
Demonic Fire Queen - Mythical







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Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() ![]() Blazing Ice Ogre | 4 | 16,440 | 0 | 452,250 | ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 50% HP Binds 1 Random card for 10 turns. This will also disable leader skill and awoken skills.. ![]() ![]() < 50% HP, 100% Chance | |
1 | ![]() | ![]() ![]() Flame Armor Ogre | 3 | 12,840 | 1,500 | 414,750 | ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 50% HP Binds all Water attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 100% Chance | |
2 | ![]() | ![]() Sacred Flame Dragon, Formula | 1 | 11,986 | 0 | 1,043,403 | ![]() ![]() Pre-emptive Strike. Deal 100% damage as soon as wave appears.. ![]() ![]() 70% Chance ![]() ![]() < 50% HP, 100% Chance | |
3 | ![]() | ![]() ![]() Green Flame Ifrit | 1 | 10,958 | 600,000 | 49 | -- ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 100% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all Water attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
4 | ![]() | ![]() ![]() War Deity, Dark Minerva | 1 | 10,569 | 13,875 | 940,069 | ![]() ![]() ![]() Pre-emptive Strike. Deal 100% damage as soon as wave appears.. ![]() ![]() 100% Chance ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use after [Countless Dark Bullets Appear] Deal 120%-180% damage ( 4-6 hits, 30% per hit ).. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all Dark attribute cards for 10 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 100% Chance | |
5 | ![]() | ![]() ![]() Awoken Hera-Ur | 1 | 20,153 | 670 | 2,365,764 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 70% Chance ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 50% HP Binds all Water attribute cards for 10 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 70% Chance ![]() ![]() < 25% HP, 100% Chance, 1 time-use ![]() ![]() < 25% HP, 100% Chance |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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3 By MaiMai#30109 5 years ago ( 6.4.5 ) Build: Awoken Odin (fully awoken), two 30% gravity, one 35% gravity, Lucifer (or max lv Satan) and Amaterasu (has to be max Lv, fully awoken and at least +86 RCV). Team RCV has to be more than 1059. R1 - Target the blue one first and slowly grind for skills (can use Odin during this period). DO NOT let it HP down below 50% (If it's close to 50%, target the other one) until skills are all ready. When all skills are up, use Zeus and Lucifer one shot the one with more HP. keep grinding the remaining one. (can use Odin during this period) Have at least two 30% gravity before entering the next round. R2 - Use two 30% gravity on the first round (It will use multi hits when above 50%). And can also use Odin and/or Lucifer after gravities. Slowly grind for all skills to be ready. Have 3 gravity and Odin ready before entering the next round. R3 - Be aware of this round. The auto-recovery is not enough during this round. Grind through the first 50% (It only has 49HP). Use one 35% gravity, one 30% gravity and Odin right after its hp is below 50% and kill it asap. R4 - use skills on Minerva but don't make it below 50% (for example, one gravity and Odin). This will be a slow grind. Only use Odin when grinding and wait for skills. Have 35% gravity, Odin and Lucifer ready when it's HP close to 55% (51-60%). Use 35% gravity first, Lucifer and Odin to finish it. Have two 30% gravity ready for the next round. R5 - Use two 30% gravity on the first round (It will use multi hits when above 50%). Slowly grind until skills are ready (use Odin during this period). When its hp down to 25%, it will use "Released Magical Power", then you use Zeus, two 30% gravity and Lucifer for the egg. 0 Davvinchi#29456 5 years ago ( 6.5.2 ) I didn't have enough team cost to run Zeus, but I have Sakuya! I switched her out for the Zeus. On round three once the dragon was below 50% i used all three gravs then killed. On Minerva I used 20% gravity x4 and then Satan and Odin to finish off. Then the rest is as you said. Also I have Odin with four auto heals and about 18k+ hp total with this team so nothing really came close to killing me. My stats were: shining lance wielder Odin lvl70+4atk full awakened, satan lvl69+10atk, Sakuya lvl91, a.Hera lvl60 one awakening, a.Hera-is lvl 57, friends Ama max lvl rcv was 961. Last edited by Davvinchi 5 years ago ( 6.5.2 ) 0 Yomi#9147 5 years ago ( 6.5.2 ) Here are the attacks after figuring in Odin's 80% damage resist on the first hit. This assumes you attack the left Ogre first, and are at full HP. Floor 1 Blazing Ice Ogre - 16440 Flame Strike (150%x1 => 4932) Flame Armor Ogre - 12840 4932 + 12840 = 17772 (if you attack the right ogre they will do 22548 when synced and under 50%) Floor 2 Formula - 11986 Spark Edge (40%x3 => 10549) Flame Burst (200%x1 => 4795) Floor 3 Ifrit - 10958 Magma Breath (50%x2 => 6575) God Gaia Breath (75%x2 => 9863) Floor 4 Minerva - 10569 Flame Slash (50%x2 => 6342) Barrage Bomb (30%x4,5,6 => 10148, 13319, or 16490) Floor 5 Hera-Ur - 20153 Flame Pillar - (45%x3 => 19952) High Kick - (170%x1 => 6853) Graviton Bomb - (600%x1 => 24184) 0 Yomi#9147 5 years ago ( 6.5.2 ) Kinin invaded on Floor 1. I miscalculated the damage to kill (forgot to factor in double damage of MS). And was killed by by Formula's pre-attack. The correct time to attack is to MS between 30% and 33% health, then Shower of healing and Gungir. This should work for almost all floors, just remember Formula (2) and Minerva (4) have a pre-attack (so don't kill with MS). And you need to save 2 gravs for Formula (2) and Hera-Ur (5) to get them down to 49% before their first attack Last edited by Yomi 5 years ago ( 6.5.2 ) 3 By Jack_Charm#45547 5 years ago ( 6.5.2 ) Kirin is so beast when she invades. anyone know a trick for her? Be me... Room 1 legend.. Kirin invades... 10min no problem... Say to self I got this.. Get her to 20%.. 4swords of rofl-stomping NOPE!... Game OGRE....... I just ate 50 stam. Tips would be appreciated. 0 Anon#24960 5 years ago ( 6.5.2 ) If Kirin invades floor 1 you should still try to stall on her. She's a lot easier to tank than the other monsters (aside from the ogres of course) Just make sure to spike her down without leaving her at low HP. 0 What is frustrating about these Chinese gods is that they attack every turn. If I don't get at least 3 heart orbs for every orb clear I do, I'm good as dead 0 Kirin may attack every turn, but so does everything else here besides the ogres. That, and she hits relatively weakly compared to everything else. She also won't use any fancy moves unless you get her down to 20%, although if you're careful you can avoid that completely. 0 It's been three months so idk what's changed in your box or if you beat it already but blonia is definitely the best option. Evo orochi into physical, you have siegfried, maybe add echidna for extra delay and you would be set. Blonia is pretty d@mn OP Okay so I don't know why that responded to you. It was meant for the Jonathan kid a couple posts up.....but about your guys' conversation. Having a max skilled orb changer helps in those situations. Of course it depends on your team Last edited by nathan@N17 5 years ago ( 7.1.1 ) 0 Bursting down 1 million HP in one turn is extremely easy for my team where it's at now, and so it really just takes two turns to kill a Chinese elemental. However, I prefer to burst more slowly if the enemy has a 1HKO move that it activates upon reaching low HP, unless of course I already used a delay skill. Last edited by Anon 5 years ago ( 7.1.1 ) 2 By Jake#45833 5 years ago ( 7.2.2 ) Just curious, but a lot of people are recommending you use Lilith and poison the Ifrit. I mean, that's cool 'cause his defense is so high, but doesn't he have a preemptive guard? I might just not understand the game mechanics, but how are you supposed to poison him when he's immune? 0 SoulWiz#49209 4 years ago ( 7.2.3 ) Mythical its pre-emptive... so poison doesnt work. needs damager like ra, darkseid, ufo? etc.. or just 1 dmg X whatever HOWEVER looks like its first turn counter in legend... so i guess you can poison him in legend. 1 By Marshall#30103 5 years ago ( 6.3.1 ) Question on ifrit to break his guard does one mob have to reach 600k or is it the whole team added up to break guard? 0 With a horus/Ra combo, my neptune (with 1800 attack) managed to hit for over 600k after a 13 combo. So not impossible, just highly unlikely. 0 I've seen it happen plenty of times on decent multiplier spike teams. 0 Anubis might say otherwise, haha. But yeah, most of the time people just get through it with Ra. Never been THAT lucky at REM though ._. 0 By doc20#51980 5 years ago ( 7.2.1 ) What on earth is the spirit jewel invade rate for this dungeon? I've just spent 18 stones on it and nothing... I've got 105 stamina so that's almost 40 runs. Even with the 1.5x invade rate, what is it, 2%? 0 By IdunnAma@Q#7235 5 years ago ( 6.3.0 ) For F4, does anyone know if Barrage Bomb attacks every round, or every other round? 1 Tommy@PF#15075 5 years ago ( 6.3.0 ) Barrage bomb is used every round. It should say "<50% HP, one time use", but theoretically charge skills are one time use. I'm sorry if I'm wrong. Not many teams that I know of stall on Minerva though. Last edited by Tommy@PF 5 years ago ( 6.3.0 ) 0 Thanks. For F5, if I can get her <25% hp with a single hit, if that would force her to "Released Magical Power" instead of Ethernal Thirst water bind? This technique worked in F1 avoiding binds. Not sure if it works on boss. 0 i think on other dungeons as long as u get her below 50%(change to dark). it may skip her first turn counter. but the only way to check this would be to test run. -o- good luck 0 By jgold#28333 5 years ago ( 6.3.1 ) Does Hera's skill Eternal Thirst disable even water sub-types too? Or just water main types? 1 No by using somebody like L.Meta to absorb binds because she's blue and unbindable. Some will keep trying to bind most of the time allowing you to charge and set up But make sure to check. For this dungeon they'll only use it once Last edited by nathan@N17 5 years ago ( 7.1.1 ) 0 By King Kazma#15985 5 years ago ( 6.4.2 ) can anyone at all help me with a team build please?? www.puzzledragonx.com/en/profile.asp?u=15985 0 Aqua#30354 5 years ago ( 6.4.2 ) Unfortunately you do not have anything that can OHK Ifrit. I would suggest you get the The Tenth Angel from EVA collab and build a Horus or Okuni team. Okuni/Tenth/Hera/Helheim/Vamp or Hadar MIGHT work Stall on first until all skill up and store as many dark orb as possible, second floor OHK, Tenth OHK Ifrit, pop Helheim and hopefully OHK Minerva, gravity and mass combo hopefully bring Hera under 24% in two turns and finish in one more. Theoretically possible to 0 stone but feels pretty hard / sketchy. Also you will need level up everything quite a bit and probably be able to come up with a better team in the meantime. 0 I would, however I get the one-shot kill every time from the tenth angle. Would it be better if I wait for her dungeon to come back and attempt with 2 awoken heras? 0 You definitely do not want attempt Hera-Ur if you cannot beat EVA collab. Either 16x team with Okuni or Horus should be able to beat EVA though 0 By JoGee#35844 5 years ago ( 6.4.3 ) I'm 99.999999% sure I'm not ready to go for Hera-UR, but would someone advise me if what I have can create a team to beat the dungeon? (*or strong NO would work too...) My profile: www.puzzledragonx.com/en/profile.asp?u=35844 Thank you! 2 Rubicari#3272 5 years ago ( 6.4.3 ) Not yet. You do have a lot of great REM monsters (must have cost a fortune!), but they're all too low level. I'd recommend leveling up Haku, Hera, Loki, Kushinada, Karin, lucifer, Isis, Uzume or Ronia & fusing that Hellice Demon w the +15 to one of those prospective leaders for starters. As for team builds, you have more options than most, it'll be a spike team. Use the Endless corridors to practice using Spike teams. Once you have built a team up w decent levels (say 70+), try the legend dungeon. I wouldn't recommend the Mythical anytime soon. -1 TASTEEFIRE#29273 5 years ago ( 6.4.5 ) Hey jo gee ... work towards something like this YOU WILL DOMINATE!!! >> https://www.youtube.com/watch?v=MMXW0j1gP5U 0 By Daltrus#32745 5 years ago ( 6.4.3 ) Would Defense Break affect Ifrit if I activate it on Formula and kill it on the same turn so the effect 'passes over' to Ifrit? 0 By Unmoved#37013 5 years ago ( 6.4.4 ) I'd like to try this descend next time it comes around, but I'm not sure if I can make proper team. Any suggestions? 0 By soul#42406 5 years ago ( 6.4.5 ) So...im only rank 57, arround what rank would i have to be to clear a descended dungeon? 0 -Striku-#37071 5 years ago ( 6.5.2 ) It's not about the rank, it's about setting up your team builds for maximum efficiency 0 Anon#24960 5 years ago ( 6.5.2 ) You can technically clear ANY descend as soon as you reach rank 66 as long as you have hundreds, or even thousands of stones lying around :P On a more serious note, don't try descends as hard as this one until you're well over rank 100. You should instead aim for Hera Descended or Heroes Descended; when you can take them on depends on how long it takes for you to get the right monsters, although it is possible to beat both with a team composed of nothing but farmable monsters. Last edited by Anon 5 years ago ( 6.5.2 ) 0 By -Striku-#37071 5 years ago ( 6.4.5 ) It will be a great disadvantage if people with ULTI evo lucifer team is used, knowing that they can get binded 0 By Jonathan#41629 5 years ago ( 6.4.5 ) Could anyone take a look at my monsters and suggest a good build to use on this dungeon? www.puzzledragonx.com/en/profile.asp?u=41629 Thanks :) 0 By Nainsoo#21946 5 years ago ( 6.4.5 ) I'd really like to try this dungeon considering I'm already rank 126 and have never beaten these dungeons... but I have no idea if I'm able to... could someone look at my build at see what I can do? Thanks a lot. www.puzzledragonx.com/en/profile.asp?u=21946 0 By rilrak#45748 5 years ago ( 6.4.5 ) i've tried and gotten to hera-ur before(though i had to use a stone a few times due to my own stupidity on Minerva ) but she wound up killing me...so out of curiosity can some one recommend a team based off what i have? and if i could i also like help with a team for the normal zeus http://www.puzzledragonx.com/en/profile.asp?u=45748 0 By John#33693 5 years ago ( 6.4.5 ) Thinking of using an ulti flare drall/odin combo. I think I should be fine 0 By Salty#37539 5 years ago ( 6.5.2 ) Had to use 2 or 3 stones because I was sloppy. Don't really care because I really need this for Ronia, and it is safer than rolling once for godfest. 0 By sora#21273 5 years ago ( 6.5.2 ) Anyone wanna suggest a build for me? I have various mons but I'm not good at strategizing. Thank you for helping!!! 0 By tri#24947 5 years ago ( 6.5.2 ) Could anyone explain to me how a team with hp less than 16000 survive floor 3 agains Ifrit? I haven't tried it yet but from the info it looks like we always get a hit from him while his hp is less than half. 0 Anon#24960 5 years ago ( 6.5.2 ) Generally those teams will probably end up trying to kill Ifrit with Solar Lazer or a similar skill. Bursting it down is probably not going to happen unless you're using double Anubis, and neither poison, guard break, nor menace work. 0 By Salty#37539 5 years ago ( 6.5.2 ) is there a different invade rate of kirin between legend and mythical? 0 Salty#37539 5 years ago ( 6.5.2 ) Seemed to have found an answer. Invade rate is higher on mythical. 0 By kenny#52201 5 years ago ( 7.1.1 ) dont have many guys who are suggested, would like opinion on my team leader: D/D Hades Subs: D/D Lilith, Awoken Hera, Heavenly Herald Arch, Blue Snow globe Friend: Ult Grodin (full awaken) all lvl 50 and up. not much experience in good team building, could use the help lol 0 By rccab#57109 5 years ago ( 7.2.1 ) Compared to the other spirit jewel invades, Genbu seems to be the weakest... I wonder why that is 0 By Nirumi#57456 5 years ago ( 7.2.1 ) Can an Light Metatron team beat this dungeon? 0 DocTam#54245 5 years ago ( 7.2.1 ) Legend was easy, Mythical requires a well statted team and that you can kill most floors quickly. And of course, Hera Ur needs to never get off more than her protect spell or you are in big trouble. -1 You really have 3 turns on Hera Ur if you play it right. Turn 1 - > Burst as much as possible. The goal here is either to kill her outright(not so easy) or to push her to AT LEAST sub 50% (easy). She will attempt to bind water but your metatrons are immune to it. Turn 2 -> The goal here is to push her to AT LEAST sub 25% which will make her skip a turn charging her enrage. The key here is that if you did turn 1 right she should be dark attribute now. If you didn't outright kill her here pushing her to sub 25% should be really easy. Turn 3 -> This is your last turn. Kill her before she can attack. 0 By epharian#68164 4 years ago ( 7.3.0 ) I see lots of 'suggest a team for me', so i thought i'd jump on that. Based on what's in my profile (which is admittedly incomplete) what are your suggestions for me. If you a partial build, but aren't sure what else i might have, ask me or suggest away. I *think* i have all my gods and *most* of my dragons listed, but nothing like all of the devils or other types. halp? 0 By BazBiscuit#9946 4 years ago ( 8.1.1 ) I'm not sure if anyone else has hit a bug with this dungeon lately. At Hera I attacked with x16 Awoken Amaterasu team (A.Ama leaders, LKali, A.Venus, Dizzy, SunQuan) plus x2 SunQuan at full health (that's x32attack) and with all 6 characters max leveled and unblinded, as well as used Venus enhanced light. I made a combo of 7 which included 2 light Tpa and made almost no damage to Hera (who has bugger all defense). Then she one shot killed me. I just wanted to know if anyone else has had this issue as I've used this team multiple times and have never seen this problem before. 0 Trap@PF#74763 4 years ago ( 8.4.1 ) 16x isn't very strong, so it's possible you just didn't do very much damage. As for the one shot, she hits very hard. 0 Pweebuser#60178 3 years ago ( 8.6.2 ) I dunno I try not using A ama builds because healers have very low attack stats and barely any TPA , unless none of the attacks from the dungeon can kill me before a certain HP percentage like 30percent, I usually find it very hard to OHKO with an Awoken Ama team so I'd rather use fast clear builds 0 By Grey Shirt#32401 4 years ago ( 8.4.1 ) What's that you say... Run a blue row team led by Sumire because I will get rows as well as activate leader skill. I guess I'll see if it holds up. -1 By Ace#28805 5 years ago ( 6.4.3 ) Can I do Hera-Ur with any of these monsters? Here is my profile: www.puzzledragonx.com/en/profile.asp?u=28805 -1 Yames#27682 5 years ago ( 6.4.3 ) Since you have odin, i would find a friend with amaterasu ohkami fully awoken. you would have to grind it out big time, and maybe use a few (or a lot) of stones if you run into trouble healing. even then it might be pretty hard. take a look at the party suggestions below with those 2 leaders in their teams... -1 By mazzafakka#66204 3 years ago ( 8.6.2 ) 2nd floor is wrong, formula didn't appear. i dunno what monster it was exactly, she looked a bit like some form of scarlet. oddly enough a gold egg appeared when i killed her but i didn't get anything afterwards. bug?! -2 By Ghost Girl#50738 5 years ago ( 7.1.1 ) I thought this might be one of the better PAD pages to post this on... I am lvl 90 now and I have been wanting to try out some of the lvl 50 dungeons on PAD, however I do not know how to prepare, and what dungeon it would be best to start out with? If anyone can, please let me know there opinion, any team builds I could make, or if i should just stick with lvling up more. Here is my monster list. www.puzzledragonx.com/en/profile.asp?u=50738 also my ID is 350,011,390 if anyone would like to add me. Thanks a bunch :) -1 nathan@N17#37737 4 years ago ( 7.3.0 ) I tried to add you but you're full. Anyways it looks like you got hera-ur already anyways though, so good job on that |
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- Hera-Ur Descended! - Mythical |
Well, all it takes is time. I'm now rank 2̶6̶3̶ 300(no IAP) and am clearing most descends. Just don't get disappointed and keep practicing :)
I think this game is more determined by the team you can field compared to any sort of Rank. Combo ability too. I am Rank 155 and only beat Hera also
Anyone that wants to make a team for me is welcome!
https://www.padherder.com/user/sickcat99/monsters/