
Demonic Fire Queen - Legend







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Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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![]() | ![]() Latent TAMADRA (Fire Dmg. Red.) | 1 | 0 | 600,000 | 30 | ![]() ![]() ![]() Pre-emptive Strike. Increases cooldown of active skills by 2 turns.. ![]() ![]() 100% Chance - Invades 5x4 board version | ||
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
1 | ![]() | ![]() ![]() Blazing Ice Ogre | 4 | 11,143 | 0 | 306,525 | ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 50% HP Binds 1 Random card for 10 turns. This will also disable leader skill and awoken skills.. ![]() ![]() < 50% HP, 100% Chance | |
1 | ![]() | ![]() ![]() Flame Armor Ogre | 3 | 8,703 | 1,050 | 281,108 | ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 50% HP Binds all Water attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 100% Chance | |
2 | ![]() | ![]() Sacred Flame Dragon, Formula | 1 | 6,425 | 0 | 559,264 | ![]() ![]() Pre-emptive Strike. Deal 100% damage as soon as wave appears.. ![]() ![]() 70% Chance ![]() ![]() < 50% HP, 100% Chance | |
3 | ![]() | ![]() ![]() Green Flame Ifrit | 1 | 5,874 | 600,000 | 44 | -- ![]() ![]() First turn. 100% Chance First turn. 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 100% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all Water attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
4 | ![]() | ![]() ![]() War Deity, Dark Minerva | 1 | 5,665 | 8,325 | 503,877 | ![]() ![]() ![]() Pre-emptive Strike. Deal 100% damage as soon as wave appears.. ![]() ![]() 100% Chance ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use after [Countless Dark Bullets Appear] Deal 120%-180% damage ( 4-6 hits, 30% per hit ).. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all Dark attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 100% Chance | |
5 | ![]() | ![]() ![]() Awoken Hera-Ur | 1 | 10,802 | 402 | 1,268,049 | ![]() ![]() First turn. 100% Chance First turn. 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 70% Chance ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 50% HP Binds all Water attribute cards for 10 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 70% Chance ![]() ![]() < 25% HP, 100% Chance, 1 time-use ![]() ![]() < 25% HP, 100% Chance |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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2 By Kasu#29165 7 years ago ( 6.4.3 ) I'm able to run this twice back to back using 0 stones. Ronia - Dark Liege Vamp Duke - Lilith - King Baddie - Hera (Skill unused, can be replaced) - Friend Ronia FLR1 - Kill Blazing ogre (Left) and stall with the green one >50% to get most skills up (Note) Before you kill it make sure you stack up some purple + heart orbs for next round FLR2 - Vamp + Combo, you should have plenty of dark orbs and enough heart orbs to 1 shot this mob. FLR3 - Lilith active for 1 hit K.O FLR4 - Ronia skill should take this out, if you have Hera skill up use it for guaranteed 1 shot FLR5 - Easiest round of them all, King Baddie + Ronia = SWAG 1 By jiz.zybob6#31581 7 years ago ( 6.4.2 ) Oh man I just blasted about 25 stones between stamina refreshes for awful luck (haku team seeing a colour missing in the first 3 or 4 turns) and continues so I could die to stall longer when the hearts dried up - but on my last try of the descend she finally dropped! I should be bitter about the loads of fails and 7 or 8 chest drops, but i'm just so relieved to get my hands on her! 0 Shes pretty good on alot of dark/red teams. Especially Red Sonia... 0 jq1790#34392 7 years ago ( 7.1.1 ) You spent like 5 REM pulls on a pretty darn good monster. I'd say that's a fair trade. -8 Jerry@LL#10976 7 years ago ( 6.4.3 ) dont know what to tell u either get better at this game or get out im thinkin u made a big mistake here shoulda probably rolled 5 times instead because ull never use hera ur she doesnt work on any team these days (with odin and yomi agavable) and guess what?This reply has been flagged as spam Show 1 By Sev3n#29975 7 years ago ( 6.4.3 ) Just did this 0 stones (and she dropped!) with the following team: Purple Sky Fruit, Grape Dragon - lv42 5 Awakens Awoken Hera - Lv 54 Chaos Dragon Knight, Voice - Lv 57 Kitty BadShynee - Lv 44 Max Awaken Keeper of Rainbow Seraph of Dawn, Lucifer - Lv Max, Max Awaken Floor 1: Grind the ogres down, make sure MS is up but it took me way longer than 35 turns to kill them. Floor 2: Make sure you have decent white orbs, then MS to kill. Floor 3: Grape Shower, match heals to heal to full, then hit him 44 times. Floor 4: Gravity, then heal for 30 turns, then Gravity again and MS. Make sure you have white orbs again. Floor 5: Grape shower, match heals to heal to full, then go to town. Gravity when it's up, then wait 30 turns, Gravity when it's up again, then grind her down. Make sure Gravity is up, then when she does her turn skip, Gravity + MS and she's dead. 1 By EigenValue#51614 7 years ago ( 7.2.1 ) I have done Hera-Ur a total of 6 times... with 0 drops! Well, time to go beat my head against a brick wall. 1 By futalord#44533 6 years ago ( 7.3.0 ) 0 stone run. Rank 138 Team Lead: Lvl 92 Extant Ronia Co Lead: Max Lvl Ulti Ronia Subs: 70 Echidna 40 D/D Lilith 90 D/G Tiamat 50 King Baddie I had about 13k hp. Max Awokens. No skill ups aside from Ronia friend. Floor1: Kill green ogre first. Stall at blue. Tiamat active isn't needed, but you can wait for it. Floor2: Use Echidna active then kill normally. Floor3: Use Lilith poison. Floor4: Spend one turn comboing with at least 3 hearts, make sure to keep her above 50%. Use Ronia active on turn 2 for the kill (If you stalled for Tiamat active[NOT NEEDED], now's the time to use it). Floor5: Ronia+Baddie. good luck bruh 0 By King Kazma#15985 7 years ago ( 6.4.2 ) can someone suggest a build for me www.puzzledragonx.com/en/profile.asp?u=15985 I'm also working with lvl 28 (not evolved) Satan, earth & ice guardians, and about 4 RK's -1 Daily@US#28968 7 years ago ( 6.4.2 ) 2 Stoned this with an Abyss Neptune/Luci build and she dropped. Bad luck with heal orbs running out despite a fully leveled Siren. 0 By onec#5201 7 years ago ( 6.4.2 ) Loki as Lead Hera x 2 Jester Dragon Siren (max skill) or I tried Echnida too, (Echnida won't be binded by Hera) Lucifer friend 0 stone 1 stone if Hera binded Jester Dragon and Siren Fl1 Kill Flame Ogre first, grind on BOgre till MS is up Fl2 MS one shot Fl3 Grind Fl4 Gravity x 2, Grind till gravities back up Fl5 Grind till 50%HP, plus a hit more, Gravity x 2, MS to finish -1 -Striku-#37071 7 years ago ( 6.4.4 ) Um, you know you can just this message in the team build area of this page. Right? 0 By hello4am#10342 7 years ago ( 6.4.3 ) I ran it 3 times using 2 stones and still no Hera egg. What an unlucky day!! 0 By Phillip#35026 7 years ago ( 6.4.3 ) Can I do the dungeon with 10,055 hp 5040 mono dark atk 1865 rcv total( including friend) with loki(full awoken) lead and luci(full awoken) friend. rest of the team: keeper of rainbow, chaos dragon knight voice(awoken1), noir globe dragon, dub mythlit. Rank 89. 0 Phillip#35026 7 years ago ( 6.4.3 ) Wait its 6341 atk total. So basically with leader skills 20110 hp 12682atk and 7460 rcu. 0 By Alexander#18521 7 years ago ( 6.4.3 ) Do you think a DMeta team can handle this? I was thinking: DMeta MS Hanzo Red Sonia King Flamie Samurai Goblin DMeta ? Last edited by Alexander 7 years ago ( 6.4.3 ) 0 By Dark#13116 7 years ago ( 6.4.3 ) Got her on my first try! <3 Took me 3 or 4 stones though because I made a mistake on first floor that costed me one. The other 2-3 stones were cuz I got orb trolled so hard when stalling for Morning Star, 2 Gravitys, and Time Has Come... to all recharge (Time Has Come was used on Minerva, and was then used to nuke Hera-Ur for the kill). 0 By Steven#27706 7 years ago ( 6.4.3 ) 40% my butt! I have used over 6 stones to refresh stamina and cleared this 11 times and no drop, but a dumb chest over and over... 0 By Nak3d Eli#39354 7 years ago ( 6.4.3 ) 0 stone monofire build w/o Goemon/ Hera-Ur: High RCV important through levels and some eggs. Freyr max lv (+117), Echidna max lv, PKH 50, Gigas 70, MVD 30, Ares max lv +50. R1 kill wood ogre, stall for all skills. R2 Echidna then burst when 1 turn left. R3 grind. R4 Use either Gigas or PKH skill but not Echidna. R5 Pop all skills and burst, good luck on the drop! 0 By Nightmares#35386 7 years ago ( 6.4.3 ) why do ronia teams kill Blazing Ice Ogre last? doesn't he do more damage? 0 Jacky@PG#9485 7 years ago ( 6.5.2 ) I'd imagine its because he attacks once every 4 turns making it easier to stall, provided that you have the HP to take the hits in the first place. 0 By -Striku-#37071 7 years ago ( 6.4.4 ) I've beaten zeus, hera-is, hera, valkyrie, and two heroes. I need to beat this! 0 By Cuhhhhh@PG#26749 7 years ago ( 6.4.5 ) I have done this stupid dungeon over ten freaking times and haven't got a single drop. Why PAD gods why 0 By Tate566#39043 7 years ago ( 6.4.5 ) WOOOOOO! Dropped on my first try. Got hera-is on my second try yesterday also. Momma i'm on my way! 0 By Bé Táo@PV#21303 7 years ago ( 6.4.5 ) so hard to get ifrit :( 30 try and no ifrit , 1 formular ,5 hera ur. i want one ifrit. :( . really want it for my ronia team :( 0 By Modeus1V#37643 7 years ago ( 6.4.5 ) first attempt I scrwed up somewhere a while ago. now with a little less luck because using 2 stones because orbtrolled ran out of heal orbs, but killed her and then the pleasant sound of a golden egg poppin. 0 Modeus1V#37643 7 years ago ( 6.4.5 ) the team I used: leader: Arcane monarch vampier Duke friend: Extant red sonja subs: Jester DJ,Chaos DD, King Baddie, Awoken Hera all max or near max lvl. rcr without Sonja-friend only 1400 easy grind, need bit of luck for enough heal orbs and combos. or max skill on Jester DJ for pure safe. 0 Modeus1V#37643 7 years ago ( 6.4.5 ) I forgot btw that I never used red sonja active skill which could have saved me the 2 stones if used it on Minerva floor4, last floor is instakill after Hera, jester DJ,Arcane Monarch and King baddie (without Sonja). 0 By Alf#21968 7 years ago ( 6.5.2 ) Is Kirin ever invading on legend? I did a bunch or runs (safer than mythical) and kirin never invaded 0 By spikevg22#42519 7 years ago ( 6.5.2 ) So I get to the second level with 16000 hp and full actives ready, I accidentally hit the dragon for 51% and he kills me since the pre-emptive already hit. FML 0 By Altern@PFr#46762 7 years ago ( 6.5.2 ) Took five kills before I got my egg, but the team was safe and reliable for Legend without requiring anything beyond the Ronia that is difficult to obtain: Ronia leader Vampire Duke, CDD, King Baddie, UFO subs Ronia friend leader Health needed: >13055 to take a Flame Strike from Flame Armor Ogre. >14135 to take a preemptive and a Spark Edge from Formula without healing makes Formula much safer. >16715 if you want to stall on Flame Ice Ogre, but by that point, you've probably got a team to handle Mythical. Substitutions: Either Vampire Duke or CDD could be replaced by another Dark sub pretty easily, as having both actives available is overkill, but they've got good stats for a farmable. UFO could be replaced by a poisoner at the cost of being able to heal up on the free turn while Ifrit shields himself, but UFO has more health than Lilith, making health minimums easier. Bane or other flat-damage active skills work equally well, if you have them. Eggs: My team had ~420 +eggs, but you could substitute more levels (especially on the UFO) to make up for lost health from +eggs. I frequently had to cut the number of combos to leave the floors above 50% and this IS a Ronia team, so attack and RCV eggs are not that important. F1: Kill one ogre (Armor requires less health to stall on), leave the other alive while you stall for skills. High RCV means even a sub-50% ogre can be healed through. Make sure you've saved up dark and fire orbs for the next floor. F2: Combo Formula to death, using orb converters as needed. If needed, Formula can be taken down over multiple turns, as long as you keep the hearts flowing. F3: Heal if needed, set your board if you're not confident you can kill Minerva in one turn, but you shouldn't need to. Ifrit will shield himself first turn, so you have a free turn. UFO kills despite the status shield. F4: If needed, combo Minerva down a bit first (be absolutely certain you do not take her below 50% or you'll be full-team bound!), then Ronia active to kill. F5: Ronia + Baddie actives will kill easily, but she'll guard status first turn, so if you think you'll need the extra offense, now's the time. Last edited by Altern@PFr 7 years ago ( 6.5.2 ) 0 MyKneeGrow#42070 7 years ago ( 6.5.5 ) Just curious, why would someone pick UFO over the tenth angel besides the physic/ God attacker difference. Or even ra's active? I really want a reason to like UFO but 300 dmg! : | 0 By Marzag#49295 7 years ago ( 6.5.2 ) Could resolve work here ? 0 Altern@PFr#46762 7 years ago ( 6.5.2 ) No, because every floor except the first has multi-strikes that'll happily kill you anyway, and the first floor isn't hard to deal with. 0 By Jacky@PG#9485 7 years ago ( 6.5.2 ) Minerva's "Countless Dark Bullets Appear" skill should be marked as 1 time use as she will use "Barrage Bomb" repeatedly after that. And for that matter, "Barrage Bomb" should have a similar note like Hera-Ur's "Graviton Bomb". 0 By nick#34088 7 years ago ( 6.5.2 ) I finally beat it, but had to spend 2 stones. Still got hera on first try 0 By kemonomimi#41889 7 years ago ( 6.5.5 ) I ended up finishing this with bastet/bastet team, not a very conventional one honestly. Bastet/alraune/echidna/bao bane (for the stupid defense dragon thing)/ megalodran/ and a friend bastet. I had to stone on the 3rd floor, but i almost made it through that floor without having to. Bane charged up the turn after i stoned. 0 By Dovahkiin#9842 7 years ago ( 7.1.1 ) I encountered leilan and got hit for 35k damage by the seven star formation, not 25k like it says 0 By Greg!#39904 7 years ago ( 7.1.1 ) Welp. I gave up trying to get Leilan to invade. Guess I'm just gonna have to wait for the PEM to bless me with the Jewel of Fire for my Hera. 0 By bigstarboy#8105 7 years ago ( 7.1.1 ) So I started the dungeon, got my rebel Luci friend leader bound, cutting my max health down in the process. Next turn I was expecting Binding Move from the other ogre, but instead he just hit me and one-shotted me. What gives? I thought Binding Move was supposed to have a 100% chance of happening on the first turn. 0 That's what I thought too. The ogre was still well over over 50%. I had barely scratched him, as I was only my fourth turn and I was planning on grinding for skills. So why did he not do the Binding Move? 0 By 47 Ronia#26641 7 years ago ( 7.1.1 ) the invade rate is either terrible or the rng gods are screwing with me. i've run this dungeon over 20 times and no invade. i have two max-skilled hera-urs though. one will be fodder for minerva, and the other one will be uevo'd and lose its skill ups. thanks gungho. Last edited by 47 Ronia 7 years ago ( 7.1.1 ) 0 By Silver#53207 7 years ago ( 7.1.1 ) 0 stone build Max lvl B/G Karin lead lvl 76 Blodin lvl 61 Blue sky fruit, berry dragon lvl 46 Siegfried lvl 30 lilith Max lvl B/G Karin friend lead Only Karin, Blodin, and Berry dragon max awoken. 7 row enhances 5 skill boosts Fl1 kill blue before it takes its turn and stall on green (don't get it under 50%) take as many hits as you want to stall before it gets down to half hp and kill the turn before it attacks after the 1st time. No, you can not mess up on this or you'll have a hard time stalling next stage. Fl2 Kill, blodin for extra damage and heal and berry for heals. If you're sure you can 1 hko hera ur with a karin active on hera-ur, you can use one active here to speed it up to ~3-5 mins per run. Fl3 Poison immediately. Fl4: Siegfried active & 1hko. Fl5 Karin active & 1hko. 2nd karin active if not dead. 4th-blue orb changer, pref blue heart breaker 5th-a way to deal with ifrit (eg. poison, ufo, ra, bane) ~300 pluses but not necessary as long has you have a good amount of hp, ~14k should be good Last edited by Silver 7 years ago ( 7.2.1 ) 0 By tom @/r#56900 7 years ago ( 7.1.1 ) 100% Guaranteed 0 stone build: - [leader] Shining Lance Wielder, Odin - Keeper of Rainbow - Hera - Hera - Archangel Lucifer - [friend] Shining Lance Wielder, Odin Total life must be AL LEAST 9150 for Floor 1. My levels were 74, 1, 32, 19, 28, 54 friend, respectively, with a total of 9 +eggs. Both Odins must be max awoken. No skill ups/high levels necessary. If you swap Lucifer for a High Dark Ninja, you can farm all of this build except Odin. Walkthrough: - Floor 1: Target the blue ogre to save time and charge your skills. Do not drop him below 50%. If he gets close, switch targets. MS the green ogre when MS is up, then grind the blue ogre slowly while waiting for MS. Finish by grinding. - Floor 2: Use both gravities, then grind/Odin nuke while waiting for skills. He has no armor so it's easy to finish by grinding. - Floor 3: Grind him to just above 50%, then pop Keeper of Rainbow and try to match a bunch. Between KoR active and Odins, you cannot die unless you manage to match zero hearts seven turns in a row. - Floor 4: Use one gravity, or use both Odin nukes, but be sure not to break 50%. Continue to Odin nuke until just above 50%, then MS and use one odin nuke if necessary. Be sure both gravities are up before finishing. - Floor 5: Use both gravities to drop her below 50%. Grind until both gravities are up again, then pop both gravities and MS to finish her. The only ways this team does not win are if you have less than 9150 health (synced ogres will kill you), you somehow get orb trolled 7 turns in a row on Floor 3, or you fail to match at least one set of orbs every turn. 0 By Boogie#51949 7 years ago ( 7.1.2 ) Do I have a chance of beating this dungeon, really need her for my devil team. Willing to spend a couple stones. This is my team, please be honest, really appreciated. I'm a rank 114 and have a couple keeper of golds and rainbows, if that helps. www.puzzledragonx.com/en/profile.asp?u=51949 0 By Boogie#51949 7 years ago ( 7.1.2 ) Help please!! Could I beat this dungeon. This is my team. www.puzzledragonx.com/en/profile.asp?u=51949 0 By Magnus@PG#53156 7 years ago ( 7.2.1 ) Ran it with a fire resist- UEVO Grodin team. Cleared it with 0 stones and got Hera UR! 0 By tant#48398 7 years ago ( 7.2.1 ) Ran it three times, 1 stoned it each time, got her the 3rd run. I think it was worth it. I'll probably be using the same Kirin team for Hera-is descended tomorrow.. 0 By cherry#51232 7 years ago ( 7.2.1 ) Got hera-ur on my first try... :) Used ares build but has only 1 high lvl awoken hera so i used awoken hera-is... that 30+minutes grind is worth it .. 0 By edup_2004#62262 7 years ago ( 7.2.3 ) Hell yes!!! I got her. 2nd time trying legend dungeon (also 2nd time with this one) and got her!!! Soooooo happy, she's gonna be perfect for my Red Sonia team. All of this only possible because of her. God, how i love Sonia. Totally worth it rerolling my first gold egg until i got her. Took me almost a entire week of rerolling but was the best choice. 0 By Otrett#35204 6 years ago ( 7.2.3 ) Alright, finally gonna really build up and go after one of my first Descends now that I've got a good little team together. Lets see, Ronia? Check. Baddie? Check. Lillith? Check. Got a nice, powerful Beast Rider Wiz Merlin for extra stats, Echidna to stall... Yup, all set to tackle Legend and hope for some drops! Round 1: A wild Karin appears! ...well Fu-*DEAD* Update: Happy ending at least, did manage to make more successful runs in the end! Last edited by Otrett 6 years ago ( 7.2.3 ) 0 By thelord17#63024 6 years ago ( 7.3.0 ) I've been wanting to try a descend for a while but I'm unsure what team to make so if anyone can give me a suggestion I would greatly appreciate it. www.puzzledragonx.com/en/profile.asp?u=63024 0 By futalord#44533 6 years ago ( 7.3.0 ) <Posted twice by accident. BIG SORRY> Last edited by futalord 6 years ago ( 7.3.0 ) 0 By terminalx#65257 6 years ago ( 7.3.0 ) Think i can beat this with the team below? lvl 99 lu bu (chibi) (max awoken) lvl 71 lu bu (chibi) lvl 99 DS Chester (max awoken) lvl 83 Prometheus (max awoken) lvl 76 A M vampire duke (max awoken) (max skill) lvl 99 Extant Ronia (max awoken) over 200+ eggs mostly ronia; i can sub something with either Drawn joker,Awoken hera,RCE raoh,tuna bowl dragon(s),Any hell demon or Ogre,Gryps VF(max awoken lvl 71),D/D Lilith and of course echidna or gigas the great. Lilith,gigas and echidna max skilled. Any input would be appreciated. 0 By Scrublord#63767 6 years ago ( 7.3.0 ) Would a Light ZhugeLiang team work for this dungeon? I usually use an ult valk friend along with my YZGL, but I ended up dying to the second floor because of being orb heart trolled and the preemptive ruining my 4.5x dps. 0 By trish#41198 6 years ago ( 7.3.0 ) Ares' build on the team build page makes it super easy. Archangel subbed for alraune. Took me awhile to finish cause none of my attacks were very high. Only holy night hera and archangel were awoken. Hera was only lvl 36. Got her on first try in legend. Last edited by trish 6 years ago ( 7.3.0 ) 0 By SubStrips#60995 6 years ago ( 7.5 ) WOW Well I decided to give this a go knowing I really didnt have the right team formation... Lead Gusting Profigy Sasuke Max awoken Co Lead Ameterasu Max awoken Subs BBS freyr Max Skilled lvl 85 Hino Kagasutchi Red/Dark Ult version Max skilled Lvl 81 Crimson Lotus Echidna Lvl 70 Cao Cao Chibi Lvl 72 Max skilled I had about 90+ eggs combined amongst all these guys. Its basically a burst team. I must admit..I burned 3 stones which I thought was rather good in the long run and when I seen Hera SHAT out that golden egg I was extremely excited. This was my first ever descended clear. My team wasn't the best of makeups but 3 stones and Hera I'll take. Thank you RNG!! 0 Hutch#55943 5 years ago ( 8.6.2 ) Lucky you got the drop. I'm 9 runs in, no drops. Thankfully I have the ability to zero stone. Or I'd be down many a stone ha-ha. 0 By Dorkadin#54672 6 years ago ( 7.5 ) first off, Legend doesn't have health correctly. All of the monsters are double color health, so you have to play accordingly. Their first half is based on their main color. I passed with 0 stones. Rank 115 Leader: 1103 Heavenly Herald, Archangel (Max fully awoken) 190 Awoken Hera (lvl 88) 189 Hera (lvl 49) 629 Seraph of Dawn Lucifer (lvl 35) 1319 I Love PAD Bear (lvl 46, first 4 awoken, double bind recovery, double bind resist) Friend: Shining Lance Wielder, Odin (Max fully awoken) Total Health: about 13k Always try to collect Heal orbs on the bottom, to cure bind, or to heal party Floor 1: Target one and kill it as fast as possible. Grind the other one down. DO NOT USE Morningstar. PAD Bear to boost God damage, when possible. Cure bind as needed (Archangel is your main healer, but has water type. PAD Bear can help cure bind, and is immune). Preferably (and probably) at full health when you end this battle. Floor 2: Morningstar. May seem like a waste, but he starts with his Light health first, so he'll take double damage from Morningstar. Floor 3: He's not too impressive with this set up. Cure bind as necessary. Otherwise, treat him like a resolve team in a Dub-spirit or Divine mask dungeon. (Hit him with every color that you can, as fast as possible, to advance. Alternatively, grind slowly to charge Lucifer) Floor 4: Grind / Gungnir / PAD Bear your way through her Fire health, and into Dark Health. Once there, you can Morningstar her to advance. Floor 5: Round 1: Gravity, Gravity, Archangel's Heal, and Heal with a full row of 6 heal orbs. (1 HP hurts. So full health to be able to absorb the High Kick). Stall until Heras, Lucifer, and Odin are charged (Lucifer will probably take the longest). Gravity, Gravity, Morningstar, and if needed, Gungnir. Last edited by Dorkadin 6 years ago ( 7.5 ) 0 By Dawn#72866 6 years ago ( 7.5.1 ) Well I failed at the last second. I've gone back to the drawing board and came up with a new plan. Just so people learn from my failure (or rather improve upon it) I went in with Dark min lvl 27 as my leader, ult grodin max lvl with all awakens, D/D hades lvl 44 all awakens, extant sonia lvl 57 all awakens, EoS echidna lvl 52, and ult grodin with everything mine has +195. Everything went well until I was incapable of doing enough damage and ran out of hearts during the fight with hera-ur when she had a nick of health left. I stalled where I could and attacked with my admittedly underpowered team. I'm going in again later with a different plan. One that covers the issues better that the first team. EDIT: My second attempt won me hera. I changed echidna and sonia with max lvl hera claus and lvl 66 radiant izanagi. Last edited by Dawn 6 years ago ( 7.5.1 ) 0 By Trap@PF#74763 6 years ago ( 8.0.4 ) Wow, the game must hate me... 9 runs of this dungeon before Hera-Ur dropped. 0 By Ink#78562 6 years ago ( 8.1.1 ) This team will wreck this dungeon. Ult Kali Placating founder Okuninushi Arcline Echidna (she's only a panic button, I always bring her) Any HP stat stick (I used gold keeper, wanted to bring ult d Kali but not enough cost :-( ) Hypermaxed Kali friend. Everything fully awakened. F1 you'd want to stall then sweep. F2 TPA and kill F3 I'd use Okuninushi here. Delay him and then match all colors. F4 sweep F5 if you have stalled long enough, arcline should be up. If he's up, pop arcline, and echidna (if you're using her). Then one TPA of light and a six combo will kill her. If he's not up you have to match 2 TPA of light and activate LS. Happy Hera hunting! 0 By Jordan#83776 6 years ago ( 8.4.1 ) Somebody help me out here. Can't come up with a good enough team to win this one. If someone can look at my cards and give me a good suggestion that would be grateful. 0 By Guest#79543 5 years ago ( 8.6.2 ) Beat this with 0 stones Leader: Sea Deity Heaven's Neptune, fully awoken Subs: Two Pacifying Yomi Goddess Izanami, fully awoken, Purple Stone Dragon Damascus, 1 awakening, Dancing Mad Kefka, not awoken but had + 130 Friend: Shining Lance Odin, fully awoken Total HP over 18,000, and autoheal of 5,000 Floor 1: Keep matching orbs. Don't worry, you can tank even two hits from both ogres and they give you at least 2-3 turns to heal back up and let the binds wear off. Eventually the Blazing Ice Ogre will fall down to the Fire Element. Swap your Leader with the Purple Stone Dragon. As long as you keep your HP up at max, you can tank and autoheal anything. Stall until all skills are charged. Floor 2: Swap back to your Neptune leader. Tank, match orbs, autoheal and charge skills. Once he's down to the Fire Element, swap back to the Purple Stone Dragon. Make sure your Neptune is charged for the 3rd floor. At this point, the Dragon will be your leader for the rest of the dungeon. Floor 3. Poison him with Neptune. The Fertile Guard is NOT a pre-emptive move and he won't use it until his turn, which is in two moves. Too bad for him as a poison level of over 14,000 will take out his measly 44 HP in one go. Floor 4: Tank, match orbs, autoheal and charge skills. Use the Hyperdrive and Poison to wear her down, but DON'T use the Gungir until she tries to bind your dark allies. Once she does, use the Gungir to lower the binds to 1 or 0, then finish her off or let the Poison do the job. Floor 5: Poison won't work on Hera but the 1.5x God Attack is still useful. Her Eternal Thirst won't affect your Neptune if he's fully awoken. Her Flame Pillar attacks will take more than 5,000 damage, but if you keep at least 3 heal orbs on the board at all times, then matching them will compensate along with your autoheal. Izanami's damage reduction and the Gungir can also help. Hyperdrive her to speed things up. Once she's down to the Dark element, then just tank, match orbs, autoheal and charge skills. Her High Kicks won't do much. Once your Hyperdrive is charged again, wait until she Releases Magic Power, then nuke her with the Hyperdrive. Last edited by N/A 5 years ago ( 8.6.2 ) 0 By Yoda#86883 5 years ago ( 8.6.2 ) First post I'm making since joining the site about a month ago. I found a real nice team build for the average PAD player who doesn't have fancy troops as the higher up people have. I'm rank 137 with a handful of decent cards to work with. As a matter of fact my strongest team for a long while was based around the Christmas healers. Hera Ur descended 3/22/16 and Zeus Vulcan is dropping 3/24 I need both to get awoken Minerva. Boring stuff aside this is the team build I used: ***PLAYED ON LEGEND*** Leader #2518 Sanctuary Messenger, Archangel (lvl 62 3 of 4 skills awoken) SUBS #2056 Neo Exdeath (lvl 76 all skills awoken) #1590 Peach Garden General, Guan Yinping (lvl 65 all skills awoken) #2519 Holy Night Witch, Lilith (lvl 82 all skills awoken 13 TURN COOL DOWN IMPORTANT) #2055 Zeromus (lvl 48 all skills awoken) ** HELPER #2498 Scorching Dragon Angel, Uriel (Max lvl all skills awoken) If you set up the team exactly like mine you won't have any water attack and you will have about 37 to 38k health Since I started running descended dungeons I tried this with 5 times overall (over the course of 5-8 months and wasted plenty of stones and cash until the last 2 times that I ran a day ago) Floor 1: Your going to start off the dungeon focusing on the green/fire dude (make sure you click on him). Remember when I said 13 turn cool down is important on Lilith or the leader? Your most likely gonna be close to dying if you didn't have many good combo matches fighting the green dude. If you don't have either Menace skill available use Neo skill to kill off the green dude when he is about 15% health. You want to build up Zeromus skill and you won't need to use Uriel's skill unless it's crucial. Floor 2: Start this one off with Zeromus special and will chop at least 75% health off of the bird. You won't have to worry about dying unless you don't match combos. Kill the bird and keep it moving. I personally recommend getting yourself into a groove of rotating between Lilith and Archangel Menace skill while using Neo skill to give you those extra turns. Floor 3: This guy is fairly weak you can even use Menace on him when you walk in the dungeon or if you don't just fight him head up and you can use Zeromus skill if you want. Make sure you keep an eye on your health and try not to drop to low... not that it matters. Use Uriel special if needed and MAKE SURE YOU HAVE ARCHANGEL SKILL READY BEFORE PROCEEDING! Floor 4: If your kept your health up high enough you will be able to take Minerva 5665 preemptive attack. Your going to burn quite a bit of time on this floor even with Zeromus skill but he helps speed it up. If she hits you with the dark bind use Archangel (leader) skill to give yourself breathing room till the bind wears off. Remember when I said get yourself into a groove using Menance? Your gonna want to start using their skills on her to keep your health up once you drop Sonia below half health. She will say "Countless Dark Bullets Appear" that's your cue to be ready in rotating their skills. *** DO NOT USE ZEROMUS/YING PING/NEO OR URIEL SKILLS ONCE YOU DROP SONIA BELOW HALF HEALTH AND MAKE SURE YOU HAVE ONE MENANCE SKILL AVAILABLE BEFORE GOING TO FLOOR 5!!! UNBELIEVABLY CRUCIAL INFO!!!**** Floor 5 Boss Battle: Before you even look at the board USE MENACE FIRST! Then Neo skill then Zeromus skill last. That will put you close to halfway on the fire side of Hera biggest thing after she comes out and uses "Protection Of The Gods" you want to run as many combos together as possible or you may have to use one stone. Your going to grinding for a long while. MAKE SURE YOU KEEP YOUR HEALTH UP AT ALL COST USE YIN PING SPECIAL BEFORE YOU SCRAMBLE TO USE URIEL SPECIAL OR YOU WILL HAVE TO BURN A STONE After grinding for a while by now Zeromus and Neo special should be ready DON'T USE THEM ANY OTHER TIME AFTER YOU STEP FOOT IN THE DUNGEON. When hera says "Released Magical Power" use Neo skill first followed by Zeromus and Hera will be gone hopefully she drops!! **Extra info about what I did** That's how I did her dungeon I apologize for writing a novel but every single detail is important on this game. First 3 times I didn't even run anything close to this team nor did I know Uriel existed. The 4th & 5th time i ran (2 days ago) I used this line up and I was already use to rotating the Menace skill normally. I have a friend that has another Christmas girl that uses menace and I would bounce all 3 in other dungeons so it was natural. Anyways I did exactly what I said but what made me lose the 4th time and cost me a stone was using Yin Ping special on Minerva before she died and I couldn't keep my health up even with Uriel skill. By the time Yin Ping skill was ready i had to burn a stone. Everything else I did the same. 5th and final time. Ran this dungeon to a T but forgot to use Menace on Hera but used Neo and Zeromus skill starting out COSTED ME BIG TIME. I had to burn 3 stones to beat this dungeon simply because those 5 extra turns didn't give me the head start I needed to chop off a lot of health and as a result I couldn't keep my health up. She did drop for me at the end and Zeus Vulcan is about to be here so ready for Awoken Minerva!! If you need help or want me to try to give you a team build shoot me a message I'm always on the site. 0 By sc0rch3d#87994 5 years ago ( 8.7.0 ) IMHO PADx needs to update Ifrit - played 3 times today and the pre-empt never popped...killed with poison every time. Maybe add "Pre-emptive activates sometimes...??" ronia - baddie - belial (red rows / red orbs) - vamp - kurotsuchi (any poisoner) - ronia F1 Take out flame/wood ogre using only 3 combo sets (before first hit if synced). stall on ice ogre for all actives. F2 hit and heal (above 50%) as much as possible then use vamp/belial to kill...you need around 6K health on the kill for F4. F3 - first turn poison and heal again if necessary. F4 - ronia ohko. F5 - ronia baddie ohko. Hera-ur dropped. I've also noticed (maybe random maybe not) that I've had the legend (40% boss drop rate) descend boss drop under 2 conditions without fail - 1) my first time facing the final boss (even if failing mult times before boss) & 2) defeating boss on first try. I'm 4/4 so far in this scenario. -1 By Super#40288 7 years ago ( 6.4.5 ) do you guys think I can beat Hera-Ur -Legend with these monsters? www.puzzledragonx.com/en/profile.asp?u=40288 Any ideas? -2 By Super#40288 7 years ago ( 6.4.5 ) Can anyone suggest a build for me ? www.puzzledragonx.com/en/profile.asp?u=40288 Thanks I also have dub-myhthlit and keeper of the gold, I couldn't add those in Last edited by Super 7 years ago ( 6.4.5 ) -4 By SNAPPY#24337 7 years ago ( 6.4.3 ) I think I may finally have some of the right mobs to take on this dungeon, but I've been doing a straight dragon team for so long, I am not sure how I should put the team together. not even sure I actually have the right guys to do this dungeon. I finally got Hera (x2!), I have included my collection link, would greatly appreciate any input from someone with more experience with these descended dungeons than me. or if there are other ones I should tackle before this. Here is my collection: http://www.puzzledragonx.com/en/collection.asp Thanks! |
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- Hera-Ur Descended! - Legend |
My party:
- [Leader] Odin (max level)
- Phantom God Odin (max level)
- Hera (level 42)
- Awoken Hera (level 46)
- Gigas (level 32)
- [Friend Leader] Dancing Light Amaterasu Ohkami (max level, fully awoken)
Total party life: 12103 HP.
Overall this dungeon is easier than Hera-Is.
Floor 3 and 4 are the most difficult ones.
I would highly recommend to have at least 12047 life!!!
If possible try to always move on to the next floor with a full life.
Floor by floor hints:
- [Floor1] This floor is the reason why you need 12047 life! The way to pass it is to focus on Blazing Ice Ogre first. Every once in a while, both Ogre will hit together. When Blazing Ice Ogre goes below 50%, a synchronize attack will do exactly 12046 damage to you (16715 * 0.2 + 8703)
- [Floor2] If you start this floor at full life, it's just an easy grinding floor...
- [Floor3] First difficult floor... During his first half of his life, I would recommend to start stacking heart at the bottom of the screen... (while always matching at least one set of orbs) -- Once it changes color, you will most likely need to match 3 hearts every turn as its will damage you for 5287 each turn... (4406 * .2 + 4406). You may want to use both Hera active skill to reduce its life faster once it changes color.
- [Floor4] *DO NOT USE* Hera here! The first half is very easy, matching Orb will just replenish your life. I would recommend to start the level using the Red Odin skill, it will give him time to recharge before hitting the second part of her life. Once she switches color, she will hit really hard! This is where you want to blast her with Odin's active skill... Again: *DO NOT USE* the Heras! You will need them on the next floor.
- [Floor5] On your first turn: use Both Hera! *DO NOT USE Your Odin's active skills Yet!* Bringing Hera-Ur to the dark side :) If you're not at full life: use Amaterasu or match hearts, and at this point it becomes easy grinding. Your goal: recharge all skills
before she reach 25%. Once all your skills (Heras + Odins) are charged up, go for it, bring her to 25% -- And watch the screen: Once you see: "Released Magical Power" then it's time to finish her up: Use both Hera and both Odin (respectively in that order) and hopefully she'll drop!
Good luck.
I've already ran it twice today (1 drop); here's an update on the tactic to use with the team I previously mentioned:
Floor 1: no change, focus on the red/blue one, then kill the other one. Charge both hera.
Floor 2: Start the floor using both Heras, then grind the second half, matching orbs with Amaterasu/Green Odin as leaders should keep you at full like every turn...
Floor 3: Use Red Odin active skill, instant kill
Floor 4: Recharge Red Odin, finish charging both Hera (if they aren't charged up already); then use Red Odin active skill... Once Minerva switch to dark, you'll just have to match Healing Orbs to restore your full life... If your too far down, use Green Odin active skill or the Amaterasu's one. (*Do not use Hera on this floor*).
Floor 5: (unchanged from before); start using both Hera's, the recharge everybody, grinding your way to her 24% where she uses "Released Magical Power" at this point: Hera + Hera + Red Odin + Green Odin for an instant kill...
Used alraune as leader maxed lvl,
Devil fish max lvl,
Flame keeper,
Hera is,
Awoken Hera,
Awoken Godin friend max lvl
My total hp was just at 13000, this is vital for this build (and why i used flame keeper instead of rainbow) cause Hera does 12970ish after 25%.
Adjusted the strategy a bit: ogres get both to close to half then when they sync hit DF and Odin one. Charge back as you kill the other the rest of the way.
On green flame ifrit use flame keeper to half the damage at 50% and its no prob.
Minerva was the only hard part I used one Hera at the start and odin. No matter how I hit I only managed to do ~900 damage when I matched three blue lines.
So the first part was really slow. I saved hearts at the bottom When I got to the 50% poof (finally) I took one big hit and used DF, then healed using Odin and stalled for DF to recharge. If I had been hit just a little harder I wouldn't have had to stall and use a stone when I got trolled.
Hera was easy, grav grav Odin, recharge and then whiddle down to 25%. Use grav grav, TAKE A HIT, DF , Odin : egg!! Thank you for your write up I would not have even tried without it. :-)
[Leader]Dancing Light Amaterasu, Max Level, fully Awoken with 58 +eggs into RCV
Shining Lance Wielder Odin, Level 68, fully Awoken
Hera-Is, Level 35
Awoken Hera, Level 33
Devil Fish, Level 66
[Friend]Shining Lance Wielder Odin, Max Level, fully Awoken
Total HP was ~14.5k
Floor 1: Took out Blazing Ice Ogre first like you did. Grinded down the other Ogre, ending the floor with full HP, and having charged both Gravities.
Floor 2: Since I have the HP to do so, I used Gravity twice on Formula and didn't match orbs the first turn so Formula would take me pretty close to 1 HP, enabling Grudge Strike to do a lot of damage. Then I used Shower of Healing to heal back to full.
This just speeds up the round since even if I didn't use any Gravities, the round was still just a easy grinding round.
Floor 3: Entire round was an easy grind with how much Auto heal per turn I had (almost 10k auto heal).
Floor 4: Charged up and used both Gravities. Charged up both Gravities again before ending the round with both Gungnirs.
Floor 5: Same as what you've done except I took the hit from Graviton Bomb to let my Devil Fish do a ton of damage. After the hit, Gravity twice, Grudge Strike, Gungnir twice.
72 Green Odin, max awakened, +27
88 Red Odin, max awakened
81 Underlord Arch Hades, max awakened
75 Fenrir Knight Kamui
4 Hera-Is
99 Heavenly Herald, Archangel, max awakened, +17
Total health was 15108
I had just finished evolving my first Hera-Is when I realized it took me over my team cost limit. I had nothing left to feed the other Hera-Is but decided to give it a try anyway. It's the gravity that matters, after all.
The ogres were minor trouble. They bound poor little Hera-Is for 13 turns. Near the end of F4 Dark Minerva I ran out of hearts and had to use Green Odin to finish her off. Everything else was a orb-matching cake walk.