By Tonod24: S-Ranked. Target synced monsters first and watch health. Heal when possible. If you come across mask, take everything out and charge up skills on mask. Ogre leader skill will keep you alive. Boss level: Ice Ogre and Kelpie Freeze Strike for instant KO.
By greml1n: Well, I finally figured out how to S rank this dungeon... I _think_ you can s rank with two fire nuke ogres on the team, but I did it with just the one as a leader, so I didn't test the "safe" version... That said, work through the dungeon make sure the ogre is ready for boss, nuke the 3x bosses and then combo for the win.
By WuceBayne: S RANK BUILD: Floor 1-4 sweep with blue matches, stash dark for masks. Save hearts and vamp skills for final floor. Floor 5 pop vamp and kill with mass dark attacks before any synced Echidnas attack (max skilled vamps help here).
By Nick SA/PG: S Rank build. Firefly, Pixie max level, friend's Odin max level, fully awoken, +287. The hardest level is the last. If Echidnas are synced, you take 4352 damage: two autoheals and a heart match. If not synced, you take 2374 from two hits and 396 from one. Odin brings one down to 25%. Once you're down to two, it's smooth sailing.
By *あらん*@PG: MAKE IT RAIN HELL. MAKE IT RAIN S RANK. MADE THAT TAMADRA DROP.
By Micow: Match any orbs to take out monsters. This team has been successful for me. Just make a good combo when you see a crimson mask.
By Jordansaur: Luxury farming build. x2 Valks defeat every monster in just one 3 Light combo. Possible death if all 3 Echidna attack at same time, but can surive two hits and heal up fully for next one with high rcv. Subsitute whatever for last two slots, I used Shynee and Venus for more Healer damage. Siren and one valk Max skilled.
By Keric: Charge your skills if you need. You can finish this dungeon fast and without trouble
By Joweeba: Awoken Megalodran negates most of the damage. Heals from occasional orbs are enough. Charge skills early on. Piece of cake.
By PYF: Time depends on the amount of attack your team has. RCV should not be a problem if your attack is high. Echidna is only there because of stalling if needed. overall, as long as you have double batman leaders and fill in dark subs, you're good to go.
By Punx: Medium levels, lowest 18 highest 45. This team depends entirely on how well you match orbs. It was the first expert dungeon I attempted and succeeded. Wasnt hard at all as Kirins skill was activated a lot.
Gigas + Verche were used for orb changes. Others are replaceable by same color monsters
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Eyedea @PF: is this a joke?
By Cherri: Double 50% fire defense provides good defense, the green orb to heal orb is defiantly helpful if you suddenly run out of heal orbs. Charge Snow Globe and Echinda's skills before the end. Wild card can be any monster with 1800+ HP I used Homura. Mystic Ice knight can be replaced with a water orb changer.
By Nick: Quite simple double commerce deity hermes for 4x attack and hp
stall if you can to at least get fernir knight for boss and one shot everything else with a water match
Ice samurai and Cad can clear waves or help out on boss fight if needed, very quick build
By Crome: Simple and non expensive build. Leader reduce dmg, friend heal each round. Ice Ogres could be replaced with anything making some dmg. If you just Play through you can kill last 2 rounds with just using skill ;-)
By gleasmoney: Time can vary depending if you want to powerhouse or wait and charge skills with a lead that lessens 30 percent the echinda did only about 2500 the CDD DDK can be switched for anything with a good skill blue dragons and there evolutions are really good due to double damage. Use a friend healer preferably max siren for support.
By ShwqaSA: A non-IAP team. Just fill the 2 other spots with anything but focus more on higher attack. With 2 fire to heart skills you should never run out of health.