|
Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
|
|
1 |  |   Phantom Icedragon, Mirage Plesios | 1 | Skill | 378 | 13,732,046 | --  Halves Plessios Fire-Wood ( -50% Damage  ) Passive. 50% Fire & Wood damage reduction ..  Mirage Temptation ( 5 Turns )Pre-emptive Strike. Disable active skills for 5 turns ..  Frozen Celestial Ocean ( 27,104 )   Pre-emptive Strike. Water & Heart orbs will drop as locked orbs for 10 turns .. Cold air is building up ( 29,040 ) 4 x non    100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 150% damage. Randomly spawn Water orbs from non 4 Water orbs ..  Cold air is building up ( 38,720 ) 8 x non    100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 200% damage. Randomly spawn Water orbs from non 8 Water orbs ..  Cold air is building up ( 48,400 ) 16 x non    100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 250% damage. Randomly spawn Water orbs from non 16 Water orbs ..  Brinicle ( 96,800 ) All    100% Chance 100% Chance. Will use repeatedly Deal 500% damage. Randomly spawn Water orbs from all Water orbs .. |
|
|
2 |  |  Light Warchief Dragon, Koko | 1 | Skill | 770 | 11,885,489 | --   Electrified Golden Fur ( 5 Turns )100% Chance. Will use repeatedly Pre-emptive Strike. Absorbs 100% Light damage for 5 turns ..   Lightning Order ( 23,948 ) 2 x ( 3 Turns )100% Chance. Will use repeatedly Pre-emptive Strike. Deal 200% damage and binds 2 Random cards for 3 turns. This will also disable leader skills and awoken skills ..  Swift Stabbing Claws ( 21,554 ) 100% Chance 100% Chance. Will use when above 50% HP Deal 180% damage ( 2 hits, 90% per hit ) ..  Flashing Swift Stabbing Claws ( 32,331 ) 100% Chance 100% Chance. Will use when above 10% HP Deal 270% damage ( 3 hits, 90% per hit ) .. Skill Set 2 < 50% HP, 100% Chance, 1 time-use.  White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns ..  Lightning Release ( 23,948 ) 1 x Sub ( 3 Turns )100% Chance. Will use when above 10% HP Deal 200% damage and binds 1 Random sub for 3 turns. This will also disable awoken skills .. Skill Set 3 < 50% HP, 100% Chance, 1 time-use.  White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns ..  Lightning Release ( 26,343 ) 1 x Sub ( 4 Turns )100% Chance. Will use when above 10% HP Deal 220% damage and binds 1 Random sub for 4 turns. This will also disable awoken skills .. Skill Set 4 < 50% HP, 100% Chance, 1 time-use.  White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns ..  Lightning Release ( 28,738 ) 1 x Sub ( 5 Turns )100% Chance. Will use when above 10% HP Deal 240% damage and binds 1 Random sub for 5 turns. This will also disable awoken skills .. Skill Set 5 < 50% HP, 100% Chance, 1 time-use.  White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns ..  Lightning Release ( 31,132 ) 1 x Sub ( 6 Turns )100% Chance. Will use when above 10% HP Deal 260% damage and binds 1 Random sub for 6 turns. This will also disable awoken skills .. Skill Set 6 < 50% HP, 100% Chance, 1 time-use.  White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns ..  Lightning Release ( 33,527 ) 1 x Sub ( 7 Turns )100% Chance. Will use when above 10% HP Deal 280% damage and binds 1 Random sub for 7 turns. This will also disable awoken skills .. Skill Set 7 < 50% HP, 100% Chance, 1 time-use.  White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns ..  Lightning Release ( 35,922 ) 1 x Sub ( 8 Turns )100% Chance. Will use when above 10% HP Deal 300% damage and binds 1 Random sub for 8 turns. This will also disable awoken skills ..  Powerful Lightning Release ( 119,740 ) 3 x Subs ( 4 Turns ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage and binds 3 Random subs for 4 turns. This will also disable awoken skills ..  Powerful Lightning Release ( 359,220 ) 4 x Subs ( 5 Turns ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 3000% damage and binds 4 Random subs for 5 turns. This will also disable awoken skills ..  Powerful Lightning Release ( 598,700 ) 5 x ( 6 Turns ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 5000% damage and binds 5 Random cards for 6 turns. This will also disable leader skills and awoken skills .. |
|
|
3 |  |   Past Life Jade Dragon Caller, Sonia | 1 | Skill | 1,560 | 5,891,850 | --   You're not getting through! ( -99% HP ) Pre-emptive Strike. Player -99% current HP .. Gale Shot ( 36,000 ) ( expand for details ) 100% Chance 100% Chance. Will use every 3 turns when above 30% HP Deal 150% damage. Change the following column "O" into Wood orbs --O--- --O--- --O--- --O--- --O--- ..  Poison Arrow ( 26,400 ) 2 x non    100% Chance 100% Chance. Will use when above 30% HP Deal 110% damage. Randomly spawn Poison orbs from non 2 Poison orbs ..  Ancient Dragon Tribe's Dark Curse ( 6 Turns ) < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Disable active skills for 6 turns ..  World-Wrecking Windstorm ( 600,000 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use repeatedly Deal 2500% damage ( 5 hits, 500% per hit ) ..  Draco Summon-Swift Dragon Emperor < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. Skip turn .. |
|
|
4 |  |   Gale CyberDragon, Alnair | 1 | Skill | 400 | 4,154,022 | --   Emerald Coating ( 999 Turns )< 30% HP, 100% Chance, 1 time-use. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..   Storm Wall ( < 7 Combos 4 Turns )< 30% HP, 100% Chance, 1 time-use. Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 4 turns ..  Wind Charge ( 25,299 ) ( expand for details ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 150% damage. Change the following row "O" into Wood orbs OOOOOO ------ ------ ------ ------ ..  Wind Charge ( 25,299 ) ( expand for details ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 150% damage. Change the following row "O" into Wood orbs OOOOOO ------ ------ ------ ------ ..  Wind Pulse ( 25,299 ) All    100% Chance, 1 time-use 100% Chance, 1 time-use. Will use if heal orb exists Deal 150% damage. Randomly spawn Wood orbs from all Heart orbs ..  Wind Pulse ( 25,299 ) 6 x non    100% Chance, 1 time-use 100% Chance, 1 time-use. Will use if no heal orbs Deal 150% damage. Randomly spawn Wood orbs from non 6 Wood orbs ..  Tempest Ball ( 202,392 ) 100% Chance 100% Chance. Will use repeatedly Deal 1200% damage ( 4 hits, 300% per hit ) .. |
|
|
5 |  |   Awoken Freyr | 1 | Skill | 752 | 42,200,000 | --  Resolve ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP ..  Do you mean to challenge me? ( 999 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..  Just the right time to warm up ( 5 Turns )Pre-emptive Strike. Lock the following row "O" on the board for 5 turns OOOOOO ------ ------ ------ ------ ..  You can really do it? ( < 7 Combos 10 Turns )Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 10 turns .. Glær Svalinn ( 21,285 ) ( expand for details ) 50% Chance 50% Chance. Deal 90% damage. Change the following column "O" into Fire & Water orbs -O--O- -O--O- -O--O- -O--O- -O--O- ..  Drómi Call ( 23,650 ) 4 x non      50% Chance 50% Chance. Deal 100% damage. Randomly spawn Fire & Jammer orbs from non 4 Fire & Jammer orbs ..  Sæhrimnir ( 33,110 ) 100% Chance 100% Chance. Will use when jammer orb exists Deal 140% damage. Converts Jammer orbs into Heart orbs .. Skill Set 2 < 50% HP, 100% Chance, 1 time-use.  This just became interesting!          100% Chance. Will use when jammer orb exists Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs ..  Can you still fight? ( -4 Secs 5 Turns )100% Chance. Will use when jammer orb exists Reduces time limit of orb movement by 4 secs for 5 turns .. Skill Set 3 < 20% HP, 100% Chance, 1 time-use.  Next, victory will be achieved! 6 x ( 2 Turns )100% Chance. Will use when jammer orb exists Binds 6 Random cards for 2 turns. This will also disable leader skills and awoken skills ..  This is your last rest All   100% Chance. Will use when jammer orb exists Randomly spawn Heart orbs from all orbs ..  Reginna Hel ( 283,800 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 1200% damage ( 4 hits, 300% per hit ) .. |
|
|
6 |  |   Enlightening Goddess, Rushana | 1 | Skill | 240,000 | 78,000,000 | --   Rushana Resolve ( 81% Resolve ) Pre-emptive Strike. Passive. While HP is 81% or above, a single hit that normally kills it will instead leave it with 1 HP ..  Radiance of Enlightenment ( 999 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..  Halo of Truth ( ≥ 15000k Void Damage 999 Turns )Pre-emptive Strike. Immune single hit damage over 15,000,000 for 999 turns .. Southern Vidyaraja Seal ( Enemy +10% ) 20% Chance 20% Chance. Recovers enemy 10% of maximum HP ..  Central Vidyaraja Seal ( 30,573 ) ( < 8 Combos 1 Turn ) 20% Chance ( 45860 after Enlightenment ) 20% Chance. Deal 150% damage and absorbs 100% of the damage you cause for combos 7 and under for 1 turn ..  Northern Vidyaraja Seal ( -75% Damage 2 Turns ) 20% Chance 20% Chance. 75% damage reduction for 2 turns ..  Eastern Vidyaraja Seal ( 32,611 ) 20% Chance ( 48917 after Enlightenment ) 20% Chance. Deal 160% damage. Converts Heart orbs into Light orbs ..  Western Vidyaraja Seal ( 30,573 ) ( 1 Turn ) 20% Chance ( 45860 after Enlightenment ) 20% Chance. Deal 150% damage. Targeted position will rotate attributes every 1 seconds for 1 turn ------ ---O-- --OOO- ---O-- ------ ..  Jail of the Six Realms +25% ( 1 Turn ) 33% Chance 33% Chance. Will use every other turn Increases skyfall chance of Lethal Poison orbs by 25% for 1 turn ..  Jail of the Six Realms ( CD +2-5 Turns ) 33% Chance 33% Chance. Will use every other turn Increases cooldown of active skills by 2-5 turns ..  Jail of the Six Realms          34% Chance 34% Chance. Will use every other turn Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. Skill Set 2 100% Chance, 1 time-use.  Illuminate the Path of Justice ( 1 Turn )34% Chance. Will use every other turn Disable awoken skills for 1 turn ..  Demon Conqueror Seal ( 10 Turns )34% Chance. Will use every other turn Binds all Devil type cards for 10 turns. This will also disable leader skills and awoken skills ..  Enlightenment ( 999 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Increases damage to 150% for the next 999 turns .. Skill Set 3 < 10% HP, 100% Chance.  Inactivity of the Five Skhandas100% Chance, 1 time-use. Dispel player buffs ..  Anuttara Samyak Sambodhi ( -500% HP )100% Chance, 1 time-use. Player -500% current HP .. |
|
|
7 |  |  Latent TAMADRA (Skill Delay Resist.) | 1 | 72 | 1,000,000 | 1 | Lv.1  |
7 |  |  Latent TAMADRA (All Stats Imp.) | 1 | 51 | 5,000,000 | 5 | Lv.1  |
7 |  |  Latent TAMADRA (Redeemable Material Killer) | 1 | 72 | 1,000,000 | 1 | Lv.1  |
- Your comment must be in English or it will be removed.
- Stay on topic, only post comments that will further the discussion.
- Do not post that you are looking for friends and do not post anyone's user id.