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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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|  |  ECO Shabo | 3 | 3,335 | 0 | 21,248 | Lv.7   Bind Attack 1 x ( 2-4 Turns ) 25% Chance 25% Chance. Binds 1 Random card for 2-4 turns. This will also disable leader skill and awoken skills .. |
|  |  Jelly's Angel | 2 | 2,684 | 56 | 9,963 | Lv.7  |
|  |  Cathy Crazy | 3 | 4,514 | 112 | 13,013 | Lv.7   Dark Emotion ( 13,542 ) ( Charge ) < 75% HP, 75% Chance < 75% HP, 75% Chance. Skips turn and deal 300% damage on the next attack .. |
|  |  Ukai Magoroku | 1 | 2,989 | 112 | 6,913 | Lv.7   Shadow Cloning Trick ( 5,978 ) < 50% HP, 75% Chance < 50% HP, 75% Chance. Deal 200% damage ( 2 hits, 100% per hit ) .. |
|  |  Spirit | 1 | Skill | 20,001 | 10,370 | Lv.1   … 100% Chance  Take that! ( 24,644 ) 100% Chance 100% Chance. Will use after 5x [・・・] Deal 400% damage ( 4 hits, 100% per hit ) .. |
|  |  Metabon | 2 | 5,307 | 0 | 152,907 | Lv.1   Pardon me. 1 x    < 30% HP, 60% Chance, 1 time-use < 30% HP, 60% Chance, 1 time-use. Converts 1 Random orb into Jammer orbs ..  I'm going to keep you from moving. 3 x Subs ( 2-3 Turns ) < 30% HP, 60% Chance, 1 time-use < 30% HP, 60% Chance, 1 time-use. Binds 3 Random subs for 2-3 turns. This will also disable awoken skills .. |
|  |  Royal Green Hawk | 1 | 2,725 | 60,000 | 18 | Lv.1   *Flapping Wings* ( 5,450 ) ( 1 Turn ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Increases damage to 200% for the next 1 turn ..  Swoop ( 5,450 ) < 30% HP, 100% Chance ( 10900 after *Flapping Wings* ) < 30% HP, 100% Chance. Will use every other turn Deal 200% damage .. |
|  |  Picosuke | 2 | 4,250 | 630 | 21,248 | Lv.7   Here goes! ( 5,100 ) < 50% HP, 50% Chance < 50% HP, 50% Chance. Deal 120% damage ( 2 hits, 60% per hit ) .. |
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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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3 |  |  Romantic★Cathy | 2 | 5,307 | 980 | 357,257 | Lv.7   Time to go to sleep! ( 2,654 ) < 75% HP, 100% Chance, 1 time-use < 75% HP, 100% Chance, 1 time-use. Deal 50% damage and hide all orbs on the board. Moving the orb will reveal it ..  You and you, get out of here! ( 10,614 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 200% damage ( 2 hits, 100% per hit ) .. |
3 |  |  Blue Ninja, Ukai Magoroku | 1 | 3,030 | 980 | 306,423 | Lv.7   Alter Ego ( 3,636 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 120% damage ( 6 hits, 20% per hit ) .. |
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6 |  |  Spirit | 1 | Skill | 20,001 | 10,370 | Lv.1   … 100% Chance  Take that! ( 24,644 ) 100% Chance 100% Chance. Will use after 5x [・・・] Deal 400% damage ( 4 hits, 100% per hit ) .. |
6 |  |  Metabon | 2 | 5,307 | 0 | 152,907 | Lv.1   Pardon me. 1 x    < 30% HP, 60% Chance, 1 time-use < 30% HP, 60% Chance, 1 time-use. Converts 1 Random orb into Jammer orbs ..  I'm going to keep you from moving. 3 x Subs ( 2-3 Turns ) < 30% HP, 60% Chance, 1 time-use < 30% HP, 60% Chance, 1 time-use. Binds 3 Random subs for 2-3 turns. This will also disable awoken skills .. |
6 |  |  Flame Knight Areon | 1 | Skill | 980 | 408,090 | Lv.7   Super Armor ( 10 Turns ) First turn. 100% Chance First turn. 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 10 turns .. Have at you! ( 3,478 ) 100% Chance 100% Chance. Will use when above 30% HP Deal 100% damage ( 2 hits, 50% per hit ) ..  Megaton Slash ( 5,216 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 150% damage .. |
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10 |  |  Archangeling | 2 | 6,893 | 224 | 406,260 | ~40% Lv.1   Lone Force ( 20,679 ) ( 999 Turns ) 100% Chance 100% Chance. Will use when alone Increases damage to 300% for the next 999 turns ..  Double Strike ( 9,650 ) < 75% HP, 40% Chance ( 28950 after Lone Force ) < 75% HP, 40% Chance. Deal 140% damage ( 2 hits, 70% per hit ) ..  Halo 4 x ( 1-2 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds 4 Random cards for 1-2 turns. This will also disable leader skills and awoken skills .. |
10 |  |  Deviling | 1 | 3,538 | 224 | 373,727 | ~40% Lv.1   Lone Force ( 10,614 ) ( 999 Turns ) 100% Chance 100% Chance. Will use when alone Increases damage to 300% for the next 999 turns ..  Impish Mischief 1 x    10% Chance 10% Chance. Converts 1 Random orb into Jammer orbs ..  Double Strike ( 4,954 ) < 75% HP, 40% Chance ( 14862 after Lone Force ) < 75% HP, 40% Chance. Deal 140% damage ( 2 hits, 70% per hit ) .. |
Completed with this build without any real problems:
DrawnJoker*
AwkHera***
AwkHera**
Siren***
RK
SoDL****
*=awoken skills
Charged up for lvl5 & lvl10. You don't have to use skills on lvl5, but I used 1 gravity to move things along. Lvl10 I used 2 gravities right away, then concentrated on Devling only until Devling was defeated, then MS to finish Archangeling (who dropped). The only skills I used throughout this level were gravities and MS.
As long as you have Drawn Joker for Leader skill, two gravities, and one MS, the other two subs can be anything with decent HP/ATK (Dark preferably if you want the double HP and RCV from SoDL).