴァ・パッシブ ( 50% Damage ) Passive. 50% Fire & Water damage reduction .. The Third Eye ( CD +2 Turns )Preemptive Strike. Increases cooldown of active skills by 2 turns .. Destruction God's Divine Power ( < 7 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 99 turns .. Damaru ( 75% HP )Preemptive Strike. Player 75% current HP .. Nilakantha ( 126,000 ) 100% Chance 100% Chance. Will use when poison orb exists Deal 200% damage and converts all Poison orbs into Heart orbs .. Halahala ( 31,500 ) 7 x 25% Chance 25% Chance. Deal 50% damage and converts 7 Random orbs into Poison orbs .. Trishula ( 63,000 ) ( expand for details ) 25% Chance 25% Chance. Deal 100% damage. Change the following column "Ｏ" into Fire orbs －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ Change the following column "Ｏ" into Fire orbs －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ Change the following column "Ｏ" into Fire orbs －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ .. Mahakala ( 47,250 ) 25% Chance 25% Chance. Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it .. Pinaka ( 75,600 ) 25% Chance 25% Chance. Deal 120% damage ( 3 hits, 40% per hit ) .. Skill Set 2 < 30% HP, 100% Chance. Damaru ( 75% HP )25% Chance. Player 75% current HP .. Destructive Third Eye ( 189,000 ) 25% Chance. Deal 300% damage. Change all orbs to Fire orbs .. 
7    1  Skill  640,000  140,000,000   パール・パッシブ ( 1% Resolve ) Passive. While HP is 1% or above, a single hit that normally kills it will instead leave it with 1 HP .. It's about to get more dangerous ( ≥ 20000k Absorb Damage 99 Turns ) Preemptive Strike. Absorbs single hit damage over 20,000,000 for 99 turns .. Calming Mountain Wind ( 51,600 ) ( expand for details ) 100% Chance 100% Chance. Will use every other turn Deal 100% damage. Change the following row "Ｏ" into Heart orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ Change the following row "Ｏ" into Wood orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. Trishula ( 51,600 ) ( expand for details ) 50% Chance 50% Chance. Deal 100% damage. Change the following column "Ｏ" into Fire orbs Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Change the following column "Ｏ" into Fire orbs －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ Change the following column "Ｏ" into Fire orbs －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ .. Tiger Rush ( 46,44061,920 ) 50% Chance 50% Chance. Deal 90%120% damage ( 34 hits, 30% per hit ) .. Himalayan Anger ( 103,200 ) ( expand for details ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage. Change the following row "Ｏ" into Jammer orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ .. Skill Set 1 < 1% HP, 100% Chance. Grief of the Golden God 10 x non < 30% HP, 100% Chance. Randomly spawn Jammer orbs from non 10 Heart & Jammer orbs .. Foolishness...< 30% HP, 100% Chance. SelfDestruct ( Reduce self HP to 0 ) .. 


8   TAMADRA  1  33,333  300,000,000  10  Lv.1 
8   King TAMADRA  5  777,777  140  500,000,000  Lv.1 


9    1  Skill  260,000  150,000,000  Lv.1 Fire Wood Light Reduced Damage ( 30% Damage ) Passive. 30% Fire, Wood & Light damage reduction .. Okay! Here I go♪ ( < 7 Combos 5 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 5 turns .. Southern SevenStar Formation ( 58,300 ) First turn. 100% Chance First turn. 100% Chance. Deal 100% damage. Change all orbs to Fire, Wood & Light orbs .. Massive Crimson Iron Spear ( 69,960 ) 1 x 50% Chance 50% Chance. Deal 120% damage and converts 1 Random orb into Fire orbs .. Blazing Bullet ( 46,640 ) 1 x 50% Chance 50% Chance. Deal 80% damage and randomly change 1 orbs into bomb .. Skill Set 1 < 20% HP, 100% Chance. Try and take it♪ ( CD +1 Turn )50% Chance. Increases cooldown of active skills by 1 turn .. Suzaku SevenStar Formation ( 174,900 ) 50% Chance. Deal 300% damage. Change all orbs to Fire, Wood & Light orbs .. 
9    1  54,400  320,000  160,000,000  Lv.1 Water Wood Dark Reduced Damage ( 30% Damage ) Passive. 30% Water, Wood & Dark damage reduction .. I'm going all out! ( 50% Damage 5 Turns ) Preemptive Strike. 50% damage reduction for 5 turns .. Eastern SevenStar Formation ( 54,400 ) First turn. 100% Chance First turn. 100% Chance. Deal 100% damage. Change all orbs to Water, Wood & Dark orbs .. Dragon Uppercut! ( 65,280 ) 50% Chance 50% Chance. Deal 120% damage .. Spinning Whirlwind Kick! ( 57,120 ) 50% Chance 50% Chance. Deal 105% damage ( 3 hits, 35% per hit ) .. Skill Set 1 < 20% HP, 100% Chance. Alright! ( CD +1 Turn )50% Chance. Increases cooldown of active skills by 1 turn .. Seiryuu SevenStar Formation ( 163,200 ) 50% Chance. Deal 300% damage. Change all orbs to Water, Wood & Dark orbs .. 
9    3  93,000  16,000,000  50,000,000  Lv.1 Passive  Awoken MeiMei ( 30% Damage ) Passive. 30% Wood, Light & Dark damage reduction .. Huhu, welcome! ( Player +100% ) Preemptive Strike. Recovers Player 100% of maximum HP .. Northern SevenStar Formation ( 93,000 ) 100% Chance 100% Chance. Deal 100% damage. Change all orbs to Wood, Light & Dark orbs .. Holy Water  Star Drop ( 139,500 ) ( expand for details ) 100% Chance 100% Chance. Deal 150% damage. Change the following row "Ｏ" into Heart orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ .. Blade Dance ( 116,250162,750 ) 100% Chance 100% Chance. Deal 125%175% damage ( 57 hits, 25% per hit ) .. Skill Set 1 < 20% HP, 100% Chance. Here I go! ( CD +1 Turn )100% Chance. Increases cooldown of active skills by 1 turn .. Seven Star Formation  Genbu ( 279,000 ) 100% Chance. Deal 300% damage. Change all orbs to Wood, Light & Dark orbs .. 
9    1  56,300  240,000  140,000,000  Lv.1 Resolve ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. Please be gentle... ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Dance of the Four Gods ( 78,820 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 140% damage ( 4 hits, 35% per hit ) .. Flame Streaker Dual Mace ( 67,560 ) ( expand for details ) 50% Chance 50% Chance. Deal 120% damage. Change the following column "Ｏ" into Fire orbs Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Change the following column "Ｏ" into Water orbs －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ .. Raging Flash Rumble ( 56,300 ) 50% Chance 50% Chance. Deal 100% damage. 1 x 5 Clouds appear on the board for 1 turn .. Cardinal Sky Dragon's Supremacy ( 8 Turns ) < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Disable awoken skills for 8 turns .. Skill Set 1 < 20% HP, 100% Chance. Let me show you ( CD +1 Turn )< 20% HP, 100% Chance, 1 timeuse. Increases cooldown of active skills by 1 turn .. Boisterous Dance of Kirin ( 168,900 ) 6 x ( 3 Turns )< 20% HP, 100% Chance, 1 timeuse. Deal 300% damage and binds 6 Random cards for 3 turns. This will also disable leader skills and awoken skills .. 
9    1  60,100  190,000  130,000,000  Lv.1 Fire Water Dark Reduced Damage ( 30% Damage ) Passive. 30% Fire, Water & Dark damage reduction .. What did you come here for? ( ≥ 10000k Absorb Damage 5 Turns ) Preemptive Strike. Absorbs single hit damage over 10,000,000 for 5 turns .. Western SevenStar Formation ( 60,100 ) First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Deal 100% damage. Change all orbs to Fire, Water & Dark orbs .. Unbreakable Fangs ( 99% HP ) 50% Chance 50% Chance. Player 99% current HP .. Dark Tiger Claw ( 60,100 ) ( 1 Turn ) 50% Chance 50% Chance. Deal 100% damage. Hide the following orbs "Ｏ" on the board for 1 turn. Moving the orb will not reveal it －－－ＯＯＯ －－－－－－ －－－ＯＯＯ －－－－－－ －－－ＯＯＯ .. Skill Set 1 < 20% HP, 100% Chance. I'm sorry... ( CD +1 Turn )50% Chance. Increases cooldown of active skills by 1 turn .. Byakko SevenStar Formation ( 180,300 ) 50% Chance. Deal 300% damage. Change all orbs to Fire, Water & Dark orbs .. 


10   Great Witch of the Flame Chains, Madoo  2  Skill  0  1,200,000,000   Magical Power Boost ( 50%, 1 Turn ) Turn counter changes to 1 when HP is less than 50% .. Magic Circle's Counter Strike ( ≥ 90000k Void Damage 999 Turns ) Preemptive Strike. Immune single hit damage over 90,000,000 for 999 turns .. Scorching Fire Chain ( 150,300 ) 100% Chance 100% Chance. Deal 100% damage .. Large Flame Mana +15% ( 10 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Increases skyfall chance of Fire orbs by 15% for 10 turns .. Rumbling Hellfire ( 1,503,000 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage. Change all orbs to Fire orbs .. 
10   Great Witch of the Ice Flowers, Reeche  2  Skill  0  1,200,000,000   Magical Power Boost ( 50%, 1 Turn ) Turn counter changes to 1 when HP is less than 50% .. Magic Circle's Counter Strike ( ≥ 90000k Void Damage 999 Turns ) Preemptive Strike. Immune single hit damage over 90,000,000 for 999 turns .. Snow Flower ( 150,100 ) 100% Chance 100% Chance. Deal 100% damage .. Large Ice Mana +15% ( 10 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Increases skyfall chance of Water orbs by 15% for 10 turns .. Absolute Zero Ice Wall ( 1,501,000 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage. Change all orbs to Water orbs .. 
10    2  Skill  0  1,200,000,000   Magical Power Boost ( 50%, 1 Turn ) Turn counter changes to 1 when HP is less than 50% .. Magic Circle's Counter Strike ( ≥ 90000k Void Damage 999 Turns ) Preemptive Strike. Immune single hit damage over 90,000,000 for 999 turns .. Windstorm Punch ( 150,400 ) 100% Chance 100% Chance. Deal 100% damage .. Large Rock Mana +15% ( 10 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Increases skyfall chance of Wood orbs by 15% for 10 turns .. Evil Fist's Grand Impact ( 1,504,000 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage. Change all orbs to Wood orbs .. 
10   Great Witch of the Glowing Gates, Saline  2  Skill  0  1,200,000,000   Magical Power Boost ( 50%, 1 Turn ) Turn counter changes to 1 when HP is less than 50% .. Magic Circle's Counter Strike ( ≥ 90000k Void Damage 999 Turns ) Preemptive Strike. Immune single hit damage over 90,000,000 for 999 turns .. Brutal Light Wave Strike ( 150,200 ) 100% Chance 100% Chance. Deal 100% damage .. Large Light Mana +15% ( 10 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Increases skyfall chance of Light orbs by 15% for 10 turns .. Divine Halo ( 1,502,000 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage. Change all orbs to Light orbs .. 
10   Great Witch of the Phantom Souls, Veroah  2  Skill  0  1,200,000,000   Magical Power Boost ( 50%, 1 Turn ) Turn counter changes to 1 when HP is less than 50% .. Magic Circle's Counter Strike ( ≥ 90000k Void Damage 999 Turns ) Preemptive Strike. Immune single hit damage over 90,000,000 for 999 turns .. Darkness Wail ( 150,500 ) 100% Chance 100% Chance. Deal 100% damage .. Large Illusory Mana +15% ( 10 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Increases skyfall chance of Dark orbs by 15% for 10 turns .. Hidden Enmity ( 1,505,000 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage. Change all orbs to Dark orbs .. 


11   Latent TAMADRA (Imp. HP+)  1  Skill  1,000,000  500,000,000  Lv.1 Pleased to meet youTAMA! ( CD +2 Turns ) Preemptive Strike. Increases cooldown of active skills by 2 turns .. TAMA! ( 44,000 ) 
11   Latent TAMADRA (Imp. ATK+)  1  Skill  1,000,000  500,000,000  Lv.1 Pleased to meet youTAMA! ( CD +2 Turns ) Preemptive Strike. Increases cooldown of active skills by 2 turns .. TAMA! ( 44,000 ) 
11   Latent TAMADRA (Imp. RCV+)  1  Skill  1,000,000  500,000,000  Lv.1 Pleased to meet youTAMA! ( CD +2 Turns ) Preemptive Strike. Increases cooldown of active skills by 2 turns .. TAMA! ( 44,000 ) 
11   Latent TAMADRA (Ext. Move Time+)  1  Skill  1,000,000  500,000,000  Lv.1 Pleased to meet youTAMA! ( CD +2 Turns ) Preemptive Strike. Increases cooldown of active skills by 2 turns .. TAMA! ( 44,000 ) 