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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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1 |  |  Jade Jewel Princess, Cameo | 1 | Skill | 320,000 | 27,740,000 | --   Shell Shield ( -75% Damage 6 Turns ) Pre-emptive Strike. 75% damage reduction for 6 turns .. Metal Tackle ( 23,179 )          100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 100% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs ..  Lava Breeze ( 3 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Increases damage to 250% for the next 3 turns ..  Intaglio Punch ( 23,179 ) 100% Chance, 1 time-use ( 57948 after Lava Breeze ) 100% Chance, 1 time-use. Deal 100% damage ..  Intaglio Punch ( 23,179 ) 100% Chance, 1 time-use ( 57948 after Lava Breeze ) 100% Chance, 1 time-use. Deal 100% damage ..  Intaglio Punch ( 23,179 ) 100% Chance, 1 time-use ( 57948 after Lava Breeze ) 100% Chance, 1 time-use. Deal 100% damage .. Skill Set 1 100% Chance, 1 time-use.  Acrylic Absorption ( < 8 Combos 99 Turns )100% Chance, 1 time-use. Absorbs 100% of the damage you cause for combos 7 and under for 99 turns ..  Stoneware ( 99 Turns )100% Chance, 1 time-use. Increases damage to 150% for the next 99 turns ..  Intaglio Punch ( 23,179 ) 100% Chance ( 57948 after Lava Breeze ) 100% Chance. Will use every other turn Deal 100% damage ..  Metal Tackle ( 23,179 )          100% Chance ( 34769 after Lava Breeze ) 100% Chance. Will use every other turn Deal 100% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. |
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2 |  |  Crimson Lotus Mistress, Echidna | 1 | Skill | 406 | 1,936,547 | --   Menace ( CD +3 Turns ) Pre-emptive Strike. Increases cooldown of active skills by 3 turns ..Skill Set 1 100% Chance, 1 time-use.  Crimson Dance ( -30% HP ) Final Blow ( 3,288 )Skill Set 2 100% Chance, 1 time-use.  Crimson Lotus Dance ( -60% HP ) Final Blow ( 3,288 )Skill Set 3 100% Chance. Will use repeatedly  Crimson Lotus Flower Dance ( -90% HP ) Final Blow ( 3,288 ) |
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3 |  |  Wood Guardian Dragon, Ouju | 1 | Skill | 720 | 7,204,847 | --   Immutable Divine Power ( 2 Turns )Pre-emptive Strike. Disable awoken skills for 2 turns ..  Windy Realm of Salvation ( 17,012 ) ( expand for details )Pre-emptive Strike. Deal 120% damage. Change the following column "O" into Wood orbs -O--O- -O--O- -O--O- -O--O- -O--O- Change the following column "O" into Heart & Jammer orbs O----O O----O O----O O----O O----O Change the following column "O" into Fire, Water, Light & Dark orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. Vajra Wind Blade       First turn. < 80% HP, 100% Chance, 1 time-use First turn. < 80% HP, 100% Chance, 1 time-use. Change all orbs to Wood, Heart, Jammer & Poison orbs .. Wind God's Lasso 1 x Subs ( 3-5 Turns ) First turn. > 80% HP, 100% Chance, 1 time-use First turn. > 80% HP, 100% Chance, 1 time-use. Binds 1 Random sub for 3-5 turns. This will also disable awoken skills .. Garuda's Slashing Claws ( 14,177 ) ( expand for details ) 50% Chance ( 28354 after Formed the hand sign for ''Power'' ) 50% Chance. Deal 100% damage. Change the following row "O" into Wood orbs ------ ------ OOOOOO ------ ------ ..  Garuda's Slashing Claws ( 14,177 ) ( expand for details ) 50% Chance ( 28354 after Formed the hand sign for ''Power'' ) 50% Chance. Deal 100% damage. Change the following column "O" into Wood orbs --O--- --O--- --O--- --O--- --O--- ..  Garuda's Double Palm ( -99% HP ) < 80% HP, 100% Chance < 80% HP, 100% Chance. Will use every 3 turns when above 20% HP Player -99% current HP .. Skill Set 2 < 50% HP, 100% Chance, 1 time-use.  Wave of Compassion ( 10 Turns )< 80% HP, 100% Chance. Will use every 3 turns when above 20% HP Disable active skills for 10 turns ..  Formed the hand sign for ''Power'' ( 999 Turns )< 80% HP, 100% Chance. Will use every 3 turns when above 20% HP Increases damage to 200% for the next 999 turns ..  Sky Splitting Jetstream ( 141,770 ) ( expand for details ) < 20% HP, 100% Chance ( 283540 after Formed the hand sign for ''Power'' ) < 20% HP, 100% Chance. Deal 1000% damage. Change the following row "O" into Wood orbs ------ OOOOOO ------ OOOOOO ------ Change the following row "O" into Fire, Water, Light, Dark & Heart orbs OOOOOO ------ OOOOOO ------ OOOOOO .. |
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4 |  |   Phantom Icedragon, Mirage Plesios | 1 | Skill | 210 | 7,122,431 | --  Halves Plessios Fire-Wood ( -50% Damage  ) Passive. 50% Fire & Wood damage reduction ..  Mirage Temptation ( 5 Turns )Pre-emptive Strike. Disable active skills for 5 turns ..  Frozen Celestial Ocean ( 14,059 )   Pre-emptive Strike. Water & Heart orbs will drop as locked orbs for 10 turns .. Cold air is building up ( 15,063 ) 4 x non    100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 150% damage. Randomly spawn Water orbs from non 4 Water orbs ..  Cold air is building up ( 20,084 ) 8 x non    100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 200% damage. Randomly spawn Water orbs from non 8 Water orbs ..  Cold air is building up ( 25,105 ) 16 x non    100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 250% damage. Randomly spawn Water orbs from non 16 Water orbs ..  Brinicle ( 50,210 ) All    100% Chance 100% Chance. Will use repeatedly Deal 500% damage. Randomly spawn Water orbs from all Water orbs .. |
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5 |  |  Green Earth Ruler, Yamatsumi Dragon | 1 | Skill | 780 | 8,024,103 | --   Visitor, come here but do not rush ( CD +0-2 Turns )100% Chance. Will use repeatedly Pre-emptive Strike. Increases cooldown of active skills by 0-2 turns ..   Dimension-Miracle ( 12,801 )   100% Chance. Will use repeatedly Pre-emptive Strike. Deal 80% damage and change Wood & Heart orbs into locked orbs ..  Sacred Grounds of the Green Earth    First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Deal 60% damage. Change all orbs to Jammer orbs ..Skill Set 2 First turn. 100% Chance, 1 time-use.  Mountain Dragon God's Protection ( 999 Turns )First turn. 100% Chance, 1 time-use. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Sacred Grounds of the Green Earth    First turn. 100% Chance, 1 time-use. Deal 60% damage. Change all orbs to Jammer orbs .. Sacred Grounds of the Green Earth    First turn. 100% Chance, 1 time-use. Deal 60% damage. Change all orbs to Jammer orbs ..Skill Set 3 First turn. 100% Chance, 1 time-use.  Mountain Dragon God's Protection ( 999 Turns )First turn. 100% Chance, 1 time-use. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Sacred Grounds of the Green Earth    First turn. 100% Chance, 1 time-use. Deal 60% damage. Change all orbs to Jammer orbs .. Sacred Grounds of the Green Earth    First turn. 100% Chance, 1 time-use. Deal 60% damage. Change all orbs to Jammer orbs .. Magatama of Yin and Yang ( -75% Damage 1 Turn ) First turn. < 50% HP, 100% Chance, 1 time-use First turn. < 50% HP, 100% Chance, 1 time-use. 75% damage reduction for 1 turn ..Skill Set 4 First turn. < 50% HP, 100% Chance, 1 time-use.  Tranquility suits you well ( 999 Turns )First turn. < 50% HP, 100% Chance, 1 time-use. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Magatama of Yin and Yang ( -75% Damage 1 Turn )First turn. < 50% HP, 100% Chance, 1 time-use. 75% damage reduction for 1 turn ..Skill Set 5 First turn. < 50% HP, 100% Chance, 1 time-use.  Tranquility suits you well ( 999 Turns )First turn. < 50% HP, 100% Chance, 1 time-use. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Magatama of Yin and Yang ( -75% Damage 1 Turn )First turn. < 50% HP, 100% Chance, 1 time-use. 75% damage reduction for 1 turn .. Raging Wind of the Earth ( 32,002 )      Deal 200% damage. Change all orbs to Wood, Jammer & Poison orbs .. Blue Wind of the Green Fate 3 x non      Deal 140% damage. Randomly spawn Wood & Heart orbs from non 3 Wood & Heart orbs .. Dimension-Miracle   Deal 80% damage and change Wood & Heart orbs into locked orbs .. Dimension-Miracle 6 x      Deal 80% damage and randomly change 6 Fire, Water, Wood, Light & Dark orbs into locked orbs .. Summit Miracle ( 12,801 ) 18 x          Deal 80% damage and randomly change 18 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. |
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6 |  |   God of Good Health, Kundali | 1 | Skill | 504 | 80,004,000 | --   Meh! ( 40,633 ) Pre-emptive Strike. Deal 100% damage .. Meh! ( 40,633 ) 100% Chance 100% Chance. Deal 100% damage .. |
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7 |  | | 1 | Skill | 798 | 12,778,382 | --  Water & Dark Halven ( -50% Damage  ) Passive. 50% Water & Dark damage reduction ..  Roaring Flame's Fighting Spirit ( < 6 Combos 5 Turns )Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 5 turns ..  Mahattvatabaha ( 999 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Thrust Away ( 20,935 ) ( CD +1-3 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 120% damage and increases cooldown of active skills by 1-3 turns ..  Flame Erupting Horns ( 22,680 ) ( expand for details ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 130% damage. Change the following column "O" into Fire orbs O----- O----- O----- O----- O----- ..  Sun's Sacred Flame ( 24,424 ) 15 x          100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 140% damage and randomly change 15 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs ..  Flame Roaring Horns ( 26,169 ) ( expand for details ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 150% damage. Change the following column "O" into Fire orbs -----O -----O -----O -----O -----O ..  Cruel Fire Ring ( ≥ 300k Absorb Damage 10 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Absorbs single hit damage over 300,000 for 10 turns ..  Twin Flame Horns ( 27,914 ) ( expand for details ) 100% Chance 100% Chance. Will use repeatedly when above 50% HP Deal 160% damage. Change the following column "O" into Fire orbs O----O O----O O----O O----O O----O ..  Fierce Charge Stance ( -75% Damage 4 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. 75% damage reduction for 4 turns ..  Fierce Charge Stance ( -50% Damage 4 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. 50% damage reduction for 4 turns ..  3 < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Skip turn ..  2 < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Skip turn ..  1 ( -2 Secs 1 Turn ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Reduces time limit of orb movement by 2 secs for 1 turn ..  Paryavasaanam ( 209,352 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use repeatedly Deal 1200% damage ( 6 hits, 200% per hit ) .. |
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8 |  | | 1 | 18,774 | 20,000 | 7,071,496 | --  Golem Spirit ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP ..  Downer Bullet ( CD +1-3 Turns ) Pre-emptive Strike. Increases cooldown of active skills by 1-3 turns .. Energy Shotgun ( 22,530 ) 60% Chance ( 63552 after High-End Booster ) 60% Chance. Will use when above 10% HP Deal 120% damage ( 6 hits, 20% per hit ) ..  Keen Edge ( 18,774 ) ( expand for details ) 40% Chance ( 52956 after High-End Booster ) 40% Chance. Will use when above 10% HP Deal 100% damage. Change the following column "O" into Jammer orbs -O---- -O---- -O---- -O---- -O---- Change the following column "O" into Poison orbs ---O-- ---O-- ---O-- ---O-- ---O-- .. Skill Set 1 < 50% HP, 100% Chance, 1 time-use. Will use when >10% HP  High-End Booster ( 37,548 ) ( 999 Turns )40% Chance. Will use when above 10% HP Increases damage to 200% for the next 999 turns ..  Energy Counter ( -99% HP )40% Chance. Will use when above 10% HP Player -99% current HP ..  Backward Impact ( 93,870 ) < 10% HP, 100% Chance ( 264780 after High-End Booster ) < 10% HP, 100% Chance. Deal 500% damage ..  Backdraft ( 28,161 ) ( -2 Secs 10 Turns ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Deal 150% damage and reduces time limit of orb movement by 2 secs for 10 turns .. |
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9 |  |  Green Puppet Master of Creation, Courage Machina | 1 | Skill | 928 | 7,226,373 | --   Sangen Mechanism  ( 5 Turns )< 1% HP, 100% Chance. Pre-emptive Strike. Absorbs 100% Light & Dark damage for 5 turns ..   Heal-to-Green Twist Puppetry ( 18,168 )    < 1% HP, 100% Chance. Pre-emptive Strike. Deal 90% damage and converts all Heart orbs into Wood orbs .. Skill Set 2 40% Chance. Will use when >50% HP  Elemental Flip ( / )< 1% HP, 100% Chance. Randomly change own attribute into Water / Wood ..  Red-to-Blue Twist Puppetry ( 22,206 )    < 1% HP, 100% Chance. Deal 110% damage and converts all Fire orbs into Water orbs .. Skill Set 3 40% Chance. Will use when >50% HP  Elemental Flip ( / )< 1% HP, 100% Chance. Randomly change own attribute into Water / Wood ..  Heal-to-Green Twist Puppetry ( 18,168 )    < 1% HP, 100% Chance. Deal 90% damage and converts all Heart orbs into Wood orbs .. Skill Set 4 40% Chance. Will use when >50% HP  Elemental Flip ( / )< 1% HP, 100% Chance. Randomly change own attribute into Water / Wood ..  Blue Line Stitch Puppetry ( 20,187 ) ( expand for details )< 1% HP, 100% Chance. Deal 100% damage. Change the following row "O" into Water orbs ------ ------ OOOOOO ------ ------ .. Skill Set 5 < 50% HP, 100% Chance. Will use every other turn  Impassive ( 1 Turns )< 1% HP, 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 1 turn ..  Marionette Operation ( -3 Secs 1 Turn )< 1% HP, 100% Chance. Reduces time limit of orb movement by 3 secs for 1 turn ..  Green-to-Blue Stitch Puppetry ( 44,411 ) ( expand for details ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 220% damage. Change the following row "O" into Wood orbs OOOOOO ------ OOOOOO ------ OOOOOO Change the following row "O" into Water orbs ------ OOOOOO ------ OOOOOO ------ .. |
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10 |  |  Awoken Machine Zeus | 1 | Skill | 3,160 | 49,452,000 | --  Halve Dark ( -50% Damage ) Passive. 50% Dark damage reduction ..  High Technique Field ( < 8 Combos 999 Turns )Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 7 and under for 999 turns ..  Machinery Body ( 999 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. ZEUS Sword ( 32,490 ) 5 x non    100% Chance 100% Chance. Will use if no other skills are rolled Deal 190% damage. Randomly spawn Lethal Poison orbs from non 5 Lethal Poison orbs ..  ZEUS Cannon ( 15,390 ) 1 x Subs ( 3 Turns ) 100% Chance 100% Chance. Will use every 3 turns when above 50% HP Binds 1 Random sub for 3 turns. This will also disable awoken skills ..  Machine King Gaze 2 x ( 10 Turns ) < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Binds 2 Random cards for 10 turns. This will also disable leader skills and awoken skills ..  Machine King Gaze ( 10 Turns ) < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Binds all God type cards for 10 turns. This will also disable leader skills and awoken skills .. Skill Set 2 < 50% HP, 100% Chance, 1 time-use.  Aegis Invisible Field ( ≥ 2000k Absorb Damage 5 Turns )< 70% HP, 100% Chance, 1 time-use. Absorbs single hit damage over 2,000,000 for 5 turns ..  Sword Bit Deployment< 70% HP, 100% Chance, 1 time-use. Skip turn .. Skill Set 3 < 50% HP, 100% Chance.  Delta Dead Lightning ( 30,780 ) ( expand for details )< 70% HP, 100% Chance, 1 time-use. Deal 180% damage. Change the following row "O" into Light, Jammer & Lethal Poison orbs OOOOOO ------ ------ ------ OOOOOO ..  Sword Bit Rush ( 30,780 )< 70% HP, 100% Chance, 1 time-use. Deal 180% damage ( 6 hits, 30% per hit ) .. Skill Set 4 < 50% HP, 100% Chance. Will use every 3 turns  Absolute Absorb ( CD +3 Turns )< 70% HP, 100% Chance, 1 time-use. Increases cooldown of active skills by 3 turns ..  Sword Bit Rush ( 30,780 )< 70% HP, 100% Chance, 1 time-use. Deal 180% damage ( 6 hits, 30% per hit ) ..  Hyper Nova ( 1,094,400 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 6400% damage ( 8 hits, 800% per hit ) .. |
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11 |  |  Latent TAMADRA (Extra Slot) | 1 | 100 | 30,000,000 | 5 | Lv.1  |
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