| Ver | Party Suggestion | HP | Stone | Time | Like | Memo |
 | 5.30 |      
| ~16000 | 0 | ~7 min | 0 | By Axelsteele: Make your way through 1-5 normally by 12.25ing. Fl 6 Bane for 1 shot. Fl 7 suzaku, hino, saiga. Suzaku again when needed. Jotunn right before he attacks. You should be able to beat him before he launches his second attack if done right |
 | 5.20 |      
| ~13300 | 0 | ~6 min | 0 | By Greg: Easy farm. Just go thru as nothing special required. Anytime there’s sixth angel kill it first. FL3 kill 5th angel first. Use Echidna as necessary to stall/kill sixth angels. FL5 is easy as long as 3+ combos each turn. FL6 use Lilith because you can’t use it later. FL7 activate Keeper, Valkyrie, then Shynee. One shots boss |
 | 6.10 |      
| ~15000 | 0 | ~15 min | 0 | By sigma: Similar to double RSonia team with Hera-Ur, Baddie. LV82, 74, max, 78, 70 with a few +egg and no skill ups. RSonia 99lv +40 egg.
Echidna for a pinch/extra turns, and Gigas for HP, attack. DQ Hera can be any Red/Dark gravity.
Try to stall to be ready on FL7. FL3, kill fifth first.
FL7, Gravity, RSonia, Hera-Ur, Baddie will cl |
 | 6.10 |      
| ~22000 | 0 | ~15 min | 0 | By Salsiga: Easy farm. Stall enough to have all skills up in last floor. Then Hera+LuBu+Persephone, then Baddie+Ronia. If not dead, MS. In Fl. 3 kill the 5th angel first and stall. Fl. 5 is easy, some decent dark-red combos will kill it in time.
Only had LuBu max lvl and awk. Luci lvl 45, Ronia and Persephone around 70, Hera 50, Baddie 40 |
 | 6.10 |      
| ~20000 | 0 | ~15 min | 0 | By Esteban: Self explanatory until round 5. Here you're going to want to have everyone's skill charged, minus Hades and Hera, and use them to kill the sixth angel. If you die here you will need a stone, but I didn't need one. After you kill it make sure that gravities are charged and use on boss and kill the rest with high combos! |
 | 5.30 |      
| ~18000 | 0 | ~10 min | 0 | By kswiston: Pretty easy build. All subs are optional as long as you meet the requirements for a 25x Kirin Team. I used Sea Diety, Abyss Neptune and Heavenly Guide Suzaku, Leilan. F1, F2, F4, F6: Stall when possible to charge skills. F3 - 25x attack. F5 - match 5+ attributes per turn (double element subs help). F7 - use skills + 25x attack. |
 | 5.10 |      
| ~35000 | 0 | ~10 min | 0 | By wargasm: Stall on F1/F2 so that at least 1 gravity and both Odin actives are ready. On F3, target Fifth Angel and grav>GOdin>GOdin to kill. Stall for skills and grind down Fourth angel. F5 is easy. Match all dark/light/green orbs and he should die before the counter ends. F7, grav>grav>luci>GOdin>luci>GOdin. Combo down remaining ~30k hp. |
 | 5.30 |      
| >11502 | 0 | ~20 min | 0 | By Ryeee: Black and green to snipe 4th and 5th angels, stall on Sixth Angels. |
 | 5.10 |      
| ~38000 | 0 | ~15 min | 0 | By gesshoku: 3*Grav req. can be any. Hera-Is so it's not monoblack. Auto Rcv. recommended. KOR might be subst. by max. Skill Siren.
F1/2 Stall as much as possible.
F3 when MS rdy kill 5th A. Stall again.
F5 if both MS not up yet, dmg, try not to kill. KOR will protect from Atk, if HP is ~38k.
F6 stall only if 2*MS not up.
F7 Grav*3+2* |
| | 0 0 | gesshoku: i exchanged KoR for Siren and HeraIs for another normal Hera as to compensate the missing HP from KoR.
It is riskier, because you won't survive a hit in F5, so collect dark/light/water orbs in F4. It feels safer though, because of the extra hearts you can generate.
Should you encounter 3*+ 6th Angel, immediatly kill at least o |
 | 6.10 |      
| ~14000 | 0 | ~10 min | 0 | By 毛球大師: Charge UmiYama's skill before F7. I took three 25x to kill the boss. He won't use Critical Rejection until 7th turns. I have low level Athena(29) and Valkyrie(16), the rest around level 90, so I would say this is pretty safe team IF you can activate UmiYama's leader skill and higher team levels. |
 | 5.30 |      
| ~11000 | 0 | ~5 min | 0 | By hazel@pf: Easy clear for Valk team, even at low levels (50 average). Stalling is easy with 6th angels. Echidna and 11000 hp is for invade. Save Shynee for 10th Angel and burst. Max skill helps, but not necessary. Echidna and wildcard can be anything. |
 | 6.10 |      
| ~14000 | 0 | ~5 min | 0 | By Shanghai: Easy enough. Kill all but one angel on F1-2, then stall for Echinda. Pop Echinda on F3, heal, try to kill one and leave it alive to stall. Burst through F4-6. You have 6 turns to eliminate boss, shouldn't be too hard with a constant 12x attack+orb change+orb enhance. Max skilled Echinda, and everyone else max skilled as well. |
 | 6.02 |      
| ~12000 | 1 | ~10 min | 0 | By Ladon: First stall on floors one or two. If a Sixth Angel appears, kill it. On floor 3, kill the Fourth Angel first before he attacks and stall if needed. Floor 5, kill before it attacks. Floor 7, use Angelion>Valkyrie>Regulus and make it to a x4 multiplier with Bastet or you will fail. If any HP is left Verche>Odin. |
 | 6.10 |      
| >11503 | 0 | ~5 min | 6 | By skanarf: FL1-2 easy. FL3 kill fifth angel first, then only a problem if you don't have max health when fourth angel uses light ray. FL4-6 kill fast but make sure skills charged for 7 FL7 use sonia, hera-ur then baddie. That should get you close. Kill before he hits use enchinda if needed. hera can be swapped for any high att devil |
 | 6.10 |      
| ~14000 | 0 | ~10 min | 2 | By Sully: All lvl 60ish. ADKZ max skilled but probably not needed. If ninth angel shows up use ADKZ and burst. Fl3 kill fifth angel first. fl 5 super long timer.. 3x green / dark each turn makes it easy. Make sure you have Gonia/Canopus/Draggie up for 7th floor and burst him down. Easy clear |
 | 6.02 |      
| ~12500 | 0 | ~8 min | 0 | By IamTubbs: Odin max awake. Don't need max skill. Stall when you can and kill 1 turn monsters. R5, make sure to kill when 1 turn left to get most turns possible. R7: Odin>Toytop>ADKZ>Cu Chu>Woodsie. Try to make 5+ combos (I did a 2 or 3 combo and it left about 10% HP that i killed in 2 turns). |
 | 6.02 |      
| ~25000 | 0 | ~15 min | 0 | By Wanganator: Not much room for mistakes. Stall in any way possible, (kill 6th angel on final turn etc.) get Hera ready by final stage. Set up board on stage 6 for mass combos. Pop Hera, Woodsie, Verche (I&I if there's lots of blues) If it's still alive, you still got a few more turns to take it down (it should be very low by then)
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 | 6.02 |      
| ~12000 | 0 | ~10 min | 0 | By 弁財天...: What is important is the strength. You can switch any sub for another dragon, preferably that have light element. Round 1~6 kill normally and charge skills. Round 7 use all skills and kill. You need to kill within 5 turns ou you'll die. It's possible to do 0 stones. I went twice and did it 0 stones. |
 | 5.30 |      
| ~13000 | 1 | ~30 min | 1 | By ⛺️tnad™@PG: Max Skilled Angelion. On Battle 5 use Tengu if you cannot kill, then stall until you can switch back to Kano. Battle 7 use Tengu again. Use King Shynee and Freyja if you have a lot of grass orbs. Use Kano, Angelion, and Ceres as needed. No stone build (1 stone if you are unlucky and monsters are synced or no grass orbs). |
| | 0 0 | Dot: Have you actually tried using this build? Tengu doesn't save you on the last floor because it's a multi-hit, and this team is highly incapable of dealing the ~1.7 million damage needed to kill in 6 turns before the 3*33333 damage destroys you. |
 | 6.02 |      
| ~10500 | 0 | ~5 min | 0 | By bhatt: Bastet healer build, mostly just combo and burn through. Make sure skills are up for floor 7. Floor 3 I took out the dark angel 1st. Floor 5 attack normal, shouldn't be hard with 7 turns. Floor 7 use siren, shynee, and valk skills, 6 combo 1-shotted |
Pretty much just exactly what beekini said: Valk or Light Metatron for your leads, make sure you have a King Shynee for the boss, and past that just load up on your highest damage healers.
Boss went down on the 3rd turn with I think a 9 combo with shynee.
My team specifically was Dark Valk (74) + Blue Valk (46) + Light Valk (49) + Hatsume (43) + King Shynee (36) with Light Valk friend (97 I think).
Gonna try Legend once my energy recharges!