By Sangu: Actual leader must be a poring, i'm sorry but it was not on the dropdown menu. Archangel needs 2 awakenings. the total rarity adds up to 15, which I hear ensures an S rank. Boss hits for 4876 per 4 turns, which is halved to 2438 by poring, awakened archangel heals 2500+ hp per turn, but if all 3 bosses are synched, well...
By Reiness: S rank on rarity alone 1.5x/3.75x/3.75x for both prometheus and sonia make this dungeon a walk in a park. For reference I used a level 14 Prometheus when I S ranked this. Stall a bit in floor 1-4 until both actives are ready and unleash in floor 5. Enjoy your TAMADRA :D
By keoten: 4/4/1 build. Batman friend Lvl 71, others max level. Pixie for heals. Vamp max skill level combined with Batman stall can save you on the last floor. S-rank from rarity alone (241,000 points of 230,000 required). Slow roll each floor - 4X ATK should be enough to take down any floor 1-4 enemies except for masks. Focus masks.
By yy: Max level max awaken odin friend. You may need to use skills in fl 1-4 if in danger. Be sure skills are ready before entering boss floor. Orge + odin skill should bring down one boss to near death. It did take me about 10 rounds to kill it though, then it should be easy. Won't work if all 3 are synced.
By greml1n: S Rank, pretty safe with a blonia friend, all creatures MAX. Any 1 star team members will do, but Kelpie is best if you have them. Need the ogre to resolve if one of the red masks turns up. Stall long enough to have skills up for boss battle. Use skills and match rows FTW. :)
By *ALAN*@PG: My AnaTama don't! My AnaTama don't! My AnaTama don't want none unless you got S RANK hun!
By Thomas: Fairly simple build to put together. Your Leader and Friend's Leader can be substituted with equivalent monsters that have the same Leader skills. Spots 2-5 can be any monsters you like. I use rippers to easily burst down waves and bosses as needed. With around even 8k health you should be able to take 3 synched boss hits.
By crans: Make sure to match at least three color orbs in first few rounds to sweep with ease. Then on the battle before, charge all of your skills on a remaining Mystic Knight. At the 3X Phoenix Knights I Gungnir'd / One 3 match combo'd one knight to death, popped Amon's active and comobo'd the other one down with a 4+ match.
By Ben: This is a pretty simple team. Basically you want to get to the boss quickly but not too quickly. Take at least 10 turns to get there to charge the abilities of vampire lord and dark dragon knight and charge echidna so that when you get to floor 5 you can mass attack also keep them from attacking for a while
By 绿钢: Resist leader w/ egypt god team. Have skills ready at last flr, and release on boss. siren & drall for heart orbs. Should be easy.
By Christian: Rounds 1-4 easy and quick since the 5 times multiplier for Odins. In boss use beast riders skill and get a good combo. Also use Odins skills.
By Sakura: Easy & quick. Drilling Shark leader perfect for this low HP team (only leader & gigas were level>30, rest were 20s). Orb changers are a plus & makes for a faster finish. Save orbs & max skills for last level, afterwards 1-2 more hits will do. Boss is defeated before its turn. Can use Siren instead of Amaterasu.
By Shenker@PF: tear through the whole thing. Fenrir and siren were max skilled but not necessary.
By Waka @PG: Near lvl 30 for everyone. Fire resist is really handy so the team can tank hits. Get rid of the monsters on same turns. Make sure you're all charged up for final round. Burst down the knights on same turn. You'll be fine as long as you get to heal in between hits.
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prico: This worked really well for me, except I replaced Odin with an Ice Samurai Ogre.
By LotusOne: All characters must be over lvl 30 to have enough HP. Siren as Healer and Gabriel gives you HP required. Anyone in between can be any orb changers or high water ATT hitters.