1 |  |   Brute Force of the Redbeard, Barbarossa | 1 | Skill | 1,000,000 | 30 | --   Hey! I'm back!Pre-emptive Strike. No Skyfall combos for 5 turns ..  Let me have some more fun         Pre-emptive Strike. Change all orbs to Fire, Water, Wood, Light, Dark & Heart orbs ..  Well, this is a start! ( 1 Turn )Pre-emptive Strike. 2 x 5 Clouds appear on the board for 1 turn ..  Okay, try to beat me! ( < 6 Combos 1 Turn )Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 1 turn .. What are you doing! ( -1000% HP ) 100% Chance 100% Chance. Will use if >25 HP Player -1000% current HP .. Skill Set 2 100% Chance, 1 time-use.  How about this? 6 x non       100% Chance. Will use if >25 HP Randomly spawn Fire, Water, Wood, Light & Dark orbs from non 6 orbs ..  We're only getting started ( 1 Turn )100% Chance. Will use if >25 HP Targeted position will rotate attributes every 1 seconds for 1 turn O----O ------ ------ ------ O----O ..  I wonder, can you do it? ( < 7 Combos 1 Turn )100% Chance. Will use if >25 HP Absorbs 100% of the damage you cause for combos 6 and under for 1 turn ..  What are you doing! ( -1000% HP ) 100% Chance 100% Chance. Will use if >19 HP Player -1000% current HP .. Skill Set 3 100% Chance, 1 time-use.  Huh, pretty good ( expand for details )100% Chance. Will use if >19 HP Change the following column "O" into Water orbs O-O-O- O-O-O- O-O-O- O-O-O- O-O-O- ..  Don't back down now100% Chance. Will use if >19 HP Change the following orbs on the board into bomb ------ -O-O-O ------ O-O-O- ------ ..  Here, speed is important ( 1 Turn )100% Chance. Will use if >19 HP Lock the following row "O" on the board for 1 turn ..  Try to wrap this up smoothly ( < 8 Combos 1 Turn )100% Chance. Will use if >19 HP Absorbs 100% of the damage you cause for combos 7 and under for 1 turn ..  Here's a present ( 1 Turn )100% Chance. Will use if >19 HP 6 x 1 Clouds appear on the board for 1 turn ..  What are you doing! ( -1000% HP ) 100% Chance 100% Chance. Will use if >13 HP Player -1000% current HP .. Skill Set 4 100% Chance, 1 time-use.  You can do it if you try!    100% Chance. Will use if >13 HP Change all orbs to Light orbs ..  I'll be impressed if you can do it 9 x non     100% Chance. Will use if >13 HP Randomly spawn Heart, Jammer & Poison orbs from non 9 orbs ..  Yoooo! ( 1 Turn )100% Chance. Will use if >13 HP Randomly hide 42 orbs on the board for 1 turn ..  You'd better look out! ( < 9 Combos 1 Turn )100% Chance. Will use if >13 HP Absorbs 100% of the damage you cause for combos 8 and under for 1 turn ..  What are you doing! ( -1000% HP ) 100% Chance 100% Chance. Will use if >7 HP Player -1000% current HP .. Skill Set 5 100% Chance, 1 time-use.  I didn't think you'd make it this far100% Chance. Will use if >7 HP Change the following orbs on the board into bomb ------ --OO-- ------ O----O ------ ..  This is my last shot! 3 x non           100% Chance. Will use if >7 HP Randomly spawn Fire, Water, Wood, Light, Dark, Heart, Jammer & Poison orbs from non 3 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs ..  Don't mess this up! ( < 10 Combos 1 Turn )100% Chance. Will use if >7 HP Absorbs 100% of the damage you cause for combos 9 and under for 1 turn ..   Huh, better than I thought < 0% HP, 100% Chance < 0% HP, 100% Chance. On Defeat. Skip turn .. |
Full team of tamadras for player
Level 1: 12 HP, 3+ combos damages, 100 hit
Level 3: 12 HP each, darkens board and changes color, 200 hit each, revives others if dead
Level 4: Guaranteed perfect board, 8 combo required, 500 hit and guaranteed perfect board, 12 damage
Level 5:
Darkens board, makes X orbs not appear for 1 turn, creates 3 X orbs.
Preemptive: X = Fire
1st turn: X = Water
2nd turn: X = Grass
3rd turn: X = Dark
4th turn: Drops HP to 0
1000 hit if failed. Team has 600 HP so you will die.
Level 6:
40 combos in 4 turns, 7x6 board. Given board setups.
Level 7:
Cascade boards.
Preemptive: 7 combos
1st turn: 8 combos
2nd turn: 9 combos
3rd turn: Drops HP to 0
600 damage if fails.
Level 8:
Various jajjer trials, not the normal ones.
Level 9:
Clear all orbs but jajjers.
Preemptive: Creates 6 of 4 types of orb + 6 Jajjers, Only Jajjers appear for 4 turns, Jajjers unmatchable for 4 turns.
1st turn: Creates 5 of 5 types of orb + 5 Jajjers.
2nd turn: Creates 5 of 5 types of orb + 5 Jajjers, darkens the board.
3rd turn: Creates 3 Fire, Water, Grass, Light, Dark, Heal, Poison, and Critical Poison. Do 8 combos and clear all jajjers.
4th turn: Drops HP to 0.
1000 damage if fail.
Level 10:
Preemptive: 6 combos
1st turn: 7 combos
2nd turn: 8 combos
3rd turn: 9 combos
4th turn: 10 combos
5th turn: Drops HP to 0
I forgot what he does to hinder or help you.
Edit: Sorry, this was meant to be a reply to GenjitsuTy's comment about what the floors are.